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-- Some configuration options.
local MAX_READ_ATTACHMENTS = MAIL_MAX_ATTACHED_ITEMS + 1
local SYSTEM_MAIL_ICON = "EsoUI/Art/Mail/Gamepad/gp_mailMenu_mailType_system.dds"
local CUSTOMERSERVICE_MAIL_ICON = "EsoUI/Art/Mail/Gamepad/gp_mailMenu_mailType_CS.dds"
local EMPTY_ATTACHMENT_ICON = nil
local ZO_GAME_REPRESENTATIVE_TEXT_UNSELECTED = ZO_GAME_REPRESENTATIVE_TEXT : Lerp ( ZO_DISABLED_TEXT , 0.5 )
return mailData and ( mailData . fromCS or mailData . fromSystem )
end
end
local hasCOD = ( mailData . codAmount > 0 )
if not hasEnoughMoney then
return ZO_MAIL_COD_MONEY_INSUFFICIENT_COLOR_GAMEPAD , ZO_MAIL_COD_MONEY_INSUFFICIENT_COLOR_GAMEPAD
end
if hasCOD then
return ZO_MAIL_COD_MONEY_COLOR_GAMEPAD , ZO_MAIL_COD_MONEY_COLOR_UNSELECTED_GAMEPAD
end
if isSystem then
return ZO_GAME_REPRESENTATIVE_TEXT , ZO_GAME_REPRESENTATIVE_TEXT_UNSELECTED
end
return ZO_SELECTED_TEXT , ZO_DISABLED_TEXT
end
-- The main class.
return mailInbox
end
self . mailDataById = { }
self . dirty = true
self . dirtyMail = nil
end
if self . isLoading then
else
end
if self . dirty then
end
if self . dirtyMail then
end
end
end
end
end
if self . initialized then return end
self . initialized = true
end
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
-- Loading
-- Mail Display
self . inbox = self . inboxControl : GetNamedChild ( "RightPane" ) : GetNamedChild ( "Container" ) : GetNamedChild ( "Inbox" )
local IS_OUTBOX = false
self . inbox : Initialize ( GetString ( SI_GAMEPAD_MAIL_INBOX_FROM ) , EMPTY_ATTACHMENT_ICON , IS_OUTBOX , ZO_MAIL_COD_MONEY_OPTIONS_GAMEPAD , ZO_MAIL_ATTACHED_MONEY_OPTIONS_GAMEPAD , MAX_READ_ATTACHMENTS )
end
if selectedData then
local EQUIPPED = false
GAMEPAD_TOOLTIPS : LayoutItem ( GAMEPAD_LEFT_TOOLTIP , selectedData . itemLink , EQUIPPED , selectedData . creator )
end
end
attachmentsList : AddDataTemplate ( "ZO_GamepadMenuEntryTemplateLowercase34" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
self . attachmentsList : SetOnSelectedDataChangedCallback ( function ( ... ) self : AttachmentSelectionChanged ( ... ) end )
end
if not mailData . fromSystem then
ZO_ShowGamerCardFromDisplayNameOrFallback ( mailData . senderDisplayName , ZO_ID_REQUEST_TYPE_MAIL_ID , mailData . mailId )
end
end
end
else
ZO_Dialogs_ShowGamepadDialog ( "MAIL_RETURN_ATTACHMENTS" , { callback = function ( ) self : ReturnToSender ( ) end , finishedCallback = function ( ) self : ExitReturnDialog ( ) end } , { mainTextParams = { self : GetActiveMailSender ( ) } } )
end
end
returnToSenderOption . selectedNameColor = function ( ) return IsMailReturnable ( self : GetActiveMailId ( ) ) and ZO_SELECTED_TEXT or ZO_DISABLED_TEXT end
--Customer service options are not currently available for PC Gamepad
end
reportOption . selectedNameColor = function ( ) return IsMailReportable ( self : GetActiveMailData ( ) ) and ZO_SELECTED_TEXT or ZO_DISABLED_TEXT end
end
end
list : AddDataTemplate ( "ZO_GamepadMenuEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplate ( "ZO_GamepadMenuEntryNoCapitalization" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
end
return zo_strformat ( SI_GAMEPAD_MAIL_INBOX_INVENTORY_SPACES , GetNumBagUsedSlots ( BAG_BACKPACK ) , GetBagSize ( BAG_BACKPACK ) )
end
ZO_CurrencyControl_SetSimpleCurrency ( control , CURT_MONEY , GetCarriedCurrencyAmount ( CURT_MONEY ) , ZO_MAIL_HEADER_MONEY_OPTIONS_GAMEPAD )
return true
end
self . mainHeaderData = {
tabBarEntries = MAIL_MANAGER_GAMEPAD . tabBarEntries ,
}
if mailData then
ZO_CurrencyControl_SetSimpleCurrency ( control , CURT_MONEY , mailData . codAmount , ZO_MAIL_HEADER_MONEY_OPTIONS_GAMEPAD )
end
return true
end
self . confirmCODDialogData = {
data1 = {
} ,
data2 = {
} ,
}
end
return mailData and mailData . isReadInfoReady
end
return IsReadInfoReady ( ) and ( self : GetActiveMailHasAttachedItems ( ) or self : GetActiveMailHasAttachedGold ( ) ) and hasEnoughCOD
end
local takeAttachmentsBind = {
keybind = "UI_SHORTCUT_PRIMARY" ,
end
end ,
}
local backToMailListBind = KEYBIND_STRIP : GenerateGamepadBackButtonDescriptor ( function ( ) self : EnterMailList ( ) end )
local backToOptionsBind = KEYBIND_STRIP : GenerateGamepadBackButtonDescriptor ( function ( ) self : EnterOptionsList ( ) end )
-- Loading.
self . loadingKeybindDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Back
}
-- Main list.
end
self . mainKeybindDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Back
-- Take Attachments
takeAttachmentsBind ,
-- Delete
{
keybind = "UI_SHORTCUT_SECONDARY" ,
end ,
} ,
-- Options
{
keybind = "UI_SHORTCUT_TERTIARY" ,
-- Options only has "Report" and "Return to Sender", neither of which is valid on system messages.
end ,
} ,
-- View Attachments
{
keybind = "UI_SHORTCUT_RIGHT_STICK" ,
end
end ,
} ,
}
-- Options List
self . optionsKeybindDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select
{
keybind = "UI_SHORTCUT_PRIMARY" ,
} ,
-- Cancel
backToMailListBind ,
}
-- View Attachments
self . viewAttachmentsKeybindDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
backToMailListBind ,
takeAttachmentsBind ,
}
ZO_Gamepad_AddListTriggerKeybindDescriptors ( self . viewAttachmentsKeybindDescriptor , self . attachmentsList )
end
end
end
end
if mailId then
end
end
end
self . control : RegisterForEvent ( EVENT_MAIL_NUM_UNREAD_CHANGED , function ( ... ) MAIL_MANAGER_GAMEPAD : RefreshHeader ( ) end )
end
if self . isLoading then
self . isLoading = false
end
end
end
end
end
if mailId then
end
end
end
end
end
-- Populate the list.
if mailData then
local mailId = mailData . mailId
for i = 1 , mailData . numAttachments do
local icon , stack , creator , sellPrice , meetsUsageRequirement , equipType , itemStyle , quality = GetAttachedItemInfo ( mailId , i )
local itemData = {
icon = icon ,
quality = quality ,
stackCount = stack ,
sellPrice = sellPrice ,
meetsUsageRequirement = meetsUsageRequirement ,
equipType = equipType ,
itemStyle = itemStyle ,
itemLink = itemLink ,
}
end
end
-- Swap controls and keybinds.
end
if selectedData then
return selectedData . mailId
end
return nil
end
if mailId then
end
return nil
end
if mailData then
end
return nil
end
else
end
end
if mailId then
end
end
self . justReturnedMail = true
end
if self . justReturnedMail then
self . justReturnedMail = false
end
end
if mailData then
return ( mailData . numAttachments == 0 ) and ( mailData . attachedMoney == 0 )
end
return false
end
if mailId then
return attachedMoney > 0
end
return false
end
if mailId then
return numAttachments > 0
end
return false
end
if mailId then
if codAmount > 0 then
else
end
end
end
if mailId then
end
end
if targetData and targetData . mailId then
else
end
end
if mailData . unread then
end
if mailData . fromSystem then
elseif mailData . fromCS then
end
end
self . dirty = true
return
end
end
end
return ZO_TableOrderingFunction ( left , right , MAIL_ENTRY_FIRST_SORT_KEY , MAIL_ENTRY_SORT_KEYS , ZO_SORT_ORDER_UP )
end
self . dirty = true
return
end
self . dirty = false
-- Update the inbox list.
self . mailDataById = { }
self . mailEntryDataById = { }
local entries = { }
-- Get mail data.
local mailData = { }
local subject = mailData . subject
if ( not subject ) or ( subject == "" ) then
end
-- Basic setup.
entryData : AddSubLabel ( zo_strformat ( SI_GAMEPAD_MAIL_INBOX_RECEIVED_TEXT , mailData : GetReceivedText ( ) ) )
self . mailDataById [ safeIdKey ] = mailData
self . mailEntryDataById [ safeIdKey ] = entryData
-- Setup icons.
end
for i = 1 , # entries do
local entryData = entries [ i ]
end
-- If we have a queued message update, update it.
if self . dirtyMail then
end
if # entries == 0 then
end
end
-- If the mail Id does not match the current selection, ignore the update. This could happen if the user
-- changes active messages and the messages are still loading.
return
end
-- If we have a queued message list refresh, or the control is hidden, queue a refresh of the mail message.
self . dirtyMail = mailId
return
end
self . dirtyMail = nil
-- Basic display setup.
-- Get the data.
local mailData = self . mailDataById [ safeIdKey ]
local entryData = self . mailEntryDataById [ safeIdKey ]
local wasUnread = mailData . unread
if mailData . unread ~= wasUnread then
end
if body == "" then
end
local isSystem = ( mailData . fromCS or mailData . fromSystem )
local noAttachments = ( mailData . numAttachments == 0 )
-- System mail should not add platform ID icon formatting, the name is already undecorated and ready to display if from the system
local displayName = isSystem and mailData . senderDisplayName or ZO_FormatUserFacingDisplayName ( mailData . senderDisplayName )
self . inbox : Display ( mailData . codAmount , mailData . attachedMoney , displayName , mailData : GetFormattedSubject ( ) , body , isSystem , noAttachments )
-- Attachments.
for i = 1 , mailData . numAttachments do
end
for i = mailData . numAttachments + 1 , MAX_READ_ATTACHMENTS do
end
end
-- Update the mail list (mostly for unread icon update).
end |