1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 |
local KeybindsScrollList
return keybindingsManager
end
control : RegisterForEvent ( EVENT_KEYBINDING_SET , function ( eventCode , ... ) self : HandleBindingSet ( ... ) end )
control : RegisterForEvent ( EVENT_KEYBINDING_CLEARED , function ( eventCode , ... ) self : HandleBindingCleared ( ... ) end )
control : RegisterForEvent ( EVENT_KEYBINDINGS_LOADED , function ( eventCode , ... ) self : HandleBindingsLoaded ( ... ) end )
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end
end
end
end
function KeybindingsManager : HandleBindingSet ( layerIndex , categoryIndex , actionIndex , bindingIndex , keyCode , mod1 , mod2 , mod3 , mod4 )
end
function KeybindingsManager : HandleBindingCleared ( layerIndex , categoryIndex , actionIndex , bindingIndex )
end
end
self . chordingAlwaysEnabled = alwaysEnabled
end
return self . chordingAlwaysEnabled
end
return bindKeyDialog
end
title =
{
} ,
buttons =
{
[ 1 ] =
{
keybind = false ,
end ,
} ,
[ 2 ] =
{
keybind = false ,
end ,
} ,
[ 3 ] =
{
keybind = false ,
} ,
}
} )
end
BindKeyToAction ( self . layerIndex , self . categoryIndex , self . actionIndex , self . bindingIndex , self : GetCurrentKeys ( ) )
end
end
if bindingIndex == 1 then
elseif bindingIndex == 2 then
elseif bindingIndex == 3 then
else
end
end
self . control . instructionsLabel : SetText ( zo_strformat ( SI_KEYBINDINGS_PRESS_A_KEY_OR_CLICK , ZO_SELECTED_TEXT : Colorize ( bindingSlotText ) , ZO_SELECTED_TEXT : Colorize ( data . localizedActionName ) ) )
local key , mod1 , mod2 , mod3 , mod4 = GetActionBindingInfo ( self . layerIndex , self . categoryIndex , self . actionIndex , self . bindingIndex )
self . allowChording = KEYBINDING_MANAGER : IsChordingAlwaysEnabled ( ) or ctrl or alt or shift or command
end
self . numMouseButtonsDown = ( self . numMouseButtonsDown or 0 ) + 1
if mouseButtonAsKeyCode == KEY_MOUSE_LEFTRIGHT then
self . forcedLmbRmb = true
elseif not self . forcedLmbRmb then
end
end
self . numMouseButtonsDown = self . numMouseButtonsDown - 1
if self . numMouseButtonsDown == 0 and mouseButtonAsKeyCode ~= KEY_MOUSE_LEFTRIGHT then
self . forcedLmbRmb = false
end
end
local mouseWheelAsKey = delta < 0 and KEY_MOUSEWHEEL_DOWN or KEY_MOUSEWHEEL_UP
end
if key ~= KEY_LWINDOWS and key ~= KEY_RWINDOWS then
return true
end
return false
end
end
self . numKeysDown = ( self . numKeysDown or 0 ) + 1
self . forcedComboKey = key
elseif not self . forcedComboKey then
end
end
end
self . numKeysDown = self . numKeysDown - 1
if self . numKeysDown == 0 and self . forcedComboKey ~= key then
self . forcedComboKey = nil
end
end
end
if isSet then
if key == modifier then
return KEY_INVALID
end
return modifier
end
return KEY_INVALID
end
self . currentKey = key
if self . allowChording then
else
self . currentCtrl = KEY_INVALID
self . currentAlt = KEY_INVALID
self . currentShift = KEY_INVALID
self . currentCommand = KEY_INVALID
end
end
end
return self . currentKey , self . currentCtrl , self . currentAlt , self . currentShift , self . currentCommand
end
return self . currentKey ~= KEY_INVALID
end
local bindingString = ZO_Keybindings_GetBindingStringFromKeys ( key , mod1 , mod2 , mod3 , mod4 , KEYBIND_TEXT_OPTIONS_FULL_NAME , KEYBIND_TEXTURE_OPTIONS_EMBED_MARKUP )
else
end
local categoryIndex , actionIndex , bindingIndex = GetBindingIndicesFromKeys ( self . layerIndex , key , mod1 , mod2 , mod3 , mod4 )
if categoryIndex and actionIndex and bindingIndex and ( self . categoryIndex ~= categoryIndex or self . actionIndex ~= actionIndex ) then
local actionName , isRebindable , isHidden = GetActionInfo ( self . layerIndex , categoryIndex , actionIndex )
if isRebindable then
self . control . overwriteWarning1 : SetText ( zo_strformat ( SI_KEYBINDINGS_ALREADY_BOUND , ZO_SELECTED_TEXT : Colorize ( bindingSlotText ) , ZO_SELECTED_TEXT : Colorize ( localizedActionName ) ) )
self . control . overwriteWarning2 : SetText ( zo_strformat ( SI_KEYBINDINGS_WOULD_UNBIND , ZO_SELECTED_TEXT : Colorize ( localizedActionName ) ) )
else
self . control . overwriteWarning1 : SetText ( zo_strformat ( SI_KEYBINDINGS_CANNOT_BIND_TO , ZO_SELECTED_TEXT : Colorize ( localizedActionName ) ) )
end
else
end
else
end
end
end
local LAYER_DATA_TYPE = 1
local CATEGORY_DATA_TYPE = 2
local KEYBIND_DATA_TYPE = 3
end
local bindingText = ZO_Keybindings_GetBindingStringFromAction ( data . actionName , KEYBIND_TEXT_OPTIONS_FULL_NAME , KEYBIND_TEXTURE_OPTIONS_NONE , bindingIndex )
else
end
end
self . owner = owner
end
end
end
end
ZO_ScrollList_AddDataType ( self . list , LAYER_DATA_TYPE , "ZO_KeybindingListLayerHeader" , 60 , SetUpLayerHeaderEntry )
ZO_ScrollList_AddDataType ( self . list , CATEGORY_DATA_TYPE , "ZO_KeybindingListCategoryHeader" , 48 , SetUpCategoryHeaderEntry )
end
-- no sorting, use the order defined in xml
end
local function AddBindingRow ( masterList , layerIndex , categoryIndex , actionIndex , actionName , isRebindable , layerName , layerId , categoryName , categoryId )
if localizedActionName == "" then
return layerId , categoryId
end
if not layerId then
masterList [ # masterList + 1 ] = ZO_ScrollList_CreateDataEntry ( LAYER_DATA_TYPE , { layerIndex = layerIndex , layerName = layerName } )
layerId = # masterList
end
if not categoryId then
if categoryName ~= "" then
masterList [ # masterList + 1 ] = ZO_ScrollList_CreateDataEntry ( CATEGORY_DATA_TYPE , { layerIndex = layerIndex , categoryIndex = categoryIndex , categoryName = categoryName } )
categoryId = # masterList
end
end
actionName = actionName ,
localizedActionName = localizedActionName ,
isRebindable = isRebindable ,
layerIndex = layerIndex ,
categoryIndex = categoryIndex ,
actionIndex = actionIndex ,
layerId = layerId ,
categoryId = categoryId ,
}
return layerId , categoryId
end
self . masterList = { }
local masterList = self . masterList
local layerId = nil
for categoryIndex = 1 , numCategories do
local categoryId = nil
for actionIndex = 1 , numActions do
if not isHidden then
layerId , categoryId = AddBindingRow ( masterList , layerIndex , categoryIndex , actionIndex , actionName , isRebindable , layerName , layerId , categoryName , categoryId )
end
end
end
end
end
end
end
end |