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end
local SCROLL_TYPE_ITEM = 1
function ZO_GamepadCraftingInventory : Initialize ( control , slotType , connectInfoFn , connectInfoControl )
end
end
-- intended to be overridden for custom data types
end
function ZO_GamepadCraftingInventory : AddVerticalScrollDataTypes ( verticalScrollCraftEntryType , setupTemplate , setupHeaderTemplate )
self . list : AddDataTemplate ( self . verticalScrollCraftEntryTypeTemplate , setupTemplate or ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "Item" )
self . list : AddDataTemplateWithHeader ( self . verticalScrollCraftEntryTypeTemplate , setupTemplate or ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" , setupHeaderTemplate , "Item" )
end
self . verticalScrollCraftEntryType = verticalScrollCraftEntryType
end
end
end
self . dirty = true
else
if self . dirty then
end
end
end
self . dirty = false
if not self . performingFullRefresh then
self . performingFullRefresh = true
self . performingFullRefresh = false
end
end
local DEFAULT_GAMEPAD_CRAFTING_ITEM_SORT =
{
customSortData = { tiebreaker = "bestItemCategoryName" } ,
bestItemCategoryName = { tiebreaker = "text" } ,
requiredLevel = { tiebreaker = "requiredChampionPoints" , isNumeric = true } ,
requiredChampionPoints = { tiebreaker = "iconFile" , isNumeric = true } ,
iconFile = { tiebreaker = "uniqueId" } ,
uniqueId = { isId64 = true } ,
}
return ZO_TableOrderingFunction ( left , right , "customSortData" , DEFAULT_GAMEPAD_CRAFTING_ITEM_SORT , ZO_SORT_ORDER_UP )
end
end
end
end
function ZO_GamepadCraftingInventory : EnumerateInventorySlotsAndAddToScrollData ( predicate , filterFunction , filterType , data )
local filteredDataTable = { }
local bagId = itemInfo . bag
local slotIndex = itemInfo . index
local customSortData = self . customDataSortFunction and self . customDataSortFunction ( bagId , slotIndex ) or 0
end
end
self . itemCounts [ itemId ] = itemInfo . stack
end
local lastBestItemCategoryName
local nextItemData = filteredDataTable [ i + 1 ]
local isNextEntryAHeader = nextItemData and nextItemData . bestItemCategoryName ~= itemData . bestItemCategoryName
if itemData . bestItemCategoryName ~= lastBestItemCategoryName then
lastBestItemCategoryName = itemData . bestItemCategoryName
end
end
end
-- Returns the name of a template to use for a list entry.
-- Intended to be overridden if subclass wants to specify a custom template per entry.
return self . verticalScrollCraftEntryTypeWithHeaderTemplate
else
return self . verticalScrollCraftEntryTypeTemplate
end
end
end
end
end
end
end |