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ZO_GAMEPAD_ACTIVITY_FINDER_BACKGROUND_TEXTURE_SQUARE_DIMENSION = 1024
ZO_GAMEPAD_ACTIVITY_FINDER_BACKGROUND_TEXTURE_COORD_RIGHT = ZO_GAMEPAD_QUADRANT_2_3_CONTENT_BACKGROUND_WIDTH / ZO_GAMEPAD_ACTIVITY_FINDER_BACKGROUND_TEXTURE_SQUARE_DIMENSION
local NAVIGATION_MODES =
{
CATEGORIES = 1 ,
RANDOM_ENTRIES = 2 ,
SPECIFIC_ENTRIES = 3 ,
}
local RANDOM_CATEGORY_ICON = "EsoUI/Art/LFG/Gamepad/gp_LFG_menuIcon_Random.dds"
ZO_ActivityFinderTemplate_Gamepad = ZO_Object . MultiSubclass ( ZO_ActivityFinderTemplate_Shared , ZO_Gamepad_ParametricList_Screen )
return manager
end
local control = CreateControlFromVirtual ( dataManager : GetName ( ) .. "_Gamepad" , GuiRoot , "ZO_ActivityFinderTemplateTopLevel_Gamepad" )
local ACTIVATE_LIST_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_CREATE , ACTIVATE_LIST_ON_SHOW , self . scene )
end
ZO_ActivityFinderTemplate_Shared . InitializeControls ( self , "ZO_ActivityFinderTemplateRewardTemplate_Gamepad" )
end
local categoryData = self . categoryData
self . scene = scene
self . fragment = fragment
end
self . categoryHeaderData =
{
}
local randomEntryDatas = { }
--Init potential randoms
local entryData = ZO_GamepadEntryData : New ( randomLocationData : GetNameGamepad ( ) , RANDOM_CATEGORY_ICON )
end
end
self . randomEntryDatas = randomEntryDatas
self . randomHeaderData =
{
}
end
--When we have "random" entries, we have the user drill down into a further subcategory
--Where they can either select from a list of random activitiy types, or a list of specific activities
if # self . randomEntryDatas > 0 then
local randomEntryData = ZO_GamepadEntryData : New ( filterModes : GetRandomFilterName ( ) , RANDOM_CATEGORY_ICON )
{
isRandom = true ,
}
local specificEntryData = ZO_GamepadEntryData : New ( filterModes : GetSpecificFilterName ( ) , self . categoryData . menuIcon )
{
isRandom = false ,
}
self . hasCategories = true
categoryListControl : SetAnchor ( TOPLEFT , self . headerControl , BOTTOMLEFT , 0 , ZO_GAMEPAD_ROLES_BAR_ADDITIONAL_HEADER_SPACE )
else
self . hasCategories = false
end
self . entryList : AddDataTemplate ( "ZO_GamepadItemSubEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
self . entryList : AddDataTemplateWithHeader ( "ZO_GamepadItemSubEntryTemplate" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
entryListControl : SetAnchor ( TOPLEFT , self . headerControl , BOTTOMLEFT , 0 , ZO_GAMEPAD_ROLES_BAR_ADDITIONAL_HEADER_SPACE )
end
end
end
end
ZO_ACTIVITY_FINDER_ROOT_MANAGER : RegisterCallback ( "OnSelectionsChanged" , function ( ... ) self : RefreshSelections ( ... ) end )
end
self . singularFragmentGroup = { self . singularFragment , GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT }
self . isShowingSingularPanel = false
end
else
end
end
end
self . keybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select
{
keybind = "UI_SHORTCUT_PRIMARY" ,
if entryData . isRoleSelector then
else
if self . navigationMode == NAVIGATION_MODES . CATEGORIES then
local navigationMode = entryData . isRandom and NAVIGATION_MODES . RANDOM_ENTRIES or NAVIGATION_MODES . SPECIFIC_ENTRIES
elseif self . navigationMode == NAVIGATION_MODES . RANDOM_ENTRIES then
else
end
end
end ,
if currentList then
end
return false
end ,
} ,
--Back
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
if self . navigationMode == NAVIGATION_MODES . CATEGORIES or not self . hasCategories then
else
end
end ,
} ,
--Toggle Queue
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
end ,
keybind = "UI_SHORTCUT_SECONDARY" ,
else
end
end ,
return playerCanToggleQueue and ( anySelected or currentlySearching )
end ,
}
}
end
self . currentSpecificActivityType = activityType
end
--Must be overriden
end
--Add an ethereal entry to interact with the roles
{
isRoleSelector = true ,
}
end
end
self . headerData = headerData
if self . headerData . tabBarEntries then
else
end
end
return
end
if self . navigationMode == NAVIGATION_MODES . RANDOM_ENTRIES then
if not lockReasonText then
local reason = ZO_ACTIVITY_FINDER_ROOT_MANAGER : GetLockReasonForActivityType ( entryData . data . activityType )
if reason then
lockReasonText = reason
end
end
entryData : SetSelected ( ZO_ACTIVITY_FINDER_ROOT_MANAGER : IsActivityTypeSelected ( entryData . data . activityType ) )
end
else
local locationData = ZO_ACTIVITY_FINDER_ROOT_MANAGER : GetLocationsData ( self . currentSpecificActivityType )
local specificEntryData = ZO_GamepadEntryData : New ( location : GetNameGamepad ( ) , self . categoryData . menuIcon )
end
end
end
end
--Specific header data
local specificHeaderData
local validActivityTypes = { }
if ZO_ACTIVITY_FINDER_ROOT_MANAGER : GetNumLocationsByActivity ( activityType , modes : GetVisibleEntryTypes ( ) ) > 0 then
if not isLocked then
{
activityType = activityType ,
}
end
end
end
if # validActivityTypes > 1 then
local tabBarEntries = { }
local tabData =
{
}
end
specificHeaderData = { tabBarEntries = tabBarEntries }
elseif # validActivityTypes == 1 then
self . currentSpecificActivityType = validActivityTypes [ 1 ] . activityType
specificHeaderData =
{
}
end
self . specificHeaderData = specificHeaderData
end
if self . navigationMode == NAVIGATION_MODES . SPECIFIC_ENTRIES then
end
end
end
local navigationMode = self . hasCategories and NAVIGATION_MODES . CATEGORIES or NAVIGATION_MODES . SPECIFIC_ENTRIES
self . isShowingSingularPanel = false
--If we have no categories we go straight into specifics, which means navigation mode never technically changes, so the header never gets reactivated
if not self . hasCategories then
end
end
if shouldShowLFMPrompt then
ZO_Dialogs_ShowGamepadDialog ( "PROMPT_FOR_LFM_REQUEST" , nil , { mainTextParams = { lfmPromptActivityName } } )
end
end
end
--Determine the target list and header
local targetList , targetHeader
if navigationMode == NAVIGATION_MODES . CATEGORIES then
targetList = self . categoryList
targetHeader = self . categoryHeaderData
else
targetList = self . entryList
if navigationMode == NAVIGATION_MODES . RANDOM_ENTRIES then
targetHeader = self . randomHeaderData
else
targetHeader = self . specificHeaderData
end
end
--Make sure we aren't interacting with the roles bar when we get there
local DONT_ANIMATE = false
local ALLOW_EVEN_IF_DISABLED = true
else
end
--Refresh only if it's not already the current list
if self . navigationMode ~= navigationMode then
self . navigationMode = navigationMode
end
end
do
local GROUP_SIZE_ICON_FORMAT = zo_iconFormat ( "EsoUI/Art/LFG/Gamepad/gp_LFG_icon_groupSize.dds" , 40 , 40 )
if self . navigationMode ~= NAVIGATION_MODES . CATEGORIES then
if currentList then
if targetData then
if not entryData . isRoleSelector then
if not self . isShowingSingularPanel then
self . isShowingSingularPanel = true
end
if entryData . isLocked then
local lockReasonText = entryData . lockReasonTextOverride or entryData . lockReasonText
else
end
else
end
return
end
end
end
end
if self . isShowingSingularPanel then
self . isShowingSingularPanel = false
end
end
end
if self . navigationMode == NAVIGATION_MODES . RANDOM_ENTRIES then
if currentList then
if targetData then
if not entryData . isRoleSelector then
end
end
end
end
end
return self . scene
end |