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return alchemy
end
self . sceneName = "alchemy"
end
end
if upInside and button == 2 then
local link = ZO_LinkHandler_CreateChatLink ( GetAlchemyResultingItemLink , self : GetAllCraftingBagAndSlots ( ) )
if link ~= "" then
end
end
end
end
end
end
if newState == SCENE_SHOWING then
-- Reselect so we re-add the temporary fragment for the recipe mode
-- and setup/update the tooltip and corresponding sounds correctly
local oldMode = self . mode
self . mode = nil
if not oldMode then
else
end
elseif newState == SCENE_HIDDEN then
end
end )
end
end )
end
return {
descriptor = mode ,
normal = normal ,
pressed = pressed ,
highlight = highlight ,
disabled = disabled ,
end ,
}
end
SI_ALCHEMY_CREATION ,
ZO_ALCHEMY_MODE_CREATION ,
"EsoUI/Art/Crafting/smithing_tabIcon_creation_up.dds" ,
"EsoUI/Art/Crafting/smithing_tabIcon_creation_down.dds" ,
"EsoUI/Art/Crafting/smithing_tabIcon_creation_over.dds" ,
"EsoUI/Art/Crafting/smithing_tabIcon_creation_disabled.dds"
)
local recipeCraftingSystemNameStringId = _G [ "SI_RECIPECRAFTINGSYSTEM" .. recipeCraftingSystem ]
recipeCraftingSystemNameStringId ,
ZO_ALCHEMY_MODE_RECIPES ,
end
return 20
end
self . keybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
-- Clear selections
{
keybind = "UI_SHORTCUT_NEGATIVE" ,
visible = function ( ) return not ZO_CraftingUtils_IsPerformingCraftProcess ( ) and self : HasSelections ( ) end ,
} ,
-- Perform craft
{
end ,
keybind = "UI_SHORTCUT_SECONDARY" ,
visible = function ( ) return not ZO_CraftingUtils_IsPerformingCraftProcess ( ) and self : IsCraftable ( ) end ,
} ,
}
end
end
local usedInCraftingType , craftingSubItemType , rankRequirement = GetItemCraftingInfo ( bagId , slotIndex )
if usedInCraftingType == CRAFTING_TYPE_ALCHEMY then
if IsAlchemySolvent ( craftingSubItemType ) and rankRequirement <= GetNonCombatBonus ( NON_COMBAT_BONUS_ALCHEMY_LEVEL ) then
end
end
end
elseif craftingSubItemType == ITEMTYPE_REAGENT then
if existingReagentSlotIndex then
if reagentSlotIndex == existingReagentSlotIndex then
return
end
end
end
end
end
end
if self . mode ~= mode then
local oldMode = self . mode
self . mode = mode
if mode == ZO_ALCHEMY_MODE_RECIPES then
else -- mode is ZO_ALCHEMY_MODE_CREATION
if oldMode == ZO_ALCHEMY_MODE_RECIPES then
end
CRAFTING_RESULTS : SetTooltipAnimationSounds ( SOUNDS . ALCHEMY_CREATE_TOOLTIP_GLOW_SUCCESS , SOUNDS . ALCHEMY_CREATE_TOOLTIP_GLOW_FAIL )
end
end
end
--Alchemy Inventory
-------------------------
local SCROLL_DATA_TYPE_SOLVENT = 1
local SCROLL_DATA_TYPE_REAGENT = 2
end
self . owner = owner
local itemType , _ , requiredLevel , requiredVetRank = select ( 2 , GetItemCraftingInfo ( bagId , slotIndex ) )
if requiredVetRank then
requiredLevel = requiredLevel + requiredVetRank
end
if itemType == ITEMTYPE_POISON_BASE then
return requiredLevel + 1 -- Kludge to make the poison of a required level always show up right after the potion of that level, regardless of what they're named
else
return requiredLevel
end
end
self . sortKey = "custom"
self : CreateNewTabFilterData ( ITEMTYPE_REAGENT , GetString ( SI_ALCHEMY_REAGENTS_TAB ) , "EsoUI/Art/Crafting/alchemy_tabIcon_reagent_up.dds" , "EsoUI/Art/Crafting/alchemy_tabIcon_reagent_down.dds" , "EsoUI/Art/Crafting/alchemy_tabIcon_reagent_over.dds" , "EsoUI/Art/Crafting/alchemy_tabIcon_reagent_disabled.dds" ) ,
self : CreateNewTabFilterData ( IsAlchemySolvent , GetString ( SI_ALCHEMY_SOLVENT_TAB ) , "EsoUI/Art/Crafting/alchemy_tabIcon_solvent_up.dds" , "EsoUI/Art/Crafting/alchemy_tabIcon_solvent_down.dds" , "EsoUI/Art/Crafting/alchemy_tabIcon_solvent_over.dds" , "EsoUI/Art/Crafting/alchemy_tabIcon_solvent_disabled.dds" ) ,
self : CreateNewTabFilterData ( nil , GetString ( "SI_ITEMFILTERTYPE" , ITEMFILTERTYPE_ALL ) , "EsoUI/Art/Inventory/inventory_tabIcon_all_up.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_all_down.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_all_over.dds" , "EsoUI/Art/Inventory/inventory_tabIcon_all_disabled.dds" ) ,
}
end
return ZO_CraftingInventory . IsLocked ( self , bagId , slotIndex ) or self . owner : IsSlotted ( bagId , slotIndex )
end
local usedInCraftingType , craftingSubItemType , rankRequirement = GetItemCraftingInfo ( data . bagId , data . slotIndex )
local craftingSubItemType , _ , resultingItemLevel , requiredChampionPoints = select ( 2 , GetItemCraftingInfo ( data . bagId , data . slotIndex ) )
local itemTypeString = GetString ( ( craftingSubItemType == ITEMTYPE_POTION_BASE ) and SI_ITEM_FORMAT_STR_POTION or SI_ITEM_FORMAT_STR_POISON )
if requiredChampionPoints and requiredChampionPoints > 0 then
levelLabel : SetText ( zo_strformat ( SI_ALCHEMY_CREATES_ITEM_OF_CHAMPION_POINTS , requiredChampionPoints , itemTypeString ) )
else
levelLabel : SetText ( zo_strformat ( SI_ALCHEMY_CREATES_ITEM_OF_LEVEL , resultingItemLevel , itemTypeString ) )
end
levelLabel : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_ACCENT ) )
else
end
ZO_ItemSlot_SetupTextUsableAndLockedColor ( levelLabel , data . meetsUsageRequirements , self : IsLocked ( data . bagId , data . slotIndex ) )
end
if i > numTraits then
else
local traitName , normalTraitIcon , traitMatchIcon , _ , traitConflictIcon = ZO_Alchemy_GetTraitInfo ( i , ... )
if traitName and traitName ~= "" then
traitControl . label : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_ACCENT ) )
ALCHEMY : SetupTraitIcon ( traitControl . icon , traitName , normalTraitIcon , traitMatchIcon , traitConflictIcon )
else
traitControl . label : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_INACTIVE_BONUS ) )
end
end
end
end
end
ZO_ScrollList_AddDataType ( self . list , SCROLL_DATA_TYPE_SOLVENT , "ZO_AlchemyInventorySolventRow" , 72 , SolventSetup , nil , nil , ZO_InventorySlot_OnPoolReset )
ZO_ScrollList_AddDataType ( self . list , SCROLL_DATA_TYPE_REAGENT , "ZO_AlchemyInventoryReagentRow" , 108 , ReagentSetup , nil , nil , ZO_InventorySlot_OnPoolReset )
end
return SCROLL_DATA_TYPE_SOLVENT
elseif craftingSubItemType == ITEMTYPE_REAGENT then
return SCROLL_DATA_TYPE_REAGENT
end
end
else
end
end
local validItemIds = self : EnumerateInventorySlotsAndAddToScrollData ( ZO_Alchemy_IsAlchemyItem , ZO_Alchemy_DoesAlchemyItemPassFilter , self . filterType , data )
end
end
end
end |