Back to Home

ESO Lua File v100019

ingame/crafting/keyboard/smithingimprovement_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
ZO_SmithingImprovement = ZO_SharedSmithingImprovement:Subclass()
function ZO_SmithingImprovement:New(...)
    return ZO_SharedSmithingImprovement.New(self, ...)
end
function ZO_SmithingImprovement:Initialize(control, owner)
    self.control = control
    ZO_SharedSmithingImprovement.Initialize(self, control, control:GetNamedChild("BoosterContainer"), control:GetNamedChild("ResultTooltip"),  owner)
    self.inventory = ZO_SmithingImprovementInventory:New(self, self.control:GetNamedChild("Inventory"))
        local function OnTooltipMouseUp(control, button, upInside)
            if upInside and button == MOUSE_BUTTON_INDEX_RIGHT then
                local link = ZO_LinkHandler_CreateChatLink(GetSmithingImprovedItemLink, self:GetCurrentImprovementParams())
                if link ~= "" then
                    ClearMenu()
                    local function AddLink()
                        ZO_LinkHandler_InsertLink(zo_strformat(SI_TOOLTIP_ITEM_NAME, link))
                    end
                    AddMenuItem(GetString(SI_ITEM_ACTION_LINK_TO_CHAT), AddLink)
                    
                    ShowMenu(self)
                end
            end
        end
        self.resultTooltip:SetHandler("OnMouseUp", OnTooltipMouseUp)
        self.resultTooltip:GetNamedChild("Icon"):SetHandler("OnMouseUp", OnTooltipMouseUp)
    end
end
function ZO_SmithingImprovement:SetHidden(hidden)
    self.control:SetHidden(hidden)
    if not hidden then
        CRAFTING_RESULTS:SetCraftingTooltip(self.resultTooltip)
        if self.dirty then
            self:Refresh()
        end
    end
end
function ZO_SmithingImprovement:InitializeSlots()
     local slotContainer = self.control:GetNamedChild("SlotContainer")
    self.improvementSlot = ZO_SmithingImprovementSlot:New(self, slotContainer:GetNamedChild("ImprovementSlot"), SLOT_TYPE_PENDING_CRAFTING_COMPONENT, self.inventory)
    self.boosterSlot = slotContainer:GetNamedChild("BoosterSlot")
    
    ZO_InventorySlot_SetType(self.boosterSlot, SLOT_TYPE_SMITHING_BOOSTER)
    ZO_ItemSlot_SetAlwaysShowStackCount(self.boosterSlot, true)
    self.slotAnimation = ZO_CraftingCreateSlotAnimation:New("smithing", function() return not self.control:IsHidden() end)
    self.slotAnimation:AddSlot(self.improvementSlot)
    self.slotAnimation:AddSlot(self.boosterSlot)
    self.awaitingLabel = slotContainer:GetNamedChild("AwaitingLabel")
    self.improvementChanceLabel = slotContainer:GetNamedChild("ChanceLabel")
    self.spinner = ZO_Spinner:New(slotContainer:GetNamedChild("Spinner"))
    self.spinner:SetValue(1)
    self.spinner:RegisterCallback("OnValueChanged", function(value)
        self:RefreshImprovementChance()
    end)
end
function ZO_SmithingImprovement:SetCraftingType(craftingType, oldCraftingType, isCraftingTypeDifferent)
     ZO_SharedSmithingImprovement.SetCraftingType(self, craftingType, oldCraftingType, isCraftingTypeDifferent)
    if isCraftingTypeDifferent then
        self.inventory:SetActiveFilterByDescriptor(nil)
    end
end
function ZO_SmithingImprovement:OnItemReceiveDrag(slotControl, bagId, slotIndex)
    if self.improvementSlot:HasItem() then
        PickupInventoryItem(self.improvementSlot:GetBagAndSlot())
    end
    self:SetImprovementSlotItem(bagId, slotIndex)
end
function ZO_SmithingImprovement:OnMouseEnterInventoryRow(quality)
    self:HighlightBoosterRow(self:GetBoosterRowForQuality(quality))
end
function ZO_SmithingImprovement:OnMouseExitInventoryRow()
    local row = self:GetRowForSelection()
    if row then
        self:HighlightBoosterRow(row)
    else
        self:ClearBoosterRowHighlight()
    end
end
function ZO_SmithingImprovement:OnSlotChanged()
    self.currentQuality = nil
    local hasItem = self.improvementSlot:HasItem()
    if hasItem then
        local row = self:GetRowForSelection()
        if row then
            self.spinner:SetMinMax(1, self:FindMaxBoostersToApply())
            self.currentQuality = row.quality - 1 -- need the "from" quality
            self.spinner:SetSoftMax(row.currentStack)
            self.boosterSlot.craftingType = GetCraftingInteractionType()
            self.boosterSlot.index = row.index
            ZO_ItemSlot_SetupSlot(self.boosterSlot, row.currentStack, row.icon)
            self:RefreshImprovementChance()
            self:HighlightBoosterRow(row)
        else
            self:ClearSelections()
            return
        end
    else
        self.canImprove = false
        self.improvementChanceLabel:SetText(GetString(SI_SMITHING_IMPROVE_CHANCE_HEADER))
        self:ClearBoosterRowHighlight()
        self.owner:OnImprovementSlotChanged()
    end
    self.awaitingLabel:SetHidden(hasItem)
    self.boosterSlot:SetHidden(not hasItem)
    self.spinner:GetControl():SetHidden(not hasItem)
    if hasItem then
        self.resultTooltip:SetHidden(false)
        self.resultTooltip:ClearLines()
          self:SetupResultTooltip(self:GetCurrentImprovementParams())
    else
        self.resultTooltip:SetHidden(true)
    end
    self.inventory:HandleVisibleDirtyEvent()
end
function ZO_SmithingImprovement:Improve()
     self:SharedImprove("CONFIRM_IMPROVE_ITEM")
end
do
    local function PlayRowForward(row)
        row.fadeAnimation:PlayForward()
        row.fromLabel.fadeAnimation:PlayForward()
        row.toLabel.fadeAnimation:PlayForward()
    end
    local function PlayRowBackward(row)
        row.fadeAnimation:PlayBackward()
        row.fromLabel.fadeAnimation:PlayBackward()
        row.toLabel.fadeAnimation:PlayBackward()
    end
    function ZO_SmithingImprovement:HighlightBoosterRow(rowToHighlight)
        for _, row in ipairs(self.rows) do
            if row ~= rowToHighlight then
                PlayRowBackward(row)
            end
        end
        PlayRowForward(rowToHighlight)
    end
    function ZO_SmithingImprovement:ClearBoosterRowHighlight()
        for _, row in ipairs(self.rows) do
            PlayRowForward(row)
        end
    end
end
function ZO_SmithingImprovement:SetupResultTooltip(...)
    self.resultTooltip:SetSmithingImprovementResult(...)
end
ZO_SmithingImprovementInventory = ZO_CraftingInventory:Subclass()
function ZO_SmithingImprovementInventory:New(...)
    return ZO_CraftingInventory.New(self, ...)
end
function ZO_SmithingImprovementInventory:Initialize(owner, control, ...)
    ZO_CraftingInventory.Initialize(self, control, ...)
    local infoBar = control:GetNamedChild("InfoBar")
    local backpack = control:GetNamedChild("Backpack")
    infoBar:ClearAnchors()
    infoBar:SetAnchor(TOPLEFT, backpack, BOTTOMLEFT, 0, 145)
    infoBar:SetAnchor(TOPRIGHT, backpack, BOTTOMRIGHT, 0, 145)
    self.owner = owner
    self.noItemsLabel = control:GetNamedChild("NoItemsLabel")
    self:SetFilters{
        self:CreateNewTabFilterData(ZO_SMITHING_IMPROVEMENT_SHARED_FILTER_TYPE_ARMOR, GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_ARMOR), "EsoUI/Art/Inventory/inventory_tabIcon_armor_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_armor_disabled.dds", CanSmithingApparelPatternsBeCraftedHere),
        self:CreateNewTabFilterData(ZO_SMITHING_IMPROVEMENT_SHARED_FILTER_TYPE_WEAPONS, GetString("SI_ITEMFILTERTYPE", ITEMFILTERTYPE_WEAPONS), "EsoUI/Art/Inventory/inventory_tabIcon_weapons_up.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_down.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_over.dds", "EsoUI/Art/Inventory/inventory_tabIcon_weapons_disabled.dds", CanSmithingWeaponPatternsBeCraftedHere),
    }
end
function ZO_SmithingImprovementInventory:IsLocked(bagId, slotIndex)
    return ZO_CraftingInventory.IsLocked(self, bagId, slotIndex) or self.owner:IsSlotted(bagId, slotIndex)
end
function ZO_SmithingImprovementInventory:ChangeFilter(filterData)
    ZO_CraftingInventory.ChangeFilter(self, filterData)
    self.filterType = filterData.descriptor
    if self.filterType == ZO_SMITHING_IMPROVEMENT_SHARED_FILTER_TYPE_ARMOR then
        self.noItemsLabel:SetText(GetString(SI_SMITHING_IMPROVE_NO_ARMOR))
    elseif self.filterType == ZO_SMITHING_IMPROVEMENT_SHARED_FILTER_TYPE_WEAPONS then
        self.noItemsLabel:SetText(GetString(SI_SMITHING_IMPROVE_NO_WEAPONS))
    end
    self.owner:OnFilterChanged(self.filterType)
    self:HandleDirtyEvent()
end
function ZO_SmithingImprovementInventory:Refresh(data)
    self.owner:OnInventoryUpdate(validItemIds)
    self.noItemsLabel:SetHidden(#data > 0)
end
function ZO_SmithingImprovementInventory:ShowAppropriateSlotDropCallouts(bagId, slotIndex)
    self.owner:ShowAppropriateSlotDropCallouts()
end
function ZO_SmithingImprovementInventory:HideAllSlotDropCallouts()
    self.owner:HideAllSlotDropCallouts()
end
function ZO_SmithingImprovementInventory:AddListDataTypes()
    local function OnMouseEnter(rowControl)
        self.owner:OnMouseEnterInventoryRow(rowControl.quality)
    end
    local function OnMouseExit(rowControl)
        self.owner:OnMouseExitInventoryRow(rowControl.quality)
    end
    local function RowSetup(rowControl, data)
        defaultSetup(rowControl, data)
        rowControl.quality = data.quality
        if not rowControl.isMouseHooked then
            rowControl.isMouseHooked = true
            ZO_PreHookHandler(rowControl, "OnMouseEnter", OnMouseEnter)
            ZO_PreHookHandler(rowControl, "OnMouseExit", OnMouseExit)
        end
    end
    ZO_ScrollList_AddDataType(self.list, self:GetScrollDataType(), "ZO_CraftingInventoryComponentRow", 52, RowSetup, nil, nil, ZO_InventorySlot_OnPoolReset)
end