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end
self . slotCreationAnimationName = "enchanting"
end
end
local ENCHANTING_STATION_INTERACTION =
{
end ,
interactTypes = { INTERACTION_CRAFT } ,
}
ENCHANTING_SCENE = ZO_InteractScene : New ( "enchanting" , SCENE_MANAGER , ENCHANTING_STATION_INTERACTION )
if newState == SCENE_SHOWING then
if self . enchantingMode then
local oldEnchantMode = self . enchantingMode
self . enchantingMode = nil
else
end
elseif newState == SCENE_HIDDEN then
end
end )
end
end )
self . control : RegisterForEvent ( EVENT_END_CRAFTING_STATION_INTERACT , function ( eventCode , craftingType )
if craftingType == CRAFTING_TYPE_ENCHANTING then
end
end )
end
return {
descriptor = mode ,
normal = normal ,
pressed = pressed ,
highlight = highlight ,
disabled = disabled ,
callback = function ( tabData ) self . modeBarLabel : SetText ( GetString ( name ) ) self : SetEnchantingMode ( mode ) end ,
}
end
SI_ENCHANTING_CREATION ,
ENCHANTING_MODE_CREATION ,
"EsoUI/Art/Crafting/smithing_tabIcon_creation_up.dds" ,
"EsoUI/Art/Crafting/smithing_tabIcon_creation_down.dds" ,
"EsoUI/Art/Crafting/smithing_tabIcon_creation_over.dds" ,
"EsoUI/Art/Crafting/smithing_tabIcon_creation_disabled.dds"
)
SI_ENCHANTING_EXTRACTION ,
ENCHANTING_MODE_EXTRACTION ,
"EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_up.dds" ,
"EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_down.dds" ,
"EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_over.dds" ,
"EsoUI/Art/Crafting/enchantment_tabIcon_deconstruction_disabled.dds"
)
local recipeCraftingSystemNameStringId = _G [ "SI_RECIPECRAFTINGSYSTEM" .. recipeCraftingSystem ]
recipeCraftingSystemNameStringId ,
ENCHANTING_MODE_RECIPES ,
end
self . extractionSlot = ZO_SharedEnchantExtractionSlot : New ( self , self . extractionSlotContainer : GetNamedChild ( "ExtractionSlot" ) , self . inventory )
-- TODO: replace with extraction assets when they're made
self . extractionSlotAnimation = ZO_CraftingEnchantExtractSlotAnimation : New ( "enchanting" , function ( ) return self . enchantingMode == ENCHANTING_MODE_EXTRACTION end )
end
self . keybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
-- Clear selections
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
visible = function ( ) return not ZO_CraftingUtils_IsPerformingCraftProcess ( ) and self : HasSelections ( ) end ,
} ,
-- Perform craft
{
if self . enchantingMode == ENCHANTING_MODE_CREATION then
elseif self . enchantingMode == ENCHANTING_MODE_EXTRACTION then
end
end ,
keybind = "UI_SHORTCUT_SECONDARY" ,
visible = function ( ) return not ZO_CraftingUtils_IsPerformingCraftProcess ( ) and self : IsCraftable ( ) end ,
} ,
}
end
if self . enchantingMode ~= enchantingMode then
local oldEnchantingMode = self . enchantingMode
self . enchantingMode = enchantingMode
if enchantingMode == ENCHANTING_MODE_RECIPES then
--Make sure we hide the tooltip when going to the Provisioner Scene.
else
if oldEnchantingMode == ENCHANTING_MODE_RECIPES then
end
end
-- This block of code must be done second so the tooltip animation and sounds are reset correctly
-- when switching back from the provisioning scene
if enchantingMode == ENCHANTING_MODE_CREATION then
elseif enchantingMode == ENCHANTING_MODE_EXTRACTION then
end
end
end
else
end
end
local usedInCraftingType , _ , runeType , rankRequirement , rarityRequirement = GetItemCraftingInfo ( bagId , slotIndex )
if usedInCraftingType == CRAFTING_TYPE_ENCHANTING then
if self . enchantingMode == ENCHANTING_MODE_CREATION then
local slot = self . runeSlots [ runeType ]
end
end
end
elseif self . enchantingMode == ENCHANTING_MODE_EXTRACTION then
end
end
end
end
end
self . owner = owner
end
if enchantingMode == ENCHANTING_MODE_CREATION then
self : CreateNewTabFilterData ( ENCHANTING_RUNE_ASPECT , GetString ( "SI_ENCHANTINGRUNECLASSIFICATION" , ENCHANTING_RUNE_ASPECT ) , "EsoUI/Art/Crafting/enchantment_tabIcon_aspect_up.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_aspect_down.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_aspect_over.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_aspect_disabled.dds" ) ,
self : CreateNewTabFilterData ( ENCHANTING_RUNE_ESSENCE , GetString ( "SI_ENCHANTINGRUNECLASSIFICATION" , ENCHANTING_RUNE_ESSENCE ) , "EsoUI/Art/Crafting/enchantment_tabIcon_essence_up.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_essence_down.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_essence_over.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_essence_disabled.dds" ) ,
self : CreateNewTabFilterData ( ENCHANTING_RUNE_POTENCY , GetString ( "SI_ENCHANTINGRUNECLASSIFICATION" , ENCHANTING_RUNE_POTENCY ) , "EsoUI/Art/Crafting/enchantment_tabIcon_potency_up.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_potency_down.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_potency_over.dds" , "EsoUI/Art/Crafting/enchantment_tabIcon_potency_disabled.dds" ) ,
self : CreateNewTabFilterData ( NO_FILTER , GetString ( "SI_ITEMFILTERTYPE" , ITEMFILTERTYPE_ALL ) , "EsoUI/Art/Inventory/inventory_tabIcon_all_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_all_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_all_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_all_disabled.dds" ) ,
}
elseif enchantingMode == ENCHANTING_MODE_EXTRACTION then
self : CreateNewTabFilterData ( NO_FILTER , GetString ( "SI_ITEMFILTERTYPE" , ITEMFILTERTYPE_ALL ) , "EsoUI/Art/Inventory/inventory_tabIcon_all_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_all_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_all_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_all_disabled.dds" ) ,
}
end
end
else
else
end
end
end
return ZO_CraftingInventory . IsLocked ( self , bagId , slotIndex ) or self . owner : IsSlotted ( bagId , slotIndex )
end
if usedInCraftingType == CRAFTING_TYPE_ENCHANTING then
if runeType == ENCHANTING_RUNE_ASPECT or runeType == ENCHANTING_RUNE_ESSENCE or runeType == ENCHANTING_RUNE_POTENCY then
return true
end
if craftingSubItemType == ITEMTYPE_GLYPH_WEAPON or craftingSubItemType == ITEMTYPE_GLYPH_ARMOR or craftingSubItemType == ITEMTYPE_GLYPH_JEWELRY then
return true
end
end
return false
end
return craftingSubItemType == ITEMTYPE_GLYPH_WEAPON or craftingSubItemType == ITEMTYPE_GLYPH_ARMOR or craftingSubItemType == ITEMTYPE_GLYPH_JEWELRY
return runeType == ENCHANTING_RUNE_ASPECT or runeType == ENCHANTING_RUNE_ESSENCE or runeType == ENCHANTING_RUNE_POTENCY
end
return false
end
else
end
local validItemIds = self : EnumerateInventorySlotsAndAddToScrollData ( IsEnchantingItem , DoesEnchantingItemPassFilter , filterType , data )
end
local _ , craftingSubItemType , runeType , rankRequirement , rarityRequirement = GetItemCraftingInfo ( bagId , slotIndex )
self . owner : ShowAppropriateSlotDropCallouts ( craftingSubItemType , runeType , rankRequirement , rarityRequirement )
end
end
end |