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return craftingInventory
end
local SCROLL_TYPE_ITEM = 1
function ZO_SharedCraftingInventory : Initialize ( control , slotType , connectInfoFn , connectInfoControl )
self . baseSlotType = slotType
self . itemCounts = { }
end
end
end
-- intended to be overridden
end
-- intended to be overridden
end
if self . dirty then
end
end
-- intended to be overridden if the slot should appear as locked, but should call base to keep locking on craft
end
-- intended to be overridden for custom data types
return SCROLL_TYPE_ITEM
end
self . dirty = true
else
end
end
-- intended to be overwritten
end
-- intended to be overwritten
end
-- intended to be overwritten
end
-- intended to be overwritten
end
-- intended to be overwritten
end
-- intended to be overwritten, but should call base
end
end
end
end
function ZO_SharedCraftingInventory : EnumerateInventorySlotsAndAddToScrollData ( predicate , filterFunction , filterType , data )
-- intended to be overwritten
return nil
end
return self . itemCounts [ itemInstanceId ] or 0
end
end
end |