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local PLAY_SELECT_RANK_SOUND = true
local ADD_RANK_DIALOG_NAME = "GUILD_ADD_RANK"
--Guild Rank
----------------
local PLAY_SELECT_RANK_SOUND = true
rank . poolKey = poolKey
return rank
end
end
end
end
if ( prevRank ) then
else
end
end
if ( selected ) then
else
end
end
end
--Guild Ranks
---------------
local SET_CHECK = 1
local SET_ICON = 2
local ROW_HEIGHT = 30
local COLUMN_WIDTH = 300
return guildRanks
end
end
end
end )
self . addRankHeader : GetNamedChild ( "IconHighlight" ) : SetTexture ( "EsoUI/Art/Progression/addPoints_over.dds" )
end
control : RegisterForEvent ( EVENT_GUILD_RANKS_CHANGED , function ( _ , guildId ) self : OnGuildRanksChanged ( guildId ) end )
control : RegisterForEvent ( EVENT_GUILD_RANK_CHANGED , function ( _ , guildId , rankIndex ) self : OnGuildRankChanged ( rankIndex , guildId ) end )
control : RegisterForEvent ( EVENT_GUILD_MEMBER_RANK_CHANGED , function ( _ , guildId , displayName ) if ( self : MatchesGuild ( guildId ) ) then self : OnGuildMemberRankChanged ( displayName ) end end )
control : RegisterForEvent ( EVENT_SAVE_GUILD_RANKS_RESPONSE , function ( _ , guildId , result ) self : OnSaveGuildRanksResponse ( result , guildId ) end )
if ( newState == SCENE_SHOWING ) then
elseif ( newState == SCENE_HIDING ) then
elseif ( newState == SCENE_HIDDEN ) then
-- Blocking scene is cleared in ConfirmExit() to prevent the scene manager from exiting then re-entering the main menu
end
end )
end
self . keybindStripDescriptor =
{
--Cancel
{
alignment = KEYBIND_STRIP_ALIGN_RIGHT ,
keybind = "UI_SHORTCUT_NEGATIVE" ,
end ,
return self . canSave
end ,
} ,
-- Save
{
alignment = KEYBIND_STRIP_ALIGN_RIGHT ,
keybind = "UI_SHORTCUT_PRIMARY" ,
end ,
return self . canSave
end ,
} ,
--Add Rank
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
keybind = "UI_SHORTCUT_SECONDARY" ,
end ,
return self . addRankEnabled
end ,
} ,
--Remove Rank
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
keybind = "UI_SHORTCUT_TERTIARY" ,
else
end
end ,
return self . removeRankEnabled
end ,
} ,
-- Custom Exit
{
alignment = KEYBIND_STRIP_ALIGN_RIGHT ,
keybind = "UI_SHORTCUT_EXIT" ,
ethereal = true ,
end ,
} ,
}
end
if ( self . canSave ) then
self . savePending = true
self . savePendingGuildId = self . guildId
end
end
end
local HEADER_SPACING_OFFSET_Y = 30
local prevRow
local permissionId = 0
self . permissionControls = { }
for rowIndex = 1 , # ZO_GUILD_RANKS_PERMISSIONS do
local rowInfo = ZO_GUILD_RANKS_PERMISSIONS [ rowIndex ]
for columnIndex = 1 , 2 do
if ( rowInfo [ columnIndex ] ~= nil ) then
permissionId = permissionId + 1
local permission = rowInfo [ columnIndex ]
local permissionControl = CreateControlFromVirtual ( "ZO_GuildRanksPermission" , self . permissionsContainer , "ZO_GuildPermission" , permissionId )
permissionControl . permission = permission
permissionControl : SetAnchor ( TOPLEFT , nil , TOPLEFT , ( columnIndex - 1 ) * COLUMN_WIDTH , ( rowIndex - 1 ) * ROW_HEIGHT + HEADER_SPACING_OFFSET_Y )
end
end
end
end
local ICON_SELECTORS_PER_ROW = 10
local ICON_SELECTORS_PADDING = 8
local ICON_SELECTOR_SIZE = 48
local ICONS_OFFSET_X = 10
local ICONS_OFFSET_Y = 35
self . iconSelectorControls = { }
local iconSelectorId = 0
local iconSelector = CreateControlFromVirtual ( "ZO_GuildRanksIconSelector" , self . iconsContainer , "ZO_GuildRankIconSelector" , iconSelectorId )
iconSelector . iconIndex = i
local col = ( i - 1 ) % ICON_SELECTORS_PER_ROW
iconSelector : SetAnchor ( TOPLEFT , nil , TOPLEFT , col * ( ICON_SELECTOR_SIZE + ICON_SELECTORS_PADDING ) + ICONS_OFFSET_X , row * ( ICON_SELECTOR_SIZE + ICON_SELECTORS_PADDING ) + ICONS_OFFSET_Y )
iconSelectorId = iconSelectorId + 1
end
end
end
if ( self . guildId ) then
self . ranks = { }
local firstRankId
self . ranks [ i ] = rank
if ( not firstRankId ) then
firstRankId = rank . id
end
end
local lastSelectedRankId = self . selectedRankId
self . selectedRankId = nil
end
end
end
for i = 1 , # self . ranks do
local rank = self . ranks [ i ]
if ( rank . id == rankId ) then
rank . index = j
break
end
end
end
end
end
if ( rank ) then
if ( self . selectedRankId == rankId ) then
end
end
end
self . draggingRankId = rank . id
end
end
end
local numRanks = # self . ranks
if ( rank and rankIndex and targetIndex ~= rankIndex ) then
local tempRank = self . ranks [ targetIndex ]
self . ranks [ targetIndex ] = rank
self . ranks [ rankIndex ] = tempRank
end
end
if ( self . draggingRankId ) then
self . draggingRankId = nil
end
end
local prevRank
for i = 1 , # self . ranks do
local rank = self . ranks [ i ]
prevRank = rank
end
end
if ( self . selectedRankId ~= rankId ) then
if ( self . selectedRankId ) then
if ( unselectRank ) then
end
end
end
self . selectedRankId = rankId
if ( selectRank ) then
-- Play sound if as a result of a click
if ( playSound ) then
end
return true
end
end
return false
end
else
end
end
end
self . addRankEnabled = # self . ranks < MAX_GUILD_RANKS and DoesPlayerHaveGuildPermission ( self . guildId , GUILD_PERMISSION_PERMISSION_EDIT )
end
self . removeRankEnabled = false
--cant remove the guild rank
self . removeRankEnabled = not ( selectedRank . index ~= nil and IsGuildRankGuildMaster ( self . guildId , selectedRank . index ) )
--cant drop below 2 ranks
self . removeRankEnabled = self . removeRankEnabled and # self . ranks > 2
end
end
end
end
local canPlayerEditPermissions = DoesPlayerHaveGuildPermission ( self . guildId , GUILD_PERMISSION_PERMISSION_EDIT )
for i = 1 , # self . permissionControls do
local permissionControl = self . permissionControls [ i ]
if ( setType == SET_CHECK ) then
local enabled = canPlayerEditPermissions and CanEditGuildRankPermission ( rank . id , permissionControl . permission )
elseif ( setType == SET_ICON ) then
if ( permissionEnabled ) then
end
end
end
end
for i = 1 , # self . permissionControls do
local permissionControl = self . permissionControls [ i ]
end
end
local selectedIconIndex = selectedRank ~= nil and selectedRank . iconIndex or nil
for i = 1 , # self . iconSelectorControls do
end
end
return self . selectedRankId
end
for i = 1 , # self . ranks do
local rank = self . ranks [ i ]
return false
end
end
return true
end
end
return not self . savePending and DoesPlayerHaveGuildPermission ( self . guildId , GUILD_PERMISSION_PERMISSION_EDIT ) and self : DoAllRanksHaveAName ( ) and self : NeedsSave ( )
end
end
local attemptedSave = false
attemptedSave = true
end
return attemptedSave
end
if ( self . canSave ) then
else
end
end
if applyChanges then
else
end
end
self . pendingGuildChange = nil
end
end
end
ZO_Dialogs_ShowDialog ( "GUILD_RANK_SAVE_CHANGES" , { callback = dialogCallback , params = dialogParams } )
end
local guildEntry = dialogParams . entry
self . pendingGuildChange = self . guildId ~= guildEntry . guildId
if self . pendingGuildChange then
end
end
return guildId == self . savePendingGuildId
end
self . savePending = false
self . savePendingGuildId = nil
end
--Events
end
if ( result ~= SOCIAL_RESULT_NO_ERROR ) then
end
end
end
end
end
end
end
end
end
end
--Local XML
local rankId = header . rank . id
if ( self . selectedRankId ~= rankId ) then
end
end
end
local rankId = header . rank . id
end
end
end
end
end
end
if ( selectedRank ) then
end
end
if ( selectedRank ) then
end
end
--Global XML
end
end
end
end
end
end
end
end
end
end
end |