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--Layout consts, defining the widths of the list's columns as provided by design--
ZO_GAMEPAD_LEADERBOARD_LIST_RANK_WIDTH = 116 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_USER_FACING_NAME_WIDTH = 340 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_HOUSE_NAME_WIDTH = 580 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_CHARACTER_NAME_WIDTH = 340 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_CLASS_WIDTH = 120 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_ALLIANCE_WIDTH = 120 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
ZO_GAMEPAD_LEADERBOARD_LIST_POINTS_WIDTH = 170 - ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_HEADER_DOUBLE_PADDING_X
local LEADERBOARD_LIST_TEMPLATE = "ZO_LeaderboardsPlayerRow_Gamepad"
local PLAYER_NAME_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_LEADERBOARD_COLORS , LEADERBOARD_COLORS_PLAYER_NAME ) )
local NAME_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_LEADERBOARD_COLORS , LEADERBOARD_COLORS_NAME ) )
local LEADERBOARD_LIST_ENTRY_SORT_KEYS =
{
[ "rank" ] = { isNumeric = true } ,
[ "displayName" ] = { } ,
[ "house" ] = { tiebreaker = "rank" } ,
[ "characterName" ] = { } ,
[ "class" ] = { tiebreaker = "rank" } ,
[ "alliance" ] = { tiebreaker = "rank" , isNumeric = true } ,
[ "points" ] = { tiebreaker = "rank" , isNumeric = true } ,
}
local LEADERBOARD_TYPE_HIDDEN_COLUMNS =
{
[ LEADERBOARD_TYPE_OVERALL ] =
{
[ "house" ] = true ,
} ,
[ LEADERBOARD_TYPE_CLASS ] =
{
[ "house" ] = true ,
} ,
[ LEADERBOARD_TYPE_ALLIANCE ] =
{
[ "house" ] = true ,
} ,
[ LEADERBOARD_TYPE_HOUSE ] =
{
[ "characterName" ] = true ,
[ "class" ] = true ,
[ "alliance" ] = true ,
} ,
[ LEADERBOARD_TYPE_BATTLEGROUND ] =
{
[ "house" ] = true ,
[ "class" ] = true ,
[ "alliance" ] = true ,
} ,
}
local LeaderboardList_Gamepad = ZO_Object . MultiSubclass ( ZO_GamepadInteractiveSortFilterList , ZO_SocialOptionsDialogGamepad )
end
ZO_ScrollList_AddDataType ( self . list , ZO_LEADERBOARD_PLAYER_DATA , LEADERBOARD_LIST_TEMPLATE , ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_ROW_HEIGHT , function ( control , data ) self : SetupLeaderboardPlayerEntry ( control , data ) end )
end
local contentHeaderData =
{
data1HeaderText = "" ,
data3HeaderText = "" ,
}
end
local keybindDescriptor = { }
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( keybindDescriptor , GAME_NAVIGATION_TYPE_BUTTON , self : GetBackKeybindCallback ( ) )
end
end
local hiddenColumns = LEADERBOARD_TYPE_HIDDEN_COLUMNS [ leaderboardType ]
if hiddenColumns then
local HIDDEN = true
if hiddenColumns [ self . currentSortKey ] then
-- Table was sorted by a column that is gone now: fallback to rank
self . currentSortKey = "rank"
self . currentSortOrder = ZO_SORT_ORDER_UP
end
end
end
return function ( )
end
end
end
end
end
end
end
self : AddOptionTemplate ( groupId , ZO_SocialOptionsDialogGamepad . BuildAddFriendOption , ZO_SocialOptionsDialogGamepad . ShouldAddFriendOption )
end
end
ZO_Leaderboards_PopulateDropdownFilter ( self . filterDropdown , nil , LEADERBOARD_LIST_MANAGER . leaderboardRankType )
end
end |