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--Keep Upgrade Window Shared
local UPDATE_RATE = 1
return object
end
end )
end )
if ( self . nextUpdate == nil or time > self . nextUpdate ) then
self . nextUpdate = time + UPDATE_RATE
end
end )
end
end
if ( self . keepUpgradeObject and keepId == self . keepUpgradeObject : GetKeep ( ) and DoBattlegroundContextsIntersect ( bgQueryType , self . keepUpgradeObject : GetBGQueryType ( ) ) ) then
end
end
end )
end )
end )
end )
end
return self . fragment
end
-- stub
end
-- stub
end
end
function ZO_MapKeepUpgrade_Shared : GenerateRemainingTimeLabel ( current , forNextLevel , resourceRate , level )
return nil
elseif ( resourceRate <= 0 ) then
else
local timeRemaining = ( ( forNextLevel - current ) / resourceRate ) * 60
end
end
if ( remainingTimeText ) then
else
end
end
local prevLevelSection
self . buttons = { }
local params = self . symbolParams
for currentLevel = 0 , MAX_KEEP_UPGRADE_LEVELS - 1 do
if ( numUpgrades > 0 ) then
local buttonList = { }
self . buttons [ # self . buttons + 1 ] = buttonList
if ( prevLevelSection ) then
levelSection : SetAnchor ( TOPLEFT , prevLevelSection , BOTTOMLEFT , params . SYMBOL_SECTION_OFFSET_X , params . SYMBOL_SECTION_OFFSET_Y )
else
levelSection : SetAnchor ( TOPLEFT , self . currentLevelLabel , BOTTOMLEFT , params . FIRST_SECTION_OFFSET_X , params . FIRST_SECTION_OFFSET_Y )
end
prevLevelSection = levelSection
local lastButton
for i = 1 , numUpgrades do
local name , description , icon , atPercent , isActive = self . keepUpgradeObject : GetLevelUpgradeInfo ( currentLevel , i )
button . index = i
if ( lastButton ) then
else
end
buttonList [ # buttonList + 1 ] = button
lastButton = button
end
end
end
end
else
end
end
end
end
end
--Local XML
end
end
end
end
end
end
end |