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local GAMEPAD_GUILD_HUB_SCENE_NAME = "gamepad_guild_hub"
local GUILD_CREATE_GAMEPAD_DIALOG = "GUILD_CREATE_GAMEPAD"
local CHANGE_ABOUT_US_GAMEPAD_DIALOG = "CHANGE_ABOUT_US_GAMEPAD"
local CHANGE_MOTD_GAMEPAD_DIALOG = "CHANGE_MOTD_GAMEPAD"
local GAMEPAD_OPTIONS_LIST_ENTRY = "ZO_GamepadMenuEntryTemplate"
local GAMEPAD_GUILD_LIST_ENTRY = "ZO_GamepadSubMenuEntryTemplate"
local GAMEPAD_CREATE_GUILD_LIST_ENTRY = "ZO_GamepadSubMenuEntryTemplate"
local GUILD_HUB_DISPLAY_MODE =
{
GUILDS_LIST = 1 ,
SINGLE_GUILD_LIST = 2 ,
}
local function SetupRequestEntry ( control , data , selected , reselectingDuringRebuild , enabled , active )
end
end
local sectionThree = control : GetNamedChild ( "RightPaneContainerCreateGuildExplanationScrollContainerScrollChildSection3" )
end
end
if not self . initialized then
self . initialized = true
if newState == SCENE_SHOWING then
self . displayMode = self . enterInSingleGuildList and GUILD_HUB_DISPLAY_MODE . SINGLE_GUILD_LIST or GUILD_HUB_DISPLAY_MODE . GUILDS_LIST
self . enterInSingleGuildList = false
self . displayedGuildId = nil
self . displayedCreateGuild = nil
self . filteredGuildId = nil
if ( self . optionsGuildId == guildId ) then
end
end
elseif newState == SCENE_HIDDEN then
end
end )
end
end
------------
-- Screen --
------------
list : AddDataTemplate ( GAMEPAD_OPTIONS_LIST_ENTRY , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
list : AddDataTemplateWithHeader ( GAMEPAD_OPTIONS_LIST_ENTRY , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
if self . deferredInitialized then return end
self . deferredInitialized = true
end
if ( self . optionsGuildId ~= nil ) then
end
end
if ( self . displayMode == GUILD_HUB_DISPLAY_MODE . GUILDS_LIST ) then
elseif ( self . displayMode == GUILD_HUB_DISPLAY_MODE . SINGLE_GUILD_LIST ) then
end
end
end
self . optionsGuildId = nil
end
end
-------------
-- Dialogs --
-------------
local dialogName = CHANGE_MOTD_GAMEPAD_DIALOG
if ( self . selectedMotd ~= aboutUs ) then
self . selectedMotd = aboutUs
end
end
end
self . selectedMotd = nil
end
{
gamepadInfo = {
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
blockDialogReleaseOnPress = true , -- We'll handle Dialog Releases ourselves since we don't want DIALOG_PRIMARY to release the dialog on press.
title =
{
} ,
parametricList =
{
-- motd edit box
{
template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem_Multiline" ,
templateData = {
nameField = true ,
end ,
end ,
} ,
} ,
-- accept
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData = {
finishedSelector = true ,
return self . selectedMotd and self . selectedMotd ~= ""
end ,
}
} ,
} ,
buttons =
{
-- Cancel Button
{
keybind = "DIALOG_NEGATIVE" ,
end ,
} ,
-- Select Button (used for entering name and selected alliance)
{
keybind = "DIALOG_PRIMARY" ,
if ( selectedData . nameField and targetControl ) then
elseif ( selectedData . finishedSelector ) then
if ( self . selectedMotd and self . selectedMotd ~= "" ) then
end
end
end ,
if ( selectedData . finishedSelector ) then
end
end ,
} ,
} ,
end ,
} )
end
local dialogName = CHANGE_ABOUT_US_GAMEPAD_DIALOG
if self . selectedAboutUs ~= aboutUs then
self . selectedAboutUs = aboutUs
end
end
end
self . selectedAboutUs = nil
end
{
gamepadInfo = {
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
blockDialogReleaseOnPress = true , -- We'll handle Dialog Releases ourselves since we don't want DIALOG_PRIMARY to release the dialog on press.
title =
{
} ,
parametricList =
{
-- about us edit box
{
template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem_Multiline" ,
templateData = {
nameField = true ,
end ,
end ,
} ,
} ,
-- accept
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData = {
finishedSelector = true ,
return self . selectedAboutUs and self . selectedAboutUs ~= ""
end ,
}
} ,
} ,
buttons =
{
-- Cancel Button
{
keybind = "DIALOG_NEGATIVE" ,
end ,
} ,
-- Select Button (used for entering name and selected alliance)
{
keybind = "DIALOG_PRIMARY" ,
if ( selectedData . nameField and targetControl ) then
elseif ( selectedData . finishedSelector ) then
if ( self . selectedAboutUs and self . selectedAboutUs ~= "" ) then
end
end
end ,
if ( selectedData . finishedSelector ) then
end
end ,
} ,
} ,
end ,
} )
end
local dialogName = GUILD_CREATE_GAMEPAD_DIALOG
self . noViolations = # self . guildNameViolations == 0
if ( not self . noViolations ) and self . createGuildEditBoxSelected then
local HIDE_UNVIOLATED_RULES = true
self . creatingGuildInfoLabel : SetText ( ZO_ValidNameInstructions_GetViolationString ( self . selectedName , self . guildNameViolations , HIDE_UNVIOLATED_RULES ) )
self . creatingGuildTitle = errorTitle
else
end
end
self . selectedAllianceIndex = index
end
end
self . creatingGuild = false
local BLOCK_CALLBACK = true
end
end
self . creatingGuild = true
self . createGuildEditBoxSelected = false
self . selectedName = nil
self . createGuildWithSelectedAllianceMessageText = zo_strformat ( SI_GUILD_CREATE_DIALOG_ALLIANCE_RULES , GetAllianceName ( playerAlliance ) )
end
if isValid then
else
end
end
{
gamepadInfo = {
dialogType = GAMEPAD_DIALOGS . PARAMETRIC ,
} ,
blockDialogReleaseOnPress = true , -- We'll handle Dialog Releases ourselves since we don't want DIALOG_PRIMARY to release the dialog on press.
title =
{
} ,
parametricList =
{
-- alliance icon selector entry
{
headerTemplate = "ZO_GamepadMenuEntryFullWidthHeaderTemplate" ,
template = "ZO_Gamepad_Dropdown_Item_FullWidth" ,
templateData = {
self . allianceDropDown = dropDown
if not dropDown . alliancesInitialized then
for i = 1 , NUM_ALLIANCES do
entry . allianceIndex = i
end
dropDown . alliancesInitialized = true
end
end
end ,
KEYBIND_STRIP : PushKeybindGroupState ( ) -- This is just to hide the keybinds (don't need to store the state)
end
} ,
} ,
-- guild name edit box
{
template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem" ,
templateData = {
if self . noViolations or self . selectedName == "" then
else
end
end ,
if ( self . selectedName == "" ) then
ZO_EditDefaultText_Initialize ( control . editBoxControl , GetString ( SI_GUILD_CREATE_DIALOG_NAME_DEFAULT_TEXT ) )
end
self . createGuildEditBoxSelected = selected
end ,
end
} ,
end ,
} ,
-- Finish
{
template = "ZO_GamepadTextFieldSubmitItem" ,
templateData = {
if self . noViolations then
PLAYER_CONSOLE_INFO_REQUEST_MANAGER : RequestNameValidation ( self . selectedName , GuildNameValidationCallback )
else
end
end
end ,
return self . noViolations
end ,
}
} ,
} ,
buttons =
{
-- Cancel Button
{
keybind = "DIALOG_NEGATIVE" ,
end ,
} ,
-- Select Button (used for entering name and selected alliance)
{
keybind = "DIALOG_PRIMARY" ,
end
end ,
} ,
} ,
end ,
} )
end
----------------
-- Guild Info --
----------------
if ( targetData == nil or targetData . createGuild ) then
else
if ( self . displayedGuildId == nil ) then
if ( targetData and targetData . guildId ~= nil ) then
end
end
end
end
-------------------------------
-- Guild Create Explaination --
-------------------------------
self . createGuildExplainationFragment = ZO_FadeSceneFragment : New ( self . createGuildExplanationControl , true )
end
local shouldShowCreateGuildExplanation = not targetData or targetData . createGuild
if shouldShowCreateGuildExplanation and not self . creatingGuild then
else
end
end
------------
-- Header --
------------
self . headerData = {
}
ZO_GamepadGenericHeader_Initialize ( self . contentHeader , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ZO_GAMEPAD_HEADER_LAYOUTS . DATA_PAIRS_TOGETHER )
if self . creatingGuild then
return self . creatingGuildTitle
else
end
end
self . contentHeaderData = {
}
end
end
--------------------
-- Key Bind Strip --
--------------------
self . keybindStripDescriptor = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- select or create guild
{
keybind = "UI_SHORTCUT_PRIMARY" ,
if ( self . displayMode == GUILD_HUB_DISPLAY_MODE . SINGLE_GUILD_LIST ) then
end
else
if ( targetData . createGuild == true ) then
else
self . optionsGuildId = targetData . guildId
end
end
end ,
if self . displayMode == GUILD_HUB_DISPLAY_MODE . GUILDS_LIST then
end
return true
end ,
} ,
-- back
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
if ( self . displayMode ~= GUILD_HUB_DISPLAY_MODE . GUILDS_LIST ) then
else
end
end ,
} ,
}
end
-----------------
-- Option List --
-----------------
list : AddDataTemplate ( GAMEPAD_GUILD_LIST_ENTRY , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( GAMEPAD_GUILD_LIST_ENTRY , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
list : AddDataTemplateWithHeader ( GAMEPAD_CREATE_GUILD_LIST_ENTRY , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
do
local ICON_INVITE = "EsoUI/Art/Guild/Gamepad/gp_guild_menuIcon_addMember.dds"
local ICON_RELEASE_OWNERSHIP = "EsoUI/Art/Guild/Gamepad/gp_guild_menuIcon_releaseOwnership.dds"
local ICON_CHANGE_MESSAGE = "EsoUI/Art/Guild/Gamepad/gp_guild_menuIcon_changeMessage.dds"
local ICON_LEAVE = "EsoUI/Art/Guild/Gamepad/gp_guild_menuIcon_leaveGuild.dds"
local firstEntry = true
if ( firstEntry ) then
firstEntry = false
else
end
end
-- Options
if platform == UI_PLATFORM_PS4 then
else
local dialogData = { guildId = self . optionsGuildId }
end
end
end
end
end
if ( DoesGuildHaveClaimedKeep ( self . optionsGuildId ) and DoesPlayerHaveGuildPermission ( self . optionsGuildId , GUILD_PERMISSION_RELEASE_AVA_RESOURCE ) ) then
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_KEEP_RELEASE_DIALOG , { release = function ( ) ReleaseKeepForGuild ( self . optionsGuildId ) end , keepId = keepId } )
end
end
end
end
data = ZO_GamepadEntryData : New ( GetString ( SI_GAMEPAD_GUILD_INFO_CHANGE_ABOUT_US ) , ICON_CHANGE_MESSAGE )
end
end
self . filteredGuildId = guildId
end
end
end
end
self . displayMode = GUILD_HUB_DISPLAY_MODE . GUILDS_LIST
if ( blockUpdate ~= true ) then
end
end
---------------
-- Single Guild List --
---------------
local title
local guildId = self . optionsGuildId
return function ( )
end
end
-- Guild Submenus
if not showEditRankHeaderTitle then
data . selectCallback = GenerateShowGuildSubmenuCallback ( function ( ) GAMEPAD_GUILD_HOME : ShowRoster ( ) end )
end
local title = SI_WINDOW_TITLE_GUILD_RANKS
if showEditRankHeaderTitle then
title = SI_GAMEPAD_GUILD_RANK_EDIT
end
data . selectCallback = GenerateShowGuildSubmenuCallback ( function ( ) GAMEPAD_GUILD_HOME : ShowRanks ( ) end , title )
if DoesGuildHavePrivilege ( guildId , GUILD_PRIVILEGE_HERALDRY ) and IsPlayerAllowedToEditHeraldry ( guildId ) and not showEditRankHeaderTitle then
data . selectCallback = GenerateShowGuildSubmenuCallback ( function ( ) GAMEPAD_GUILD_HOME : ShowHeraldry ( ) end , title )
end
if not showEditRankHeaderTitle then
data . selectCallback = GenerateShowGuildSubmenuCallback ( function ( ) GAMEPAD_GUILD_HOME : ShowHistory ( ) end , title )
end
end
self . displayMode = GUILD_HUB_DISPLAY_MODE . SINGLE_GUILD_LIST
end
-- If true, when the user next opens the Guild Hub, they will open on the single guild options submenu for the last selected guild
-- If false, they will open on the guild selection list
self . enterInSingleGuildList = enterInSingleGuildList
end
---------------
-- Guild Hub --
---------------
if ( selectedData ~= nil ) then
if ( self . displayMode == GUILD_HUB_DISPLAY_MODE . GUILDS_LIST ) then
local refreshDueToCreateExplaination = ( self . displayedCreateGuild ~= selectedData . createGuild )
local refershDueToGuildId = ( selectedData . guildId ~= nil and self . displayedGuildId ~= selectedData . guildId )
if ( refreshDueToCreateExplaination or refershDueToGuildId ) then
if ( refershDueToGuildId ) then
self . displayedGuildId = selectedData . guildId
end
if ( refreshDueToCreateExplaination ) then
self . displayedCreateGuild = selectedData . createGuild
if ( selectedData . createGuild ) then
self . optionsGuildId = nil
end
end
end
end
end
end
-- Entries
for i = 1 , numGuilds do
if ( self . filteredGuildId ~= guildId ) then
if ( i == 1 ) then
else
end
end
end
local data = ZO_GamepadEntryData : New ( GetString ( SI_GAMEPAD_GUILD_CREATE_NEW_GUILD ) , "EsoUI/Art/Buttons/Gamepad/gp_plus_large.dds" )
local createError
if self . displayMode == GUILD_HUB_DISPLAY_MODE . GUILDS_LIST then
end
self . filteredGuildId = nil
end |