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return compass
end
journalIndex = journalIndex - 1
stepIndex = stepIndex - 1
conditionIndex = conditionIndex - 1
return IsPlayerInsidePinArea ( MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION , journalIndex , stepIndex , conditionIndex )
or IsPlayerInsidePinArea ( MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION , journalIndex , stepIndex , conditionIndex )
or IsPlayerInsidePinArea ( MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION , journalIndex , stepIndex , conditionIndex )
or IsPlayerInsidePinArea ( MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION , journalIndex , stepIndex , conditionIndex )
or IsPlayerInsidePinArea ( MAP_PIN_TYPE_TRACKED_QUEST_CONDITION , journalIndex , stepIndex , conditionIndex )
or IsPlayerInsidePinArea ( MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION , journalIndex , stepIndex , conditionIndex )
or IsPlayerInsidePinArea ( MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION , journalIndex , stepIndex , conditionIndex )
or IsPlayerInsidePinArea ( MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION , journalIndex , stepIndex , conditionIndex )
end
if visibilitySetting == COMPASS_ACTIVE_QUESTS_CHOICE_ON then
return true
elseif visibilitySetting == COMPASS_ACTIVE_QUESTS_CHOICE_OFF then
return false
else
end
end
else
return false
end
end
self . areaOverrideAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "CompassAreaOverrideLabelAnimation" , self . areaOverride )
self . currentOverrideJournalIndex = nil
self . currentOverrideStepIndex = nil
self . currentOverrideConditionIndex = nil
while self . areaOverrideQueue do
if # self . areaOverrideQueue == 0 then
self . areaOverrideQueue = nil
end
if ShouldShowQuestArea ( nextOverride . journalIndex , nextOverride . stepIndex , nextOverride . conditionIndex ) then
self : PlayAreaOverrideAnimation ( nextOverride . journalIndex , nextOverride . stepIndex , nextOverride . conditionIndex )
break
end
end
end )
self . nextLabelUpdateTime = 0
self . control : RegisterForEvent ( EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , function ( ) self : OnGamepadPreferredModeChanged ( ) end )
end
self . centerOverPinLabelAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "CompassCenterOverPinAnimation" , self . centerOverPinLabel )
end
end
return timeline
end
end
if restingAlpha and texture . resetAlphaAnimation then
end
end
end
local AREA_TEXTURE_RESTING_ALPHA_GAMEPAD = 1
local AREA_TEXTURE_RESTING_ALPHA_KEYBOARD = 0.85
local pinType = pinType or areaTexture . pinType
local pinTypeAssisted = ZO_MapPin . ASSISTED_PIN_TYPES [ pinType ]
if pinTypeAssisted then
areaTexture . pinType = pinType
else
areaTexture . left : SetTexture ( "EsoUI/Art/Compass/" .. platformModifier .. "area2frameAnim_standard_endcap.dds" )
areaTexture . right : SetTexture ( "EsoUI/Art/Compass/" .. platformModifier .. "area2frameAnim_standard_endcap.dds" )
areaTexture . center : SetTexture ( "EsoUI/Art/Compass/" .. platformModifier .. "area2frameAnim_standard_center.dds" )
areaTexture . pinType = pinType
end
return pinTypeAssisted
end
end
local areaTexturePinPool
end
areaTexture . animationIn = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "CompassAreaTextureAnimationIn" )
end
areaTexture . resetAlphaAnimation : SetEndAlpha ( IsInGamepadPreferredMode ( ) and AREA_TEXTURE_RESTING_ALPHA_GAMEPAD or AREA_TEXTURE_RESTING_ALPHA_KEYBOARD )
areaTexture . animationOut = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "CompassAreaTextureAnimationOut" , areaTexture )
areaTexture . animationOut . areaTexture = areaTexture
return areaTexture
end
animationTimeline . pin = pin
local pinTypeAssited = self : ApplyTemplateToAreaTexture ( areaTexture , IsInGamepadPreferredMode ( ) and "ZO_CompassAreaTexture_Gamepad_Template" or "ZO_CompassAreaTexture_Keyboard_Template" , nil , self . currentlyAnimatingAreaPinType )
areaTexture . key = key
animationTimeline . areaTexture = areaTexture
areaTexture . pin = pin
if pinTypeAssited then
else
end
end
end
timeline . owner = self
return timeline
end
else
if self . areaOverrideQueue then
for i = # self . areaOverrideQueue , 1 , - 1 do
local nextOverride = self . areaOverrideQueue [ i ]
if nextOverride . journalIndex == journalIndex and nextOverride . stepIndex == stepIndex and nextOverride . conditionIndex == conditionIndex then
if # self . areaOverrideQueue == 0 then
self . areaOverrideQueue = nil
end
break
end
end
end
end
end
local isAreaPin = ZO_MapPin . QUEST_CONDITION_PIN_TYPES [ pinType ]
if isAreaPin then
end
end
end
end
self . control : RegisterForEvent ( EVENT_SCREEN_RESIZED , function ( ) self : PerformFullAreaQuestUpdate ( ) end )
QUEST_TRACKER : RegisterCallback ( "QuestTrackerAssistStateChanged" , function ( assisted , unassisted ) self : PerformFullAreaQuestUpdate ( ) end )
QUEST_TRACKER : RegisterCallback ( "QuestTrackerRefreshedMapPins" , function ( ) self . refreshingJournalIndex = true self : PerformFullAreaQuestUpdate ( ) self . refreshingJournalIndex = false end )
end
self . container : SetCardinalDirection ( GetString ( SI_COMPASS_NORTH_ABBREVIATION ) , font , CARDINAL_DIRECTION_NORTH )
self . container : SetCardinalDirection ( GetString ( SI_COMPASS_EAST_ABBREVIATION ) , font , CARDINAL_DIRECTION_EAST )
self . container : SetCardinalDirection ( GetString ( SI_COMPASS_WEST_ABBREVIATION ) , font , CARDINAL_DIRECTION_WEST )
self . container : SetCardinalDirection ( GetString ( SI_COMPASS_SOUTH_ABBREVIATION ) , font , CARDINAL_DIRECTION_SOUTH )
end
self : ApplyTemplateToAreaTextures ( "ZO_CompassAreaTexture_Keyboard_Template" , AREA_TEXTURE_RESTING_ALPHA_KEYBOARD )
end
self : ApplyTemplateToAreaTextures ( "ZO_CompassAreaTexture_Gamepad_Template" , AREA_TEXTURE_RESTING_ALPHA_GAMEPAD )
end
else
end
end
for journalIndex = 1 , MAX_JOURNAL_QUESTS do
else
end
end
end
end
end
end
end
return self . zoneIndex ~= nil
end
if isInPoi then
end
end
if not StartMapPinAnimation ( animation , PIN_ANIMATION_TARGET_MAP , CT_COMPASS , pinType , zoneIndex - 1 , poiIndex - 1 ) then
else
animation . key = key
end
end
end
local IGNORE_BREADCRUMBS = true
self . currentlyAnimatingAreaPinType = pinType
if not StartMapPinAnimation ( animation , PIN_ANIMATION_TARGET_MAP , CT_COMPASS , pinType , journalIndex - 1 , stepIndex - 1 , conditionIndex - 1 , nil , IGNORE_BREADCRUMBS ) then
self . currentlyAnimatingAreaPinType = nil
return false
else
animation . key = key
self . currentlyAnimatingAreaPinType = nil
return true
end
end
sizeAnimation : SetStartAndEndHeight ( currentAreaOverrideHeight , currentAreaOverrideHeight ) -- Make sure the height is the correct height for the current keyboard/gamepad template
self . currentOverrideJournalIndex = journalIndex
self . currentOverrideStepIndex = stepIndex
self . currentOverrideConditionIndex = conditionIndex
end
local playedAnyAnimation = self : TryPlayingAnimationOnAreaPin ( journalIndex , stepIndex , conditionIndex , MAP_PIN_TYPE_ASSISTED_QUEST_CONDITION )
playedAnyAnimation = self : TryPlayingAnimationOnAreaPin ( journalIndex , stepIndex , conditionIndex , MAP_PIN_TYPE_ASSISTED_QUEST_OPTIONAL_CONDITION ) or playedAnyAnimation
playedAnyAnimation = self : TryPlayingAnimationOnAreaPin ( journalIndex , stepIndex , conditionIndex , MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_CONDITION ) or playedAnyAnimation
playedAnyAnimation = self : TryPlayingAnimationOnAreaPin ( journalIndex , stepIndex , conditionIndex , MAP_PIN_TYPE_ASSISTED_QUEST_REPEATABLE_OPTIONAL_CONDITION ) or playedAnyAnimation
playedAnyAnimation = self : TryPlayingAnimationOnAreaPin ( journalIndex , stepIndex , conditionIndex , MAP_PIN_TYPE_TRACKED_QUEST_CONDITION ) or playedAnyAnimation
playedAnyAnimation = self : TryPlayingAnimationOnAreaPin ( journalIndex , stepIndex , conditionIndex , MAP_PIN_TYPE_TRACKED_QUEST_OPTIONAL_CONDITION ) or playedAnyAnimation
playedAnyAnimation = self : TryPlayingAnimationOnAreaPin ( journalIndex , stepIndex , conditionIndex , MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_CONDITION ) or playedAnyAnimation
playedAnyAnimation = self : TryPlayingAnimationOnAreaPin ( journalIndex , stepIndex , conditionIndex , MAP_PIN_TYPE_TRACKED_QUEST_REPEATABLE_OPTIONAL_CONDITION ) or playedAnyAnimation
if not self . refreshingJournalIndex and playedAnyAnimation and ( self . currentOverrideJournalIndex ~= journalIndex or self . currentOverrideStepIndex ~= stepIndex or self . currentOverrideConditionIndex ~= conditionIndex ) then
if self . areaOverrideQueue then
if nextOverride . journalIndex == journalIndex and nextOverride . stepIndex == stepIndex and nextOverride . conditionIndex == conditionIndex then
return -- already queued
end
end
end
if not self . areaOverrideQueue then
self . areaOverrideQueue = { }
end
self . areaOverrideQueue [ # self . areaOverrideQueue + 1 ] = { journalIndex = journalIndex , stepIndex = stepIndex , conditionIndex = conditionIndex }
else
end
end
end
if animation then
end
end
do
local current = t
if not current [ key ] then
current [ key ] = { }
end
current = current [ key ]
end
return current
end
path [ conditionIndex ] = animation
end
if self . areaPinAnimations then
if self . areaPinAnimations [ journalIndex ] then
if self . areaPinAnimations [ journalIndex ] [ stepIndex ] then
return self . areaPinAnimations [ journalIndex ] [ stepIndex ] [ conditionIndex ]
end
end
end
end
self . areaPinAnimations [ journalIndex ] [ stepIndex ] [ conditionIndex ] = nil
end
if self . areaPinAnimations and self . areaPinAnimations [ journalIndex ] then
end
end
self . areaPinAnimations [ journalIndex ] = nil
end
end
if self . areaPinAnimations then
end
end
end
end
end
end
return ( 1.0 - ( drawLevel / 0xFFFFFFFF ) ) - drawLayer
end
do
local pinTypeToFormatId =
{
[ MAP_PIN_TYPE_POI_SEEN ] = SI_COMPASS_LOCATION_NAME_FORMAT ,
[ MAP_PIN_TYPE_POI_COMPLETE ] = SI_COMPASS_LOCATION_NAME_FORMAT ,
}
local TIME_BETWEEN_LABEL_UPDATES_MS = 100
local bestPinIndices = { }
local bestPinDistances = { }
elseif not self . centerOverPinLabelAnimation : IsPlaying ( ) or not self . centerOverPinLabelAnimation : IsPlayingBackward ( ) then
if now < self . nextLabelUpdateTime then
return
end
self . nextLabelUpdateTime = now + TIME_BETWEEN_LABEL_UPDATES_MS
local bestPinDescription
local bestPinType
local insertIndex
for bestPinIndex = 1 , # bestPinIndices do
if layerInformedDistance < bestPinDistances [ bestPinIndex ] then
insertIndex = bestPinIndex
break
end
end
if not insertIndex then
insertIndex = # bestPinIndices + 1
end
end
end
if description ~= "" then
bestPinDescription = description
break
end
end
end
if bestPinDescription then
local formatId = pinTypeToFormatId [ bestPinType ]
--The first 3 types are the player pins (self, group, leader)
if bestPinType < 3 then
end
if ( formatId ) then
else
end
else
end
end
end
end
end
end |