1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 |
--
--[[ ZO_HousingFurnitureList_Gamepad ]] --
--
local RIGHT_INFO_STATE =
{
NONE = 0 ,
HOUSE_INFO = 1 ,
FURNITURE_INFO = 2 ,
}
return furnitureList
end
self . owner = owner
self . categoryList =
{
keybinds = self . categoryKeybindStripDescriptor ,
-- The title text will be updated to the name of current tab
}
self . furnitureList =
{
keybinds = self . furnitureKeybindStripDescriptor ,
end ,
-- The title text will be updated to the name of the furniture category/subcategory
}
self . savedCategoryListPositions = { }
local function FurnitureEntryDataSetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
if statusIndicator then
end
end
end
local PRICE_LABEL_PADDING_X = 5
ZO_CurrencyControl_SetSimpleCurrency ( control . priceLabel , ZO_Currency_MarketCurrencyToUICurrency ( furnitureObject . currencyType ) , furnitureObject . costAfterDiscount , ZO_GAMEPAD_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL )
control . label : SetDimensions ( ZO_GAMEPAD_DEFAULT_LIST_ENTRY_WIDTH_AFTER_INDENT - PRICE_LABEL_PADDING_X - priceWidth )
if furnitureObject . onSale then
end
local subLabelBackgroundColor
local subLabelTextColor
subLabelBackgroundColor = ZO_BLACK
subLabelTextColor = selected and ZO_MARKET_PRODUCT_ON_SALE_COLOR or ZO_MARKET_PRODUCT_ON_SALE_DIMMED_COLOR
elseif furnitureObject . onSale then
subLabelBackgroundColor = selected and ZO_MARKET_PRODUCT_ON_SALE_COLOR or ZO_MARKET_PRODUCT_ON_SALE_DIMMED_COLOR
subLabelTextColor = selected and ZO_MARKET_PRODUCT_BACKGROUND_BRIGHTNESS_COLOR or ZO_MARKET_DIMMED_COLOR
control . subLabel1 : SetText ( zo_strformat ( SI_MARKET_DISCOUNT_PRICE_PERCENT_FORMAT , furnitureObject . discountPercent ) )
elseif furnitureObject . isNew then
subLabelBackgroundColor = selected and ZO_MARKET_PRODUCT_NEW_COLOR or ZO_MARKET_PRODUCT_NEW_DIMMED_COLOR
subLabelTextColor = selected and ZO_MARKET_PRODUCT_BACKGROUND_BRIGHTNESS_COLOR or ZO_MARKET_DIMMED_COLOR
end
if subLabelBackgroundColor then
furnitureObject . SetCalloutBackgroundColor ( control . subLabel1LeftBackground , control . subLabel1RightBackground , control . subLabel1CenterBackground , subLabelBackgroundColor )
else
end
end
local DEFAULT_EQUALITY_FUNCTION = nil
furnitureList : AddDataTemplate ( "ZO_GamepadHousingItemEntryTemplate" , FurnitureEntryDataSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , DEFAULT_EQUALITY_FUNCTION , "ItemEntry" )
furnitureList : AddDataTemplateWithHeader ( "ZO_GamepadHousingItemEntryTemplate" , FurnitureEntryDataSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , DEFAULT_EQUALITY_FUNCTION , "ZO_GamepadMenuEntryHeaderTemplate" , nil , "ItemEntry" )
furnitureList : AddDataTemplate ( "ZO_GamepadHousingMPEntryTemplate" , MarketProductEntryDataSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , DEFAULT_EQUALITY_FUNCTION , "MPEntry" )
furnitureList : AddDataTemplateWithHeader ( "ZO_GamepadHousingMPEntryTemplate" , MarketProductEntryDataSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , DEFAULT_EQUALITY_FUNCTION , "ZO_GamepadMenuEntryHeaderTemplate" , nil , "MPEntry" )
end
end
--Category List Keybinds
self . categoryKeybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select Category
{
keybind = "UI_SHORTCUT_PRIMARY" ,
end ,
if self . currentList then
return entryData ~= nil
end
return false
end ,
sound = SOUNDS . GAMEPAD_MENU_FORWARD ,
} ,
-- Search
{
keybind = "UI_SHORTCUT_TERTIARY" ,
end ,
} ,
}
end
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . categoryKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , BackFunction )
--Furniture List Keybinds
if self . rightInfoState == RIGHT_INFO_STATE . HOUSE_INFO then
else
end
end
end
self . furnitureKeybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Search
{
keybind = "UI_SHORTCUT_TERTIARY" ,
end ,
} ,
-- Toggle view
{
alignment = KEYBIND_STRIP_ALIGN_RIGHT ,
keybind = "UI_SHORTCUT_INPUT_RIGHT" ,
} ,
{
ethereal = true ,
keybind = "UI_SHORTCUT_INPUT_LEFT" ,
} ,
}
end
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . furnitureKeybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON , OnFurnitureListBack )
end
end
end
end
end
end
if self . currentList then
--if the list was empty with the new data then switch back to the top level category list
if not success then
end
else
end
end
end
end
if not self . currentCategoryData then
return
end
local savedListPositionData = self . savedCategoryListPositions [ currentCategoryId ]
if not savedListPositionData then
savedListPositionData = { }
self . savedCategoryListPositions [ currentCategoryId ] = savedListPositionData
end
savedListPositionData . position = currentSelectedIndex
savedListPositionData . categoryId = categoryId
savedListPositionData . subcategoryId = subcategoryId
end
end
return
end
local previousList = self . currentList
if previousList then
if previousList == self . furnitureList then
end
end
end
else
end
end
do
local NO_CATEGORY_NAME = nil
local NO_NICKNAME = nil
local IS_PURCHASEABLE = true
local BLANK_HINT = ""
local HIDE_VISUAL_LAYER_INFO = false
local NO_COOLDOWN = nil
local HIDE_BLOCK_REASON = false
if self . rightInfoState == RIGHT_INFO_STATE . FURNITURE_INFO then
if targetData then
local furnitureObject = targetData . furnitureObject
if furnitureObject then
if furnitureObject . bagId and furnitureObject . slotIndex then
GAMEPAD_TOOLTIPS : LayoutBagItem ( GAMEPAD_RIGHT_TOOLTIP , furnitureObject . bagId , furnitureObject . slotIndex )
elseif furnitureObject . marketProductId then
local productId = furnitureObject . marketProductId
if productType == MARKET_PRODUCT_TYPE_COLLECTIBLE then
local collectibleId , _ , name , type , description , owned , isPlaceholder = GetMarketProductCollectibleInfo ( productId )
GAMEPAD_TOOLTIPS : LayoutCollectible ( GAMEPAD_RIGHT_TOOLTIP , collectibleId , NO_CATEGORY_NAME , name , NO_NICKNAME , IS_PURCHASEABLE , description , BLANK_HINT , isPlaceholder , type , HIDE_VISUAL_LAYER_INFO , NO_COOLDOWN , HIDE_BLOCK_REASON )
elseif productType == MARKET_PRODUCT_TYPE_ITEM then
end
elseif furnitureObject . collectibleId then
local collectibleId = furnitureObject . collectibleId
local name , description , _ , _ , _ , purchasable , _ , categoryType , hint , isPlaceholder = GetCollectibleInfo ( collectibleId )
GAMEPAD_TOOLTIPS : LayoutCollectible ( GAMEPAD_RIGHT_TOOLTIP , collectibleId , NO_COLLECTION_NAME , name , nickname , purchaseable , description , hint , isPlaceholder , categoryType , HIDE_VISUAL_LAYER_INFO , NO_COOLDOWN , HIDE_BLOCK_REASON )
elseif furnitureObject . retrievableFurnitureId then
if itemLink ~= "" then
elseif collectibleLink ~= "" then
end
end
end
end
else
end
end
end
if self . rightInfoState ~= rightInfoState then
self . rightInfoState = rightInfoState
if rightInfoState == RIGHT_INFO_STATE . HOUSE_INFO then
elseif rightInfoState == RIGHT_INFO_STATE . FURNITURE_INFO then
end
end
end
if self . currentList == nil then
return
end
end
if self . currentList then
end
end
do
if categoryId == ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY then
gamepadIcon = ZO_NO_TEXTURE_FILE -- TODO: get an icon for this category
else
end
local formattedName = zo_strformat ( SI_HOUSING_FURNITURE_CATEGORY_FORMAT , categoryData : GetName ( ) , categoryData : GetNumEntryItemsRecursive ( ) )
itemsData . categoryId = categoryId
itemsData . categoryData = categoryData
return itemsData
end
if categoryTreeData then
end
end
end
end
local entry = ZO_GamepadEntryData : New ( furnitureObject : GetFormattedName ( ) , furnitureObject : GetIcon ( ) )
entry . furnitureObject = furnitureObject
entry : AddSubLabel ( zo_strformat ( SI_GAMEPAD_HOUSING_DISTANCE_AWAY_FORMAT , furnitureObject : GetDistanceFromPlayerM ( ) ) )
end
return entry
end
end
if # allEntries > 0 then
local entryHasHeader = i == 1
if entryHasHeader then
end
if entryHasHeader then
else
end
else
if entryHasHeader then
else
end
end
end
end
end
local furnitureListInfo = self . furnitureList
if not self . currentCategoryData then
return false
end
end
return false
end
local savedListPositionData = self . savedCategoryListPositions [ self . currentCategoryData : GetCategoryId ( ) ]
local currentPosition = savedListPositionData and savedListPositionData . position or 1
local currentSelectedCategoryId , currentSelectedSubcategoryId = currentSelectedData . furnitureObject : GetCategoryInfo ( )
-- check to see if we are no longer in the same category as we were before
if savedListPositionData and ( savedListPositionData . categoryId ~= currentSelectedCategoryId or savedListPositionData . subcategoryId ~= currentSelectedSubcategoryId ) then
if previousIndexData then
local previousSelectedCategoryId , previousSelectedSubcategoryId = previousIndexData . furnitureObject : GetCategoryInfo ( )
-- check and see if we can move back into the category that we were before, otherwise we are good right where we are right now
if savedListPositionData . categoryId == previousSelectedCategoryId and savedListPositionData . subcategoryId == previousSelectedSubcategoryId then
end
end
end
return true
end
end
end
--Returns the text that is shown when the list has nothing in it
end
------------------------------------
-- Housing Permissions List Gamepad
------------------------------------
ZO_HousingSettingsList_Gamepad = ZO_Object . MultiSubclass ( ZO_GamepadInteractiveSortFilterList , ZO_SocialOptionsDialogGamepad )
end
self . userGroup = userGroup
self . owner = owner
self . rowDataType = dataType
self . masterList = { }
ZO_ScrollList_AddDataType ( self . list , dataType , "ZO_HousingPermissionsRow_Gamepad" , ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_ROW_HEIGHT , function ( control , data ) self : SetupRow ( control , data ) end )
end
local keybindDescriptor = { }
end
ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( keybindDescriptor , GAME_NAVIGATION_TYPE_BUTTON , self : GetBackKeybindCallback ( ) )
end
if self . userGroup == HOUSE_PERMISSION_USER_GROUP_INDIVIDUAL then
else
ZO_EditDefaultText_Initialize ( self . searchEdit , GetString ( SI_GAMEPAD_HOUSING_PERMISSIONS_SEARCH_GUILD ) )
end
end
end
table . insert ( scrollData , ZO_ScrollList_CreateDataEntry ( ZO_GAMEPAD_INTERACTIVE_FILTER_LIST_PRIMARY_DATA_TYPE , data ) )
end
end
end
end
end
self : AddOptionTemplate ( groupingId , BuildChangeUserGroupPermissionsOption , ZO_HousingSettingsList_Gamepad . SelectedDataHasPreset )
end
return self . socialData . permissionPresetName ~= nil
end
end
if permissionControl then
end
end
end
end
end
-- Do nothing, because housing permission list doesn't use a tooltip like other social lists
end
-- housing permission list doesn't use a the dropdown
end
end
local headerText
end
ZO_Dialogs_ShowGamepadDialog ( "GAMEPAD_CONFIRM_REMOVE_PERMISSIONS" , { titleText = titleText , headerText = headerText , currentHouse = data . currentHouse , userGroup = data . userGroup , index = data . index } )
end
end
end
return self : BuildOptionEntry ( nil , GetString ( SI_HOUSING_PERMISSIONS_OPTIONS_CHANGE_PERMISSIONS ) , callback )
end
if not self . listFragmentGroup then
self . listFragmentGroup = { self . listFragment , GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT }
end
end
end
end
return # self . masterList
end
return self . userGroup
end
ZO_HousingSettings_FilterScrollList ( self . list , self . masterList , self . rowDataType , self . filterFunction )
end
end
function ZO_HousingSettingsList_Gamepad_CreateScrollData ( displayName , currentHouse , userGroup , index , permissionPresetName )
return {
displayName = displayName ,
userGroup = userGroup ,
currentHouse = currentHouse ,
index = index ,
permissionPresetName = permissionPresetName ,
}
end
--
--[[ ZO_HousingSettingsVisitorList_Gamepad ]] --
--
end
self . currentHouse = self . owner . currentHouse
self . numPermissions = GetNumHousingPermissions ( self . currentHouse , HOUSE_PERMISSION_USER_GROUP_INDIVIDUAL )
ZO_HousingSettings_BuildMasterList_Visitor ( self . currentHouse , self . userGroup , self . numPermissions , self . masterList , ZO_HousingSettingsList_Gamepad_CreateScrollData )
end
end
--
--[[ ZO_HousingSettingsBanList_Gamepad ]] --
--
end
self . currentHouse = self . owner . currentHouse
self . numPermissions = GetNumHousingPermissions ( self . currentHouse , HOUSE_PERMISSION_USER_GROUP_INDIVIDUAL )
ZO_HousingSettings_BuildMasterList_Ban ( self . currentHouse , self . userGroup , self . numPermissions , self . masterList , ZO_HousingSettingsList_Gamepad_CreateScrollData )
end
end
--
--[[ ZO_HousingSettingsGuildVisitorList_Gamepad ]] --
--
end
self . currentHouse = self . owner . currentHouse
self . numPermissions = GetNumHousingPermissions ( self . currentHouse , HOUSE_PERMISSION_USER_GROUP_GUILD )
ZO_HousingSettings_BuildMasterList_Visitor ( self . currentHouse , self . userGroup , self . numPermissions , self . masterList , ZO_HousingSettingsList_Gamepad_CreateScrollData )
end
end
--
--[[ ZO_HousingSettingsGuildBanList_Gamepad ]] --
--
end
self . currentHouse = self . owner . currentHouse
self . numPermissions = GetNumHousingPermissions ( self . currentHouse , HOUSE_PERMISSION_USER_GROUP_GUILD )
ZO_HousingSettings_BuildMasterList_Ban ( self . currentHouse , self . userGroup , self . numPermissions , self . masterList , ZO_HousingSettingsList_Gamepad_CreateScrollData )
end
end
-- Global XML functions
end |