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local PAB_TEMPLATES = {
[ POWERTYPE_MAGICKA ] = {
background = {
Left = "ZO_PlayerAttributeBgLeftArrow" ,
Right = "ZO_PlayerAttributeBgRight" ,
Center = "ZO_PlayerAttributeBgCenter" ,
} ,
frame = {
Left = "ZO_PlayerAttributeFrameLeftArrow" ,
Right = "ZO_PlayerAttributeFrameRight" ,
Center = "ZO_PlayerAttributeFrameCenter" ,
} ,
warner = {
texture = "ZO_PlayerAttributeMagickaWarnerTexture" ,
Left = "ZO_PlayerAttributeWarnerLeftArrow" ,
Right = "ZO_PlayerAttributeWarnerRight" ,
Center = "ZO_PlayerAttributeWarnerCenter" ,
} ,
anchors = {
"ZO_PlayerAttributeBarAnchorLeft" ,
} ,
} ,
[ POWERTYPE_HEALTH ] = {
background = {
Left = "ZO_PlayerAttributeBgLeftArrow" ,
Right = "ZO_PlayerAttributeBgRightArrow" ,
Center = "ZO_PlayerAttributeBgCenter" ,
small = "ZO_PlayerAttributeBgSmallCenter" ,
} ,
frame = {
Left = "ZO_PlayerAttributeFrameLeftArrow" ,
Right = "ZO_PlayerAttributeFrameRightArrow" ,
Center = "ZO_PlayerAttributeFrameCenter" ,
small = "ZO_PlayerAttributeFrameSmallCenter" ,
} ,
warner = {
texture = "ZO_PlayerAttributeHealthWarnerTexture" ,
Left = "ZO_PlayerAttributeWarnerLeftArrow" ,
Right = "ZO_PlayerAttributeWarnerRightArrow" ,
Center = "ZO_PlayerAttributeWarnerCenter" ,
} ,
anchors = {
"ZO_PlayerAttributeHealthBarAnchorLeft" ,
"ZO_PlayerAttributeHealthBarAnchorRight" ,
} ,
smallAnchors = {
"ZO_PlayerAttributeHealthBarSmallAnchorLeft" ,
"ZO_PlayerAttributeHealthBarSmallAnchorRight" ,
} ,
} ,
[ POWERTYPE_STAMINA ] = {
background = {
Left = "ZO_PlayerAttributeBgLeft" ,
Right = "ZO_PlayerAttributeBgRightArrow" ,
Center = "ZO_PlayerAttributeBgCenter" ,
} ,
frame = {
Left = "ZO_PlayerAttributeFrameLeft" ,
Right = "ZO_PlayerAttributeFrameRightArrow" ,
Center = "ZO_PlayerAttributeFrameCenter" ,
} ,
warner = {
texture = "ZO_PlayerAttributeStaminaWarnerTexture" ,
Left = "ZO_PlayerAttributeWarnerLeft" ,
Right = "ZO_PlayerAttributeWarnerRightArrow" ,
Center = "ZO_PlayerAttributeWarnerCenter" ,
} ,
anchors = {
"ZO_PlayerAttributeBarAnchorRight" ,
} ,
} ,
[ POWERTYPE_WEREWOLF ] = {
background = {
small = "ZO_PlayerAttributeBgSmallLeft" ,
} ,
frame = {
small = "ZO_PlayerAttributeFrameSmallLeft" ,
} ,
smallAnchors = {
"ZO_PlayerAttributeSmallAnchorLeft" ,
} ,
} ,
[ POWERTYPE_MOUNT_STAMINA ] = {
background = {
small = "ZO_PlayerAttributeBgSmallRight" ,
} ,
frame = {
small = "ZO_PlayerAttributeFrameSmallRight" ,
} ,
smallAnchors = {
"ZO_PlayerAttributeSmallAnchorRight" ,
} ,
} ,
statusBar = "ZO_PlayerAttributeStatusBar" ,
statusBarGloss = "ZO_PlayerAttributeStatusBarGloss" ,
statusBarSmall = "ZO_PlayerAttributeStatusBarSmall" ,
statusBarGlossSmall = "ZO_PlayerAttributeStatusBarGlossSmall" ,
resourceNumbersLabel = "ZO_PlayerAttributeResourceNumbers" ,
}
--Attribute Bar
-------------------
local DELAY_BEFORE_FADING = 1500
function ZO_PlayerAttributeBar : New ( control , barControls , powerType , unitOverride , secondPriorityUnitTag )
bar . barControls = barControls
bar . powerType = powerType
bar . unitTag = unitOverride or "player"
bar . secondPriorityUnitTag = secondPriorityUnitTag
bar . current = 0
bar . effectiveMax = 0
bar . fadeOutDelay = 0
bar . textEnabled = false
bar . forcedVisibleReferences = 0
control : RegisterForEvent ( EVENT_INTERFACE_SETTING_CHANGED , function ( _ , settingType , settingId ) bar : OnInterfaceSettingChanged ( settingType , settingId ) end )
control : AddFilterForEvent ( EVENT_INTERFACE_SETTING_CHANGED , REGISTER_FILTER_SETTING_SYSTEM_TYPE , SETTING_TYPE_UI )
control : RegisterForEvent ( EVENT_POWER_UPDATE , function ( _ , unitTag , powerPoolIndex , powerType , current , max , effectiveMax ) bar : OnPowerUpdate ( unitTag , powerPoolIndex , powerType , current , max , effectiveMax ) end )
if unitOverride or secondPriorityUnitTag then
control : RegisterForEvent ( EVENT_UNIT_CREATED , function ( _ , unitTag ) if self : IsUnitTag ( unitTag ) then self : UpdateStatusBar ( ) end end )
end
EVENT_MANAGER : RegisterForUpdate ( control : GetName ( ) .. "FadeUpdate" , DELAY_BEFORE_FADING , function ( ) bar : UpdateContextualFading ( ) end )
return bar
end
if self . secondPriorityUnitTag then
return self . secondPriorityUnitTag
end
end
return self . unitTag
end
end
local powerType = self . powerType
local gradient = ZO_POWER_BAR_GRADIENT_COLORS [ powerType ]
end
end
return false
end
local forceInit = false
forceInit = true
end
return
end
self . current = current
self . effectiveMax = effectiveMax
local barCurrent = current
if # self . barControls > 1 then
barMax = barMax / 2
barCurrent = barCurrent / 2
end
end
if not forceInit then
end
if self . textEnabled then
end
end
end
local EXCLUDE_LINK_CHECK = true
-- externalVisibilityRequirement controls when the bar should never show, for example the mount stamina bar
-- should not show when the player is not mounted
return false
end
return false
end
if showSetting == RESOURCE_BARS_SETTING_CHOICE_ALWAYS_SHOW then
return true
elseif showSetting == RESOURCE_BARS_SETTING_CHOICE_DONT_SHOW then
return false
else -- showSetting is RESOURCE_BARS_SETTING_CHOICE_AUTOMATIC and we'll just use the default behavior
-- forceVisible is largely controlled by a UnitAttributeVisualizer to show the bars when there is something affecting them
-- like an armor buff/debuff or a shield applied
if self . forceVisible then
return true
end
if ( self . current < self . effectiveMax ) and ( self . current ~= 0 ) then
return true
end
return true
end
return true
end
if self . linkedVisibility and not excludeLinkCheck then
end
return false
end
end
otherAttributeBar . linkedVisibility = self
self . linkedVisibility = otherAttributeBar
end
end
end
end
end
if shouldContextuallyShow ~= self . isContextuallyShown then
if shouldContextuallyShow then
else
end
self . isContextuallyShown = shouldContextuallyShow
if self . linkedVisibility then
end
end
end
self . forcedVisibleReferences = self . forcedVisibleReferences + 1
end
self . forcedVisibleReferences = self . forcedVisibleReferences - 1
end
if self . forceVisible ~= forceVisible then
self . forceVisible = forceVisible
end
end
if not self . label then
end
else
if self . label then
end
end
end
end
end
end
--Events
function ZO_PlayerAttributeBar : OnPowerUpdate ( unitTag , powerPoolIndex , powerType , current , max , effectiveMax )
if ( ( current ~= self . current or max ~= self . max or effectiveMax ~= self . effectiveMax ) and self : IsUnitTag ( unitTag ) ) then
end
end
end
if settingType == SETTING_TYPE_UI then
if settingId == UI_SETTING_FADE_PLAYER_BARS then
elseif settingId == UI_SETTING_ALWAYS_SHOW_STATUS_TEXT then
elseif settingId == UI_SETTING_RESOURCE_NUMBERS then
elseif settingId == UI_SETTING_SHOW_RESOURCE_BARS then
end
end
end
--Attribute Bar Group
-----------------------
local NUM_BARS = 3
local NORMAL_WIDTH = 237
local EXPANDED_WIDTH = 323
local SHRUNK_WIDTH = 141
local BAR_OFFSET_FROM_SCREEN_EDGE = 502
local MIN_BAR_AREA_WIDTH = ( EXPANDED_WIDTH + 15 ) * NUM_BARS
local MAX_BAR_AREA_WIDTH = 1600
local PLAYER_ATTRIBUTE_VISUALIZER_SOUNDS =
{
[ STAT_HEALTH_MAX ] =
{
[ ATTRIBUTE_BAR_STATE_NORMAL ] = SOUNDS . UAV_MAX_HEALTH_NORMAL ,
[ ATTRIBUTE_BAR_STATE_EXPANDED ] = SOUNDS . UAV_MAX_HEALTH_INCREASED ,
[ ATTRIBUTE_BAR_STATE_SHRUNK ] = SOUNDS . UAV_MAX_HEALTH_DECREASED ,
} ,
[ STAT_MAGICKA_MAX ] =
{
[ ATTRIBUTE_BAR_STATE_NORMAL ] = SOUNDS . UAV_MAX_MAGICKA_NORMAL ,
[ ATTRIBUTE_BAR_STATE_EXPANDED ] = SOUNDS . UAV_MAX_MAGICKA_INCREASED ,
[ ATTRIBUTE_BAR_STATE_SHRUNK ] = SOUNDS . UAV_MAX_MAGICKA_DECREASED ,
} ,
[ STAT_STAMINA_MAX ] =
{
[ ATTRIBUTE_BAR_STATE_NORMAL ] = SOUNDS . UAV_MAX_STAMINA_NORMAL ,
[ ATTRIBUTE_BAR_STATE_EXPANDED ] = SOUNDS . UAV_MAX_STAMINA_INCREASED ,
[ ATTRIBUTE_BAR_STATE_SHRUNK ] = SOUNDS . UAV_MAX_STAMINA_DECREASED ,
} ,
[ STAT_HEALTH_REGEN_COMBAT ] =
{
[ STAT_STATE_INCREASE_GAINED ] = SOUNDS . UAV_INCREASED_HEALTH_REGEN_ADDED ,
[ STAT_STATE_INCREASE_LOST ] = SOUNDS . UAV_INCREASED_HEALTH_REGEN_LOST ,
[ STAT_STATE_DECREASE_GAINED ] = SOUNDS . UAV_DECREASED_HEALTH_REGEN_ADDED ,
[ STAT_STATE_DECREASE_LOST ] = SOUNDS . UAV_DECREASED_HEALTH_REGEN_LOST ,
} ,
[ STAT_MAGICKA_REGEN_COMBAT ] =
{
[ STAT_STATE_INCREASE_GAINED ] = SOUNDS . UAV_INCREASED_MAGICKA_REGEN_ADDED ,
[ STAT_STATE_INCREASE_LOST ] = SOUNDS . UAV_INCREASED_MAGICKA_REGEN_LOST ,
[ STAT_STATE_DECREASE_GAINED ] = SOUNDS . UAV_DECREASED_MAGICKA_REGEN_ADDED ,
[ STAT_STATE_DECREASE_LOST ] = SOUNDS . UAV_DECREASED_MAGICKA_REGEN_LOST ,
} ,
[ STAT_STAMINA_REGEN_COMBAT ] =
{
[ STAT_STATE_INCREASE_GAINED ] = SOUNDS . UAV_INCREASED_STAMINA_REGEN_ADDED ,
[ STAT_STATE_INCREASE_LOST ] = SOUNDS . UAV_INCREASED_STAMINA_REGEN_LOST ,
[ STAT_STATE_DECREASE_GAINED ] = SOUNDS . UAV_DECREASED_STAMINA_REGEN_ADDED ,
[ STAT_STATE_DECREASE_LOST ] = SOUNDS . UAV_DECREASED_STAMINA_REGEN_LOST ,
} ,
[ STAT_ARMOR_RATING ] =
{
[ STAT_STATE_INCREASE_GAINED ] = SOUNDS . UAV_INCREASED_ARMOR_ADDED ,
[ STAT_STATE_INCREASE_LOST ] = SOUNDS . UAV_INCREASED_ARMOR_LOST ,
[ STAT_STATE_DECREASE_GAINED ] = SOUNDS . UAV_DECREASED_ARMOR_ADDED ,
[ STAT_STATE_DECREASE_LOST ] = SOUNDS . UAV_DECREASED_ARMOR_LOST ,
} ,
[ STAT_POWER ] =
{
[ STAT_STATE_INCREASE_GAINED ] = SOUNDS . UAV_INCREASED_POWER_ADDED ,
[ STAT_STATE_INCREASE_LOST ] = SOUNDS . UAV_INCREASED_POWER_LOST ,
[ STAT_STATE_DECREASE_GAINED ] = SOUNDS . UAV_DECREASED_POWER_ADDED ,
[ STAT_STATE_DECREASE_LOST ] = SOUNDS . UAV_DECREASED_POWER_LOST ,
} ,
[ STAT_MITIGATION ] =
{
[ STAT_STATE_IMMUNITY_GAINED ] = SOUNDS . UAV_IMMUNITY_ADDED ,
[ STAT_STATE_IMMUNITY_LOST ] = SOUNDS . UAV_IMMUNITY_LOST ,
[ STAT_STATE_SHIELD_GAINED ] = SOUNDS . UAV_DAMAGE_SHIELD_ADDED ,
[ STAT_STATE_SHIELD_LOST ] = SOUNDS . UAV_DAMAGE_SHIELD_LOST ,
[ STAT_STATE_POSSESSION_APPLIED ] = SOUNDS . UAV_POSSESSION_APPLIED ,
[ STAT_STATE_POSSESSION_REMOVED ] = SOUNDS . UAV_POSSESSION_REMOVED ,
} ,
}
barGroup . forceVisible = false
local bars = { }
local healthBarControls = { GetControl ( healthControl , "BarLeft" ) , GetControl ( healthControl , "BarRight" ) }
healthControl . barControls = healthBarControls
local healthAttributeBar = ZO_PlayerAttributeBar : New ( healthControl , healthBarControls , POWERTYPE_HEALTH )
local siegeHealthBarControls = { GetControl ( siegeHealthControl , "BarLeft" ) , GetControl ( siegeHealthControl , "BarRight" ) }
siegeHealthControl . barControls = siegeHealthBarControls
local siegeHealthAttributeBar = ZO_PlayerAttributeBar : New ( siegeHealthControl , siegeHealthBarControls , POWERTYPE_HEALTH , "controlledsiege" , "escortedram" )
end
siegeHealthAttributeBar : SetExternalVisibilityRequirement ( function ( ) return IsGameCameraSiegeControlled ( ) or IsPlayerEscortingRam ( ) end )
magickaControl . barControls = magickaBarControls
local magickaAttributeBar = ZO_PlayerAttributeBar : New ( magickaControl , magickaBarControls , POWERTYPE_MAGICKA )
werewolfControl . barControls = werewolfBarControls
local werewolfAttributeBar = ZO_PlayerAttributeBar : New ( werewolfControl , werewolfBarControls , POWERTYPE_WEREWOLF )
control : RegisterForEvent ( EVENT_WEREWOLF_STATE_CHANGED , function ( ) werewolfAttributeBar : UpdateContextualFading ( ) end )
staminaControl . barControls = staminaBarControls
local staminaAttributeBar = ZO_PlayerAttributeBar : New ( staminaControl , staminaBarControls , POWERTYPE_STAMINA )
mountStaminaControl . barControls = mountStaminaBarControls
local mountStaminaAttributeBar = ZO_PlayerAttributeBar : New ( mountStaminaControl , mountStaminaBarControls , POWERTYPE_MOUNT_STAMINA )
control : RegisterForEvent ( EVENT_MOUNTED_STATE_CHANGED , function ( ) mountStaminaAttributeBar : UpdateContextualFading ( ) end )
barGroup . bars = bars
if change > 0 then
else
end
end
barGroup . forceShow = false
barGroup . attributeVisualizer = ZO_UnitAttributeVisualizer : New ( "player" , PLAYER_ATTRIBUTE_VISUALIZER_SOUNDS , healthControl , magickaControl , staminaControl , OnExternalControlCountChanged )
barGroup . attributeVisualizer : AddModule ( ZO_UnitVisualizer_ShrinkExpandModule : New ( NORMAL_WIDTH , EXPANDED_WIDTH , SHRUNK_WIDTH ) )
local armorDamageLayoutInfo =
{
increasedArmorBgContainerTemplate = "ZO_IncreasedArmorBgContainerArrow" ,
increasedArmorFrameContainerTemplate = "ZO_IncreasedArmorFrameContainerArrow" ,
decreasedArmorOverlayContainerTemplate = "ZO_DecreasedArmorOverlayContainerArrow" ,
increasedPowerGlowTemplate = "ZO_IncreasedPowerGlowArrow" ,
increasedArmorOffsets =
{
shared =
{
top = - 9 ,
bottom = 9 ,
left = - 8 ,
right = 8 ,
} ,
}
}
local unwaveringLayoutInfo =
{
overlayContainerTemplate = "ZO_UnwaveringOverlayContainerArrow" ,
overlayOffsets =
{
keyboard =
{
top = 3 ,
bottom = - 3 ,
left = 3 ,
right = - 3 ,
} ,
gamepad =
{
top = 3 ,
bottom = - 2 ,
left = 4 ,
right = - 4 ,
} ,
}
}
barGroup . attributeVisualizer : AddModule ( ZO_UnitVisualizer_UnwaveringModule : New ( unwaveringLayoutInfo ) )
local possessionLayoutInfo =
{
overlayContainerTemplate = "ZO_PossessionOverlayContainerArrow" ,
overlayLeftOffset = 3 ,
overlayTopOffset = 3 ,
overlayRightOffset = - 3 ,
overlayBottomOffset = - 3 ,
possessionHaloGlowTemplate = "ZO_PossessionHaloGlowArrow" ,
}
barGroup . attributeVisualizer : AddModule ( ZO_UnitVisualizer_PossessionModule : New ( possessionLayoutInfo ) )
local powerShieldLayoutInfo =
{
barLeftOverlayTemplate = "ZO_PowerShieldBarLeftOverlayArrow" ,
barRightOverlayTemplate = "ZO_PowerShieldBarRightOverlayArrow" ,
}
barGroup . attributeVisualizer : AddModule ( ZO_UnitVisualizer_PowerShieldModule : New ( powerShieldLayoutInfo ) )
control : RegisterForEvent ( EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , function ( ) barGroup : OnGamepadPreferredModeChanged ( ) end )
return barGroup
end
local CHILD_DIRECTIONS = { "Left" , "Right" , "Center" }
local powerTypeTemplates = PAB_TEMPLATES [ bar . powerType ]
local backgroundTemplates = powerTypeTemplates . background
local frameTemplates = powerTypeTemplates . frame
if warnerControl then
local warnerTemplates = powerTypeTemplates . warner
end
local anchorTemplates = powerTypeTemplates . anchors
if anchorTemplates then
else
end
end
else
local anchorTemplates = powerTypeTemplates . smallAnchors
if anchorTemplates then
end
end
end
if resourceNumbersLabel then
ApplyTemplateToControl ( resourceNumbersLabel , ZO_GetPlatformTemplate ( PAB_TEMPLATES . resourceNumbersLabel ) )
end
end
end
end
if self . forceShow ~= forceShow then
self . forceShow = forceShow
for i = 1 , # self . bars do
if forceShow then
else
end
end
end
end
local barAreaWidth = screenWidth - BAR_OFFSET_FROM_SCREEN_EDGE * 2
end
--Events
end
--XML
end |