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INVENTORY_MENU_INVENTORY_BUTTON = "inventory"
INVENTORY_MENU_CRAFT_BAG_BUTTON = "craftBag"
INVENTORY_MENU_WALLET_BUTTON = "wallet"
INVENTORY_MENU_QUICKSLOT_BUTTON = "quickslot"
return object
end
do
local DEFAULT_BAR_DATA =
{
buttonPadding = 20 ,
normalSize = 51 ,
downSize = 64 ,
animationDuration = DEFAULT_SCENE_TRANSITION_TIME ,
buttonTemplate = "ZO_MenuBarTooltipButton" ,
}
local barData = menuBarData or DEFAULT_BAR_DATA
if newState == SCENE_FRAGMENT_SHOWING then
elseif newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDING then
elseif newState == SCENE_FRAGMENT_HIDDEN then
end
end )
end
end
else
end
end
end
end
end
end
if lastFragment ~= SI_INVENTORY_MODE_QUICKSLOTS then
self . quickslotToggleFragment = lastFragment
end
end
local title
local description
title = zo_strformat ( SI_INVENTORY_CRAFT_BAG_STATUS , ZO_DEFAULT_ENABLED_COLOR : Colorize ( GetString ( SI_ESO_PLUS_STATUS_UNLOCKED ) ) )
else
title = zo_strformat ( SI_INVENTORY_CRAFT_BAG_STATUS , ZO_DEFAULT_ENABLED_COLOR : Colorize ( GetString ( SI_ESO_PLUS_STATUS_LOCKED ) ) )
end
end
do
local function CreateButtonData ( normal , pressed , highlight , clickSound , callback , tooltipFunction , statusIcon )
return {
normal = normal ,
pressed = pressed ,
highlight = highlight ,
clickSound = clickSound ,
}
end
-- TOOD: Sound pass to make sure these are correct
"EsoUI/Art/Inventory/inventory_tabIcon_items_down.dds" ,
"EsoUI/Art/Inventory/inventory_tabIcon_items_over.dds" ,
SOUNDS . QUICKSLOT_CLOSE ,
nil ,
function ( )
return ZO_KEYBOARD_NEW_ICON
end
return nil
end )
"EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_down.dds" ,
"EsoUI/Art/Inventory/inventory_tabIcon_Craftbag_over.dds" ,
SOUNDS . QUICKSLOT_CLOSE ,
function ( )
return ZO_KEYBOARD_NEW_ICON
end
return nil
end )
"EsoUI/Art/Bank/bank_tabIcon_gold_down.dds" ,
"EsoUI/Art/Bank/bank_tabIcon_gold_over.dds" ,
SOUNDS . QUICKSLOT_CLOSE ,
self . quickslotsButtonData = CreateButtonData ( "EsoUI/Art/Inventory/inventory_tabIcon_quickslot_up.dds" ,
"EsoUI/Art/Inventory/inventory_tabIcon_quickslot_down.dds" ,
"EsoUI/Art/Inventory/inventory_tabIcon_quickslot_over.dds" ,
SOUNDS . QUICKSLOT_OPEN ,
end
end
if tabType == INVENTORY_MENU_INVENTORY_BUTTON then
self . modeBar : Add ( SI_INVENTORY_MODE_ITEMS , { INVENTORY_FRAGMENT , additionalFragment } , self . inventoryButtonData , keybinds )
elseif tabType == INVENTORY_MENU_CRAFT_BAG_BUTTON then
self . modeBar : Add ( SI_INVENTORY_MODE_CRAFT_BAG , { CRAFT_BAG_FRAGMENT , additionalFragment } , self . craftBagButtonData , keybinds )
elseif tabType == INVENTORY_MENU_WALLET_BUTTON then
self . modeBar : Add ( SI_INVENTORY_MODE_CURRENCY , { WALLET_FRAGMENT , additionalFragment } , self . currencyButtonData , keybinds )
elseif tabType == INVENTORY_MENU_QUICKSLOT_BUTTON then
self . modeBar : Add ( SI_INVENTORY_MODE_QUICKSLOTS , { QUICKSLOT_FRAGMENT , QUICKSLOT_CIRCLE_FRAGMENT , additionalFragment } , self . quickslotsButtonData , keybinds )
end
end
return self . fragment
end
-- Fragment callback functions
-- may be overridden
end
-- optional override by subclass
end
-- optional override by subclass
end
end
-----
-- PLAYER INVENTORY MENU BAR
-----
end
SHARED_INVENTORY : RegisterCallback ( "FullInventoryUpdate" , function ( ) self : UpdateInventoryKeybinds ( ) end )
-- Quickslot toggle button
local quickslotToggleKeybind = {
keybind = "UI_SHORTCUT_QUICK_SLOTS" ,
end ,
ethereal = true ,
}
-- Stack all
local stackAllKeybind = {
keybind = "UI_SHORTCUT_STACK_ALL" ,
end ,
end ,
}
-- Stow all materials to craft bag
local stowMaterialsKeybind = {
keybind = "UI_SHORTCUT_QUATERNARY" ,
return PLAYER_INVENTORY : IsShowingBackpack ( ) and IsESOPlusSubscriber ( ) and CanAnyItemsBeStoredInCraftBag ( BAG_BACKPACK )
end ,
end ,
}
local quickslotToggleKeybindButtons =
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
quickslotToggleKeybind ,
stackAllKeybind ,
}
local keybindButtons = {
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
-- Destroy All Junk
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
local inventory = PLAYER_INVENTORY . inventories [ INVENTORY_BACKPACK ]
end
end ,
end ,
} ,
quickslotToggleKeybind ,
stackAllKeybind ,
stowMaterialsKeybind ,
}
self . quickslotToggleFragment = SI_INVENTORY_MODE_ITEMS
end
-- overriden function from ZO_InventoryMenuBar
end
end
end
end
--Global XML
end
-----
-- VENDOR INVENTORY MENU BAR
-----
end
local menuBarData =
{
buttonPadding = 10 ,
normalSize = 48 ,
downSize = 51 ,
animationDuration = DEFAULT_SCENE_TRANSITION_TIME ,
buttonTemplate = "ZO_MenuBarTooltipButton" ,
}
-- Stack all
local stackAllKeybind = {
keybind = "UI_SHORTCUT_STACK_ALL" ,
end ,
end ,
}
local keybindButtons = {
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
stackAllKeybind ,
}
self . quickslotToggleFragment = SI_INVENTORY_MODE_ITEMS
end
--Global XML
end |