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end
function ZO_GamepadSmithingExtraction : Initialize ( panelControl , floatingControl , owner , refinementOnly , scene )
self . panelControl = panelControl
self . floatingControl = floatingControl
ZO_SharedSmithingExtraction . Initialize ( self , slotContainer : GetNamedChild ( "ExtractionSlot" ) , nil , owner , refinementOnly )
if refinementOnly then
self . mode = ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS
else
self . mode = ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_WEAPONS
end
if selectedData and selectedData . bagId and selectedData . slotIndex then
local SHOW_COMBINED_COUNT = true
GAMEPAD_TOOLTIPS : LayoutBagItem ( GAMEPAD_LEFT_TOOLTIP , selectedData . bagId , selectedData . slotIndex , nil , SHOW_COMBINED_COUNT )
else
end
end )
if newState == SCENE_SHOWING then
local tabBarEntries = { }
if not refinementOnly then
self : AddEntry ( GetString ( "SI_EQUIPSLOTVISUALCATEGORY" , EQUIP_SLOT_VISUAL_CATEGORY_WEAPONS ) , ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_WEAPONS , CanSmithingWeaponPatternsBeCraftedHere ( ) , tabBarEntries )
self : AddEntry ( GetString ( "SI_EQUIPSLOTVISUALCATEGORY" , EQUIP_SLOT_VISUAL_CATEGORY_APPAREL ) , ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_ARMOR , CanSmithingApparelPatternsBeCraftedHere ( ) , tabBarEntries )
local titleString = ZO_GamepadCraftingUtils_GetLineNameForCraftingType ( GetCraftingInteractionType ( ) )
if # tabBarEntries > 1 then
end
else
end
-- tab bar / screen state fight with each other when switching between apparel only / other stations when sharing a tab bar...kick apparel station to the right mode
if # tabBarEntries == 1 then
end
-- used to update extraction slot UI with text / etc., PC does this as well
elseif newState == SCENE_HIDDEN then
end
end )
if SCENE_MANAGER : IsShowing ( "gamepad_smithing_refine" ) or SCENE_MANAGER : IsShowing ( "gamepad_smithing_deconstruct" ) then
end
end
end )
end
self . mode = mode
-- used to update extraction slot UI with text / etc., PC does this as well
-- note that on gamepad this gives a possibly unwanted side effect of losing the active item when switching filters
end
if allowed then
local entry = { }
end
end
entry . mode = mode
end
end
function ZO_GamepadSmithingExtraction : SetCraftingType ( craftingType , oldCraftingType , isCraftingTypeDifferent )
self . canExtract = false
end
-- turn refinement stacks red if they don't have a large enough quantity in them to be refineable
if self . mode == ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS then
end
end
)
end
return bagId == selectedBagId and slotIndex == selectedSlotIndex
end
end
else
end
end
end
do
local MODE_TO_ICON_MAP = {
[ ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_ARMOR ] = "EsoUI/Art/Crafting/Gamepad/gp_smithing_apparelSlot.dds" ,
[ ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_WEAPONS ] = "EsoUI/Art/Crafting/Gamepad/gp_smithing_weaponSlot.dds" ,
[ ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS ] = "EsoUI/Art/Crafting/Gamepad/gp_smithing_refine_emptySlot.dds" ,
}
local iconPath = MODE_TO_ICON_MAP [ self . mode ]
-- emptySlotIcon stores an icon path, not the control itself
self . extractionSlot . emptySlotIcon = iconPath
-- reanchor slot icon based on special refine "you need 10 of this" text
local newAnchor = nil
if self . mode == ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS then
else
end
end
end
end
if bagId and slotIndex then
local SHOW_COMBINED_COUNT = true
end
end
end
end
if self . mode == ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS then
return ZO_SharedSmithingExtraction_DoesItemMeetRefinementStackRequirement ( bagId , slotIndex , self . extractionSlot : GetStackCount ( ) )
else
return true
end
end
self . keybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select / remove
{
else
end
end ,
keybind = "UI_SHORTCUT_PRIMARY" ,
return false
end
return bagId ~= nil and slotIndex ~= nil
end ,
else
end
end ,
} ,
-- Perform craft
{
if self . mode == ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_ARMOR then
elseif self . mode == ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_WEAPONS then
elseif self . mode == ZO_SMITHING_EXTRACTION_SHARED_FILTER_TYPE_RAW_MATERIALS then
end
end ,
keybind = "UI_SHORTCUT_SECONDARY" ,
visible = function ( ) return not ZO_CraftingUtils_IsPerformingCraftProcess ( ) and self : HasEnoughToRefine ( ) and self : HasSelections ( ) end ,
} ,
-- Clear selections
{
end ,
keybind = "UI_SHORTCUT_TERTIARY" ,
visible = function ( ) return not ZO_CraftingUtils_IsPerformingCraftProcess ( ) and self : HasSelections ( ) end ,
end ,
} ,
}
end
end
self . owner = owner
if refinementOnly then
else
end
end
local validItemIds = self : EnumerateInventorySlotsAndAddToScrollData ( ZO_SharedSmithingExtraction_IsExtractableOrRefinableItem , ZO_SharedSmithingExtraction_DoesItemPassFilter , self . filterType , data )
-- handle no items in a filter cases / show text to the user
end
end
end
end |