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ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY = "NEEDS_CATEGORY"
ZO_PLACEABLE_TYPE_ITEM = 1
ZO_PLACEABLE_TYPE_COLLECTIBLE = 2
local FURNITURE_COMMAND_REMOVE = 1
end
return itemData . isPlaceableFurniture
end
return sharedFurnitureManager
end
self . placeableFurniture =
{
[ ZO_PLACEABLE_TYPE_COLLECTIBLE ] = { } ,
[ ZO_PLACEABLE_TYPE_ITEM ] = { } ,
}
self . inProgressPlaceableFurnitureTextFilterTaskIds = { }
self . completePlaceableFurnitureTextFilterTaskIds = { }
self . placeableTextFilter = ""
self . retrievableFurniture = { }
self . retrievableTextFilter = ""
self . marketProducts = { }
self . marketProductTextFilter = ""
self . placementFurnitureTheme = FURNITURE_THEME_TYPE_ALL
self . purchaseFurnitureTheme = FURNITURE_THEME_TYPE_ALL
end
end
end
SHARED_INVENTORY : RegisterCallback ( "FullInventoryUpdate" , function ( bagId ) self : OnFullInventoryUpdate ( bagId ) end )
SHARED_INVENTORY : RegisterCallback ( "SingleSlotInventoryUpdate" , function ( ... ) self : OnSingleSlotInventoryUpdate ( ... ) end )
COLLECTIONS_INVENTORY_SINGLETON : RegisterCallback ( "FullCollectionsInventoryUpdate" , function ( ) self : OnFullCollectionUpdate ( ) end )
COLLECTIONS_INVENTORY_SINGLETON : RegisterCallback ( "SingleCollectionsInventoryUpdate" , function ( collectibleId ) self : OnSingleCollectibleUpdate ( collectibleId ) end )
if furnitureCommand . command == FURNITURE_COMMAND_REMOVE then
end
end
{
self : BuildCategoryTreeData ( self . placeableFurnitureCategoryTreeData , bagEntries , self . placementFurnitureTheme )
end
self : BuildCategoryTreeData ( self . placeableFurnitureCategoryTreeData , self : GetPlaceableFurnitureCache ( ZO_PLACEABLE_TYPE_COLLECTIBLE ) , self . placementFurnitureTheme )
end ,
end ,
} )
{
self : BuildCategoryTreeData ( self . retrievableFurnitureCategoryTreeData , self : GetRetrievableFurnitureCache ( ) )
end ,
end ,
} )
{
self : BuildCategoryTreeData ( self . marketProductCategoryTreeData , self : GetMarketProductCache ( ) , self . purchaseFurnitureTheme )
end ,
} )
end
end
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_FURNITURE_REMOVED , FurnitureRemoved )
end
else
end
self . lastPlayerWorldX = nil
self . lastPlayerWorldY = nil
self . lastPlayerWorldZ = nil
self . lastPlayerHeading = nil
end
if displayGroup == MARKET_DISPLAY_GROUP_HOUSE_EDITOR then
end
end
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_MARKET_STATE_UPDATED , function ( eventId , ... ) OnMarketStateUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_MARKET_PURCHASE_RESULT , function ( eventId , ... ) self : CreateOrUpdateMarketProductCache ( ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_BACKGROUND_LIST_FILTER_COMPLETE , function ( eventId , ... ) self : OnBackgroundListFilterComplete ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_MAP_PING , function ( eventId , ... ) self : OnMapPing ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "SharedFurniture" , EVENT_HOUSING_EDITOR_MODE_CHANGED , function ( eventId , ... ) self : OnHousingEditorModeChanged ( ... ) end )
end
self . waypointToFurnitureId = furnitureId
self . ourWaypointAdd = true
end
end
if pingTag == "waypoint" then
if pingEventType == PING_EVENT_ADDED then
if self . ourWaypointAdd then
self . ourWaypointAdd = false
end
elseif pingEventType == PING_EVENT_REMOVED then
--If the remove was triggered by our own add (there is only one player waypoint so setting it removes the old one) then we can ignore this.
--Otherwise something else removed the player waypoint so clear out our state info.
if not self . ourWaypointAdd then
self . waypointToFurnitureId = nil
end
end
end
end
--If they picked up the furniture clear the player waypoint if it was showing the location of that furniture
if newMode == HOUSING_EDITOR_MODE_PLACEMENT and self . waypointToFurnitureId and HousingEditorGetSelectedFurnitureId ( ) == self . waypointToFurnitureId then
end
end
end
--setup just the placeable collections, SharedInventory will tell us when its ready to query placeable items
self . retrievableFurniture [ zo_getSafeId64Key ( furnitureId ) ] = self : CreatePlacedFurnitureData ( furnitureId )
end
end
if collectibleId ~= 0 then
local furnitureCollectible = self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ]
if self : CanAddFurnitureDataToRefresh ( self . placeableFurnitureCategoryTreeData , furnitureCollectible ) then
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = furnitureCollectible , command = FURNITURE_COMMAND_REMOVE } )
end
self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ] = nil
--No need to run the text filter since this is just a remove. We can notify others immediately.
end
--if an item just add to the recall list, SharedInventory will propagate the placeable list changes
end
if collectibleId ~= 0 then
self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ] = ZO_PlaceableFurnitureCollectible : New ( collectibleId )
end
--if an item just remove, the inventory update will handle the placeable list changes
self . refreshGroups : RefreshSingle ( "UpdateRetrievableFurniture" , { target = self . retrievableFurniture [ furnitureIdKey ] , command = FURNITURE_COMMAND_REMOVE } )
self . retrievableFurniture [ furnitureIdKey ] = nil
--No need to run the text filter since this is just a remove. We can notify others immediately.
--If we removed this furniture and it had a waypoint then remove the waypoint
if self . waypointToFurnitureId then
end
end
end
end
if slotData and slotData . isPlaceableFurniture then
elseif not slotData and previousSlotData and previousSlotData . isPlaceableFurniture then
--the item was deleted
local bag = self . placeableFurniture [ ZO_PLACEABLE_TYPE_ITEM ] [ bagId ]
if bag then
local itemToRemove = bag [ slotIndex ]
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = itemToRemove , command = FURNITURE_COMMAND_REMOVE } )
end
bag [ slotIndex ] = nil
--No need to run the text filter since this is just a remove. We can notify others immediately.
end
end
end
end
local collectibleData = COLLECTIONS_INVENTORY_SINGLETON : GetSingleCollectibleData ( collectibleId , IsCollectibleCategoryPlaceableFurniture )
if collectibleData then
end
else
--something made the collectible no longer valid
placeableCollectible = self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ]
if placeableCollectible and self : CanAddFurnitureDataToRefresh ( self . placeableFurnitureCategoryTreeData , placeableCollectible ) then
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = placeableCollectible , command = FURNITURE_COMMAND_REMOVE } )
end
self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ] = nil
--No need to run the text filter since this is just a remove. We can notify others immediately.
end
end
do
if categoryId and categoryId > 0 then
if not categoryData then
end
if subcategoryId and subcategoryId > 0 then
if not subcategoryData then
end
else
end
else
local categoryData = categoryTreeData : GetSubcategory ( ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY )
if not categoryData then
categoryTreeData : AddSubcategory ( ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY , ZO_FurnitureCategory : New ( categoryTreeData , ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY ) )
end
end
end
local furnitureTheme = theme or FURNITURE_THEME_TYPE_ALL
end
end
end
end
if categoryId and categoryId > 0 then
if subcategoryId and subcategoryId > 0 then
else
end
else
local categoryData = categoryTreeData : GetSubcategory ( ZO_FURNITURE_NEEDS_CATEGORIZATION_FAKE_CATEGORY )
end
end
end
end
return self . retrievableFurniture
end
return self . marketProducts
end
return self . placeableFurnitureCategoryTreeData
end
return self . retrievableFurnitureCategoryTreeData
end
return self . marketProductCategoryTreeData
end
if bagId then
local itemCache = self . placeableFurniture [ ZO_PLACEABLE_TYPE_ITEM ]
local bagCache = itemCache [ bagId ]
if bagCache then
end
end
end
end
local collectibleCache = self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ]
local filteredDataTable = COLLECTIONS_INVENTORY_SINGLETON : GetCollectionsData ( IsCollectibleCategoryPlaceableFurniture )
end
end
local productCache = self . marketProducts
local NO_SUBCATEGORY = nil
local _ , numSubcategories , numMarketProducts = GetMarketProductCategoryInfo ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex )
for marketProductIndex = 1 , numMarketProducts do
local productId , presentationIndex = GetMarketProductPresentationIds ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex , NO_SUBCATEGORY , marketProductIndex )
end
for subcategoryIndex = 1 , numSubcategories do
local _ , numSubCategoryMarketProducts = GetMarketProductSubCategoryInfo ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex , subcategoryIndex )
for marketProductIndex = 1 , numSubCategoryMarketProducts do
local productId , presentationIndex = GetMarketProductPresentationIds ( MARKET_DISPLAY_GROUP_HOUSE_EDITOR , categoryIndex , subcategoryIndex , marketProductIndex )
end
end
end
end
local itemCache = self . placeableFurniture [ ZO_PLACEABLE_TYPE_ITEM ]
local bag = itemCache [ bagId ]
if not bag then
bag = { }
itemCache [ bagId ] = bag
end
local placeableItem = bag [ slotIndex ]
if placeableItem then
else
placeableItem = bag [ slotIndex ]
end
end
local existingCollectible = self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ]
if existingCollectible then
else
self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ] = newCollectible
end
return true
else
if existingCollectible and self : CanAddFurnitureDataToRefresh ( self . placeableFurnitureCategoryTreeData , existingCollectible ) then
self . refreshGroups : RefreshSingle ( "UpdatePlacementFurniture" , { target = existingCollectible , command = FURNITURE_COMMAND_REMOVE } )
end
self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] [ collectibleId ] = nil
--No need to run the text filter since this is just a remove. We can notify others immediately.
return false
end
end
end
end
end
end
do
local DISTANCE_CHANGE_BEFORE_UPDATE = 10
--If this is the first update in the zone or we've moved far enough from our last position then update the retrievable furniture's
--position information relative to the player.
local updateDistances = false
if self . lastPlayerWorldX == nil then
updateDistances = true
else
local distanceChange = zo_abs ( playerWorldX - self . lastPlayerWorldX ) + zo_abs ( playerWorldY - self . lastPlayerWorldY ) + zo_abs ( playerWorldZ - self . lastPlayerWorldZ )
if distanceChange > DISTANCE_CHANGE_BEFORE_UPDATE then
updateDistances = true
end
end
self . lastPlayerWorldX = playerWorldX
self . lastPlayerWorldY = playerWorldY
self . lastPlayerWorldZ = playerWorldZ
--If this is the first update or we are updating the distances (which also influences heading) or we have turned the camera far enough from
--our last heading then update the retrievable furniture direction to the player
local updateHeading = false
if self . lastPlayerHeading == nil or updateDistances then
updateHeading = true
elseif zo_abs ( self . lastPlayerHeading - playerCameraHeading ) > HEADING_CHANGE_BEFORE_UPDATE_RADIANS then
updateHeading = true
end
self . lastPlayerHeading = playerCameraHeading
--In both cases we update all the position data. This could be changed to only touch the heading for the heading case but
--it saves very little.
if updateDistances or updateHeading then
retrievableFurniture : RefreshPositionalData ( playerWorldX , playerWorldY , playerWorldZ , playerCameraHeading )
end
end
--Notify that the distances have changed
if updateDistances then
elseif updateHeading then
end
end
end
end
return self . placementFurnitureTheme
end
if self . placementFurnitureTheme ~= theme then
self . placementFurnitureTheme = theme
end
end
return self . purchaseFurnitureTheme
end
if self . purchaseFurnitureTheme ~= theme then
self . purchaseFurnitureTheme = theme
end
end
return self . placeableTextFilter
end
end
end
return self . retrievableTextFilter
end
end
end
return self . marketProductTextFilter
end
end
end
local canAddToRefresh = true
if categoryId and categoryId > 0 then
canAddToRefresh = categoryData ~= nil
if canAddToRefresh and subcategoryId and subcategoryId > 0 then
canAddToRefresh = subcategoryData ~= nil
end
end
return canAddToRefresh
end
--Starts a background task to filter the placeable list entries using the text input. This will eventually result in the category list being marked dirty
--and others being notified to update once the filter completes.
--Cancel any in progress filtering so we can do a new one
end
--If we have filter text than create the tasks
if self . placeableTextFilter ~= "" then
--Inventory Items
local itemTaskId = CreateBackgroundListFilter ( BACKGROUND_LIST_FILTER_TARGET_BAG_SLOT , self . placeableTextFilter )
self . inProgressPlaceableFurnitureTextFilterTaskIds [ ZO_PLACEABLE_TYPE_ITEM ] = itemTaskId
end
end
--Collectibles
local collectibleTaskId = CreateBackgroundListFilter ( BACKGROUND_LIST_FILTER_TARGET_COLLECTIBLE_ID , self . placeableTextFilter )
self . inProgressPlaceableFurnitureTextFilterTaskIds [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] = collectibleTaskId
for collectibleId , collectibleData in pairs ( self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] ) do
end
--If we have no search text then everything passes, so set everything to true now.
else
--Inventory Items
end
end
--Collectibles
for collectibleId , collectibleData in pairs ( self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ] ) do
end
--Mark the placeable furniture category data dirty and let others know about that
end
end
--Starts a background task to filter the retrievable list entries using the text input. This will eventually result in the category list being marked dirty
--and others being notified to update once the filter completes.
if self . inProgressRetrievableTextFilterTaskId then
end
--If we have filter text than create the task
if self . retrievableTextFilter ~= "" then
local furnitureTaskId = CreateBackgroundListFilter ( BACKGROUND_LIST_FILTER_TARGET_FURNITURE_ID , self . retrievableTextFilter )
self . inProgressRetrievableFurnitureTextFilterTaskId = furnitureTaskId
end
--If we have no search text then everything passes, so set everything to true now.
else
end
--Mark the retrievable furniture category data dirty and let others know about that
end
end
if self . inProgressMarketProductTextFilterTaskId then
end
--If we have filter text than create the task
if self . marketProductTextFilter ~= "" then
local marketProductTaskId = CreateBackgroundListFilter ( BACKGROUND_LIST_FILTER_TARGET_MARKET_PRODUCT_ID , self . marketProductTextFilter )
self . inProgressMarketProductTextFilterTaskId = marketProductTaskId
end
--If we have no search text then everything passes, so set everything to true now.
else
end
--Mark the market product category data dirty and let others know about that
end
end
function ZO_SharedFurnitureManager : TryMarkPlaceableBackgroundListFilterComplete ( placeableType , taskId )
if self . inProgressPlaceableFurnitureTextFilterTaskIds [ placeableType ] == taskId then
self . inProgressPlaceableFurnitureTextFilterTaskIds [ placeableType ] = nil
self . completePlaceableFurnitureTextFilterTaskIds [ placeableType ] = taskId
return true
end
return false
end
local CHANGED_FROM_SEARCH = true
--Retrievable
if taskId == self . inProgressRetrievableFurnitureTextFilterTaskId then
self . inProgressRetrievableFurnitureTextFilterTaskId = nil
--Set everything that passed the filter to true
local retrievableFurnitureDataCache = self . retrievableFurniture
if retrievableFurnitureDataCache then
local furnitureData = retrievableFurnitureDataCache [ furnitureIdKey ]
if furnitureData then
end
end
end
--Mark the retrievable furniture category data dirty and let others know about that
--Market Product
elseif taskId == self . inProgressMarketProductTextFilterTaskId then
self . inProgressMarketProductTextFilterTaskId = nil
local marketProductDataCache = self . marketProducts
if marketProductDataCache then
end
end
end
end
--Mark the retrievable furniture category data dirty and let others know about that
--Item/Collectible that can be placed
else
--Mark that it was completed.
end
--We only trigger the update when all outstanding filter tasks are done. This is to
--prevent building the categories 3 times for each letter typed in the search box and also to prevent having the
--categories rebuilt with only some of the visibility states know.
--Inventory Items
local itemTaskId = self . completePlaceableFurnitureTextFilterTaskIds [ ZO_PLACEABLE_TYPE_ITEM ]
local itemDataCache = self . placeableFurniture [ ZO_PLACEABLE_TYPE_ITEM ]
if itemDataCache then
local bagCache = itemDataCache [ bag ]
if bagCache then
local slotData = bagCache [ slot ]
if slotData then
end
end
end
end
--Collectibles
local collectibleTaskId = self . completePlaceableFurnitureTextFilterTaskIds [ ZO_PLACEABLE_TYPE_COLLECTIBLE ]
local collectibleDataCache = self . placeableFurniture [ ZO_PLACEABLE_TYPE_COLLECTIBLE ]
if collectibleDataCache then
local collectibleData = collectibleDataCache [ collectibleId ]
if collectibleData then
end
end
end
--Mark the placeable furniture category data dirty and let others know about that
end
end
end
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