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return dialog
end
self . dialogName = dialogName
self . dialogInfo =
{
buttons =
{
[ 1 ] =
{
end ,
} ,
[ 2 ] =
{
}
}
}
end
control : RegisterForEvent ( EVENT_GUILD_RANKS_CHANGED , function ( ) self : OnGuildInformationChanged ( ) end )
control : RegisterForEvent ( EVENT_GUILD_MEMBER_RANK_CHANGED , function ( ) self : OnGuildInformationChanged ( ) end )
end
return self . selectedGuildId
end
self . selectedGuildId = entry . guildId
end
end
self . dialogInfo . title =
{
}
end
end
end
end
end
end
end
end
self . entries = { }
entry . guildId = guildId
entry . guildText = guildText
self . entries [ guildId ] = entry
end
end
return false
end
return true
end
local lastSelectedGuildId = self . selectedGuildId
local lastGuildEntry = self . entries [ lastSelectedGuildId ]
if ( lastGuildEntry ) then
else
end
else
end
end
end
if ( guildId ) then
local guildEntry = self . entries [ guildId ]
if ( guildEntry ) then
return
end
end
end
end
end |