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ZO_HousingFurnitureBrowser_Gamepad = ZO_Object . MultiSubclass ( ZO_HousingFurnitureBrowser_Base , ZO_Gamepad_ParametricList_Screen )
end
GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE = ZO_Scene : New ( "gamepad_housing_furniture_scene" , SCENE_MANAGER )
local ACTIVATE_ON_SHOW = true
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_CREATE , ACTIVATE_ON_SHOW , GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE )
SYSTEMS : RegisterGamepadRootScene ( "housing_furniture_browser" , GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE )
self . nextListId = 0
self . currentPanel = self . placementPanel
end
--Do nothing. We manager the update state in a more nuanced way.
end
--Overridden
end
--Overridden
end
--Overridden
end
--Overridden
--Gamepad doesn't show headings so do nothing
end
--Overridden
end
local tabBarEntries =
{
{
end ,
} ,
{
end ,
} ,
{
end ,
} ,
{
end ,
} ,
}
self . categoryHeaderData =
{
tabBarEntries = tabBarEntries ,
}
if self . mode == HOUSING_BROWSER_MODE . PLACEMENT then
elseif self . mode == HOUSING_BROWSER_MODE . RETRIEVAL then
elseif self . mode == HOUSING_BROWSER_MODE . PRODUCTS then
end
end )
end )
end )
end
local newList
if self . nextListId == 0 then
else
end
self . nextListId = self . nextListId + 1
return newList
end
end
end
end
if self . mode ~= mode then
if self . currentPanel then
end
self . mode = mode
if mode == HOUSING_BROWSER_MODE . PLACEMENT then
self . currentPanel = self . placementPanel
elseif mode == HOUSING_BROWSER_MODE . PRODUCTS then
self . currentPanel = self . productsPanel
elseif mode == HOUSING_BROWSER_MODE . RETRIEVAL then
self . currentPanel = self . retrievalPanel
elseif mode == HOUSING_BROWSER_MODE . SETTINGS then
self . currentPanel = self . settingsPanel
elseif mode == HOUSING_BROWSER_MODE . NONE then
self . currentPanel = nil
end
if self . currentPanel then
end
end
end
end
do
local mode = self . mode
if mode == HOUSING_BROWSER_MODE . PLACEMENT or mode == HOUSING_BROWSER_MODE . PRODUCTS or mode == HOUSING_BROWSER_MODE . RETRIEVAL then
self . categoryHeaderData . data1Text = zo_strformat ( SI_GAMEPAD_INVENTORY_CAPACITY_FORMAT , GetNumBagUsedSlots ( BAG_BACKPACK ) , GetBagSize ( BAG_BACKPACK ) )
else
self . categoryHeaderData . data1HeaderText = nil
end
end
end
--
--[[ XML Functions ]]
--
end |