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local g_mapTileManager
local g_mapPinManager
local g_mapLocationManager
local g_mouseoverMapBlobManager
local g_pinBlobManager
local g_keepNetworkManager
local g_ownsTooltip = false
local g_playerChoseCurrentMap = false
local g_resizingMap = false
local g_resizeIsWidthDriven
local g_movingMap = false
local g_savedVars
local g_updatedZoomThisFrame = false
local g_fastTravelNodeIndex = nil
local g_queryType
local g_campaignId
local g_pendingKeepInfo
local g_keybindStrips = { }
local g_mapRefresh
local g_gamepadMode = false
local g_interactKeybindForceHidden = false
--- The list of locals was at the absolute size limit of what Lua can handle
--- (any more and it was erroring with "too many registers" and "too complex".)
--- I put all the local constants in a single table to prevent this.
local CONSTANTS =
{
MAP_HEIGHT = 690 ,
MAP_WIDTH = 690 ,
MAP_MIN_SIZE = 200 ,
KEYBOARD_MAP_PADDING_Y_PIXELS = 30 ,
GAMEPAD_MAP_PADDING_Y_PIXELS = 75 ,
CENTER_OFFSET_Y_PIXELS = 9 ,
GAMEPAD_CENTER_OFFSET_Y_PIXELS = - 10 ,
MAIN_MENU_AREA_Y = 120 ,
MAP_INFO_WIDTH = 425 ,
ZOOM_DIRECTION_IN = 1 ,
ZOOM_DIRECTION_OUT = 2 ,
WORLDMAP_SIZE_SMALL_WINDOW_SIZE = 550 ,
WORLDMAP_RESIZE_WIDTH_DRIVEN = true ,
WORLDMAP_RESIZE_HEIGHT_DRIVEN = false ,
RESET_ANIM_ALLOW_PLAY = 1 ,
RESET_ANIM_PREVENT_PLAY = 2 ,
RESET_ANIM_HIDE_CONTROL = 3 ,
DEFAULT_LOOP_COUNT = 6 , -- each reversal of the ping pong is a loop, 3 pulses is a loop count of 6.
LONG_LOOP_COUNT = 24 ,
DEFAULT_PIN_SIZE = 20 ,
QUEST_PIN_SIZE = 32 ,
QUEST_AREA_MIN_SIZE = 18 ,
POI_PIN_SIZE = 40 ,
MAP_LOCATION_PIN_SIZE = 36 ,
PLAYER_PIN_SIZE = 16 ,
SMALL_KILL_LOCATION_SIZE = 16 ,
MEDIUM_KILL_LOCATION_SIZE = 20 ,
LARGE_KILL_LOCATION_SIZE = 24 ,
KEEP_PIN_SIZE = 53 ,
ARTIFACT_PIN_SIZE = 64 ,
AVA_OBJECTIVE_SIZE = 16 ,
KEEP_RESOURCE_PIN_SIZE = 27 ,
KEEP_RESOURCE_MIN_SIZE = 24 ,
MIN_PIN_SIZE = 18 ,
MIN_PIN_SCALE = 0.6 ,
MAX_PIN_SCALE = 1 ,
IMPERIAL_CITY_PIN_SIZE = 64 ,
RESTRICTED_LINK_PIN_SIZE = 16 ,
CAPTURE_AREA_PIN_SIZE = 53 ,
CARRYABLE_OBJECTIVE_PIN_SIZE = 64 ,
RETURN_OBJECTIVE_PIN_SIZE = 64 ,
WORLDMAP_SIZE_FULLSCREEN = 1 ,
WORLDMAP_SIZE_SMALL = 2 ,
GAMEPAD_TOOLTIP_ID = 1 ,
HISTORY_SLIDER_RANGE = 100 ,
DRAG_START_DIST_SQ = 10 * 10 ,
-- times are in seconds
PIN_UPDATE_DELAY = . 04 , -- Delay for updating pin positions and rotations for player and group members.
MAP_REFRESH_UPDATE_DELAY = 1 , -- Delay between checking to see if the map needs to change based on the player's current location
ALLIANCE_TO_RESTRICTED_PIN_TYPE = {
[ ALLIANCE_ALDMERI_DOMINION ] = MAP_PIN_TYPE_RESTRICTED_LINK_ALDMERI_DOMINION ,
[ ALLIANCE_EBONHEART_PACT ] = MAP_PIN_TYPE_RESTRICTED_LINK_EBONHEART_PACT ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = MAP_PIN_TYPE_RESTRICTED_LINK_DAGGERFALL_COVENANT ,
} ,
FOCUSED_QUEST_ICON = "EsoUI/Art/Journal/Gamepad/gp_trackedQuestIcon.dds" ,
ARTIFACT_ICON_GAMEPAD = "EsoUI/Art/Campaign/campaignBonus_scrollIcon.dds" ,
KEYBOARD_HEADER_STYLE = {
NAME_OFFSET_Y = 10 ,
NAME_FONT = "ZoFontAnnounceMessage" ,
NAME_MODIFY_STYLE = MODIFY_TEXT_TYPE_NONE ,
DESCRIPTION_OFFSET_Y = 2 ,
DESCRIPTION_FONT = "ZoFontGameOutline" ,
DESCRIPTION_MODIFY_STYLE = MODIFY_TEXT_TYPE_NONE ,
} ,
GAMEPAD_HEADER_STYLE = {
NAME_OFFSET_Y = 44 ,
NAME_FONT = "ZoFontGamepadBold34" ,
NAME_MODIFY_STYLE = MODIFY_TEXT_TYPE_UPPERCASE ,
DESCRIPTION_OFFSET_Y = 8 ,
DESCRIPTION_FONT = "ZoFontGamepad34" ,
DESCRIPTION_MODIFY_STYLE = MODIFY_TEXT_TYPE_NONE ,
} ,
--These coordinates are based on where the sewer entrances are in the world
IC_PIN_POSITIONS =
{
{ . 515175 , . 543171 } ,
{ . 557232 , . 336507 } ,
{ . 397913 , . 416717 } ,
} ,
FAST_TRAVEL_DEFAULT_PIN_LEVEL = 120 ,
}
-- To properly contain the actual map, the worldmap window needs to compensate for these offsets
--Padding is the total space in the window not occupied by the map
local MAP_CONTAINER_LAYOUT =
{
[ CONSTANTS . WORLDMAP_SIZE_SMALL ] =
{
--left edge, right edge
paddingX = 4 + 4 ,
--top edge, title bar, buttons bar, bot edge
paddingY = 4 + 26 + 36 + 4 ,
offsetX = 4 ,
offsetY = 30 ,
titleBarHeight = 26 ,
} ,
[ CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ] =
{
paddingX = 0 ,
paddingY = 0 ,
offsetX = 0 ,
offsetY = 0 ,
} ,
}
ZO_MAP_TOOLTIP_MODE = {
INFORMATION = 1 ,
KEEP = 2 ,
MAP_LOCATION = 3 ,
IMPERIAL_CITY = 4 ,
}
local INFORMATION_TOOLTIP = nil
local KEEP_TOOLTIP = nil
local MAP_LOCATION_TOOLTIP = nil
local IMPERIAL_CITY_TOOLTIP = nil
local g_mapOverflowX = 0
local g_mapOverflowY = 0
local g_mapOverflowMaxX = 0
local g_mapOverflowMaxY = 0
local g_mapScale = 1
local g_dataRegistration
local g_cyrodiilMapIndex
local g_imperialCityMapIndex
local g_mapDragX
local g_mapDragY
local g_dragging = false
local g_mapPanAndZoom
local g_pinUpdateTime = nil
local g_refreshUpdateTime = nil
local g_playerPin
local g_activeGroupPins = { }
local ObjectiveContinuous = { }
local g_nextRespawnTimeMS = 0
MAP_MODE_SMALL_CUSTOM = 1
MAP_MODE_LARGE_CUSTOM = 2
MAP_MODE_KEEP_TRAVEL = 3
MAP_MODE_FAST_TRAVEL = 4
MAP_MODE_AVA_RESPAWN = 5
local MAP_TRANSIENT_MODES =
{
[ MAP_MODE_SMALL_CUSTOM ] = { } ,
[ MAP_MODE_LARGE_CUSTOM ] = { } ,
}
local MAP_MODE_CHANGE_RESTRICTIONS =
{
[ MAP_MODE_KEEP_TRAVEL ] =
{
disableMapChanging = true ,
} ,
[ MAP_MODE_AVA_RESPAWN ] =
{
restrictedCyrodiilImperialCityMapChanging = true ,
} ,
}
local g_mode
local g_modeData
local g_transientModeData
local g_enableCampaignHistory = false
local g_historyPercent = 1.0
if ( g_enableCampaignHistory == false ) then
return false
end
return g_modeData . allowHistory == nil or g_modeData . allowHistory == true
end
return g_historyPercent
else
return 1.0
end
end
--[[
Pin Utility Functions
--]]
end
return LOCKED_COLOR
else
return ZO_DEFAULT_ENABLED_COLOR
end
end
local auraPinType , red , green , blue = GetObjectiveAuraPinInfo ( pin : GetObjectiveKeepId ( ) , pin : GetObjectiveObjectiveId ( ) , pin : GetBattlegroundContext ( ) )
if auraPinType ~= MAP_PIN_TYPE_INVALID then
else
return ZO_DEFAULT_ENABLED_COLOR
end
end
end
end
end
if pinLocationData then
return pinLocationData . x , pinLocationData . y , pinLocationData . mapIndex
end
end
-- At some point this could take a size as well to determine if an icon/pin would hang off the edge of the map, even though the center of the pin is inside the map.
-- NOTE: This will NEVER show a point on the edge, assuming that icons displayed there would always hang outside the map.
return ( x > 0 and x < 1 and y > 0 and y < 1 )
end
else
end
end
else
return not ZO_WorldMapScroll : IsHidden ( ) and MouseIsOver ( ZO_WorldMapScroll ) and SCENE_MANAGER : IsShowing ( "worldMap" )
end
end
end
--[[
Pin management...
--]]
--[[
"Area Texture" Pool Object. Not every map pin will need an area/blob texture, this is a pool to manage those textures as they are needed/released.
--]]
local blobFactory = function ( pool ) return ZO_ObjectPool_CreateNamedControl ( "ZO_QuestPinBlob" , "ZO_PinBlob" , pool , blobContainer ) end
end
--[[
Map Tile Pool Object. Creates the base tiles for the world map...controls must be able to be indexed by tile
--]]
return tiles
end
self . parent = parent
self . indexToTile = { }
end
return self . indexToTile [ i ]
end
if ( tile == nil ) then
self . indexToTile [ i ] = tile
end
return tile
end
end
end
self . horizontalTiles = numHorizontalTiles
self . verticalTiles = numVerticalTiles
end
if ( self . horizontalTiles == nil ) then
end
local tileWidth = CONSTANTS . MAP_WIDTH / self . horizontalTiles
local tileHeight = CONSTANTS . MAP_HEIGHT / self . verticalTiles
local numHorizontalTiles , numVerticalTiles = self . horizontalTiles , self . verticalTiles
for i = 1 , ( numHorizontalTiles * numVerticalTiles ) do
end
end
for i = 1 , ( self . horizontalTiles * self . verticalTiles ) do
end
for i = ( self . horizontalTiles * self . verticalTiles ) + 1 , # self . indexToTile do
end
end
--[[
MapPin Object
--]]
local pinId = 0
-- How the texturing data works:
-- The texture can come from a string or a callback function
-- If it's a callback function it must return first the base icon texture, and second the pin's pulseTexture
ZO_MapPin . PIN_DATA =
{
[ MAP_PIN_TYPE_PLAYER ] = { level = 170 , texture = "EsoUI/Art/MapPins/UI-WorldMapPlayerPip.dds" , size = CONSTANTS . PLAYER_PIN_SIZE , mouseLevel = 0 } ,
[ MAP_PIN_TYPE_PING ] = { level = 162 , minSize = 32 , texture = "EsoUI/Art/MapPins/MapPing.dds" , isAnimated = true } ,
[ MAP_PIN_TYPE_RALLY_POINT ] = { level = 161 , minSize = 100 , texture = "EsoUI/Art/MapPins/MapRallyPoint.dds" , isAnimated = true } ,
[ MAP_PIN_TYPE_PLAYER_WAYPOINT ] = { level = 160 , minSize = 32 , texture = "EsoUI/Art/MapPins/UI_Worldmap_pin_customDestination.dds" } ,
[ MAP_PIN_TYPE_GROUP_LEADER ] = { level = 151 , size = 32 , texture = "EsoUI/Art/Compass/groupLeader.dds" } ,
[ MAP_PIN_TYPE_GROUP ] = { level = 150 , size = 32 , texture = "EsoUI/Art/MapPins/UI-WorldMapGroupPip.dds" } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = { level = 145 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = { level = 145 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = { level = 145 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION ] = { level = 140 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = { level = 140 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_ENDING ] = { level = 140 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = { level = 135 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = { level = 135 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = { level = 135 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION ] = { level = 130 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = { level = 130 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_ENDING ] = { level = 130 , size = CONSTANTS . QUEST_PIN_SIZE , minAreaSize = CONSTANTS . QUEST_AREA_MIN_SIZE , texture = GetQuestPinTexture , insetX = 7 , insetY = 4 } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE ] = { level = GetFastTravelPinDrawLevel , size = CONSTANTS . POI_PIN_SIZE , texture = GetFastTravelPinTextures , tint = GetPOIPinTint , insetX = 5 , insetY = 10 } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE_CURRENT_LOC ] = { level = CONSTANTS . FAST_TRAVEL_DEFAULT_PIN_LEVEL , size = CONSTANTS . POI_PIN_SIZE , texture = GetFastTravelPinTextures , tint = GetPOIPinTint , insetX = 5 , insetY = 10 } ,
[ MAP_PIN_TYPE_FORWARD_CAMP_ALDMERI_DOMINION ] = { level = 110 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_cemetary_aldmeri.dds" , insetX = 20 , insetY = 20 , showsPinAndArea = true } ,
[ MAP_PIN_TYPE_FORWARD_CAMP_EBONHEART_PACT ] = { level = 110 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_cemetary_ebonheart.dds" , insetX = 20 , insetY = 20 , showsPinAndArea = true } ,
[ MAP_PIN_TYPE_FORWARD_CAMP_DAGGERFALL_COVENANT ] = { level = 110 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_cemetary_daggerfall.dds" , insetX = 20 , insetY = 20 , showsPinAndArea = true } ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_OFFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_altadoon.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_DEFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_mnem.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_OFFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_ghartok.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_DEFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_chim.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_OFFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_nimohk.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_DEFENSIVE ] = { level = 100 , size = CONSTANTS . ARTIFACT_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifact_almaruma.dds" , insetX = 17 , insetY = 23 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_FIRE_DRAKES ] = { level = 99 , size = CONSTANTS . CARRYABLE_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flag_pin_orange.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_FIRE_DRAKES_AURA ] = { level = 98 , size = CONSTANTS . CARRYABLE_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flag_halo_orange.dds" , tint = GetObjectiveAuraPinTint , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_PIT_DAEMONS ] = { level = 97 , size = CONSTANTS . CARRYABLE_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flag_pin_green.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_PIT_DAEMONS_AURA ] = { level = 96 , size = CONSTANTS . CARRYABLE_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flag_halo_green.dds" , tint = GetObjectiveAuraPinTint , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_STORM_LORDS ] = { level = 95 , size = CONSTANTS . CARRYABLE_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flag_pin_purple.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_STORM_LORDS_AURA ] = { level = 94 , size = CONSTANTS . CARRYABLE_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flag_halo_purple.dds" , tint = GetObjectiveAuraPinTint , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_NEUTRAL ] = { level = 93 , size = CONSTANTS . CARRYABLE_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flag_pin_neutral.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_NEUTRAL_AURA ] = { level = 92 , size = CONSTANTS . CARRYABLE_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flag_halo_neutral.dds" , tint = GetObjectiveAuraPinTint , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MURDERBALL ] = { level = 91 , size = CONSTANTS . CARRYABLE_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_murderball.dds" } ,
[ MAP_PIN_TYPE_BGPIN_MURDERBALL_AURA ] = { level = 90 , size = CONSTANTS . CARRYABLE_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_murderball_halo.dds" , tint = GetObjectiveAuraPinTint } ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_FIRE_DRAKES ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_capturePoint_pin_orange.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_PIT_DAEMONS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_capturePoint_pin_green.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_STORM_LORDS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_capturePoint_pin_purple.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_NEUTRAL ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_capturePoint_pin_neutral.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_FIRE_DRAKES ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_mobileCapturePoint_pin_orange.dds" , insetX = 13 , insetY = 7 } ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_PIT_DAEMONS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_mobileCapturePoint_pin_green.dds" , insetX = 13 , insetY = 7 } ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_STORM_LORDS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_mobileCapturePoint_pin_purple.dds" , insetX = 13 , insetY = 7 } ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_NEUTRAL ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_mobileCapturePoint_pin_neutral.dds" , insetX = 13 , insetY = 7 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_FIRE_DRAKES ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_A_pin_orange.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_PIT_DAEMONS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_A_pin_green.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_STORM_LORDS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_A_pin_purple.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_NEUTRAL ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_A_pin_neutral.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_FIRE_DRAKES ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_B_pin_orange.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_PIT_DAEMONS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_B_pin_green.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_STORM_LORDS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_B_pin_purple.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_NEUTRAL ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_B_pin_neutral.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_FIRE_DRAKES ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_C_pin_orange.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_PIT_DAEMONS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_C_pin_green.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_STORM_LORDS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_C_pin_purple.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_NEUTRAL ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_C_pin_neutral.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_FIRE_DRAKES ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_D_pin_orange.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_PIT_DAEMONS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_D_pin_green.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_STORM_LORDS ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_D_pin_purple.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_NEUTRAL ] = { level = 86 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_multiCapturePoint_D_pin_neutral.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_AURA ] = { level = 85 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_capturePoint_halo.dds" , tint = GetObjectiveAuraPinTint , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_AURA ] = { level = 85 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_mobileCapturePoint_halo.dds" , tint = GetObjectiveAuraPinTint , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_AURA ] = { level = 85 , size = CONSTANTS . CAPTURE_AREA_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_capturePoint_halo.dds" , tint = GetObjectiveAuraPinTint , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_FIRE_DRAKES ] = { level = 81 , size = CONSTANTS . RETURN_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flagSpawn_pin_orange.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_PIT_DAEMONS ] = { level = 81 , size = CONSTANTS . RETURN_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flagSpawn_pin_green.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_STORM_LORDS ] = { level = 81 , size = CONSTANTS . RETURN_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flagSpawn_pin_purple.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_NEUTRAL ] = { level = 81 , size = CONSTANTS . RETURN_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_flagSpawn_pin_neutral.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_ALDMERI ] = { level = 80 , texture = "EsoUI/Art/MapPins/AvA_flagBase_Aldmeri.dds" } ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_EBONHEART ] = { level = 80 , texture = "EsoUI/Art/MapPins/AvA_flagBase_Ebonheart.dds" } ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_DAGGERFALL ] = { level = 80 , texture = "EsoUI/Art/MapPins/AvA_flagBase_Daggerfall.dds" } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_RETURN_FIRE_DRAKES ] = { level = 80 , size = CONSTANTS . RETURN_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_returnPoint_pin_orange.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_RETURN_PIT_DAEMONS ] = { level = 80 , size = CONSTANTS . RETURN_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_returnPoint_pin_green.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_BGPIN_FLAG_RETURN_STORM_LORDS ] = { level = 80 , size = CONSTANTS . RETURN_OBJECTIVE_PIN_SIZE , texture = "EsoUI/Art/MapPins/battlegrounds_returnPoint_pin_purple.dds" , insetX = 15 , insetY = 11 } ,
[ MAP_PIN_TYPE_TRI_BATTLE_SMALL ] = { level = 70 , size = CONSTANTS . SMALL_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_3Way.dds" } ,
[ MAP_PIN_TYPE_TRI_BATTLE_MEDIUM ] = { level = 70 , size = CONSTANTS . MEDIUM_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_3Way.dds" } ,
[ MAP_PIN_TYPE_TRI_BATTLE_LARGE ] = { level = 70 , size = CONSTANTS . LARGE_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_3Way.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_SMALL ] = { level = 70 , size = CONSTANTS . SMALL_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVEbonheart.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_MEDIUM ] = { level = 70 , size = CONSTANTS . MEDIUM_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVEbonheart.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_LARGE ] = { level = 70 , size = CONSTANTS . LARGE_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVEbonheart.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_SMALL ] = { level = 70 , size = CONSTANTS . SMALL_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_MEDIUM ] = { level = 70 , size = CONSTANTS . MEDIUM_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_LARGE ] = { level = 70 , size = CONSTANTS . LARGE_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_AldmeriVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_SMALL ] = { level = 70 , size = CONSTANTS . SMALL_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_EbonheartVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_MEDIUM ] = { level = 70 , size = CONSTANTS . MEDIUM_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_EbonheartVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_LARGE ] = { level = 70 , size = CONSTANTS . LARGE_KILL_LOCATION_SIZE , texture = "EsoUI/Art/MapPins/AvA_EbonheartVDaggerfall.dds" } ,
[ MAP_PIN_TYPE_IMPERIAL_CITY_OPEN ] = { level = 70 , size = CONSTANTS . IMPERIAL_CITY_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_ImpCity_open.dds" , tint = GetPOIPinTint , } ,
[ MAP_PIN_TYPE_IMPERIAL_CITY_CLOSED ] = { level = 70 , size = CONSTANTS . IMPERIAL_CITY_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_ImpCity_closed.dds" , } ,
[ MAP_PIN_TYPE_FARM_NEUTRAL ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_farm_Neutral.dds" , insetX = 9 , insetY = 5 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_FARM_ALDMERI_DOMINION ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_farm_Aldmeri.dds" , insetX = 9 , insetY = 5 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_FARM_EBONHEART_PACT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_farm_Ebonheart.dds" , insetX = 9 , insetY = 5 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_FARM_DAGGERFALL_COVENANT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_farm_Daggerfall.dds" , insetX = 9 , insetY = 5 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MINE_NEUTRAL ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_mine_Neutral.dds" , insetX = 5 , insetY = 6 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MINE_ALDMERI_DOMINION ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_mine_Aldmeri.dds" , insetX = 5 , insetY = 6 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MINE_EBONHEART_PACT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_mine_Ebonheart.dds" , insetX = 5 , insetY = 6 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MINE_DAGGERFALL_COVENANT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_mine_Daggerfall.dds" , insetX = 5 , insetY = 6 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MILL_NEUTRAL ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_lumbermill_Neutral.dds" , insetX = 6 , insetY = 7 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MILL_ALDMERI_DOMINION ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_lumbermill_Aldmeri.dds" , insetX = 6 , insetY = 7 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MILL_EBONHEART_PACT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_lumbermill_Ebonheart.dds" , insetX = 6 , insetY = 7 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_MILL_DAGGERFALL_COVENANT ] = { level = 60 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_lumbermill_Daggerfall.dds" , insetX = 6 , insetY = 7 , minSize = CONSTANTS . KEEP_RESOURCE_MIN_SIZE } ,
[ MAP_PIN_TYPE_KEEP_NEUTRAL ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_largeKeep_neutral.dds" , insetX = 20 , insetY = 16 } ,
[ MAP_PIN_TYPE_KEEP_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_largeKeep_Aldmeri.dds" , insetX = 20 , insetY = 16 } ,
[ MAP_PIN_TYPE_KEEP_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_largeKeep_Ebonheart.dds" , insetX = 20 , insetY = 16 } ,
[ MAP_PIN_TYPE_KEEP_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_largeKeep_Daggerfall.dds" , insetX = 20 , insetY = 16 } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_NEUTRAL ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_imperialDistrict_Neutral.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_imperialDistrict_Aldmeri.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_imperialDistrict_Ebonheart.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_imperialDistrict_Daggerfall.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_AVA_TOWN_NEUTRAL ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_town_Neutral.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_AVA_TOWN_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_town_Aldmeri.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_AVA_TOWN_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_town_Ebonheart.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_AVA_TOWN_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_town_Daggerfall.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_OUTPOST_NEUTRAL ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_outpost_neutral.dds" , insetX = 20 , insetY = 17 } ,
[ MAP_PIN_TYPE_OUTPOST_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_outpost_aldmeri.dds" , insetX = 20 , insetY = 17 } ,
[ MAP_PIN_TYPE_OUTPOST_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_outpost_ebonheart.dds" , insetX = 20 , insetY = 17 } ,
[ MAP_PIN_TYPE_OUTPOST_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_outpost_daggerfall.dds" , insetX = 20 , insetY = 17 } ,
[ MAP_PIN_TYPE_BORDER_KEEP_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_borderKeep_pin_aldmeri.dds" , insetX = 16 , insetY = 16 } ,
[ MAP_PIN_TYPE_BORDER_KEEP_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_borderKeep_pin_ebonheart.dds" , insetX = 16 , insetY = 16 } ,
[ MAP_PIN_TYPE_BORDER_KEEP_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_borderKeep_pin_daggerfall.dds" , insetX = 16 , insetY = 16 } ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactTemple_Aldmeri.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactTemple_Ebonheart.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactTemple_Daggerfall.dds" , insetX = 17 , insetY = 17 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_aldmeri_open.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_daggerfall_open.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_ebonheart_open.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_ALDMERI_DOMINION ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_aldmeri_closed.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_DAGGERFALL_COVENANT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_daggerfall_closed.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_EBONHEART_PACT ] = { level = 50 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_artifactGate_ebonheart_closed.dds" , insetX = 14 , insetY = 14 } ,
[ MAP_PIN_TYPE_POI_SEEN ] = { level = 46 , size = CONSTANTS . POI_PIN_SIZE , texture = GetPOIPinTexture , tint = GetPOIPinTint , insetX = 5 , insetY = 10 } ,
[ MAP_PIN_TYPE_POI_COMPLETE ] = { level = 45 , size = CONSTANTS . POI_PIN_SIZE , texture = GetPOIPinTexture , tint = GetPOIPinTint , insetX = 5 , insetY = 10 } ,
[ MAP_PIN_TYPE_LOCATION ] = { level = 45 , size = CONSTANTS . MAP_LOCATION_PIN_SIZE , texture = GetLocationPinTexture } ,
[ MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_cemetary_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_KEEP_GRAVEYARD_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_keep_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_GRAVEYARD_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_imperialDistrict_glow.dds" } ,
[ MAP_PIN_TYPE_AVA_TOWN_GRAVEYARD_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_town_glow.dds" } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_KEEP_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_keep_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_BORDER_KEEP_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_borderKeep_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_RESPAWN_BORDER_KEEP_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_borderKeep_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_FAST_TRAVEL_OUTPOST_ACCESSIBLE ] = { level = 40 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_outpost_linked_backdrop.dds" } ,
[ MAP_PIN_TYPE_KEEP_ATTACKED_LARGE ] = { level = 30 , size = CONSTANTS . KEEP_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_attackBurst_64.dds" } ,
[ MAP_PIN_TYPE_KEEP_ATTACKED_SMALL ] = { level = 30 , size = CONSTANTS . KEEP_RESOURCE_PIN_SIZE , texture = "EsoUI/Art/MapPins/AvA_attackBurst_32.dds" } ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_ALDMERI_DOMINION ] = { level = 20 , size = CONSTANTS . RESTRICTED_LINK_PIN_SIZE , texture = "EsoUI/Art/AvA/AvA_transitLocked.dds" , tint = GetAllianceColor ( ALLIANCE_ALDMERI_DOMINION ) } ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_EBONHEART_PACT ] = { level = 20 , size = CONSTANTS . RESTRICTED_LINK_PIN_SIZE , texture = "EsoUI/Art/AvA/AvA_transitLocked.dds" , tint = GetAllianceColor ( ALLIANCE_EBONHEART_PACT ) } ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_DAGGERFALL_COVENANT ] = { level = 20 , size = CONSTANTS . RESTRICTED_LINK_PIN_SIZE , texture = "EsoUI/Art/AvA/AvA_transitLocked.dds" , tint = GetAllianceColor ( ALLIANCE_DAGGERFALL_COVENANT ) } ,
--[[ Pins should start with a level greater than 2 ]] --
}
ZO_MapPin . UNIT_PIN_TYPES =
{
[ MAP_PIN_TYPE_PLAYER ] = true ,
[ MAP_PIN_TYPE_GROUP ] = true ,
[ MAP_PIN_TYPE_GROUP_LEADER ] = true ,
}
ZO_MapPin . GROUP_PIN_TYPES =
{
[ MAP_PIN_TYPE_GROUP ] = true ,
[ MAP_PIN_TYPE_GROUP_LEADER ] = true ,
}
ZO_MapPin . POI_PIN_TYPES =
{
[ MAP_PIN_TYPE_POI_SEEN ] = true ,
[ MAP_PIN_TYPE_POI_COMPLETE ] = true ,
}
ZO_MapPin . QUEST_PIN_TYPES =
{
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_ENDING ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_ENDING ] = true ,
}
ZO_MapPin . QUEST_CONDITION_PIN_TYPES =
{
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = true ,
}
ZO_MapPin . TRACKED_PIN_TYPES =
{
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_ENDING ] = true ,
}
ZO_MapPin . ASSISTED_PIN_TYPES =
{
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = true ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_ENDING ] = true ,
}
ZO_MapPin . OBJECTIVE_PIN_TYPES =
{
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_OFFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_DEFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_OFFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_DEFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_OFFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_DEFENSIVE ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_ALDMERI ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_EBONHEART ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_RETURN_DAGGERFALL ] = true ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_FIRE_DRAKES ] = true ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_PIT_DAEMONS ] = true ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_STORM_LORDS ] = true ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_FIRE_DRAKES ] = true ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_PIT_DAEMONS ] = true ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_STORM_LORDS ] = true ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_FIRE_DRAKES ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_PIT_DAEMONS ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_STORM_LORDS ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_FIRE_DRAKES ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_PIT_DAEMONS ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_STORM_LORDS ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_FIRE_DRAKES ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_PIT_DAEMONS ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_STORM_LORDS ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_FIRE_DRAKES ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_PIT_DAEMONS ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_STORM_LORDS ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_FIRE_DRAKES ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_PIT_DAEMONS ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_STORM_LORDS ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_BGPIN_MURDERBALL ] = true ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_AURA ] = true ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_AURA ] = true ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_AURA ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_NEUTRAL_AURA ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_FIRE_DRAKES_AURA ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_PIT_DAEMONS_AURA ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_STORM_LORDS_AURA ] = true ,
[ MAP_PIN_TYPE_BGPIN_MURDERBALL_AURA ] = true ,
}
ZO_MapPin . SPAWN_OBJECTIVE_PIN_TYPES =
{
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_FIRE_DRAKES ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_PIT_DAEMONS ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_STORM_LORDS ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_NEUTRAL ] = true ,
}
ZO_MapPin . RETURN_OBJECTIVE_PIN_TYPES =
{
[ MAP_PIN_TYPE_BGPIN_FLAG_RETURN_FIRE_DRAKES ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_RETURN_PIT_DAEMONS ] = true ,
[ MAP_PIN_TYPE_BGPIN_FLAG_RETURN_STORM_LORDS ] = true ,
}
ZO_MapPin . KEEP_PIN_TYPES =
{
[ MAP_PIN_TYPE_KEEP_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_KEEP_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_KEEP_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_KEEP_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_OUTPOST_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_OUTPOST_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_OUTPOST_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_OUTPOST_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_BORDER_KEEP_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_BORDER_KEEP_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_BORDER_KEEP_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_FARM_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_FARM_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_FARM_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_FARM_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_MINE_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_MINE_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_MINE_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_MINE_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_MILL_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_MILL_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_MILL_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_MILL_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_KEEP_ATTACKED_SMALL ] = true ,
[ MAP_PIN_TYPE_KEEP_ATTACKED_LARGE ] = true ,
[ MAP_PIN_TYPE_AVA_TOWN_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_AVA_TOWN_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_AVA_TOWN_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_AVA_TOWN_DAGGERFALL_COVENANT ] = true ,
}
ZO_MapPin . IMPERIAL_CITY_GATE_TYPES =
{
[ MAP_PIN_TYPE_IMPERIAL_CITY_OPEN ] = true ,
[ MAP_PIN_TYPE_IMPERIAL_CITY_CLOSED ] = true ,
}
ZO_MapPin . DISTRICT_PIN_TYPES =
{
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_KEEP_ATTACKED_SMALL ] = true ,
[ MAP_PIN_TYPE_KEEP_ATTACKED_LARGE ] = true ,
}
ZO_MapPin . MAP_PING_PIN_TYPES =
{
[ MAP_PIN_TYPE_PING ] = true ,
[ MAP_PIN_TYPE_RALLY_POINT ] = true ,
[ MAP_PIN_TYPE_PLAYER_WAYPOINT ] = true ,
}
ZO_MapPin . KILL_LOCATION_PIN_TYPES =
{
[ MAP_PIN_TYPE_TRI_BATTLE_SMALL ] = true ,
[ MAP_PIN_TYPE_TRI_BATTLE_MEDIUM ] = true ,
[ MAP_PIN_TYPE_TRI_BATTLE_LARGE ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_SMALL ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_MEDIUM ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_EBONHEART_LARGE ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_SMALL ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_MEDIUM ] = true ,
[ MAP_PIN_TYPE_ALDMERI_VS_DAGGERFALL_LARGE ] = true ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_SMALL ] = true ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_MEDIUM ] = true ,
[ MAP_PIN_TYPE_EBONHEART_VS_DAGGERFALL_LARGE ] = true ,
}
ZO_MapPin . FAST_TRAVEL_KEEP_PIN_TYPES =
{
[ MAP_PIN_TYPE_FAST_TRAVEL_KEEP_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_FAST_TRAVEL_BORDER_KEEP_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_FAST_TRAVEL_OUTPOST_ACCESSIBLE ] = true ,
}
ZO_MapPin . FAST_TRAVEL_WAYSHRINE_PIN_TYPES =
{
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE ] = true ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE_CURRENT_LOC ] = true ,
}
ZO_MapPin . FORWARD_CAMP_PIN_TYPES =
{
[ MAP_PIN_TYPE_FORWARD_CAMP_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_FORWARD_CAMP_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_FORWARD_CAMP_DAGGERFALL_COVENANT ] = true ,
}
ZO_MapPin . AVA_RESPAWN_PIN_TYPES =
{
[ MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_KEEP_GRAVEYARD_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_GRAVEYARD_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_AVA_TOWN_GRAVEYARD_ACCESSIBLE ] = true ,
[ MAP_PIN_TYPE_RESPAWN_BORDER_KEEP_ACCESSIBLE ] = true ,
}
ZO_MapPin . AVA_RESTRICTED_LINK_PIN_TYPES =
{
[ MAP_PIN_TYPE_RESTRICTED_LINK_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_DAGGERFALL_COVENANT ] = true ,
}
--Pin Tooltips
-----------------
ZO_WorldMapMouseoverName . owner = "poi"
if pinType == MAP_PIN_TYPE_POI_COMPLETE then
else
end
end
end
end
local objectivePinTier = OBJECTIVE_PIN_TIER_PRIMARY
objectivePinTier = OBJECTIVE_PIN_TIER_SPAWN
objectivePinTier = OBJECTIVE_PIN_TIER_RETURN
end
INFORMATION_TOOLTIP : AppendAvAObjective ( pin : GetBattlegroundContext ( ) , pin : GetObjectiveKeepId ( ) , pin : GetObjectiveObjectiveId ( ) , objectivePinTier )
end
MAP_LOCATION_TOOLTIP : AddLine ( zo_strformat ( SI_TOOLTIP_ALLIANCE_RESTRICTED_LINK , allianceName ) , "" , ZO_TOOLTIP_DEFAULT_COLOR : UnpackRGB ( ) )
else
local allianceColorFormat = {
fontColorType = INTERFACE_COLOR_TYPE_ALLIANCE ,
fontColorField = alliance ,
}
MAP_LOCATION_TOOLTIP : LayoutIconStringLine ( MAP_LOCATION_TOOLTIP . tooltip , allianceIcon , zo_strformat ( SI_GAMEPAD_WORLD_MAP_TOOLTIP_ALLIANCE_RESTRICTED_LINK , allianceName ) , allianceColorFormat , MAP_LOCATION_TOOLTIP . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
end
end
IMPERIAL_CITY_TOOLTIP : SetCity ( pin : GetBattlegroundContext ( ) , pin : IsLockedByLinkedCollectible ( ) , GetHistoryPercentToUse ( ) )
end
end
local InformationTooltipMixin = { }
-- Does nothing on non-gamepad version
end
end
--Don't call this function if you don't already know it's locked.
--Otherwise we'd run superflous code to return useless information
else
end
end
local isCurrentLoc = g_fastTravelNodeIndex == nodeIndex
local nodeIsHousePreview = poiType == POI_TYPE_HOUSE and not HasCompletedFastTravelNodePOI ( nodeIndex )
INFORMATION_TOOLTIP : AddLine ( zo_strformat ( SI_WORLD_MAP_LOCATION_NAME , name ) , "" , ZO_TOOLTIP_DEFAULT_COLOR : UnpackRGB ( ) )
if isCurrentLoc then --NO CLICK: Can't travel to origin
INFORMATION_TOOLTIP : AddLine ( GetString ( SI_TOOLTIP_WAYSHRINE_CURRENT_LOC ) , "" , ZO_HIGHLIGHT_TEXT : UnpackRGB ( ) )
elseif g_fastTravelNodeIndex == nil and IsInCampaign ( ) then --NO CLICK: Can't recall while inside AvA zone
INFORMATION_TOOLTIP : AddLine ( GetString ( SI_TOOLTIP_WAYSHRINE_CANT_RECALL_AVA ) , "" , ZO_ERROR_COLOR : UnpackRGB ( ) )
elseif isOutboundOnly then --NO CLICK: Can't travel to this wayshrine, only from it
elseif not CanLeaveCurrentLocationViaTeleport ( ) then --NO CLICK: Current Zone or Subzone restricts jumping
local cantLeaveStringId
cantLeaveStringId = SI_TOOLTIP_WAYSHRINE_CANT_RECALL_OUTLAW_REFUGE
else
cantLeaveStringId = SI_TOOLTIP_WAYSHRINE_CANT_RECALL_FROM_LOCATION
end
INFORMATION_TOOLTIP : AddLine ( ZO_WorldMap_GetWayshrineTooltipCollectibleLockedText ( pin ) , "" , GetInterfaceColor ( INTERFACE_COLOR_TYPE_MARKET_COLORS , MARKET_COLORS_ON_SALE ) )
INFORMATION_TOOLTIP : AddLine ( GetString ( SI_TOOLTIP_WAYSHRINE_CLICK_TO_UPGRADE_CHAPTER ) , "" , ZO_HIGHLIGHT_TEXT : UnpackRGB ( ) )
else
INFORMATION_TOOLTIP : AddLine ( GetString ( SI_TOOLTIP_WAYSHRINE_CLICK_TO_OPEN_CROWN_STORE ) , "" , ZO_HIGHLIGHT_TEXT : UnpackRGB ( ) )
end
INFORMATION_TOOLTIP : AddLine ( GetString ( SI_TOOLTIP_WAYSHRINE_CANT_RECALL_WHEN_DEAD ) , "" , ZO_ERROR_COLOR : UnpackRGB ( ) )
elseif g_fastTravelNodeIndex == nil then --Recall
if premiumTimeLeft == 0 then --CLICK: Recall
local text = GetString ( nodeIsHousePreview and SI_TOOLTIP_WAYSHRINE_CLICK_TO_PREVIEW_HOUSE or SI_TOOLTIP_WAYSHRINE_CLICK_TO_RECALL )
if cost > 0 then
INFORMATION_TOOLTIP : AddMoney ( INFORMATION_TOOLTIP , cost , SI_TOOLTIP_RECALL_COST , CURRENCY_HAS_ENOUGH )
else
INFORMATION_TOOLTIP : AddMoney ( INFORMATION_TOOLTIP , cost , SI_TOOLTIP_RECALL_COST , CURRENCY_NOT_ENOUGH )
end
end
else --NO CLICK: Waiting on cooldown
local cooldownText = zo_strformat ( SI_TOOLTIP_WAYSHRINE_RECALL_COOLDOWN , ZO_FormatTimeMilliseconds ( premiumTimeLeft , TIME_FORMAT_STYLE_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS ) )
end
else --CLICK: Fast Travel
local text = GetString ( nodeIsHousePreview and SI_TOOLTIP_WAYSHRINE_CLICK_TO_PREVIEW_HOUSE or SI_TOOLTIP_WAYSHRINE_CLICK_TO_FAST_TRAVEL )
end
end
end
if mode == ZO_MAP_TOOLTIP_MODE . INFORMATION then
return INFORMATION_TOOLTIP
elseif mode == ZO_MAP_TOOLTIP_MODE . KEEP then
return KEEP_TOOLTIP
elseif mode == ZO_MAP_TOOLTIP_MODE . MAP_LOCATION then
return MAP_LOCATION_TOOLTIP
elseif mode == ZO_MAP_TOOLTIP_MODE . IMPERIAL_CITY then
return IMPERIAL_CITY_TOOLTIP
else
end
end
do
local KEYBOARD_DUNGEON_BUTTON_TEXTURES =
{
UP = {
NORMAL = "EsoUI/Art/WorldMap/mapNav_upArrow_up.dds" ,
PRESSED = "EsoUI/Art/WorldMap/mapNav_upArrow_down.dds" ,
MOUSEOVER = "EsoUI/Art/Buttons/ESO_buttonLarge_mouseOver.dds" ,
DISABLED = "EsoUI/Art/WorldMap/mapNav_upArrow_disabled.dds" ,
} ,
DOWN = {
NORMAL = "EsoUI/Art/WorldMap/mapNav_downArrow_up.dds" ,
PRESSED = "EsoUI/Art/WorldMap/mapNav_downArrow_down.dds" ,
MOUSEOVER = "EsoUI/Art/Buttons/ESO_buttonLarge_mouseOver.dds" ,
DISABLED = "EsoUI/Art/WorldMap/mapNav_downArrow_disabled.dds" ,
} ,
}
local GAMEPAD_DUNGEON_BUTTON_TEXTURES = {
UP = {
} ,
DOWN = {
} ,
}
end
local buttonTextures
INFORMATION_TOOLTIP = ZO_MapLocationTooltip_Gamepad
KEEP_TOOLTIP = ZO_MapLocationTooltip_Gamepad
MAP_LOCATION_TOOLTIP = ZO_MapLocationTooltip_Gamepad
IMPERIAL_CITY_TOOLTIP = ZO_MapLocationTooltip_Gamepad
buttonTextures = GAMEPAD_DUNGEON_BUTTON_TEXTURES
g_gamepadMode = true
else
INFORMATION_TOOLTIP = InformationTooltip
KEEP_TOOLTIP = ZO_KeepTooltip
MAP_LOCATION_TOOLTIP = ZO_MapLocationTooltip
IMPERIAL_CITY_TOOLTIP = ZO_ImperialCityTooltip
buttonTextures = KEYBOARD_DUNGEON_BUTTON_TEXTURES
g_gamepadMode = false
end
local headerStyle
headerStyle = CONSTANTS . GAMEPAD_HEADER_STYLE
else
headerStyle = CONSTANTS . KEYBOARD_HEADER_STYLE
end
ZO_WorldMapMouseoverName : SetAnchor ( TOPLEFT , ZO_WorldMapScroll , TOPLEFT , 0 , headerStyle . NAME_OFFSET_Y )
ZO_WorldMapMouseoverName : SetAnchor ( TOPRIGHT , ZO_WorldMapScroll , TOPRIGHT , 0 , headerStyle . NAME_OFFSET_Y )
ZO_WorldMapMouseOverDescription : SetAnchor ( TOPLEFT , ZO_WorldMapMouseoverName , BOTTOMLEFT , 0 , headerStyle . DESCRIPTION_OFFSET_Y )
ZO_WorldMapMouseOverDescription : SetAnchor ( TOPRIGHT , ZO_WorldMapMouseoverName , BOTTOMRIGHT , 0 , headerStyle . DESCRIPTION_OFFSET_Y )
ApplyTemplateToControl ( ZO_WorldMapButtonsFloors , ZO_GetPlatformTemplate ( "ZO_DungeonFloorNavigation" ) )
end
end
end
end
end
end
end
return CONSTANTS . FOCUSED_QUEST_ICON
else
return nil
end
end
ZO_MapPin . PIN_ORDERS =
{
DESTINATIONS = 10 ,
AVA_KEEP = 20 ,
AVA_OUTPOST = 21 ,
AVA_TOWN = 22 ,
AVA_RESOURCE = 23 ,
AVA_GATE = 24 ,
AVA_ARTIFACT = 25 ,
AVA_IMPERIAL_CITY = 26 ,
AVA_FORWARD_CAMP = 27 ,
AVA_RESTRICTED_LINK = 28 ,
CRAFTING = 30 ,
QUESTS = 40 ,
PLAYERS = 50 ,
}
do
local SHARED_TOOLTIP_CREATORS =
{
PLAYER_PIN = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendUnitName ( pin : GetUnitTag ( ) ) end , tooltip = ZO_MAP_TOOLTIP_MODE . INFORMATION , categoryId = ZO_MapPin . PIN_ORDERS . PLAYERS , entryName = GetUnitNameFromPin } ,
QUEST_CONDITION = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendQuestCondition ( pin : GetQuestData ( ) ) end , tooltip = ZO_MAP_TOOLTIP_MODE . INFORMATION , gamepadCategory = GetColoredQuestNameFromPin , categoryId = ZO_MapPin . PIN_ORDERS . QUESTS , gamepadCategoryIcon = GetQuestCategoryIcon , entryName = GetQuestConditionFromPin , gamepadCategoryStyleName = "mapQuestTitle" } ,
QUEST_ENDING = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendQuestEnding ( pin : GetQuestIndex ( ) ) end , tooltip = ZO_MAP_TOOLTIP_MODE . INFORMATION , gamepadCategory = GetColoredQuestNameFromPin , categoryId = ZO_MapPin . PIN_ORDERS . QUESTS , gamepadCategoryIcon = GetQuestCategoryIcon , entryName = GetQuestEndingFromPin , gamepadCategoryStyleName = "mapQuestTitle" } ,
WAYSHRINE = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendWayshrineTooltip ( pin ) end , tooltip = ZO_MAP_TOOLTIP_MODE . INFORMATION , categoryId = ZO_MapPin . PIN_ORDERS . DESTINATIONS , gamepadSpacing = true , entryName = GetWayshrineNameFromPin } ,
KEEP = { creator = LayoutKeepTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . KEEP , categoryId = ZO_MapPin . PIN_ORDERS . AVA_KEEP , gamepadSpacing = true } ,
OUTPOST = { creator = LayoutKeepTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . KEEP , categoryId = ZO_MapPin . PIN_ORDERS . AVA_OUTPOST , gamepadSpacing = true } ,
RESOURCE = { creator = LayoutKeepTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . KEEP , categoryId = ZO_MapPin . PIN_ORDERS . AVA_RESOURCE , gamepadSpacing = true } ,
TOWN = { creator = LayoutKeepTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . KEEP , categoryId = ZO_MapPin . PIN_ORDERS . AVA_TOWN , gamepadSpacing = true } ,
GATE = { creator = LayoutKeepTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . KEEP , categoryId = ZO_MapPin . PIN_ORDERS . AVA_GATE , gamepadSpacing = true } ,
DISTRICT = { creator = LayoutKeepTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . KEEP , categoryId = ZO_MapPin . PIN_ORDERS . AVA_IMPERIAL_CITY , gamepadSpacing = true } ,
ARTIFACT = { creator = AppendObjectiveTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_ARTIFACT , categoryId = ZO_MapPin . PIN_ORDERS . AVA_ARTIFACT } ,
FORWARD_CAMP = { creator = LayoutForwardCampTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . KEEP , gamepadCategory = SI_TOOLTIP_FORWARD_CAMP , categoryId = ZO_MapPin . PIN_ORDERS . AVA_FORWARD_CAMP } ,
IMPERIAL_CITY = { creator = LayoutImperialCityTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . IMPERIAL_CITY , categoryId = ZO_MapPin . PIN_ORDERS . AVA_IMPERIAL_CITY } ,
RESTRICTED_LINK = { creator = AppendRestrictedLinkTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . MAP_LOCATION , categoryId = ZO_MapPin . PIN_ORDERS . AVA_RESTRICTED_LINK , gamepadSpacing = true } ,
}
ZO_MapPin . TOOLTIP_CREATORS =
{
[ MAP_PIN_TYPE_PLAYER ] = SHARED_TOOLTIP_CREATORS . PLAYER_PIN ,
[ MAP_PIN_TYPE_GROUP ] = SHARED_TOOLTIP_CREATORS . PLAYER_PIN ,
[ MAP_PIN_TYPE_GROUP_LEADER ] = SHARED_TOOLTIP_CREATORS . PLAYER_PIN ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = SHARED_TOOLTIP_CREATORS . QUEST_ENDING ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = SHARED_TOOLTIP_CREATORS . QUEST_CONDITION ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = SHARED_TOOLTIP_CREATORS . QUEST_CONDITION ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_ENDING ] = SHARED_TOOLTIP_CREATORS . QUEST_ENDING ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION ] = SHARED_TOOLTIP_CREATORS . QUEST_CONDITION ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = SHARED_TOOLTIP_CREATORS . QUEST_CONDITION ,
[ MAP_PIN_TYPE_POI_SEEN ] = { creator = function ( pin ) SetObjectiveMessage ( MAP_PIN_TYPE_POI_SEEN , pin ) end , tooltip = nil } ,
[ MAP_PIN_TYPE_POI_COMPLETE ] = { creator = function ( pin ) SetObjectiveMessage ( MAP_PIN_TYPE_POI_COMPLETE , pin ) end , tooltip = nil } ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = SHARED_TOOLTIP_CREATORS . QUEST_ENDING ,
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = SHARED_TOOLTIP_CREATORS . QUEST_CONDITION ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = SHARED_TOOLTIP_CREATORS . QUEST_CONDITION ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_ENDING ] = SHARED_TOOLTIP_CREATORS . QUEST_ENDING ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION ] = SHARED_TOOLTIP_CREATORS . QUEST_CONDITION ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = SHARED_TOOLTIP_CREATORS . QUEST_CONDITION ,
[ MAP_PIN_TYPE_LOCATION ] = { creator = LayoutMapLocation , hasTooltip = HasMapLocationTooltip , tooltip = ZO_MAP_TOOLTIP_MODE . MAP_LOCATION , categoryId = ZO_MapPin . PIN_ORDERS . CRAFTING , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_PING ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendMapPing ( MAP_PIN_TYPE_PING , pin : GetUnitTag ( ) ) end , tooltip = ZO_MAP_TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_DESTINATION , categoryId = ZO_MapPin . PIN_ORDERS . DESTINATIONS , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_RALLY_POINT ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendMapPing ( MAP_PIN_TYPE_RALLY_POINT ) end , tooltip = ZO_MAP_TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_DESTINATION , categoryId = ZO_MapPin . PIN_ORDERS . DESTINATIONS , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_PLAYER_WAYPOINT ] = { creator = function ( pin ) INFORMATION_TOOLTIP : AppendMapPing ( MAP_PIN_TYPE_PLAYER_WAYPOINT ) end , tooltip = ZO_MAP_TOOLTIP_MODE . INFORMATION , gamepadCategory = SI_GAMEPAD_WORLD_MAP_TOOLTIP_CATEGORY_DESTINATION , categoryId = ZO_MapPin . PIN_ORDERS . DESTINATIONS , gamepadSpacing = true } ,
[ MAP_PIN_TYPE_KEEP_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . KEEP ,
[ MAP_PIN_TYPE_KEEP_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . KEEP ,
[ MAP_PIN_TYPE_KEEP_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . KEEP ,
[ MAP_PIN_TYPE_KEEP_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . KEEP ,
[ MAP_PIN_TYPE_OUTPOST_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . OUTPOST ,
[ MAP_PIN_TYPE_OUTPOST_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . OUTPOST ,
[ MAP_PIN_TYPE_OUTPOST_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . OUTPOST ,
[ MAP_PIN_TYPE_OUTPOST_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . OUTPOST ,
[ MAP_PIN_TYPE_BORDER_KEEP_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . KEEP ,
[ MAP_PIN_TYPE_BORDER_KEEP_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . KEEP ,
[ MAP_PIN_TYPE_BORDER_KEEP_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . KEEP ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . KEEP ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . KEEP ,
[ MAP_PIN_TYPE_ARTIFACT_KEEP_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . KEEP ,
[ MAP_PIN_TYPE_FARM_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_FARM_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_FARM_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_FARM_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_MINE_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_MINE_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_MINE_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_MINE_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_MILL_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_MILL_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_MILL_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_MILL_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . RESOURCE ,
[ MAP_PIN_TYPE_AVA_TOWN_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . TOWN ,
[ MAP_PIN_TYPE_AVA_TOWN_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . TOWN ,
[ MAP_PIN_TYPE_AVA_TOWN_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . TOWN ,
[ MAP_PIN_TYPE_AVA_TOWN_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . TOWN ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . GATE ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . GATE ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_OPEN_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . GATE ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . GATE ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . GATE ,
[ MAP_PIN_TYPE_ARTIFACT_GATE_CLOSED_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . GATE ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_OFFENSIVE ] = SHARED_TOOLTIP_CREATORS . ARTIFACT ,
[ MAP_PIN_TYPE_ARTIFACT_ALDMERI_DEFENSIVE ] = SHARED_TOOLTIP_CREATORS . ARTIFACT ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_OFFENSIVE ] = SHARED_TOOLTIP_CREATORS . ARTIFACT ,
[ MAP_PIN_TYPE_ARTIFACT_EBONHEART_DEFENSIVE ] = SHARED_TOOLTIP_CREATORS . ARTIFACT ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_OFFENSIVE ] = SHARED_TOOLTIP_CREATORS . ARTIFACT ,
[ MAP_PIN_TYPE_ARTIFACT_DAGGERFALL_DEFENSIVE ] = SHARED_TOOLTIP_CREATORS . ARTIFACT ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE ] = SHARED_TOOLTIP_CREATORS . WAYSHRINE ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE_CURRENT_LOC ] = SHARED_TOOLTIP_CREATORS . WAYSHRINE ,
[ MAP_PIN_TYPE_FORWARD_CAMP_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . FORWARD_CAMP ,
[ MAP_PIN_TYPE_FORWARD_CAMP_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . FORWARD_CAMP ,
[ MAP_PIN_TYPE_FORWARD_CAMP_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . FORWARD_CAMP ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . DISTRICT ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . DISTRICT ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . DISTRICT ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . DISTRICT ,
[ MAP_PIN_TYPE_IMPERIAL_CITY_OPEN ] = SHARED_TOOLTIP_CREATORS . IMPERIAL_CITY ,
[ MAP_PIN_TYPE_IMPERIAL_CITY_CLOSED ] = SHARED_TOOLTIP_CREATORS . IMPERIAL_CITY ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_ALDMERI_DOMINION ] = SHARED_TOOLTIP_CREATORS . RESTRICTED_LINK ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_EBONHEART_PACT ] = SHARED_TOOLTIP_CREATORS . RESTRICTED_LINK ,
[ MAP_PIN_TYPE_RESTRICTED_LINK_DAGGERFALL_COVENANT ] = SHARED_TOOLTIP_CREATORS . RESTRICTED_LINK ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_FIRE_DRAKES ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_PIT_DAEMONS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_STORM_LORDS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_CAPTURE_AREA_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_FIRE_DRAKES ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_PIT_DAEMONS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_STORM_LORDS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MOBILE_CAPTURE_AREA_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_FIRE_DRAKES ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_PIT_DAEMONS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_STORM_LORDS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_A_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_FIRE_DRAKES ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_PIT_DAEMONS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_STORM_LORDS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_B_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_FIRE_DRAKES ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_PIT_DAEMONS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_STORM_LORDS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_C_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_FIRE_DRAKES ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_PIT_DAEMONS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_STORM_LORDS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MULTI_CAPTURE_AREA_D_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_FIRE_DRAKES ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_PIT_DAEMONS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_STORM_LORDS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_FIRE_DRAKES ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_PIT_DAEMONS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_STORM_LORDS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_SPAWN_NEUTRAL ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_RETURN_FIRE_DRAKES ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_RETURN_PIT_DAEMONS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_FLAG_RETURN_STORM_LORDS ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
[ MAP_PIN_TYPE_BGPIN_MURDERBALL ] = SHARED_TOOLTIP_CREATORS . BG_OBJECTIVE ,
}
end
local tooltipOrder =
{
ZO_MAP_TOOLTIP_MODE . IMPERIAL_CITY , ZO_MAP_TOOLTIP_MODE . KEEP , ZO_MAP_TOOLTIP_MODE . MAP_LOCATION , ZO_MAP_TOOLTIP_MODE . INFORMATION
}
--[[
Sticky Pin Utilities for gamepad map control (utilized by mouse over list construction)
--]]
local g_stickyPin
return stickyPin
end
self . BASE_STICKY_MIN_DISTANCE_UNITS = 50
self . BASE_STICKY_MAX_DISTANCE_UNITS = 75
self . m_thresholdDistanceSq = self . BASE_STICKY_MIN_DISTANCE_UNITS * self . BASE_STICKY_MIN_DISTANCE_UNITS
self . m_enabled = true
end
end
local stickyDistance = zo_lerp ( self . BASE_STICKY_MIN_DISTANCE_UNITS , self . BASE_STICKY_MAX_DISTANCE_UNITS , zo_percentBetween ( minZoom , maxZoom , currentZoom ) )
self . m_thresholdDistanceSq = stickyDistance * stickyDistance
end
self . m_pin = pin
end
return self . m_pin
end
end
end
if ( movingToPin ) then
self . m_movingToPin = movingToPin
local useCurrentZoom = true
end
end
end
self . m_nearestCandidate = nil
self . m_nearestCandidateDistanceSq = 0
end
if ( self . m_enabled ) then
if ( distanceSq < self . m_thresholdDistanceSq ) then
if ( not self . m_nearestCandidate or distanceSq < self . m_nearestCandidateDistanceSq ) then
self . m_nearestCandidate = pin
self . m_nearestCandidateDistanceSq = distanceSq
end
end
end
end
--[[
Utilities to build lists of pins the mouse is currently over and was previously over so the world map knows how
to properly call the OnMouseExit and OnMouseEnter events on the pins.
--]]
local currentMouseOverPins = { }
local previousMouseOverPins = { }
local mouseExitPins = { }
local mousedOverPinWasReset = false
local invalidateTooltip = false
invalidateTooltip = true
end
currentMouseOverPins = { }
previousMouseOverPins = { }
end
-- Determine if the mouse is even over the world map
-- Swap lists
previousMouseOverPins , currentMouseOverPins = currentMouseOverPins , previousMouseOverPins
-- Update any pins that were moused over in the current list that may no longer be in the active pins
if ( mousedOver ) then
currentMouseOverPins [ pin ] = mouseOverWorldMap and pin : MouseIsOver ( isInGamepadPreferredMode , mapCenterX , mapCenterY )
end
end
-- Update active list and determine the sticky pin!
local isMouseCurrentlyOverPin = mouseOverWorldMap and pin : MouseIsOver ( isInGamepadPreferredMode , mapCenterX , mapCenterY )
currentMouseOverPins [ pin ] = isMouseCurrentlyOverPin
end
-- Determine which pins need to have their mouse enter called and which need to have their mouse exit called.
-- Return whether or not the lists for current and previous changed so that nothing is updated unecessarily
local wasPreviouslyMousedOver , doMouseEnter , doMouseExit
local listsChanged = false
local needsContinuousTooltipUpdates = false
wasPreviouslyMousedOver = previousMouseOverPins [ pin ]
doMouseEnter = isMousedOver and not wasPreviouslyMousedOver
doMouseExit = not isMousedOver and wasPreviouslyMousedOver
mouseExitPins [ pin ] = doMouseExit
listsChanged = listsChanged or doMouseEnter or doMouseExit
needsContinuousTooltipUpdates = needsContinuousTooltipUpdates or ( isMousedOver and pin : NeedsContinuousTooltipUpdates ( ) )
end
return listsChanged , needsContinuousTooltipUpdates
end
--reset the status to show what part of the map we're over (except if it's the name of this zone)
if ( g_mouseoverMapBlobManager . m_currentLocation ~= ZO_WorldMap . zoneName ) then
ZO_WorldMapMouseoverName : SetText ( zo_strformat ( SI_WORLD_MAP_LOCATION_NAME , g_mouseoverMapBlobManager . m_currentLocation ) )
ZO_WorldMapMouseoverName . owner = "map"
else
ZO_WorldMapMouseoverName . owner = ""
end
end
end
if ( currentMouseOverPins [ pin ] ) then
mousedOverPinWasReset = true
end
currentMouseOverPins [ pin ] = nil
previousMouseOverPins [ pin ] = nil
end
local usedTooltips = { }
if g_ownsTooltip then
g_ownsTooltip = false
end
end
end
for i = 1 , # tooltipOrder do
usedTooltips [ i ] = nil
end
end
local g_hideTooltipsAt
g_hideTooltipsAt = nil
end
if not g_gamepadMode then
for i = 1 , # tooltipOrder do
usedTooltips [ i ] = nil
end
else
end
end
if not g_gamepadMode then
else
end
for i = 1 , # tooltipOrder do
usedTooltips [ i ] = nil
end
end
if g_hideTooltipsAt then
-- If we are in the process of hiding the tooltips then treat it as a fresh tooltip
end
if not usedTooltips [ CONSTANTS . GAMEPAD_TOOLTIP_ID ] then
usedTooltips [ CONSTANTS . GAMEPAD_TOOLTIP_ID ] = true
end
return ZO_MapLocationTooltip_Gamepad
end
end
end
if first == second then
return nil
elseif first and second then
return first < second
elseif first then
return true
else
return false
end
end
-- We don't need to check the types for nil, as if they are nil, the following
-- infos will get nil, and that will produce the same result.
local firstTooltipInfo = ZO_MapPin . TOOLTIP_CREATORS [ firstPinType ]
local secondTooltipInfo = ZO_MapPin . TOOLTIP_CREATORS [ secondPinType ]
-- If either tooltip info is nil, that pin has no tooltip, and we just need
-- to make sure it sorts to a consistant place.
if not firstTooltipInfo then
return false
elseif not secondTooltipInfo then
return true
end
local firstCategoryId = GetValueOrExecute ( firstTooltipInfo . categoryId , firstPin ) or GetValueOrExecute ( firstTooltipInfo . gamepadCategory , firstPin )
local secondCategoryId = GetValueOrExecute ( secondTooltipInfo . categoryId , secondPin ) or GetValueOrExecute ( secondTooltipInfo . gamepadCategory , secondPin )
if idResult ~= nil then
return idResult
end
if idResult ~= nil then
return idResult
end
if idResult ~= nil then
return idResult
end
return false
end
-- We don't need to check the types for nil, as if they are nil, the following
-- infos will get nil, and that will produce the same result.
local firstTooltipInfo = ZO_MapPin . TOOLTIP_CREATORS [ firstPinType ]
local secondTooltipInfo = ZO_MapPin . TOOLTIP_CREATORS [ secondPinType ]
-- If either tooltip info is nil, that pin has no tooltip, and we just need
-- to make sure it sorts to a consistant place.
if not firstTooltipInfo then
return false
elseif not secondTooltipInfo then
return true
end
if idResult ~= nil then
return idResult
end
if idResult ~= nil then
return idResult
end
return false
end
local tooltipMouseOverPins = { }
local foundTooltipMouseOverPins = { }
if pin then
end
end
return tooltipMouseOverPins
end
local mouseOverListChanged , needsContinuousTooltipUpdates = BuildMouseOverPinLists ( isInGamepadPreferredMode , mapCenterX , mapCenterY )
local needsTooltipUpdate = mouseOverListChanged or mousedOverPinWasReset or needsContinuousTooltipUpdates or invalidateTooltip
local needsTooltipScrollReset = mouseOverListChanged or mousedOverPinWasReset
invalidateTooltip = false
mousedOverPinWasReset = false
if not needsTooltipUpdate then
return
end
-- Iterate over the current pins, using the key as the actual pin to facilitate looking up whether or not it's appropriate to call mouseEnter/mouseExit
-- for the pins.
local informationTooltipAppendedTo = false
local maxKeepTooltipPinLevel = 0
-- Do the exit pins first (so that ZO_WorldMapMouseoverName gets cleared then set in the correct order)
if ( mouseExitPins [ pin ] ) then
end
end
local lastGamepadCategory = nil
local isMousedOver = currentMouseOverPins [ pin ]
-- NOTE: Right now we don't need to call the mouse enter handlers, because all custom behavior is part of tooltip generation, so just move on to that step.
-- Verify that control is still moused over due to OnUpdate/OnShow handler issues (prevents tooltip popping)
else
end
end
else
end
local MAX_QUEST_PINS = 10
local currentQuestPins = 0
local missedQuestPins = 0
local isMousedOver = currentMouseOverPins [ pin ]
local pinTooltipInfo = ZO_MapPin . TOOLTIP_CREATORS [ pinType ]
if ( pinTooltipInfo ) then
local layoutPinTooltip = true
--always allow assisted pins through
elseif currentQuestPins < MAX_QUEST_PINS then
currentQuestPins = currentQuestPins + 1
else
layoutPinTooltip = false
missedQuestPins = missedQuestPins + 1
end
end
if layoutPinTooltip then
local usedTooltip = pinTooltipInfo . tooltip
local layoutTooltip = true
if ( ( not isInGamepadPreferredMode ) and ( usedTooltip == ZO_MAP_TOOLTIP_MODE . KEEP or usedTooltip == ZO_MAP_TOOLTIP_MODE . IMPERIAL_CITY ) ) then
if ( pinLevel > maxKeepTooltipPinLevel ) then
maxKeepTooltipPinLevel = pinLevel
else
layoutTooltip = false
end
end
if ( layoutTooltip ) then
end
end
if ( layoutTooltip ) then
if ( usedTooltip ) then
if not isInGamepadPreferredMode then
for i = 1 , # tooltipOrder do
if ( tooltipOrder [ i ] == usedTooltip ) then
if not usedTooltips [ i ] then
usedTooltips [ i ] = true
if usedTooltip == ZO_MAP_TOOLTIP_MODE . KEEP then
elseif usedTooltip == ZO_MAP_TOOLTIP_MODE . IMPERIAL_CITY then
else
end
end
end
end
else
end
end
end
if isInGamepadPreferredMode then
end
local nextCategory = nextCategoryText
if not nextCategory then
nextCategory = pinTooltipInfo . categoryId
end
local isDifferentCategory = ( lastGamepadCategory ~= nextCategory )
if nextCategoryText and isDifferentCategory then
local titleStyleName = pinTooltipInfo . gamepadCategoryStyleName
local groupSection = INFORMATION_TOOLTIP . tooltip : AcquireSection ( titleStyleName , INFORMATION_TOOLTIP . tooltip : GetStyle ( "mapKeepCategorySpacing" ) )
local mapIconTitleStyle = categoryIcon and INFORMATION_TOOLTIP . tooltip : GetStyle ( "mapIconTitle" ) or nil
INFORMATION_TOOLTIP : LayoutGroupHeader ( groupSection , categoryIcon , nextCategoryText , titleStyleName , mapIconTitleStyle , INFORMATION_TOOLTIP . tooltip : GetStyle ( "mapTitle" ) )
elseif pinTooltipInfo . gamepadSpacing or isDifferentCategory then
local groupSection = INFORMATION_TOOLTIP . tooltip : AcquireSection ( INFORMATION_TOOLTIP . tooltip : GetStyle ( "mapKeepCategorySpacing" ) )
end
lastGamepadCategory = nextCategory
end
--space out the appended lines in the information tooltip
if ( usedTooltip == ZO_MAP_TOOLTIP_MODE . INFORMATION ) and ( not isInGamepadPreferredMode ) then
informationTooltipAppendedTo = true
end
end
end
end
end
if missedQuestPins > 0 then
else
local lineSection = INFORMATION_TOOLTIP . tooltip : AcquireSection ( INFORMATION_TOOLTIP . tooltip : GetStyle ( "mapMoreQuestsContentSection" ) )
lineSection : AddLine ( text , INFORMATION_TOOLTIP . tooltip : GetStyle ( "mapLocationTooltipContentLabel" ) , INFORMATION_TOOLTIP . tooltip : GetStyle ( "gamepadElderScrollTooltipContent" ) )
end
end
--Remove the last bit of extra padding on the end
if ( informationTooltipAppendedTo ) and ( not isInGamepadPreferredMode ) then
end
local prevControl = nil
for i = 1 , # tooltipOrder do
if ( usedTooltips [ i ] ) then
local tooltip = tooltipOrder [ i ]
if ( isInGamepadPreferredMode ) then
-- Do nothing. Gamepad handles its own layout.
elseif ( prevControl ) then
if ( placeLeft ) then
if ( placeAbove ) then
else
end
else
if ( placeAbove ) then
else
end
end
else
if ( placeLeft ) then
else
end
end
prevControl = tooltipControl
if ( tooltip == ZO_MAP_TOOLTIP_MODE . INFORMATION ) then
g_ownsTooltip = true
end
end
end
if wasShowingTooltip ~= isShowingTooltip then
if isShowingTooltip then
else
end
end
end
end
end
--Pin Click Handlers
----------------------
local QUEST_PIN_LMB =
{
{
end ,
end ,
end ,
return questIndex1 == questIndex2
end ,
if # pinDatas == 1 then
else
end
end ,
} ,
}
local RALLY_POINT_RMB =
{
{
end ,
}
}
if ( keepId ~= 0 and g_mode == MAP_MODE_KEEP_TRAVEL and isLocalKeep ) then
if ( fastTravelPin ) then
return true
end
end
end
local KEEP_TRAVEL_BIND =
{
end ,
if ( startKeepId and keepId ~= startKeepId ) then
end
end ,
if # pinDatas == 1 then
else
end
end ,
}
local KEEP_RESPAWN_BIND =
{
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
return true
end
end ,
end ,
end ,
}
local KEEP_INFO_BIND =
{
return ( keepType == KEEPTYPE_KEEP or keepType == KEEPTYPE_RESOURCE ) and g_mode ~= MAP_MODE_KEEP_TRAVEL and g_mode ~= MAP_MODE_AVA_RESPAWN
end ,
end ,
}
local HIDE_KEEP_INFO_BIND =
{
return g_mode ~= MAP_MODE_KEEP_TRAVEL and g_mode ~= MAP_MODE_AVA_RESPAWN and SYSTEMS : GetObject ( "world_map_keep_info" ) : GetKeepUpgradeObject ( ) ~= nil
end ,
end ,
}
local KEEP_PIN_LMB =
{
KEEP_TRAVEL_BIND ,
KEEP_RESPAWN_BIND ,
KEEP_INFO_BIND ,
}
local TOWN_DISTRICT_PIN_LMB =
{
KEEP_RESPAWN_BIND ,
HIDE_KEEP_INFO_BIND ,
}
local WAYSHRINE_LMB =
{
--Recall
{
else
end
end ,
return nodeIndex ~= nil and g_fastTravelNodeIndex == nil and
end ,
else
local searchTerm = zo_strformat ( SI_CROWN_STORE_SEARCH_FORMAT_STRING , GetCollectibleName ( collectibleId ) )
end
else
if premiumTimeLeft == 0 then
else
ZO_Alert ( UI_ALERT_CATEGORY_ERROR , SOUNDS . NEGATIVE_CLICK , zo_strformat ( SI_FAST_TRAVEL_RECALL_COOLDOWN , name , ZO_FormatTimeMilliseconds ( premiumTimeLeft , TIME_FORMAT_STYLE_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS ) ) )
end
end
end ,
if # pinDatas == 1 then
else
end
else
end
end ,
} ,
--Fast Travel
{
else
end
end ,
end ,
else
local searchTerm = zo_strformat ( SI_CROWN_STORE_SEARCH_FORMAT_STRING , GetCollectibleName ( collectibleId ) )
end
else
ZO_Dialogs_ShowPlatformDialog ( "FAST_TRAVEL_CONFIRM" , { nodeIndex = nodeIndex } , { mainTextParams = { name } } )
end
end ,
if # pinDatas == 1 then
else
end
else
end
end ,
}
}
local FORWARD_CAMP_LMB =
{
{
return g_mode == MAP_MODE_AVA_RESPAWN
end ,
end
end ,
end ,
} ,
}
CONSTANTS . HANDLER_TYPES = {
{ QUEST_PIN_LMB [ 1 ] } , -- Quest types
{ KEEP_TRAVEL_BIND , WAYSHRINE_LMB [ 1 ] , WAYSHRINE_LMB [ 2 ] } , -- Fast Travel types
{ FORWARD_CAMP_LMB [ 1 ] , KEEP_RESPAWN_BIND } , -- Revive types
}
return pinHandler == KEEP_RESPAWN_BIND or pinHandler == FORWARD_CAMP_LMB [ 1 ]
end
if pinHandler == KEEP_RESPAWN_BIND then
return true
end
elseif pinHandler == FORWARD_CAMP_LMB [ 1 ] then
return true
end
end
return false
end
for i = # pinDatas , 1 , - 1 do
local pin = pinDatas [ i ] . pin
end
end
end
-- All invalid revive locations are already removed from the pinHandlers passed in,
-- just count how many are revive locations
local numRespawnLocations = 0
numRespawnLocations = numRespawnLocations + 1
end
end
if numRespawnLocations == 1 then
elseif numRespawnLocations > 1 then
end
end
ZO_MapPin . PIN_CLICK_HANDLERS =
{
[ 1 ] =
{
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_ENDING ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_ENDING ] = QUEST_PIN_LMB ,
[ MAP_PIN_TYPE_KEEP_NEUTRAL ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_KEEP_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_KEEP_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_KEEP_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_BORDER_KEEP_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_BORDER_KEEP_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_BORDER_KEEP_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_FARM_NEUTRAL ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_FARM_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_FARM_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_FARM_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MINE_NEUTRAL ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MINE_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MINE_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MINE_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MILL_NEUTRAL ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MILL_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MILL_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_MILL_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_OUTPOST_ALDMERI_DOMINION ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_OUTPOST_EBONHEART_PACT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_OUTPOST_DAGGERFALL_COVENANT ] = KEEP_PIN_LMB ,
[ MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE ] = WAYSHRINE_LMB ,
[ MAP_PIN_TYPE_FORWARD_CAMP_ALDMERI_DOMINION ] = FORWARD_CAMP_LMB ,
[ MAP_PIN_TYPE_FORWARD_CAMP_EBONHEART_PACT ] = FORWARD_CAMP_LMB ,
[ MAP_PIN_TYPE_FORWARD_CAMP_DAGGERFALL_COVENANT ] = FORWARD_CAMP_LMB ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_NEUTRAL ] = TOWN_DISTRICT_PIN_LMB ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_ALDMERI_DOMINION ] = TOWN_DISTRICT_PIN_LMB ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_EBONHEART_PACT ] = TOWN_DISTRICT_PIN_LMB ,
[ MAP_PIN_TYPE_IMPERIAL_DISTRICT_DAGGERFALL_COVENANT ] = TOWN_DISTRICT_PIN_LMB ,
[ MAP_PIN_TYPE_AVA_TOWN_NEUTRAL ] = TOWN_DISTRICT_PIN_LMB ,
[ MAP_PIN_TYPE_AVA_TOWN_ALDMERI_DOMINION ] = TOWN_DISTRICT_PIN_LMB ,
[ MAP_PIN_TYPE_AVA_TOWN_EBONHEART_PACT ] = TOWN_DISTRICT_PIN_LMB ,
[ MAP_PIN_TYPE_AVA_TOWN_DAGGERFALL_COVENANT ] = TOWN_DISTRICT_PIN_LMB ,
} ,
[ 2 ] =
{
[ MAP_PIN_TYPE_RALLY_POINT ] = RALLY_POINT_RMB ,
} ,
}
if ( pin and ZO_MapPin . PIN_CLICK_HANDLERS [ button ] ) then
if ( handlers ) then
for i = 1 , # handlers do
end
end
end
end
end
if ( ctrl or alt ) then return false end
if ( pinControl ) then
if ( validPinHandler ) then
return true
end
end
if ( isMousedOver ) then
if ( validHandler ) then
return true
end
end
end
end
local travelPins = { }
if isMousedOver then
end
end
end
return travelPins
end
local questPins = { }
if isMousedOver then
if validHandler == QUEST_PIN_LMB [ 1 ] then
local pins = questPins [ questIndex ]
if not pins then
pins = { }
questPins [ questIndex ] = pins
end
end
end
end
return questPins
end
ZO_MapPin . pinDatas = { }
if idResult ~= nil then
return idResult
end
return false
end
local pinDatas = ZO_MapPin . pinDatas
if isMousedOver then
if validHandler then
local duplicate = false
for i = 1 , # pinDatas do
--if these handlers are of the same type
duplicate = true
break
end
end
end
end
if ( not duplicate ) then
end
end
end
end
return pinDatas
end
if ( ctrl or alt ) then return end
if ( # pinDatas == 1 ) then
elseif ( # pinDatas > 1 ) then
for i = 1 , # pinDatas do
local pin = pinDatas [ i ] . pin
end
end
end )
end
if ( pinControl ) then
else
end
else
end
end
end
--Pin Class
-------------
end
pinId = pinId + 1
return pin
end
ZO_MapPin . ANIMATION_ALPHA = 1
ZO_MapPin . PulseAninmation =
{
texture = "EsoUI/Art/MapPins/UI-WorldMapPinHighlight.dds" ,
duration = CONSTANTS . DEFAULT_LOOP_COUNT ,
}
ZO_MapPin . SelectedAnimation =
{
texture = "EsoUI/Art/WorldMap/selectedQuestHighlight.dds" ,
duration = LOOP_INDEFINITELY ,
}
end
end
end
return { questIndex , conditionIndex , stepIndex }
end
return { zoneIndex , poiIndex , icon , linkedCollectibleIsLocked }
end
return { locationIndex , icon }
end
return { keepId , objectiveId , battlegroundContext }
end
return { battlegroundContext , linkedCollectibleIsLocked }
end
return { keepId , battlegroundContext , isUnderAttackPin }
end
return { keepId }
end
return { restrictedAlliance , battlegroundContext }
end
return { nodeIndex , icon , glowIcon , linkedCollectibleIsLocked }
end
return { forwardCampIndex }
end
return { id }
end
if ( self . m_textureAnimTimeline )
then
end
end
if not self . m_textureAnimTimeline then
local anim
end
end
function ZO_MapPin : ResetAnimation ( resetOptions , loopCount , pulseIcon , overlayIcon , postPulseCallback , min , max )
resetOptions = resetOptions or CONSTANTS . RESET_ANIM_PREVENT_PLAY
-- The animated control
if ( resetOptions == CONSTANTS . RESET_ANIM_ALLOW_PLAY )
then
if ( pulseIcon )
then
end
elseif ( resetOptions == CONSTANTS . RESET_ANIM_HIDE_CONTROL )
then
elseif ( resetOptions == CONSTANTS . RESET_ANIM_PREVENT_PLAY )
then
ZO_AlphaAnimation_GetAnimation ( pulseControl ) : FadeOut ( 0 , 300 , ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA , ZO_MapPin . HidePulseAfterFadeOut )
end
end
-- Simple utility to just ping a map pin
end
end
return self . m_PinType
end
return self . m_PinType , self . m_PinTag
end
self . m_PinTag [ 1 ] = newQuestIndex
end
end
return self . m_PinTag [ 1 ]
end
-- an invalid quest index that isn't nil, in case something actually decides to pass nil
-- questIndex to a function that queries this pin.
return - 1
end
return ZO_MapPin . OBJECTIVE_PIN_TYPES [ self . m_PinType ] or ZO_MapPin . SPAWN_OBJECTIVE_PIN_TYPES [ self . m_PinType ] or ZO_MapPin . RETURN_OBJECTIVE_PIN_TYPES [ self . m_PinType ]
end
return self : IsObjective ( ) and not IsBattlegroundObjective ( self : GetObjectiveKeepId ( ) , self : GetObjectiveObjectiveId ( ) , self : GetBattlegroundContext ( ) )
end
return self : IsObjective ( ) and IsBattlegroundObjective ( self : GetObjectiveKeepId ( ) , self : GetObjectiveObjectiveId ( ) , self : GetBattlegroundContext ( ) )
end
return ZO_MapPin . IMPERIAL_CITY_GATE_TYPES [ self . m_PinType ]
end
return ZO_MapPin . KEEP_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . DISTRICT_PIN_TYPES [ self . m_PinType ]
end
end
return ZO_MapPin . UNIT_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . GROUP_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . QUEST_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . POI_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . ASSISTED_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . MAP_PING_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . KILL_LOCATION_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . FAST_TRAVEL_KEEP_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . FAST_TRAVEL_WAYSHRINE_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . FORWARD_CAMP_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . AVA_RESPAWN_PIN_TYPES [ self . m_PinType ]
end
return ZO_MapPin . AVA_RESTRICTED_LINK_PIN_TYPES [ self . m_PinType ]
end
end
return self : IsAvAObjective ( ) or self : IsAvARespawn ( ) or self : IsForwardCamp ( ) or self : IsFastTravelKeep ( ) or self : IsKeep ( ) or self : IsImperialCityGate ( )
end
end
end
if ( ZO_MapPin . QUEST_PIN_TYPES [ self . m_PinType ] ) then
-- returns index, step, condition
return self . m_PinTag [ 1 ] , self . m_PinTag [ 3 ] , self . m_PinTag [ 2 ]
end
-- Invalid quest data that isn't nil, in case something actually decides to pass nil
-- quest data to a function that queries this pin.
return - 1 , - 1 , - 1
end
if mapContentType == MAP_CONTENT_AVA then
if currentMapIndex == g_cyrodiilMapIndex then
elseif currentMapIndex == g_imperialCityMapIndex then
end
end
return false
return mapContentType == MAP_CONTENT_BATTLEGROUND
end
return true
end
do
local questPinTextures =
{
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = "EsoUI/Art/Compass/quest_icon_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/quest_icon_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = "EsoUI/Art/Compass/quest_icon_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION ] = "EsoUI/Art/Compass/repeatableQuest_icon_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/repeatableQuest_icon_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_ENDING ] = "EsoUI/Art/Compass/repeatableQuest_icon_assisted.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = "EsoUI/Art/Compass/quest_icon.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/quest_icon.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = "EsoUI/Art/Compass/quest_icon.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION ] = "EsoUI/Art/Compass/repeatableQuest_icon.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/repeatableQuest_icon.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_ENDING ] = "EsoUI/Art/Compass/repeatableQuest_icon.dds" ,
}
local breadcrumbQuestPinTextures =
{
[ MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION ] = "EsoUI/Art/Compass/quest_icon_door_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/quest_icon_door_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_ENDING ] = "EsoUI/Art/Compass/quest_icon_door_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION ] = "EsoUI/Art/Compass/repeatableQuest_icon_door_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/repeatableQuest_icon_door_assisted.dds" ,
[ MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_ENDING ] = "EsoUI/Art/Compass/repeatableQuest_icon_door_assisted.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ] = "EsoUI/Art/Compass/quest_icon_door.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/quest_icon_door.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_ENDING ] = "EsoUI/Art/Compass/quest_icon_door.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION ] = "EsoUI/Art/Compass/repeatableQuest_icon_door.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION ] = "EsoUI/Art/Compass/repeatableQuest_icon_door.dds" ,
[ MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_ENDING ] = "EsoUI/Art/Compass/repeatableQuest_icon_door.dds" ,
}
if ( self . m_PinTag . isBreadcrumb ) then
else
end
end
end
return self . m_PinTag [ 2 ]
end
-- an invalid POI index that isn't nil, in case something actually decides to pass a nil
-- POI index to a function that queries this pin.
return - 1
end
return self . m_PinTag [ 1 ]
end
-- an invalid POI index that isn't nil, in case something actually decides to pass a nil
-- POI index to a function that queries this pin.
return - 1
end
return self . m_PinTag [ 3 ]
end
-- an invalid POI icon that isn't nil
return ""
end
return ( self . m_PinType == MAP_PIN_TYPE_LOCATION )
end
if ( self . m_PinType == MAP_PIN_TYPE_LOCATION ) then
return self . m_PinTag [ 1 ]
end
-- Invalid location index
return - 1
end
if ( self . m_PinType == MAP_PIN_TYPE_LOCATION ) then
return self . m_PinTag [ 2 ]
end
-- Empty icon string
return ""
end
local glow
glow = self . m_PinTag [ 3 ]
end
return self . m_PinTag [ 2 ] , nil , glow
end
-- Empty icon string
return ""
end
end
return 0
end
return self . m_PinTag
end
-- An invalid UnitTag that isn't nil, in case something actually decides to pass a nil
-- UnitTag to a function that queries this pin.
return ""
end
return self . m_PinTag [ 1 ]
end
end
return self . m_PinTag [ 2 ]
end
end
return self . m_PinTag [ 1 ]
end
end
return self . m_PinTag [ 3 ]
end
return false
end
return self . m_PinTag [ 1 ]
end
end
return self . m_PinTag [ 4 ]
return self . m_PinTag [ 2 ]
end
return false
end
end
return COLLECTIBLE_CATEGORY_TYPE_DLC
end
else
end
end
return self . m_PinTag [ 1 ]
return self . m_PinTag [ 2 ]
return self . m_PinTag [ 3 ]
return self . m_PinTag [ 2 ]
end
end
return self . m_PinTag [ 1 ]
end
end
if isCurrentLoc then
-- Already at the wayshrine.
return 0 , false
-- Cannot recall while in AVA.
return 0 , false
else
if premiumTimeLeft == 0 then
-- Costs money.
else
-- Must wait for recall cool-down.
return 0 , false
end
end
else
-- Can always travel between wayshrines
return 0 , true
end
end
end
return usable
end
return self . m_PinTag [ 1 ]
end
end
return self . m_PinTag [ 1 ]
end
end
return self . m_PinTag [ 1 ]
end
end
return self . m_Control
end
if ( self . m_PinType ) then
local singlePinData = ZO_MapPin . PIN_DATA [ self . m_PinType ]
if ( singlePinData . mouseLevel ) then
return singlePinData . mouseLevel
end
else
end
end
end
return 0
end
return self . pinBlob
end
if isInGamepadPreferredMode then
else
end
end
return false
end
return false -- Turn off Continuous updates while world map info is showing
end
return true
end
return false -- Turn off Continuous updates if there is no center point
end
return false
end
do
local singlePinData = ZO_MapPin . PIN_DATA [ self . m_PinType ]
if ( singlePinData ~= nil ) then
-- There are two passes on setting the size...it could also be set when SetLocation is called because that takes a pin radius.
local hasNonZeroRadius = self . radius and self . radius > 0
local baseSize = singlePinData . size or CONSTANTS . DEFAULT_PIN_SIZE
if ( hasNonZeroRadius ) then
local pinDiameter = self . radius * 2 * CONSTANTS . MAP_HEIGHT
if ( singlePinData . minAreaSize and pinDiameter < singlePinData . minAreaSize ) then
pinDiameter = singlePinData . minAreaSize
end
if ( self . pinBlob ) then
else
--These pin types size based on a normalized width
end
end
if ( not hasNonZeroRadius or singlePinData . showsPinAndArea ) then
--We scale the pin based on the map scale. However, we try to prevent it from becoming too small to be useful. First, we bound it on the lower end by a percentage of its
--full size. This is to preserve relative sizes between the pins. Second, we bound it by an absolute size to prevent any pin from getting smaller than that size,
--because any pin that small is unreadable. A pin may specify its own min size as well.
local minSize = singlePinData . minSize or CONSTANTS . MIN_PIN_SIZE
local scale = zo_clamp ( g_mapPanAndZoom : GetCurrentZoom ( ) , CONSTANTS . MIN_PIN_SCALE , CONSTANTS . MAX_PIN_SCALE )
--rescale the insets based on the pin size
local insetX = singlePinData . insetX or 0
local insetY = singlePinData . insetY or 0
insetX = insetX * ( size / baseSize )
insetY = insetY * ( size / baseSize )
end
end
end
end
end
end
end
end
end
local singlePinData = ZO_MapPin . PIN_DATA [ pinType ]
if singlePinData then
return singlePinData . texture
end
end
end
self . m_PinType = pinType
self . m_PinTag = pinTag
pinTag = "group"
end
local singlePinData = ZO_MapPin . PIN_DATA [ pinType ]
if ( singlePinData ~= nil ) then
-- Set up texture
if ( overlayTexture ~= "" ) then
end
if ( pulseTexture ) then
self : ResetAnimation ( CONSTANTS . RESET_ANIM_ALLOW_PLAY , CONSTANTS . LONG_LOOP_COUNT , pulseTexture , overlayTexture , ZO_MapPin . DoFinalFadeInAfterPing )
elseif ( glowTexture ) then
else
end
end
--if the pin doesn't have click behavior, push the mouse enable control down so it doesn't eat clicks
if ( ZO_MapPin . PIN_CLICK_HANDLERS [ 1 ] [ self . m_PinType ] or ZO_MapPin . PIN_CLICK_HANDLERS [ 2 ] [ self . m_PinType ] ) then
else
end
if ( singlePinData . isAnimated ) then
end
if ( singlePinData . tint ) then
if ( tint ) then
end
else
end
end
end
end
self . m_PinType = nil
self . m_PinTag = nil
end
self . targetScale = nil
if self . scaleChildren then
end
end
end
if ( self . normalizedX and self . normalizedY ) then
local offsetX = self . normalizedX * CONSTANTS . MAP_WIDTH
local offsetY = self . normalizedY * CONSTANTS . MAP_HEIGHT
if ( self . pinBlob ) then
end
end
end
end
local dx = x - centerX
local dy = y - centerY
return dx * dx + dy * dy
end
local pinDiameter = self . radius * 2 * CONSTANTS . MAP_HEIGHT
local lastPinBlobTexture = self . pinBlobTexture
if ( pinDiameter > 48 ) then
self . pinBlobTexture = "EsoUI/Art/MapPins/map_assistedAreaPin.dds"
else
self . pinBlobTexture = "EsoUI/Art/MapPins/map_areaPin.dds"
end
else
self . pinBlobTexture = "EsoUI/Art/MapPins/map_assistedAreaPin_32.dds"
else
self . pinBlobTexture = "EsoUI/Art/MapPins/map_areaPin_32.dds"
end
end
if ( lastPinBlobTexture ~= self . pinBlobTexture ) then
end
end
self . normalizedX = xLoc
self . normalizedY = yLoc
self . radius = radius
if ( valid ) then
if ( radius and radius > 0 ) then
if not self . pinBlob then
end
end
local singlePinData = ZO_MapPin . PIN_DATA [ self . m_PinType ]
else
end
end
end
end
return self . normalizedX , self . normalizedY
end
if ( ( self . targetScale ~= nil and targetScale ~= self . targetScale ) or ( self . targetScale == nil and targetScale ~= self . m_Control : GetScale ( ) ) ) then
self . targetScale = targetScale
self . targetScale = nil
else
end
end )
end
if self . scaleChildren then
end
end
end
if not self . scaleChildren then
self . scaleChildren = { }
end
self . scaleChildren [ pin ] = true
end
if self . scaleChildren then
self . scaleChildren [ pin ] = nil
end
end
return self . scaleChildren
end
if self . scaleChildren then
end
end
--Pins Manager
-- Remove area blob from pin, put it back in its own pool.
if ( pin . pinBlobKey ) then
pin . pinBlobKey = nil
pin . pinBlob = nil
pin . pinBlobTexture = nil
end
end
-- Each of these tables holds a method of mapping pin lookup indices to the actual object pool keys needed to release the pins later
-- The reason this exists is because the game events will hold info like "remove this specific quest index", and at that point we
-- need to be able to lookup a pin for game-event data rather than pinTag data, without iterating over every single pin in the
-- active objects list.
mapPins . m_keyToPinMapping =
{
[ "poi" ] = { } , -- { [zone index 1] = { [objective index 1] = pinKey1, [objective index 2] = pinKey2, ... }, ... }
[ "loc" ] = { } ,
[ "quest" ] = { } , -- { [quest index 1] = { [quest pin tag 1] = pinKey1, [quest pin tag 2] = pinKey2, ... }, ... }
[ "objective" ] = { } ,
[ "keep" ] = { } ,
[ "imperialCity" ] = { } ,
[ "pings" ] = { } ,
[ "killLocation" ] = { } ,
[ "fastTravelKeep" ] = { } ,
[ "fastTravelWayshrine" ] = { } ,
[ "forwardCamp" ] = { } ,
[ "AvARespawn" ] = { } ,
[ "group" ] = { } ,
[ "restrictedLink" ] = { } ,
}
mapPins . nextCustomPinType = MAP_PIN_TYPE_INVALID
mapPins . customPins = { }
WORLD_MAP_QUEST_BREADCRUMBS : RegisterCallback ( "QuestAvailable" , function ( ... ) mapPins : OnQuestAvailable ( ... ) end )
WORLD_MAP_QUEST_BREADCRUMBS : RegisterCallback ( "QuestRemoved" , function ( ... ) mapPins : OnQuestRemoved ( ... ) end )
return mapPins
end
end
end
do
local MAPS_WITHOUT_QUEST_PINS =
{
[ MAPTYPE_WORLD ] = true ,
[ MAPTYPE_ALLIANCE ] = true ,
[ MAPTYPE_COSMIC ] = true ,
}
return
end
return
end
if questSteps then
local xLoc , yLoc = conditionData . xLoc , conditionData . yLoc
tag . isBreadcrumb = conditionData . isBreadcrumb
local pinType = conditionData . pinType
--Need to convert to an assisted pin from a tracked since the shared breadcrumbing stuff never passes in assisted
if isAssisted and ZO_MapPin . TRACKED_PIN_TYPES [ pinType ] then
end
end
end
end
end
end
end
self . nextCustomPinType = self . nextCustomPinType + 1
return self . nextCustomPinType
end
_G [ pinType ] = pinTypeId
return pinTypeId
end
function ZO_WorldMapPins : AddCustomPin ( pinType , pinTypeAddCallback , pinTypeOnResizeCallback , pinLayoutData , pinTooltipCreator )
if ( _G [ pinType ] ~= nil ) then return end
local pinTypeString = pinType
self . m_keyToPinMapping [ pinTypeString ] = { }
self . customPins [ pinTypeId ] = { enabled = false , layoutCallback = pinTypeAddCallback , resizeCallback = pinTypeOnResizeCallback , pinTypeString = pinTypeString }
ZO_MapPin . TOOLTIP_CREATORS [ pinTypeId ] = pinTooltipCreator
ZO_MapPin . PIN_DATA [ pinTypeId ] = pinLayoutData
end
local pinData = self . customPins [ pinType ]
if ( pinData ) then
end
end
local pinData = self . customPins [ pinType ]
if ( pinData ) then
end
end
if ( optionalPinType == nil or optionalPinType == pinTypeId ) then
end
end
end
end
local lookupTable = self . m_keyToPinMapping [ lookupType ]
local keys = lookupTable [ majorIndex ]
if ( not keys ) then
keys = { }
lookupTable [ majorIndex ] = keys
end
keys [ keyIndex ] = pinKey
end
if ( pinType == MAP_PIN_TYPE_PLAYER ) then
self . playerPin = pin
end
return
end
self : MapPinLookupToPinKey ( "fastTravelKeep" , pin : GetFastTravelKeepId ( ) , pin : GetFastTravelKeepId ( ) , pinKey )
else
local customPinData = self . customPins [ pinType ]
if ( customPinData ) then
end
end
return pin
end
local pinQuestIndex
if ( pinQuestIndex > - 1 ) then
if ( pinQuestIndex == questIndex ) then
else
end
end
end
end
local assistedToTrackedDelta = MAP_PIN_TYPE_TRACKED_QUEST_CONDITION - MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION
local delta = assisted and - assistedToTrackedDelta or assistedToTrackedDelta
end
end
end
local lookupTable = self . m_keyToPinMapping [ lookupType ]
local keys = lookupTable [ majorIndex ]
if ( keys ~= nil ) then
local pinKey = keys [ keyIndex ]
if ( pinKey ) then
end
end
end
local lookupTable = self . m_keyToPinMapping [ lookupType ]
if ( majorIndex ) then
local keys = lookupTable [ majorIndex ]
if ( keys ) then
if ( keyIndex ) then
--Remove a specific pin
local pinKey = keys [ keyIndex ]
if ( pinKey ) then
keys [ keyIndex ] = nil
end
else
--Remove all pins in the major index
end
self . m_keyToPinMapping [ lookupType ] [ majorIndex ] = { }
end
end
else
--Remove all pins of the lookup type
end
end
self . m_keyToPinMapping [ lookupType ] = { }
end
end
end
end
end
end
if curIndex == nodeIndex then
return pin
end
end
end
if curIndex == questIndex then
return pin
end
end
end
return self . playerPin
end
--Map texture overlay management
---------------------------------
end
--[[
Blob factory function
--]]
local overlayControl = ZO_ObjectPool_CreateNamedControl ( controlNamePrefix , templateName , pool , parent )
overlayControl : SetAlpha ( 0 ) -- Because it's not shown yet and we want to fade in using current values
ZO_AlphaAnimation : New ( overlayControl ) -- This control will always use this utility object to animate itself, this links the control to the anim, so we don't need the return.
return overlayControl
end
--[[
Mouseover Map Blob manager.
Shows a highlight for the current mouseover map that the user is pointing at.
--]]
local blobFactory = function ( pool ) return MapOverlayControlFactory ( pool , "MapMouseoverBlob" , "ZO_MapBlob" , blobContainer ) end
manager . m_currentTexture = ""
manager . m_currentLocation = ""
return manager
end
return blobWidth * CONSTANTS . MAP_WIDTH , blobHeight * CONSTANTS . MAP_HEIGHT , blobXOffset * CONSTANTS . MAP_WIDTH , blobYOffset * CONSTANTS . MAP_HEIGHT
end
local locationName = ""
local textureFile = ""
local textureUIWidth , textureUIHeight , textureXOffset , textureYOffset
local locXN , locYN , widthN , heightN
locationName , textureFile , widthN , heightN , locXN , locYN = GetMapMouseoverInfo ( normalizedMouseX , normalizedMouseY )
textureUIWidth , textureUIHeight , textureXOffset , textureYOffset = NormalizedBlobDataToUI ( widthN , heightN , locXN , locYN )
end
if ( ( locationName ~= self . m_currentLocation ) and ( ZO_WorldMapMouseoverName . owner ~= "poi" ) ) then
if ( locationName ~= ZO_WorldMap . zoneName ) then
else
end
self . m_currentLocation = locationName
end
local textureChanged = false
if ( textureFile ~= self . m_currentTexture )
then
self . m_currentTexture = textureFile
textureChanged = true
textureChanged = true
end
if ( textureChanged ) then
if ( textureFile ~= "" ) then
if ( blob ) then
end
end
end
end
return self . m_currentTexture ~= ""
end
if ( blob ) then
end
end
if ( self . m_currentTexture ~= "" ) then
self . m_currentTexture = ""
end
end
self . m_currentLocation = ""
end
end
--[[
Map Location Management (set up the place names text that appears on the map...)
--]]
CONSTANTS . LOCATION_FONT = "$(BOLD_FONT)|%d|soft-shadow-thin"
local factory = function ( pool ) return ZO_ObjectPool_CreateNamedControl ( "ZO_MapLandmark" , "ZO_MapLocation" , pool , container ) end
locations . m_minFontSize = 17
locations . m_maxFontSize = 32
locations . m_cachedFontStrings = { }
return locations
end
if ( scale ~= self . m_fontScale ) then
self . m_fontScale = scale
self . m_cachedFontStrings = { }
end
end
-- apply scale to the (unscaled) input size, clamp it, and arive at final font string.
-- unscale by global ui scale because we want the font to get a little bigger at smaller ui scales to approximately cover the same map area...
local fontString = self . m_cachedFontStrings [ size ]
if ( not fontString ) then
self . m_cachedFontStrings [ size ] = fontString
end
return fontString
end
end
end
end
end
end
--Keep Fast Travel Network
-----------------------------
ZO_KeepNetwork . ALLIANCE_OWNER_ALPHA =
{
[ ALLIANCE_ALDMERI_DOMINION ] = 0.4 ,
[ ALLIANCE_EBONHEART_PACT ] = 0.4 ,
[ ALLIANCE_DAGGERFALL_COVENANT ] = 0.4 ,
[ ALLIANCE_NONE ] = 0.2 ,
}
manager . container = container
return manager
end
end
else
end
end
do
local linkPool = self . linkPool
if ( GetMapFilterType ( ) ~= MAP_FILTER_TYPE_AVA_CYRODIIL or GetCurrentMapIndex ( ) ~= g_cyrodiilMapIndex ) then
return
end
if ( not showTransitLines ) then
return
end
local showOnlyMyAlliance = ZO_WorldMap_GetFilterValue ( MAP_FILTER_TRANSIT_LINES_ALLIANCE ) == MAP_TRANSIT_LINE_ALLIANCE_MINE
local r , g , b
local mapWidth = CONSTANTS . MAP_WIDTH
local mapHeight = CONSTANTS . MAP_HEIGHT
for linkIndex = 1 , numLinks do
local linkType , linkOwner , restrictedToAlliance , startNX , startNY , endNX , endNY = GetHistoricalKeepTravelNetworkLinkInfo ( linkIndex , bgContext , historyPercent )
local matchesAllianceOption = not showOnlyMyAlliance or linkOwner == playerAlliance
if ( matchesAllianceOption and ( IsNormalizedPointInsideMapBounds ( startNX , startNY ) or IsNormalizedPointInsideMapBounds ( endNX , endNY ) ) ) then
local startX , startY , endX , endY = startNX * mapWidth , startNY * mapHeight , endNX * mapWidth , endNY * mapHeight
linkControl . startNX = startNX
linkControl . startNY = startNY
linkControl . endNX = endNX
linkControl . endNY = endNY
if ( linkOwner == playerAlliance ) then
if ( linkType == FAST_TRAVEL_LINK_ACTIVE ) then
else
end
else
end
else
end
if ( linkType == FAST_TRAVEL_LINK_IN_COMBAT ) then
else
end
--only show alliance restrictions on uncontrolled links.
if ( linkOwner == ALLIANCE_NONE and restrictedToAlliance ~= ALLIANCE_NONE ) then
local linkCenterX = ( startNX + endNX ) / 2
local linkCenterY = ( startNY + endNY ) / 2
local pinType = CONSTANTS . ALLIANCE_TO_RESTRICTED_PIN_TYPE [ restrictedToAlliance ]
end
end
end
end
local mapWidth = CONSTANTS . MAP_WIDTH
local mapHeight = CONSTANTS . MAP_HEIGHT
local startX , startY , endX , endY = link . startNX * mapWidth , link . startNY * mapHeight , link . endNX * mapWidth , link . endNY * mapHeight
end
end
if ( accessible ) then
local pinType = MAP_PIN_TYPE_FAST_TRAVEL_KEEP_ACCESSIBLE
if ( keepType == KEEPTYPE_BORDER_KEEP ) then
pinType = MAP_PIN_TYPE_FAST_TRAVEL_BORDER_KEEP_ACCESSIBLE
elseif ( keepType == KEEPTYPE_OUTPOST ) then
pinType = MAP_PIN_TYPE_FAST_TRAVEL_OUTPOST_ACCESSIBLE
end
end
end
end
end
end
end
--[[
World Map Logic
--]]
end
end
end
for i = 1 , # ObjectiveContinuous do
local pin = ObjectiveContinuous [ i ]
local pinType , currentX , currentY = GetObjectivePinInfo ( pin : GetObjectiveKeepId ( ) , pin : GetObjectiveObjectiveId ( ) , pin : GetBattlegroundContext ( ) )
end
end
--Map Sizing
-------------------------
mapSize = mapSize or g_modeData . mapSize
local conformedWidth , conformedHeight
local squareDiff = MAP_CONTAINER_LAYOUT [ mapSize ] . paddingY - MAP_CONTAINER_LAYOUT [ mapSize ] . paddingX
if ( widthDriven ) then
conformedWidth , conformedHeight = dimension , dimension + squareDiff
else
conformedWidth , conformedHeight = dimension - squareDiff , dimension
end
if ( conformedWidth < CONSTANTS . MAP_MIN_SIZE ) then
conformedWidth = CONSTANTS . MAP_MIN_SIZE
conformedHeight = conformedWidth + squareDiff
end
if ( conformedWidth > UIWidth ) then
conformedWidth = UIWidth
conformedHeight = conformedWidth + squareDiff
end
if ( conformedHeight < CONSTANTS . MAP_MIN_SIZE ) then
conformedHeight = CONSTANTS . MAP_MIN_SIZE
conformedWidth = conformedHeight - squareDiff
end
if ( conformedHeight > UIHeight ) then
conformedHeight = UIHeight
conformedWidth = conformedHeight - squareDiff
end
return conformedWidth , conformedHeight
end
local mapPaddingY = IsInGamepadPreferredMode ( ) and CONSTANTS . GAMEPAD_MAP_PADDING_Y_PIXELS or CONSTANTS . KEYBOARD_MAP_PADDING_Y_PIXELS
local mapWidth , mapHeight = GetSquareMapWindowDimensions ( uiHeight - CONSTANTS . MAIN_MENU_AREA_Y * 2 - ( mapPaddingY / GetUIGlobalScale ( ) ) , CONSTANTS . WORLDMAP_RESIZE_HEIGHT_DRIVEN )
--if this size would not allow enough space to fit the map info panel then recalculate using that requirement
if ( ( uiWidth - mapWidth ) / 2 < CONSTANTS . MAP_INFO_WIDTH ) then
mapWidth , mapHeight = GetSquareMapWindowDimensions ( uiWidth - 2 * CONSTANTS . MAP_INFO_WIDTH , CONSTANTS . WORLDMAP_RESIZE_WIDTH_DRIVEN )
end
return mapWidth , mapHeight
end
return containerCenterX - scrollCenterX , containerCenterY - scrollCenterY
end
local ZOOM_KEYBIND_STRIP_PADDING_Y = 10
--this is a total hack function to fix sizing issues on gamepad PC until map can be redone
-- Get location tooltip left, get info box right, calculate the difference, send that as your square.
local padding = 50
local newMapWidth = left - right - padding
--caculate the safe zone height
local headerHeight = ZO_WorldMapHeader_Gamepad : GetNamedChild ( "ZoomKeybind" ) : GetHeight ( ) + ZOOM_KEYBIND_STRIP_PADDING_Y -- use the zoomkeybind so we don't create a cyclical dependancy between the header title and map extants
local safeHeight = UIHeight - ZO_GAMEPAD_SAFE_ZONE_INSET_Y - headerHeight - buttonsHeight - keybindStripHeight - padding
return newMapWidth , newMapWidth
end
end
local LAYOUT = MAP_CONTAINER_LAYOUT [ g_modeData . mapSize ]
local verticalPadding = LAYOUT . paddingY
local horizontalPadding = LAYOUT . paddingX
CONSTANTS . MAP_WIDTH = mapSize
CONSTANTS . MAP_HEIGHT = mapSize
local RAGGED_EDGE_OFFSET_X = 90
local RAGGED_EDGE_OFFSET_Y = 95
g_mapOverflowX = mapSize * . 5
g_mapOverflowY = mapSize * . 5
else
end
g_mapOverflowMaxX = g_mapOverflowX
g_mapOverflowMaxY = g_mapOverflowY
ZO_WorldMapContainerRaggedEdge : SetAnchor ( TOPLEFT , ZO_WorldMapContainer , TOPLEFT , - raggedEdgeScaledOffsetX , - raggedEdgeScaledOffsetY )
ZO_WorldMapContainerRaggedEdge : SetAnchor ( BOTTOMRIGHT , ZO_WorldMapContainer , BOTTOMRIGHT , raggedEdgeScaledOffsetX , raggedEdgeScaledOffsetY )
if ( g_keepNetworkManager ) then
end
if ( g_mode == MAP_MODE_SMALL_CUSTOM ) then
g_modeData . width , g_modeData . height = newWidth , newHeight
end
end
ZO_WorldMap : SetDimensionConstraints ( CONSTANTS . MAP_MIN_SIZE , CONSTANTS . MAP_MIN_SIZE , UIWidth , UIHeight )
local newMapWidth , newMapHeight
if ( g_modeData . mapSize == CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ) then
else
if ( g_modeData . keepSquare ) then
newMapWidth , newMapHeight = GetSquareMapWindowDimensions ( oldMapWidth , CONSTANTS . WORLDMAP_RESIZE_WIDTH_DRIVEN )
else
end
end
if ( g_modeData . mapSize == CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ) then
ZO_WorldMap : SetAnchor ( CENTER , nil , CENTER , 0 , CONSTANTS . GAMEPAD_CENTER_OFFSET_Y_PIXELS / GetUIGlobalScale ( ) )
else
ZO_WorldMap : SetAnchor ( CENTER , nil , CENTER , 0 , CONSTANTS . CENTER_OFFSET_Y_PIXELS / GetUIGlobalScale ( ) )
end
end
end
g_resizingMap = true
g_resizeIsWidthDriven = ( minXToSide < minYToSide )
end
local isValid , target
if ( g_mode == MAP_MODE_SMALL_CUSTOM ) then
isValid , g_modeData . point , target , g_modeData . relPoint , g_modeData . x , g_modeData . y = ZO_WorldMap : GetAnchor ( 0 )
end
end
g_resizingMap = false
end
-- Zoom Keybind Descriptor (for handling updates on various parts of the map and pins)
return zoomKeybindStrip
end
self . descriptor = descriptor
end
return self . descriptor
end
self . isDirty = true
end
if ( self . isDirty ) then
self . isDirty = false
return true
end
return false
end
-- Mouseover Keybind Descriptor (for handling updates on various parts of the map and pins)
return mouseoverKeybindStrip
end
self . descriptor = descriptor
self . mouseoverPins = { }
end
return self . descriptor
end
self . isDirty = true
end
if ( self . isDirty ) then
self . isDirty = false
return true
end
return false
end
-- NOTE: Only checking the pin types that this would care about
if ( pinType == MAP_PIN_TYPE_PLAYER_WAYPOINT ) then
end
end
end
-- NOTE: Only checking the pin types that this would care about
if ( pinType == MAP_PIN_TYPE_PLAYER_WAYPOINT ) then
end
end
end
return self . mouseoverPins [ pinType ]
end
self . mouseoverPins [ pinType ] = isOver
if ( wasOverPinType ~= self . mouseoverPins [ pinType ] ) then
end
end
--Pan and Zoom State
local LERP_FACTOR = 0.07
ZO_MapPanAndZoom . WHEN_AVAILABLE_LIMIT = 5
return object
end
self . zoomSlider = ZO_SmoothSlider : New ( self . zoomSliderControl , "ZO_WorldMapZoomButton" , 16 , 25 , - 2 , 1.8 )
self . zoomSlider : EnableHighlight ( "EsoUI/Art/Buttons/smoothSliderButton_up.dds" , "EsoUI/Art/Buttons/smoothSliderButton_selected.dds" )
end
self . reachedTargetOffset = true
zoomControl : RegisterForEvent ( EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , function ( eventId , isGamepadPreferred )
if ( ZO_WorldMap and g_modeData ) then
--Refresh the amount of border scrolling space since it depends if we're using gamepad or not
end
end )
end
self . allowPanPastMapEdge = allowed
end
self . lockPointNX = nil
self . lockPointNY = nil
self . lockPointX = nil
self . lockPointY = nil
end
self . targetOffsetX = nil
self . targetOffsetY = nil
self . reachedTargetOffset = true
end
self . targetZoom = nil
end
self . targetZoom = zoom
end
end
ZO_MapPanAndZoom . MAX_OVER_ZOOM = 1.3
ZO_MapPanAndZoom . NAVIGATE_IN_OR_OUT_ADJUSTMENT = 0.2
return 1
end
return 1
else
local totalPixels = numTiles * tilePixelWidth
local maxZoomToStayBelowNative = totalPixels / mapAreaPixels
end
end
--Check that the texture is shown due to a possible optimization where the texture unit is auto-released when the texture control is hidden
return ZO_WorldMapContainer1 and ZO_WorldMapContainer1 : IsTextureLoaded ( ) and not ZO_WorldMapContainer1 : IsHidden ( )
end
local USE_CURRENT_ZOOM = true
return
else
end
end
self . pendingInitializeMap = false
if ( self . pendingJumpToPin ) then
elseif ( self . pendingPanToPin ) then
if ( wasNavigateIn ) then
else
end
else
end
self . pendingJumpToPin = nil
self . pendingPanToPin = nil
self . pendingPanToPinZoomMode = nil
self . pendingJumpToPinZoomMode = nil
else
self . pendingInitializeMap = true
self . pendingInitializeMapWasNavigateIn = wasNavigateIn
end
end
self . customMin = minZoom
self . customMax = maxZoom
end
self . customMin = nil
self . customMax = nil
end
self . mapMin = minZoom
self . mapMax = maxZoom
end
if ( self . customMin ) then
else
end
end
self . minZoom = minZoom
self . maxZoom = maxZoom
local hideZoomBar = true
if ( self . maxZoom - self . minZoom > 0 ) then
hideZoomBar = false
end
end
return self . currentZoom
end
end
self . currentZoom = zoom
if ( ZO_WorldMap ) then
end
end
local considerZoom
if ( self . targetZoom ) then
considerZoom = self . targetZoom
else
considerZoom = self . currentZoom
end
if ( considerZoom ) then
self . canZoomOutFurther = considerZoom > self . minZoom
self . canZoomInFurther = considerZoom < self . maxZoom
end
end
return self . canZoomInFurther
end
return self . canZoomOutFurther
end
local currentTarget = self . targetZoom or self . currentZoom
end
local oldZoom = self . targetZoom or self . currentZoom
if ( delta > 0 and self . canZoomInFurther ) then
elseif ( delta < 0 and self . canZoomOutFurther ) then
end
end
if ( mouseX == nil or mouseY == nil ) then
end
if zoom ~= self . currentZoom then
self . lockPointX = mouseX - cX
self . lockPointY = mouseY - cY
self . lockPointNX = ( self . lockPointX - oldContainerOffsetX ) / oldMapSize
self . lockPointNY = ( self . lockPointY - oldContainerOffsetY ) / oldMapSize
end
end
end
end
self . targetOffsetX = offsetX
self . targetOffsetY = offsetY
end
local nextOffsetX = zo_clamp ( ( self . targetOffsetX or cx ) + deltaX , - g_mapOverflowMaxX , g_mapOverflowMaxX )
local nextOffsetY = zo_clamp ( ( self . targetOffsetY or cy ) + deltaY , - g_mapOverflowMaxY , g_mapOverflowMaxY )
end
local ratio = targetZoom / self . currentZoom
end
return self . lockPointX ~= nil
end
return self . targetOffsetX ~= nil or self . targetOffsetY ~= nil
end
return self . targetZoom ~= nil
end
if ( pin ) then
local minCoordNX = NX < 0.5 and NX or ( 1 - NX )
local minCoordNY = NY < 0.5 and NY or ( 1 - NY )
local targetZoom = useCurrentZoom and self . currentZoom or self . maxZoom
local zoomedNX = NX * targetZoom
local zoomedNY = NY * targetZoom
local borderSizeN = ( targetZoom - 1 ) / 2
local offsetNX = 0.5 + borderSizeN - zoomedNX
local offsetNY = 0.5 + borderSizeN - zoomedNY
if ( not self . allowPanPastMapEdge ) then
end
return targetZoom , offsetX , offsetY
end
end
end
if ( self . pendingInitializeMap ) then
self . pendingPanToPin = pin
self . pendingPanToPinZoomMode = useCurrentZoom
else
if ( targetZoom ) then
end
end
end
if ( self . pendingInitializeMap ) then
self . pendingJumpToPin = pin
self . pendingJumpToPinZoomMode = useCurrentZoom
return false
else
if ( targetZoom ) then
return true
end
return false
end
end
if ( pin ) then
else
end
end
self . jumpWhenAvailableExpiresAt = nil
end
if ( self . pendingInitializeMap ) then
end
--Under Min
if self . currentZoom < self . minZoom then
self . targetZoom = self . minZoom
end
--Over Max
if self . currentZoom > self . maxZoom then
self . targetZoom = self . maxZoom
end
local oldZoom = self . currentZoom
else
end
local ratio = self . currentZoom / oldZoom
self . targetOffsetX = ( self . targetOffsetX or offsetX ) * ratio
self . targetOffsetY = ( self . targetOffsetY or offsetY ) * ratio
end
end
local newLockPointX = self . lockPointNX * mapSize
local newLockPointY = self . lockPointNY * mapSize
local newContainerOffsetX = self . lockPointX - newLockPointX
local newContainerOffsetY = self . lockPointY - newLockPointY
local amount = g_dragging and 1.0 or LERP_FACTOR
self . reachedTargetOffset = true
if self . targetOffsetX then
self . targetOffsetX = nil
else
self . reachedTargetOffset = false
end
end
if self . targetOffsetY then
self . targetOffsetY = nil
else
self . reachedTargetOffset = false
end
end
end
if ( self . jumpWhenAvailableExpiresAt ~= nil and currentTime > self . jumpWhenAvailableExpiresAt ) then
end
end
return self . reachedTargetOffset
end
return mapContentType ~= MAP_CONTENT_DUNGEON and mapContentType ~= MAP_CONTENT_BATTLEGROUND
end
--Events
if ( pin ) then
end
end
end
end
if ( not g_playerChoseCurrentMap ) then
end
end
end
local g_gamepadMap
return gpm
end
self . zoomDelta = 0
self . zoomInMagnitude = 0
self . zoomOutMagnitude = 0
self . GAMEPAD_MAP_MOVE_SCALE = 15
self . GAMEPAD_MAP_ZOOM_SCALE = . 1
self . FREE_MOTION_THRESHOLD_SQ = 2
self . NAVIGATE_WAIT_DURATION = 0.6
self . NAVIGATE_DISABLE_ZOOM_DURATION = 0.5
end
--Only show the center reticle if we have input to move
local isInputAvailable = DIRECTIONAL_INPUT : IsAvailable ( ZO_DI_LEFT_STICK ) or DIRECTIONAL_INPUT : IsAvailable ( ZO_DI_DPAD )
g_dragging = ( motionX ~= 0 or motionY ~= 0 )
if ( g_dragging or zooming ) then
end
if ( reachedTarget ) then
end
local dx = - motionX * self . GAMEPAD_MAP_MOVE_SCALE * normalizedFrameDelta
local dy = motionY * self . GAMEPAD_MAP_MOVE_SCALE * normalizedFrameDelta
local wantsToZoom = self . zoomDelta ~= 0
local performedZoom = false
local navigateInAt = self . navigateInAt
local navigateOutAt = self . navigateOutAt
self . navigateInAt = nil
self . navigateOutAt = nil
if ( wantsToZoom ) then
end
if ( g_dragging and not performedZoom ) then
end
if ( not ( g_dragging or wantsToZoom ) ) then
local motionMagSq = ( motionX * motionX ) + ( motionY * motionY )
if ( reachedTarget and stickyPin and ( motionMagSq < self . FREE_MOTION_THRESHOLD_SQ ) ) then
end
end
end
end
if ( self . zoomDelta > 0 ) then
return true
else
local canNavigateIn = g_mouseoverMapBlobManager : IsShowingMapRegionBlob ( ) and ZO_WorldMap_IsMapChangingAllowed ( CONSTANTS . ZOOM_DIRECTION_IN )
if ( navigateInAt == nil ) then
if ( canNavigateIn ) then
self . navigateInAt = now + self . NAVIGATE_WAIT_DURATION
return false
end
else
if ( now > navigateInAt ) then
if ( canNavigateIn ) then
return false
end
else
self . navigateInAt = navigateInAt
return false
end
end
end
else
local canNavigateOut = GetMapType ( ) ~= MAPTYPE_COSMIC and ZO_WorldMap_IsMapChangingAllowed ( CONSTANTS . ZOOM_DIRECTION_OUT )
return true
else
if ( navigateOutAt == nil ) then
if ( canNavigateOut ) then
self . navigateOutAt = now + self . NAVIGATE_WAIT_DURATION
return false
end
else
if ( now > navigateOutAt ) then
if ( canNavigateOut ) then
return false
end
else
self . navigateOutAt = navigateOutAt
return false
end
end
end
end
end
return false
end
end
if ( self . canZoomAgainAt ~= nil ) then
return true
else
self . canZoomAgainAt = nil
return false
end
end
return false
end
self . zoomDelta = self . zoomInMagnitude - self . zoomOutMagnitude
end
self . zoomInMagnitude = magnitude
end
self . zoomOutMagnitude = magnitude
end
end
--Local XML
end
--Global XML
end
end
end
end
--Main Update Loop
do
local mouseWasOverWorldMapScroll = false
local mouseIsOverWorldMapScroll = false
local nextMouseOverUpdate
mouseWasOverWorldMapScroll = false
mouseIsOverWorldMapScroll = false
end
if ( g_pinUpdateTime == nil ) then g_pinUpdateTime = currentTime end
if ( g_refreshUpdateTime == nil ) then g_refreshUpdateTime = currentTime end
if g_refreshUpdateTime <= currentTime then
g_refreshUpdateTime = currentTime + CONSTANTS . MAP_REFRESH_UPDATE_DELAY
-- If the player is just wandering around the world, with their map open, then refresh it every so often so that
-- it's showing the appropriate location for where they are. If they actually picked a loction, then avoid this update.
if ( not g_playerChoseCurrentMap ) then
end
end
end
if g_pinUpdateTime <= currentTime then
g_pinUpdateTime = currentTime + CONSTANTS . PIN_UPDATE_DELAY
--if we're resizing the map, we update this continuously
if not g_resizingMap then
end
end
if g_resizingMap then
if g_modeData . keepSquare then
local conformedWidth , conformedHeight = GetSquareMapWindowDimensions ( ( g_resizeIsWidthDriven and windowWidth or windowHeight ) , g_resizeIsWidthDriven )
else
end
end
if ( nextMouseOverUpdate == nil or currentTime > nextMouseOverUpdate ) then
nextMouseOverUpdate = currentTime + 0.1
end
if ( mouseIsOverWorldMapScroll ~= mouseWasOverWorldMapScroll ) then
end
mouseWasOverWorldMapScroll = mouseIsOverWorldMapScroll
end
g_updatedZoomThisFrame = false
if g_hideTooltipsAt and currentTime * 1000 > g_hideTooltipsAt then
g_hideTooltipsAt = nil
end
end
end
local desiredMap
if g_mode == MAP_MODE_KEEP_TRAVEL then
desiredMap = g_cyrodiilMapIndex
elseif g_mode == MAP_MODE_AVA_RESPAWN then
desiredMap = g_imperialCityMapIndex
else
desiredMap = g_cyrodiilMapIndex
end
end
if desiredMap then
g_playerChoseCurrentMap = true
g_playerChoseCurrentMap = true
end
end
end
local smallMap = ( g_modeData . mapSize == CONSTANTS . WORLDMAP_SIZE_SMALL )
if smallMap then
else
ZO_WorldMap : SetAnchor ( CENTER , nil , CENTER , 0 , CONSTANTS . GAMEPAD_CENTER_OFFSET_Y_PIXELS / GetUIGlobalScale ( ) )
else
ZO_WorldMap : SetAnchor ( CENTER , nil , CENTER , 0 , CONSTANTS . CENTER_OFFSET_Y_PIXELS / GetUIGlobalScale ( ) )
end
end
end
g_movingMap = false
--store off any settings that aren't maintained in saved variables
if ( g_mode == MAP_MODE_SMALL_CUSTOM or g_mode == MAP_MODE_LARGE_CUSTOM ) then
local transientData = MAP_TRANSIENT_MODES [ g_mode ]
transientData . offsetX , transientData . offsetY = containerOffsetX , containerOffsetY
end
g_mode = mode
g_modeData = g_savedVars [ mode ]
if ( mode == MAP_MODE_SMALL_CUSTOM or mode == MAP_MODE_LARGE_CUSTOM ) then
g_transientModeData = MAP_TRANSIENT_MODES [ mode ]
else
g_transientModeData = nil
end
if ( g_transientModeData ) then
else
end
local smallMap = ( g_modeData . mapSize == CONSTANTS . WORLDMAP_SIZE_SMALL )
if ( smallMap ) then
else
end
else
end
if ( g_transientModeData ) then
g_mapPanAndZoom : SetFinalTargetOffset ( g_transientModeData . offsetX or 0 , g_transientModeData . offsetY or 0 , g_mapPanAndZoom : GetCurrentZoom ( ) )
else
end
end
g_savedVars . userMode = mode
if ( not g_inSpecialMode ) then
end
end
if ( not g_inSpecialMode ) then
g_inSpecialMode = true
end
end
if ( g_inSpecialMode ) then
g_inSpecialMode = false
end
end
return g_mode
end
local restrictions = MAP_MODE_CHANGE_RESTRICTIONS [ g_mode ]
if restrictions then
if restrictions . disableMapChanging then
return false
elseif restrictions . restrictedCyrodiilImperialCityMapChanging then
--Restricted means that only zooming will work, and only if the player is inside of Imperial City or Sewers
--Can only zoom between Cyrodiil and the City itself
if zoomDirection == CONSTANTS . ZOOM_DIRECTION_OUT and currentMapIndex == g_imperialCityMapIndex then
return true
elseif zoomDirection == CONSTANTS . ZOOM_DIRECTION_IN and currentMapIndex == g_cyrodiilMapIndex then
local wouldProcess , resultingMapIndex = WouldProcessMapClick ( NormalizePreferredMousePositionToMap ( ) )
if wouldProcess and resultingMapIndex == g_imperialCityMapIndex then
return true
end
end
end
return false
end
end
return true
end
-- If a pin group is here, it will override filters on dungeon maps
-- Recent design change calls for hiding wayshrines on dungeon maps
local hiddenPinGroupsOnDungeonMaps =
{
[ MAP_FILTER_WAYSHRINES ] = true ,
}
if ( g_modeData . filters ) then
local filters = g_modeData . filters [ mapFilterType ]
if ( filters ) then
return filters [ option ]
end
end
end
-- Dungeon maps supercede map context/mode
if ( mapContentType == MAP_CONTENT_DUNGEON and hiddenPinGroupsOnDungeonMaps [ pinGroup ] ) then
return false
end
end
return true
end
end
return GetMapFilterType ( ) == MAP_FILTER_TYPE_AVA_CYRODIIL or GetMapFilterType ( ) == MAP_FILTER_TYPE_AVA_IMPERIAL
end
--Check for Imperial City information
if ( GetMapFilterType ( ) == MAP_FILTER_TYPE_AVA_CYRODIIL and ZO_WorldMap_IsPinGroupShown ( MAP_FILTER_IMPERIAL_CITY_ENTRANCES ) ) then
local icPinType = hasAccess and MAP_PIN_TYPE_IMPERIAL_CITY_OPEN or MAP_PIN_TYPE_IMPERIAL_CITY_CLOSED
end
end
end
if pinType ~= MAP_PIN_TYPE_INVALID then
if keepType == KEEPTYPE_IMPERIAL_CITY_DISTRICT and GetCurrentMapIndex ( ) ~= g_imperialCityMapIndex then
return
end
local underAttackPin = true
local notUnderAttackPin = false
if not existingKeepPin then
if keepUnderAttack then
end
end
end
end
end
end
end
end
end
for i = 1 , numKeeps do
end
end
end
for i = 1 , GROUP_SIZE_MAX do
if ( x ~= 0 and y ~= 0 ) then
end
end
-- Add rally point
if ( x ~= 0 and y ~= 0 ) then
end
-- Add Player Waypoint
if ( x ~= 0 and y ~= 0 ) then
end
end
return true
else
if ( objectiveType == OBJECTIVE_ARTIFACT_OFFENSIVE or objectiveType == OBJECTIVE_ARTIFACT_DEFENSIVE ) then
return true
end
end
return false
end
if mapFilterType ~= MAP_FILTER_TYPE_AVA_CYRODIIL and mapFilterType ~= MAP_FILTER_TYPE_BATTLEGROUND then
return
end
for i = 1 , numObjectives do
if isEnabled then
if ZO_WorldMap_IsObjectiveShown ( keepId , objectiveId , bgContext ) and IsMapShowingBattlegroundContext ( bgContext ) then
--spawn locations
if spawnPinType ~= MAP_PIN_TYPE_INVALID then
if worldMapAvAPinsShown then
end
end
end
--return locations
local returnPinType , returnX , returnY , returnContinuousUpdate = GetObjectiveReturnPinInfo ( keepId , objectiveId , bgContext )
if returnPinType ~= MAP_PIN_TYPE_INVALID then
if returnContinuousUpdate then
end
end
-- current locations
local pinType , currentX , currentY , continuousUpdate = GetObjectivePinInfo ( keepId , objectiveId , bgContext )
if isVisible and pinType ~= MAP_PIN_TYPE_INVALID then
if worldMapAvAPinsShown then
if objectivePin then
local auraPin
if auraPinType ~= MAP_PIN_TYPE_INVALID then
end
if continuousUpdate then
if auraPin then
end
end
end
end
end
end
end
end
end
end
--spawn locations
if ( pinType ~= MAP_PIN_TYPE_INVALID ) then
end
end
--Minimap
--param 1 is the C index of the location
end
end
end
if ( g_nextRespawnTimeMS ~= 0 ) then
local currentTimeMS = currentTime * 1000
local formattedTimeRemaining = ""
local isTimerHidden = true
if ( currentTimeMS > g_nextRespawnTimeMS ) then
-- hide the timer and refresh the forward camp pins (which turns the green hightlight back on)
g_nextRespawnTimeMS = 0
isTimerHidden = true
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
else
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
local secondsRemaining = ( g_nextRespawnTimeMS - currentTimeMS ) / 1000
isTimerHidden = false
else
-- hide the timer when not in AvA-Respawn map mode
isTimerHidden = true
end
end
{
data1HeaderText = timerText ,
}
else
end
end
end
return
end
local pinType , normalizedX , normalizedY , normalizedRadius , useable = GetForwardCampPinInfo ( g_queryType , i )
normalizedRadius = 0
end
g_mapPinManager : CreatePin ( pinType , ZO_MapPin . CreateForwardCampPinTag ( i ) , normalizedX , normalizedY , normalizedRadius )
end
end
end
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
local _ , normalizedX , normalizedY , normalizedRadius , useable = GetForwardCampPinInfo ( g_queryType , i )
g_mapPinManager : CreatePin ( MAP_PIN_TYPE_FORWARD_CAMP_ACCESSIBLE , ZO_MapPin . CreateAvARespawnPinTag ( i ) , normalizedX , normalizedY )
end
end
end
local pinType
if keepType == KEEPTYPE_BORDER_KEEP then
pinType = MAP_PIN_TYPE_RESPAWN_BORDER_KEEP_ACCESSIBLE
elseif keepType == KEEPTYPE_TOWN then
pinType = MAP_PIN_TYPE_AVA_TOWN_GRAVEYARD_ACCESSIBLE
elseif keepType == KEEPTYPE_IMPERIAL_CITY_DISTRICT then
pinType = MAP_PIN_TYPE_IMPERIAL_DISTRICT_GRAVEYARD_ACCESSIBLE
end
else
pinType = MAP_PIN_TYPE_KEEP_GRAVEYARD_ACCESSIBLE
end
if pinType then
end
end
end
end
end
for i = 1 , GROUP_SIZE_MAX do
if DoesUnitExist ( groupTag ) and IsUnitOnline ( groupTag ) and not AreUnitsEqual ( "player" , groupTag ) then
local groupPin = g_mapPinManager : CreatePin ( isLeader and MAP_PIN_TYPE_GROUP_LEADER or MAP_PIN_TYPE_GROUP , groupTag )
if groupPin then
g_activeGroupPins [ groupTag ] = groupPin
end
end
end
end
end
if ( keepPinType ) then
local pinData = ZO_MapPin . PIN_DATA [ keepPinType ]
local size = pinData . size or CONSTANTS . DEFAULT_PIN_SIZE
if ( size == CONSTANTS . KEEP_PIN_SIZE ) then
return MAP_PIN_TYPE_KEEP_ATTACKED_LARGE
end
end
return MAP_PIN_TYPE_KEEP_ATTACKED_SMALL
end
-- This should only be called by RefreshAllPOI and RefreshSinglePOI as appropriate.
local xLoc , zLoc , iconType , icon , isShownInCurrentMap , linkedCollectibleIsLocked = GetPOIMapInfo ( zoneIndex , poiIndex )
if ( isShownInCurrentMap ) then
if ( ZO_MapPin . POI_PIN_TYPES [ iconType ] ) then
--Skip these, they're handled by AddWayshrines()
if poiType == POI_TYPE_GROUP_DUNGEON or poiType == POI_TYPE_HOUSE then
return
end
--Seen Wayshines are POIs, discovered Wayshrines are handled by AddWayshrines()
if poiType == POI_TYPE_WAYSHRINE and iconType ~= MAP_PIN_TYPE_POI_SEEN then
return
end
end
end
end
end
end
end
end
end
if ( numFloors > 0 ) then
end
end
if dungeonDifficulty == DUNGEON_DIFFICULTY_NONE then
else
titleText = zo_strformat ( SI_WINDOW_TITLE_WORLD_MAP_WITH_DUNGEON_DIFFICULTY , mapName , GetString ( "SI_DUNGEONDIFFICULTY" , dungeonDifficulty ) )
end
end
else
return DUNGEON_DIFFICULTY_NONE
end
end
-- Set up base map
if zoneName ~= ZO_WorldMap . zoneName then
ZO_WorldMap . zoneName = zoneName
end
-- Set up map location names
end
return g_fastTravelNodeIndex
end
g_fastTravelNodeIndex = nil
end
local lastCampaignId = g_campaignId
local lastQueryType = g_queryType
--We only really care about showing non-local if we're actually looking at an AvA map
if currentCampaignId ~= 0 then
-- If I have a current campaign, I'm physically in an AvA zone, so it should be local
g_campaignId = currentCampaignId
g_queryType = BGQUERY_LOCAL
else
--Otherwise we want to show data for our assigned campaign
g_queryType = BGQUERY_ASSIGNED_CAMPAIGN
end
else
--This makes it so looking at battlegrounds works
g_queryType = BGQUERY_LOCAL
end
if lastCampaignId ~= g_campaignId or lastQueryType ~= g_queryType then
end
end
end
do
-- Dungeons no longer show wayshrines of any kind (possibly pending some system rework)
local known , name , normalizedX , normalizedY , icon , glowIcon , poiType , isLocatedInCurrentMap , linkedCollectibleIsLocked = GetFastTravelNodeInfo ( nodeIndex )
if known and isLocatedInCurrentMap and IsNormalizedPointInsideMapBounds ( normalizedX , normalizedY ) then
local isCurrentLoc = g_fastTravelNodeIndex == nodeIndex
if isCurrentLoc then
glowIcon = nil
end
local tag = ZO_MapPin . CreateTravelNetworkPinTag ( nodeIndex , icon , glowIcon , linkedCollectibleIsLocked )
local pinType = isCurrentLoc and MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE_CURRENT_LOC or MAP_PIN_TYPE_FAST_TRAVEL_WAYSHRINE
end
end
end
end
g_fastTravelNodeIndex = nodeIndex
if WORLD_MAP_INFO then
end
else
g_playerChoseCurrentMap = false
end
end
end
g_fastTravelNodeIndex = nil
end
end
-- Determines whether or not the player actually selected this map. If the player hits the recenter button
-- we want the map to behave like they just opened it, but by default this function is called when the player
-- actually chose which map to show so it defaults to true if nothing is passed in.
--
-- NOTE: Only call this function if the map was successfully changed (indicated by the return from the various
-- SetMap* functions)
if ( playerChoseMap == nil ) then playerChoseMap = true end
g_playerChoseCurrentMap = playerChoseMap
end
--XML Handlers
----------------
end
--prevent the initial software setting of these sliders from updating anything
if ( g_savedVars and eventReason == EVENT_REASON_HARDWARE ) then
local oldValue = g_historyPercent
g_historyPercent = percent
if ( DoesHistoryRequireMapRebuild ( ZO_WorldMap_GetBattlegroundQueryType ( ) , oldValue , g_historyPercent ) ) then
end
end
end
if ( g_historyPercent ~= 1 ) then
if ( g_campaignId ~= 0 and ResetCampaignHistoryWindow ( ZO_WorldMap_GetBattlegroundQueryType ( ) , g_historyPercent ) ) then
end
end
end
if ( g_playerPin ) then
end
-- Always needs to be cleared
ZO_WorldMapMouseoverName . owner = ""
-- Reset this...the next time the map opens it will be forced to the player's current location
g_playerChoseCurrentMap = false
--Exit respawn mode
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end
-- We really only want to ping the player pin when the map is opened...not every pin that's on the map.
if ( g_playerPin ) then
end
end
if ( g_modeData . mapSize == CONSTANTS . WORLDMAP_SIZE_SMALL ) then
end
g_movingMap = true
end
g_movingMap = false
end
if ( g_savedVars . userMode == MAP_MODE_SMALL_CUSTOM ) then
else
end
end
local diffX = x - g_mapDragX
local diffY = y - g_mapDragY
if g_dragging then
g_mapDragX = x
g_mapDragY = y
else
local distSq = diffX * diffX + diffY * diffY
if distSq > CONSTANTS . DRAG_START_DIST_SQ then
g_mapDragX = x
g_mapDragY = y
g_dragging = true
end
end
end
return
end
if button == MOUSE_BUTTON_INDEX_LEFT then
if shift and not alt and not ctrl then
elseif not shift and not alt and ctrl then
else
if g_dragging then
end
end
end
end
g_dragging = false
g_mapDragX = nil
g_mapDragY = nil
else
-- If modifier keys are still pressed then ignore this click because modifier keys are used to ping the map
-- The reason upInside needs to be passed is that the mouse may have been pressed over the map, but the press
-- spawns a map ping, so upInside would have been false, and this function would never have been called.
-- That fact messed up the hook that some dev-functionality uses, so upInside is passed in to guarantee that the hook is always called.
return
end
local needUpdate = false
local navigateIn
if mouseButton == MOUSE_BUTTON_INDEX_LEFT and ZO_WorldMap_IsMapChangingAllowed ( CONSTANTS . ZOOM_DIRECTION_IN ) then
needUpdate = ( ProcessMapClick ( NormalizePreferredMousePositionToMap ( ) ) == SET_MAP_RESULT_MAP_CHANGED )
navigateIn = true
elseif mouseButton == MOUSE_BUTTON_INDEX_RIGHT and ZO_WorldMap_IsMapChangingAllowed ( CONSTANTS . ZOOM_DIRECTION_OUT ) then
navigateIn = false
end
if needUpdate then
end
end
end
end
-- This is specifically written to avoid popping tooltips when the mouse is over a pin
-- and the map is hidden and shown again without moving the mouse.
-- The popping happens because when the map is shown an update happens that does the pin
-- layout and anchoring...however the pin that the mouse was previously over has probably
-- moved. So the tooltip is created over the wrong pin, with the wrong data.
-- Then the OnUpdate handler is called and realizes that the mouse is over a different pin and pops the tooltip.
end
-- ZO_WorldMap_HandlePinExit exists for the same reason that ZO_WorldMap_HandlePinEnter does, to avoid tooltip and zone text pop.
end
end
end
end
--Global API
end
function ZO_WorldMap_AddCustomPin ( pinType , pinTypeAddCallback , pinTypeOnResizeCallback , pinLayoutData , pinTooltipCreator )
g_mapPinManager : AddCustomPin ( pinType , pinTypeAddCallback , pinTypeOnResizeCallback , pinLayoutData , pinTooltipCreator )
end
end
end
end
end
return CONSTANTS . MAP_WIDTH , CONSTANTS . MAP_HEIGHT
end
end
end
return g_queryType
end
g_playerChoseCurrentMap = true
end
end
end
end
end
end
end
end
return
end
--first try to set the map to one of the quest's step pins
local result = SET_MAP_RESULT_FAILED
--Loop through the conditions, if there are any
if result ~= SET_MAP_RESULT_FAILED then
break
end
end
if result ~= SET_MAP_RESULT_FAILED then
break
end
--If it's the end, set the map to the ending location (Endings don't have conditions)
if result ~= SET_MAP_RESULT_FAILED then
break
end
end
end
--if it has no condition pins, set it to the quest's zone
if result == SET_MAP_RESULT_FAILED then
end
--if that doesn't work, bail
if result == SET_MAP_RESULT_FAILED then
return
end
g_playerChoseCurrentMap = true
if result == SET_MAP_RESULT_MAP_CHANGED then
end
else
end
end
end )
end
return
end
if ( g_cyrodiilMapIndex == nil ) then
return
end
if ( result == SET_MAP_RESULT_FAILED ) then
return
end
g_playerChoseCurrentMap = true
if ( result == SET_MAP_RESULT_MAP_CHANGED ) then
end
g_pendingKeepInfo = keepId
else
end
local notUnderAttackPin = false
end )
end
end
end
g_keybindStrips . mouseover : DoMouseExitForPinType ( MAP_PIN_TYPE_PLAYER_WAYPOINT ) -- this should have been called by the mouseover update, but it's not getting called
g_keybindStrips . gamepad : DoMouseExitForPinType ( MAP_PIN_TYPE_PLAYER_WAYPOINT ) -- this should have been called by the mouseover update, but it's not getting called
end
return g_mapPinManager
end
return g_mapPanAndZoom
end
--Initialization
------------------
do
--Event Handlers
---------------------
local EVENT_HANDLERS =
{
[ EVENT_POI_UPDATED ] = function ( eventCode , zoneIndex , poiIndex )
end ,
[ EVENT_COLLECTIBLE_UPDATED ] = function ( eventCode , collectibleId )
if collectibleId == GetImperialCityCollectibleId ( ) and GetCurrentMapIndex ( ) == g_cyrodiilMapIndex then
end
end ,
[ EVENT_UNIT_CREATED ] = function ( eventCode , unitTag )
end
end ,
[ EVENT_UNIT_DESTROYED ] = function ( eventCode , unitTag )
end
end ,
[ EVENT_GROUP_MEMBER_LEFT ] = function ( evt , characterName , reason , wasLocalPlayer , amLeader )
if ( wasLocalPlayer ) then
end
end ,
[ EVENT_GROUP_UPDATE ] = function ( eventCode )
end ,
[ EVENT_LEADER_UPDATE ] = function ( eventCode )
end ,
[ EVENT_GROUP_MEMBER_CONNECTED_STATUS ] = function ( )
end ,
[ EVENT_SCREEN_RESIZED ] = function ( )
end ,
[ EVENT_POIS_INITIALIZED ] = function ( )
end ,
[ EVENT_KEEP_ALLIANCE_OWNER_CHANGED ] = function ( _ , keepId , bgContext )
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end ,
[ EVENT_KEEP_UNDER_ATTACK_CHANGED ] = function ( _ , keepId , bgContext )
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end ,
[ EVENT_KEEP_INITIALIZED ] = function ( _ , keepId , bgContext )
end ,
[ EVENT_FORWARD_CAMPS_UPDATED ] = function ( )
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end ,
[ EVENT_MAP_PING ] = function ( eventCode , pingEventType , pingType , pingTag , x , y , isPingOwner )
if ( pingEventType == PING_EVENT_ADDED ) then
if isPingOwner then
end
elseif ( pingEventType == PING_EVENT_REMOVED ) then
if isPingOwner then
end
end
end ,
[ EVENT_FAST_TRAVEL_KEEP_NETWORK_UPDATED ] = function ( )
end ,
[ EVENT_START_FAST_TRAVEL_KEEP_INTERACTION ] = function ( eventCode , keepId )
end ,
[ EVENT_END_FAST_TRAVEL_KEEP_INTERACTION ] = function ( )
end ,
[ EVENT_PLAYER_ALIVE ] = function ( )
if ( g_mode == MAP_MODE_AVA_RESPAWN ) then
end
end ,
[ EVENT_CURRENT_CAMPAIGN_CHANGED ] = function ( )
end ,
[ EVENT_GUEST_CAMPAIGN_CHANGED ] = function ( )
end ,
[ EVENT_ASSIGNED_CAMPAIGN_CHANGED ] = function ( )
end ,
[ EVENT_PLAYER_ACTIVATED ] = function ( )
end ,
[ EVENT_KEEP_START_INTERACTION ] = function ( )
end ,
[ EVENT_FORWARD_CAMP_RESPAWN_TIMER_BEGINS ] = function ( eventCode , durationMS )
end ,
}
--Callbacks
------------
if ( unassistedData ) then
end
if ( assistedData ) then
end
end
end
--Initialize Keybinds
-----------------------
local selectKeybind = {
keybind = "UI_SHORTCUT_PRIMARY" ,
if selectedData then
end
end ,
}
end
end
return {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Back
KEYBIND_STRIP : GenerateGamepadBackButtonDescriptor ( function ( ) SCENE_MANAGER : RemoveFragment ( GAMEPAD_WORLD_MAP_CHOICE_FRAGMENT ) end ) ,
-- Select
selectKeybind ,
}
end
g_keybindStrips . zoomKeybind = zoomKeybind
local sharedKeybindStrip =
{
-- Recenter
{
keybind = "UI_SHORTCUT_SECONDARY" ,
local forceGameSelectedMap = false
end
end ,
} ,
}
end
end
local zoomPCDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
-- Zoom
{
customKeybindControl = zoomKeybind ,
keybind = "" ,
end ,
} ,
}
local gamepadDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Gamepad zoom in
{
keybind = "UI_SHORTCUT_RIGHT_TRIGGER" ,
ethereal = true ,
} ,
-- Gamepad zoom out
{
keybind = "UI_SHORTCUT_LEFT_TRIGGER" ,
ethereal = true ,
} ,
-- Gamepad go up a level on a map with floors
{
keybind = "UI_SHORTCUT_LEFT_SHOULDER" ,
ethereal = true ,
end ,
return numFloors > 0 and currentFloor ~= 1
end ,
} ,
-- Gamepad go down a level on a map with floors
{
keybind = "UI_SHORTCUT_RIGHT_SHOULDER" ,
ethereal = true ,
end ,
return numFloors > 0 and currentFloor ~= numFloors
end ,
} ,
-- Gamepad selection of pins
{
ethereal = true ,
keybind = "UI_SHORTCUT_PRIMARY" ,
end ,
end ,
} ,
-- Gamepad bring up Quests, Locations etc
{
keybind = "UI_SHORTCUT_TERTIARY" ,
-- Hide Legend if it is showing
-- Add the World Map Info
end ,
sound = SOUNDS . GAMEPAD_MENU_FORWARD ,
} ,
-- Gamepad bring up keys/legend
{
keybind = "UI_SHORTCUT_LEFT_STICK" ,
else
end
end ,
} ,
-- Add Waypoint
{
else
end
end ,
keybind = "UI_SHORTCUT_RIGHT_STICK" ,
else
g_keybindStrips . gamepad : DoMouseEnterForPinType ( MAP_PIN_TYPE_PLAYER_WAYPOINT ) -- this should have been called by the mouseover update, but it's not getting called
end
end
end ,
end
}
}
-- Gamepad uses fake mouseover (the cursor acts like a mouse) events to handle tooltips and keybinds.
local gamepadDescriptorCloseOptions =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Gamepad bring up Quests, Locations etc
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
ethereal = true ,
-- Remove the World Map Info
end ,
} ,
}
-- Gamepad has an options mode. This is the keybind for closing the options
g_keybindStrips . gamepadCloseOptions = ZO_MapZoomKeybindStrip : New ( self , gamepadDescriptorCloseOptions )
local gamepadDescriptorCloseKeep =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Gamepad bring up Quests, Locations etc
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
end ,
} ,
}
-- Gamepad has an keep mode. This is the keybind for closing the keep
local mouseoverDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
-- Gamepad selection of pins
{
keybind = "UI_SHORTCUT_PRIMARY" ,
end
end ,
end ,
} ,
-- Add Waypoint
{
else
end
end ,
keybind = "UI_SHORTCUT_TERTIARY" ,
else
g_keybindStrips . mouseover : DoMouseEnterForPinType ( MAP_PIN_TYPE_PLAYER_WAYPOINT ) -- this should have been called by the mouseover update, but it's not getting called
end
end
end ,
end
} ,
}
local pin = selectedData . pin
end ,
function ( selectedData )
end
return true
end
)
end
--Initialize Refresh Groups
----------------------------
{
} )
{
if ( g_keepNetworkManager ) then
end
end ,
} )
{
} )
{
} )
end
--Initialize
---------------
if ( newState == SCENE_SHOWING ) then
if ( g_pendingKeepInfo ) then
g_pendingKeepInfo = nil
end
elseif ( newState == SCENE_HIDDEN ) then
end
end )
end
if ( newState == SCENE_SHOWING ) then
if ( g_pendingKeepInfo ) then
g_pendingKeepInfo = nil
end
if ZO_WorldMapButtonsToggleSize then
end
elseif ( newState == SCENE_HIDING ) then
elseif ( newState == SCENE_HIDDEN ) then
if ZO_WorldMapButtonsToggleSize then
end
end
end )
end
if interactionType == INTERACTION_NONE then
if mapContentType == MAP_CONTENT_AVA then
elseif mapContentType == MAP_CONTENT_BATTLEGROUND then
else
end
elseif interactionType == INTERACTION_FAST_TRAVEL_KEEP then
elseif interactionType == INTERACTION_FAST_TRAVEL then
end
end
end
--delay a lot of initialization until after the addon loads
if ( addOnName == "ZO_Ingame" ) then
local DEFAULT_SMALL_WIDTH , DEFAULT_SMALL_HEIGHT = GetSquareMapWindowDimensions ( CONSTANTS . WORLDMAP_SIZE_SMALL_WINDOW_SIZE , CONSTANTS . WORLDMAP_RESIZE_HEIGHT_DRIVEN , CONSTANTS . WORLDMAP_SIZE_SMALL )
local defaults =
{
[ MAP_MODE_SMALL_CUSTOM ] =
{
keepSquare = true ,
width = DEFAULT_SMALL_WIDTH ,
height = DEFAULT_SMALL_HEIGHT ,
x = 0 ,
y = 0 ,
point = CENTER ,
relPoint = CENTER ,
mapSize = CONSTANTS . WORLDMAP_SIZE_SMALL ,
filters =
{
[ MAP_FILTER_TYPE_STANDARD ] =
{
} ,
[ MAP_FILTER_TYPE_AVA_CYRODIIL ] =
{
[ MAP_FILTER_OBJECTIVES ] = false ,
[ MAP_FILTER_AVA_GRAVEYARD_AREAS ] = false ,
[ MAP_FILTER_TRANSIT_LINES_ALLIANCE ] = MAP_TRANSIT_LINE_ALLIANCE_ALL ,
} ,
[ MAP_FILTER_TYPE_AVA_IMPERIAL ] =
{
} ,
[ MAP_FILTER_TYPE_BATTLEGROUND ] =
{
} ,
}
} ,
[ MAP_MODE_LARGE_CUSTOM ] =
{
mapSize = CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ,
filters =
{
[ MAP_FILTER_TYPE_STANDARD ] =
{
} ,
[ MAP_FILTER_TYPE_AVA_CYRODIIL ] =
{
[ MAP_FILTER_OBJECTIVES ] = false ,
[ MAP_FILTER_AVA_GRAVEYARD_AREAS ] = false ,
[ MAP_FILTER_TRANSIT_LINES_ALLIANCE ] = MAP_TRANSIT_LINE_ALLIANCE_ALL ,
} ,
[ MAP_FILTER_TYPE_AVA_IMPERIAL ] =
{
} ,
[ MAP_FILTER_TYPE_BATTLEGROUND ] =
{
} ,
}
} ,
[ MAP_MODE_KEEP_TRAVEL ] =
{
mapSize = CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ,
allowHistory = false ,
filters =
{
[ MAP_FILTER_TYPE_AVA_CYRODIIL ] =
{
[ MAP_FILTER_KILL_LOCATIONS ] = false ,
[ MAP_FILTER_OBJECTIVES ] = false ,
[ MAP_FILTER_QUESTS ] = false ,
[ MAP_FILTER_RESOURCE_KEEPS ] = false ,
[ MAP_FILTER_AVA_GRAVEYARDS ] = false ,
[ MAP_FILTER_WAYSHRINES ] = false ,
[ MAP_FILTER_TRANSIT_LINES_ALLIANCE ] = MAP_TRANSIT_LINE_ALLIANCE_ALL ,
}
}
} ,
[ MAP_MODE_FAST_TRAVEL ] =
{
mapSize = CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ,
allowHistory = false ,
filters =
{
[ MAP_FILTER_TYPE_STANDARD ] =
{
} ,
[ MAP_FILTER_TYPE_AVA_CYRODIIL ] =
{
[ MAP_FILTER_KILL_LOCATIONS ] = false ,
[ MAP_FILTER_AVA_OBJECTIVES ] = false ,
[ MAP_FILTER_TRANSIT_LINES_ALLIANCE ] = MAP_TRANSIT_LINE_ALLIANCE_ALL ,
} ,
[ MAP_FILTER_TYPE_AVA_IMPERIAL ] =
{
} ,
[ MAP_FILTER_TYPE_BATTLEGROUND ] =
{
} ,
}
} ,
[ MAP_MODE_AVA_RESPAWN ] =
{
mapSize = CONSTANTS . WORLDMAP_SIZE_FULLSCREEN ,
allowHistory = false ,
filters =
{
[ MAP_FILTER_TYPE_AVA_CYRODIIL ] =
{
[ MAP_FILTER_KILL_LOCATIONS ] = false ,
[ MAP_FILTER_WAYSHRINES ] = false ,
[ MAP_FILTER_OBJECTIVES ] = false ,
[ MAP_FILTER_TRANSIT_LINES_ALLIANCE ] = MAP_TRANSIT_LINE_ALLIANCE_ALL ,
} ,
[ MAP_FILTER_TYPE_AVA_IMPERIAL ] =
{
} ,
[ MAP_FILTER_TYPE_BATTLEGROUND ] =
{
} ,
}
} ,
userMode = MAP_MODE_LARGE_CUSTOM ,
}
local smallCustom = g_savedVars [ MAP_MODE_SMALL_CUSTOM ]
local largeCustom = g_savedVars [ MAP_MODE_LARGE_CUSTOM ]
--Constrain any bad custom sizes
if ( smallCustom . width > UIWidth or smallCustom . height > UIHeight ) then
smallCustom . width = DEFAULT_SMALL_WIDTH
smallCustom . height = DEFAULT_SMALL_HEIGHT
end
EVENT_MANAGER : RegisterForEvent ( "ZO_WorldMap" , EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , OnGamepadPreferredModeChanged )
g_campaignId == assignedCampaignId
end )
end
ZO_WorldMapMouseoverName . owner = ""
end )
end )
end
end
-- NOTE: The update loop queries to see if it needs to update the current map, so we don't have to register for the ZONE_CHANGED event.
--Constrain map to screen
ZO_WorldMap : SetDimensionConstraints ( CONSTANTS . MAP_MIN_SIZE , CONSTANTS . MAP_MIN_SIZE , UIWidth , UIHeight )
--setup history
g_historyPercent = 1
--info panels
end
end
--Information tooltip mixin
--keybinds
--world map fragment
if ( newState == SCENE_FRAGMENT_SHOWING ) then
elseif ( newState == SCENE_FRAGMENT_HIDING ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end )
--Scenes
end
end
end
if ( wasUsingHistory ~= isUsingHistory ) then
end
end
g_interactKeybindForceHidden = hidden
end
return
end
if active then
-- Hide the tooltips
-- Add the Close Keep keybind
else
-- Remove the Close Keep keybind
end
end
return true
end
end
end
return false
end
end
end
end
if # pinDatas == 0 then
-- There are no actionable pins under the cursor.
else
-- We want to filter out all invalid spawn locations because if they are selected
-- along with another pin that is valid they should be ignored as if they are not selected
-- If there are no validHandlers, we have only invalid spawn locations.
-- We still want to display the invalid spawn location text, so use the first invalid handler
-- to access the buttonText callback
-- Use the first valid handler if one exists
if # pinDatas > 0 then
end
-- If we are highlighting multiple types of pins at the same time
end
ZO_WorldMapGamepadInteractKeybind : SetHidden ( g_interactKeybindForceHidden or GAMEPAD_WORLD_MAP_KEY_FRAGMENT : IsShowing ( ) )
local KEYBIND_SCALE_PERCENT = 120
ZO_WorldMapGamepadInteractKeybind : SetText ( zo_strformat ( SI_GAMEPAD_WORLD_MAP_INTERACT , ZO_Keybindings_GetKeyText ( KEY_GAMEPAD_BUTTON_1 , KEYBIND_SCALE_PERCENT , KEYBIND_SCALE_PERCENT ) , buttonText ) )
end
end
end
if active then
end
else
end
end
-- Activate the keybinding and directional controls
else
-- Deactivate the keybinding and directional controls
end
end
if not INFORMATION_TOOLTIP then -- Tooltips aren't active
return
end
end
if not INFORMATION_TOOLTIP then -- Tooltips aren't active
return
end
return tooltipControl
end
return usedTooltips [ CONSTANTS . GAMEPAD_TOOLTIP_ID ]
else
for i = 1 , # tooltipOrder do
if usedTooltips [ i ] then
return true
end
end
return false
end
end
local SCALE = 100
return ZO_Keybindings_GetKeyText ( KEY_GAMEPAD_LEFT_TRIGGER , SCALE , SCALE ) .. ZO_Keybindings_GetKeyText ( KEY_GAMEPAD_RIGHT_TRIGGER , SCALE , SCALE ) .. GetString ( SI_WORLD_MAP_ZOOM )
end
end
end
end
else
end
end
end
end
control . list : AddDataTemplate ( "ZO_GamepadMenuEntryNoCapitalization" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
control . list : AddDataTemplateWithHeader ( "ZO_GamepadMenuEntryNoCapitalization" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
control . list : SetOnSelectedDataChangedCallback ( function ( ) KEYBIND_STRIP : UpdateKeybindButtonGroup ( control . activeKeybind , control . m_keybindState ) end )
self . headerData . messageText = messageText
self . activeKeybind = keybind
end
-- These will be initialized fully when the control is shown.
messageText = "" ,
}
if ( newState == SCENE_FRAGMENT_SHOWING ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end
end )
end
return firstName < secondName
end
local questIndices = { }
end
local questPins = quests [ questIndex ]
local icon = isAssisted and CONSTANTS . FOCUSED_QUEST_ICON or nil
newEntry . pins = questPins
-- We know the first pin will always exist, and also that, for the purpose
-- of the keybind callback, that all of the pins are the same.
newEntry . pin = questPins [ 1 ]
if header then
header = nil
else
end
end
return # questIndices
end
return keepName , nil , keepIndex
end
end
if isFirstLocked ~= isSecondLocked then
return isFirstLocked
else
return firstName < secondName
end
end
local pin = selectedData . pin
return canTravel
end
do
local HEADER_TYPES =
{
HEADER_TRAVEL = 1 ,
HEADER_CROWN_STORE = 2 ,
HEADER_UPGRADE_CHAPTER = 3 ,
}
local HEADER_STRINGS =
{
}
--Only create each header once
local headersToShow = { }
end
local headerType = HEADER_TYPES . HEADER_TRAVEL
headerType = pin : GetLinkedCollectibleType ( ) == COLLECTIBLE_CATEGORY_TYPE_CHAPTER and HEADER_TYPES . HEADER_UPGRADE_CHAPTER or HEADER_TYPES . HEADER_CROWN_STORE
end
newEntry . pin = pin
if not canTravel then
end
if headersToShow [ headerType ] then
headersToShow [ headerType ] = false
else
end
end
return # travelPins
end
end
local pin = pinData . pin
local canRespawn = true
canRespawn = false
end
end
newEntry . pin = pin
if header then
header = nil
else
end
end
end
end
count = count + ZO_WorldMap_AddActiveQuestDialogItems ( list , pinDatas , GetString ( SI_GAMEPAD_WORLD_MAP_SET_ACTIVE_QUEST ) )
count = count + ZO_WorldMap_AddRespawnDialogItems ( list , pinDatas , GetString ( SI_GAMEPAD_WORLD_MAP_TITLE_CHOOSE_REVIVE ) )
ZO_WorldMapChoice_Gamepad : Show ( GetString ( SI_GAMEPAD_WORLD_MAP_MAKE_A_CHOICE ) , "" , g_keybindStrips . gamepadChooseDialogKeybinds )
end
end |