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end
function ZO_HelpMechanicAssistanceTemplate_Keyboard : Initialize ( control , customerServiceCategoryData , mechanicCategoriesData )
customerServiceCategoryData . categoryFragment = fragment
self . mechanicCategoriesData = mechanicCategoriesData
end
end )
if newState == SCENE_FRAGMENT_HIDDEN then
end
end )
self . fragment = fragment
end
self . helpCategoryComboBox = combo
local mechanicCategoriesData = self . mechanicCategoriesData
entry . categoryEnumValue = enumValue
end
end
end
label . hasValue = true
else
label . hasValue = false
end
end
ZO_EditDefaultText_Initialize ( self . description , GetString ( SI_CUSTOMER_SERVICE_DEFAULT_DESCRIPTION_TEXT_ASK_FOR_HELP ) )
--Storing the text field and adding handlers to the visibility events so the Submit Button can be enabled/disabled when the player has typed something in
--The Submit Button is disabled if the description text is empty
end
end
return "" -- To be overriden
end
end
return self . fragment
end
return false
end
local enableSubmitButton = true
if self . helpCategoryComboBox : GetSelectedItemData ( ) . categoryEnumValue == self . mechanicCategoriesData . invalidCategory then
enableSubmitButton = false
enableSubmitButton = false
enableSubmitButton = false
end
end
end
if categoryId . categoryEnumValue == category then
local PERFORM_CALLBACK = false
break
end
end
end
end
end
end
if category then
end
end
--Populate the ticket fields
--Category value must be valid as it enables the submit button to be clicked on
local infoMap = self . mechanicCategoriesData . ticketCategoryMap [ categoryEnumValue ]
if self . details . hasValue then
end
end
function ZO_HelpMechanicAssistanceTemplate_Keyboard : OnCustomerServiceTicketSubmitted ( eventCode , response , success )
if success then
ZO_Dialogs_ShowDialog ( "HELP_ASK_FOR_HELP_SUBMIT_TICKET_SUCCESSFUL_DIALOG" , nil , { mainTextParams = { response } } )
else
ZO_Dialogs_ShowDialog ( "HELP_CUSTOMER_SERVICE_SUBMIT_TICKET_ERROR_DIALOG" , nil , { mainTextParams = { response } } )
end
end |