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ESO Lua File v100019

ingame/housingeditor/gamepad/housingpreview_gamepad.lua

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local HousingPreviewDialog_Gamepad = ZO_HousingPreviewDialog_Shared:Subclass()
function HousingPreviewDialog_Gamepad:New(...)
    return ZO_HousingPreviewDialog_Shared.New(self, ...)
end
function HousingPreviewDialog_Gamepad:Initialize(control)
    ZO_HousingPreviewDialog_Shared.Initialize(self, control, "HOUSE_PREVIEW_PURCHASE_GAMEPAD")
    self.houseNameLabel = control:GetNamedChild("Title")
    self.houseDescriptionLabel = control:GetNamedChild("Text")
    self:InitializeFoci()
    SYSTEMS:RegisterGamepadObject("HOUSING_PREVIEW", self)
end
function HousingPreviewDialog_Gamepad:InitializeFoci()
    self.sectionSwitcher = ZO_GamepadFocus:New(self.templateComboBoxControl, nil, MOVEMENT_CONTROLLER_DIRECTION_VERTICAL)
    self.templateContainerFocusSwitcher = ZO_GamepadFocus:New(self.templateContainer, nil, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    self.purchaseOptionsFocusSwitcher = ZO_GamepadFocus:New(self.purchaseOptionsControl, nil, MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL)
    local templateFocusData =
    {
        activate = function()
            self.templateContainerFocusSwitcher:Activate()
        end,
        deactivate = function()
            self.templateContainerFocusSwitcher:Deactivate()
        end,
        control = self.templateContainer,
    }
    local purchaseOptionsFocusData =
    {
        activate = function()
            self.purchaseOptionsFocusSwitcher:Activate()
        end,
        deactivate = function()
            self.purchaseOptionsFocusSwitcher:Deactivate()
        end,
        control = self.purchaseOptionsControl,
    }
    self.sectionSwitcher:AddEntry(templateFocusData)
    self.sectionSwitcher:AddEntry(purchaseOptionsFocusData)
    templateComboBoxFocusData =
    {
        activate = function()
            self.templateComboBox:SetSelectedColor(ZO_SELECTED_TEXT)
        end,
        deactivate = function() 
            self.templateComboBox:Deactivate()
            self.templateComboBox:SetSelectedColor(ZO_DISABLED_TEXT)
        end,
        highlight = self.templateComboBoxControl:GetNamedChild("Highlight"),
        control = self.templateComboBox,
        callback = function() self.templateComboBox:Activate() end
    }
    templatePreviewButtonFocusData =
    {
        highlight = self.templatePreviewButton:GetNamedChild("Highlight"),
        control = self.templatePreviewButton,
        callback = function() self:PreviewSelectedTemplate() end
    }
    self.templateContainerFocusSwitcher:AddEntry(templateComboBoxFocusData)
    self.templateContainerFocusSwitcher:AddEntry(templatePreviewButtonFocusData)
    local function CreatePurchaseOptionFocusData(control, callback)
        local button = control.button
        control.focusData =
        {
            highlight = button:GetNamedChild("Highlight"),
            control = control,
            callback = function() callback(self, button) end
        }
    end
    CreatePurchaseOptionFocusData(self.goldPurchaseOptionControl, HousingPreviewDialog_Gamepad.BuyForGold)
    CreatePurchaseOptionFocusData(self.crownsPurchaseOptionControl, HousingPreviewDialog_Gamepad.BuyFromMarket)
    CreatePurchaseOptionFocusData(self.crownGemsPurchaseOptionControl, HousingPreviewDialog_Gamepad.BuyFromMarket)
end
function HousingPreviewDialog_Gamepad:InitializeTemplateComboBox()
    local comboBox = ZO_ComboBox_ObjectFromContainer(self.templateComboBoxControl:GetNamedChild("Dropdown"))
    comboBox:SetSelectedColor(ZO_DISABLED_TEXT)
    comboBox:SetSortsItems(false)
    comboBox:SetKeybindAlignment(KEYBIND_STRIP_ALIGN_CENTER)
    self.templateComboBox = comboBox
end
function HousingPreviewDialog_Gamepad:SelectFocusedPurchaseOption()
    local data = self.purchaseOptionsFocusSwitcher:GetFocusItem()
    if data then
        data.callback()
    end
end
function HousingPreviewDialog_Gamepad:SetupPurchaseOptionControl(control, price, gameCurrency, marketCurrency, errorStringId)
    ZO_HousingPreviewDialog_Shared.SetupPurchaseOptionControl(self, control, price, gameCurrency, marketCurrency, errorStringId)
    local highlightColor = errorStringId and ZO_DEFAULT_DISABLED_COLOR or ZO_DEFAULT_ENABLED_COLOR
    control.button:GetNamedChild("Highlight"):SetEdgeColor(highlightColor:UnpackRGB())
end
function HousingPreviewDialog_Gamepad:OnFilterChanged(entryData)
    ZO_HousingPreviewDialog_Shared.OnFilterChanged(self, entryData)
    local purchaseOptionsFocusSwitcher = self.purchaseOptionsFocusSwitcher
    purchaseOptionsFocusSwitcher:RemoveAllEntries()
    if not self.goldPurchaseOptionControl:IsControlHidden() then
        purchaseOptionsFocusSwitcher:AddEntry(self.goldPurchaseOptionControl.focusData)
    end
    if not self.crownsPurchaseOptionControl:IsControlHidden() then
        purchaseOptionsFocusSwitcher:AddEntry(self.crownsPurchaseOptionControl.focusData)
    end
    if not self.crownGemsPurchaseOptionControl:IsControlHidden() then
        purchaseOptionsFocusSwitcher:AddEntry(self.crownGemsPurchaseOptionControl.focusData)
    end
    self.templateComboBoxControl:SetHeight(self.templateComboBox:GetHeight())
end
function HousingPreviewDialog_Gamepad:BuildDialogInfo()
    ZO_HousingPreviewDialog_Shared.BuildDialogInfo(self)
    self.dialogInfo.gamepadInfo = 
    {
        dialogType = GAMEPAD_DIALOGS.CUSTOM,
        allowShowOnNextScene = true,
        dontEndInWorldInteractions = true,
    }
    self.dialogInfo.canQueue = true
    self.dialogInfo.blockDialogReleaseOnPress = true
    self.dialogInfo.buttons =
    {
        [1] =
        {
            keybind =    "DIALOG_PRIMARY",
            text = SI_GAMEPAD_SELECT_OPTION,
            clickSound = SOUNDS.DIALOG_ACCEPT,
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            callback =  function(dialog)
                            if self.purchaseOptionsFocusSwitcher:IsActive() then
                                self:SelectFocusedPurchaseOption()
                            else
                                local data = self.templateContainerFocusSwitcher:GetFocusItem()
                                if data then
                                    data.callback()
                                end
                            end
                        end,
        },
        [2] =
        {
            keybind =    "DIALOG_NEGATIVE",
            text = SI_GAMEPAD_BACK_OPTION,
            clickSound = SOUNDS.DIALOG_DECLINE,
            alignment = KEYBIND_STRIP_ALIGN_CENTER,
            callback =  function(dialog)
                            self:ReleaseDialog()
                        end,
        },
    }
end
function HousingPreviewDialog_Gamepad:OnDialogShowing()
    ZO_HousingPreviewDialog_Shared.OnDialogShowing(self)
    self.sectionSwitcher:Activate()
    self.sectionSwitcher:SetFocusToMatchingEntry(self.templateComboBox)
    SCENE_MANAGER:SetInUIMode(true)
end
function HousingPreviewDialog_Gamepad:OnDialogReleased()
    ZO_HousingPreviewDialog_Shared.OnDialogReleased(self)
    self.sectionSwitcher:Deactivate()
    SCENE_MANAGER:SetInUIMode(false)
end
    HOUSING_PREVIEW_DIALOG_GAMEPAD = HousingPreviewDialog_Gamepad:New(control)
end