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CHAT_SYSTEM = nil
--[[ Essentially there are three main types of controls
* Chat Container
This container holds all of the text buffers and tabs.
By default there is a single Chat Container, but players can create more by dragging a tab off of another Chat Container.
* Chat Window
This is the actual text buffer (and anything special like filters in the combat log) where chat messages are added to.
A chat container always contains at least one of these.
* Chat Tab
Each Chat Window has a tab. The tab is the primary place for mouse manipulation.
Dragging a tab pulls off a Chat Window and consequently create a new Chat Container.
Unless the tab is the first tab, then it drags the entire Chat Container.
When the tab is clicked the associated Chat Window is shown.
Lastly, there is the chat system that coordinates dragging across containers, pooling, and so on
]] --
--Named constants
local DONT_FREE = true
local FREE = false
--Constants
local TAB_STARTING_X = 16
local TAB_STARTING_Y = 4
local MAX_CHAT_ENTRY_HISTORY = 40
local FADE_ANIMATION_DURATION = 350
local FADE_ANIMATION_DELAY = 3000
local NUM_COMMAND_HISTORY_TO_SAVE = 50
local TAB_ALERT_TEXT_COLOR = ZO_SECOND_CONTRAST_TEXT
local MIN_BAR_FADE_TRANSITION_TIME = 2000
local MIN_BAR_FADE_MIN = 0
local MIN_BAR_FADE_MAX = 1
local MultiLevelEventToCategoryMappings , SimpleEventToCategoryMappings = ZO_ChatSystem_GetEventCategoryMappings ( )
local channelInfo = ChannelInfo [ channelId ]
if channelInfo then
end
end
--[[ ChannelTarget ]] --
return target
end
self . currentTargetIndex = 1
self . targets = { }
end
return self . lastTarget
end
if not self . targets [ target ] then
self . targets [ # self . targets + 1 ] = target
self . targets [ target ] = # self . targets
end
-- Always save this off as the last target, we just got a tell from it.
self . lastTarget = target
end
local target = self . targets [ self . currentTargetIndex ]
self . currentTargetIndex = self . currentTargetIndex + 1
if self . currentTargetIndex > # self . targets then
self . currentTargetIndex = 1
end
return target
end
local target = self . targets [ self . currentTargetIndex ]
self . currentTargetIndex = self . currentTargetIndex - 1
if self . currentTargetIndex < 1 then
self . currentTargetIndex = 1
end
return target
end
--[[ Text Entry ]] --
local MAX_AUTO_COMPLETION_RESULTS = 10
return entry
end
local TEXT_ENTRY_DURATION = 500
local TEXT_ENTRY_MIN_ALPHA = . 25
local TEXT_ENTRY_MAX_ALPHA = 1.0
self . system = system
self . chatEditBufferTop = chatEditBufferTop
self . chatEditBufferBottom = chatEditBufferBottom
self . commandHistoryCursor = 1
self . autoComplete = ZO_AutoComplete : New ( self . editControl , { AUTO_COMPLETE_FLAG_ALL } , { AUTO_COMPLETE_FLAG_GUILD_NAMES } , AUTO_COMPLETION_ONLINE_ONLY , MAX_AUTO_COMPLETION_RESULTS , AUTO_COMPLETION_MANUAL_MODE )
self . system . suppressAutoCompleteClear = true
end
end
return self . editControl
end
end
if command then
self . commandHistoryCursor = index
end
end
end
end
end
end
if not self . fadeAnim then
end
end
end
end
end
if not self . open then
self . open = true
end
end
if not keepText then
end
if self . open then
self . open = false
end
end
return self . open
end
end
end
end
end
end
if target then
end
self . channelLabel : SetText ( zo_strformat ( SI_CHAT_ENTRY_TARGET_FORMAT , GetChannelName ( channelData . id ) , target ) )
else
self . channelLabel : SetText ( zo_strformat ( SI_CHAT_ENTRY_GENERAL_FORMAT , GetChannelName ( channelData . id ) ) )
end
end
end
-- As a convenience, this function always starts chat input when trying to link an item.
-- Except on consoles.
end
return true
end
ZO_EditContainerSizer . ForceRefreshSize ( self . editBg , self . chatEditBufferTop , self . chatEditBufferBottom )
end
end
end
--[[ Chat Container ]] --
container . system = chatSystem
return container
end
self . visualData = { }
ZO_CreateUniformIconTabData ( self . visualData , nil , 32 , 32 , "EsoUI/Art/ChatWindow/chat_overflowArrow_down.dds" , "EsoUI/Art/ChatWindow/chat_overflowArrow_up.dds" , "EsoUI/Art/ChatWindow/chat_overflowArrow_over.dds" )
self . overflowTab : SetHandler ( "OnMouseUp" , function ( tab , button , isUpInside ) if isUpInside then self : ShowOverflowedTabsDropdown ( ) end ZO_TabButton_Unselect ( tab ) end )
self . overflowTab . container = self
self . fadeInReferences = 0
end
if self . hiddenTabStartIndex <= # self . windows then
for i = self . hiddenTabStartIndex , # self . windows do
end
end
end
local tabIndex = window . tab . index
end
local window = self . windows [ tabIndex ]
if window and window . combatLog and window . combatLog : AreTimestampsEnabled ( ) ~= areTimestampsEnabled then
end
end
local window = self . windows [ tabIndex ]
if window and window . combatLog then
end
end
local window = self . windows [ tabIndex ]
if window and window . locked ~= locked then
window . locked = locked
end
end
local window = self . windows [ tabIndex ]
if window then
return window . locked
end
end
self . fadeInReferences = self . fadeInReferences + 1
end
self . fadeInReferences = self . fadeInReferences - 1
if self . fadeInReferences == 0 then
end
end
self . minAlpha , self . maxAlpha = minAlpha , maxAlpha
if self . currentBuffer then
else
end
end
end
return r , g , b , self . minAlpha , self . maxAlpha
end
end
return self . minAlpha
end
end
if isInteractive then
end
if window . combatLog then
end
end
local window = self . windows [ tabIndex ]
if window then
end
end
local window = self . windows [ tabIndex ]
if window and self . hiddenTabStartIndex > 2 and self . windows [ self . hiddenTabStartIndex ] then
local idealPosition = self . hiddenTabStartIndex
local foundWidth = 0
repeat
idealPosition = idealPosition - 1
until idealPosition <= 2 or foundWidth >= tabWidth
end
end
local window = self . windows [ tabIndex ]
if window . buffer == self . currentBuffer then
end
end
end
local window = self . windows [ tabIndex ]
if window then
end
end
local window = self . windows [ tabIndex ]
end
end
local window = self . windows [ tabIndex ]
if window and fontSize ~= window . fontSize then
window . fontSize = fontSize
end
end
local window = self . windows [ tabIndex ]
return window and window . combatLog ~= nil
end
return self . system
end
for i = 1 , # self . windows do
end
end
local window = self . windows [ tabIndex ]
if window then
end
end
end
self . settings = settings
if not self . windows [ i ] then
if isCombatLog and self . system . combatLogObject then
else
end
end
end
end
self . allowSettingsSave = saveSettings
end
end
end
end
end
tabIndex = tabIndex or ( self . currentBuffer and self . currentBuffer : GetParent ( ) and self . currentBuffer : GetParent ( ) . tab and self . currentBuffer : GetParent ( ) . tab . index )
local window = self . windows [ tabIndex ]
if window then
AddMenuItem ( GetString ( SI_CHAT_CONFIG_CREATE_NEW ) , function ( ) self . system : CreateNewChatTab ( self ) end )
end
if not ZO_Dialogs_IsShowingDialog ( ) and not window . combatLog and ( not self : IsPrimary ( ) or tabIndex ~= 1 ) then
end
end
else
end
end
if window . combatLog then
AddMenuItem ( GetString ( SI_CHAT_CONFIG_HIDE_TIMESTAMP ) , function ( ) self : SetTimestampsEnabled ( tabIndex , false ) end )
else
AddMenuItem ( GetString ( SI_CHAT_CONFIG_SHOW_TIMESTAMP ) , function ( ) self : SetTimestampsEnabled ( tabIndex , true ) end )
end
end
end
end
self . windows = { }
end
self . tabPool = tabPool
self . windowPool = windowPool
end
self . settings = nil
end
self . OnResizeUpdateFunc = self . OnResizeUpdateFunc or function ( )
end
self . resizing = true
end
self . resizing = false
end
end
end
return true
end
for i = 1 , # self . windows do
return true
end
end
return false
end
self . FadeOutCheckOnUpdate = self . FadeOutCheckOnUpdate or function ( )
if not self : IsMouseInside ( ) and not self . resizing and not self . fadeAnim : IsPlaying ( ) and not self . isDragging then
if not self . monitoredControl then
end
end
end
end
end
return
end
if not self . fadeAnim then
end
end
return
end
if not self . fadeAnim then
end
end
local OVER_FLOW_TAB_SIZE = 40
local NEW_WINDOW_TAB_SIZE = 40
local ADDITIONAL_TABS_TOTAL_SIZE = OVER_FLOW_TAB_SIZE + NEW_WINDOW_TAB_SIZE
--Lays out tabs and optionally leaves additional spacing at an index for tab dropping
local widthSum = TAB_STARTING_X
local numWindows = # self . windows
self . hiddenTabStartIndex = numWindows + 1
for i = 1 , numWindows do
local tab = self . windows [ i ] . tab
local offset = insertIndex == i and xOffset or 0
local overflowSize = i == numWindows and 0 or ADDITIONAL_TABS_TOTAL_SIZE
if widthSum + tabWidth + offset + overflowSize > containerWidth or i > self . hiddenTabStartIndex then
--this tab can't fit
if i < self . hiddenTabStartIndex then
self . hiddenTabStartIndex = i
end
else
end
widthSum = widthSum + tabWidth + offset
end
end
do
if window and window . tab then
end
return 0
end
local width = GetTabWidth ( self . windows [ 1 ] ) + ( secondWidth or GetTabWidth ( self . windows [ 2 ] ) ) + ADDITIONAL_TABS_TOTAL_SIZE
self . control : SetDimensionConstraints ( minWidth , self . system . minContainerHeight , maxWidth , self . system . maxContainerHeight )
end
end
if insertIndex and insertIndex <= self . hiddenTabStartIndex then
local tab = self . windows [ insertIndex - 1 ] . tab
else
end
end
if self . hiddenTabStartIndex <= # self . windows then
else
end
end
local window = self . windows [ index ]
end
local clickedIndex = tab . index
local window = self . windows [ clickedIndex ]
for i = 1 , # self . windows do
end
self . currentBuffer = self . windows [ clickedIndex ] . buffer
if ( window . markedForNotification ) then
window . markedForNotification = false
end
end
if not tab then
local key
tab . key = key
end
tab . index = index
tab . container = self
end
--Only relayout if the window has actually completed being added
if self . currentBuffer and self . windows [ tab . index ] and self . windows [ tab . index ] . tab == tab then
if not self . monitoredControl then --Don't do any changes while monitoring for a tab drop
end
end
end
return tab
end
do
local function SetAnchor ( control , additionalXOffset , valid , point , relativeTo , relativePoint , offsetX , offsetY )
if valid then
end
end
end
end
if # self . windows == 0 then
--This container was just created due to dragging from another container
else
--This container already existed and this window is being dropped into it
self . insertIndex = nil
end
return window . tab . index
end
end
if insertIndex then
else
self . windows [ # self . windows + 1 ] = window
end
window . buffer . container = self
window . tab = tab
tab . window = window
if # self . windows == 1 then
end
if not self . system . isTransferring then
--Must delay this until the tab is fully transferred to this container and its settings are available
end
return window
end
end
end
end
end
end
end
if self . windows [ tabIndex ] then
else
end
end
end
end
if ( scrollCurrent < scrollMax ) then
return true
else
return false
end
end
for i = 1 , # self . windows do
end
end
end
if self . currentBuffer == window . buffer then
end
-- Handle callout colors and flashes as needed
if ( category == CHAT_CATEGORY_WHISPER_INCOMING ) then
end
else
if self . currentBuffer == window . buffer then
end
else
if ( category == CHAT_CATEGORY_WHISPER_INCOMING ) then
window . markedForNotification = true
end
end
end
end
end
end
window . key = key
return window
end
if self . system . combatLogObject then
local combatWindow = CreateControlFromVirtual ( self . windowContainer : GetName ( ) , self . windowContainer , combatLog : GetWindowTemplate ( ) , "Combat" )
local isCombatLog = true
combatWindow . combatLog = combatLog
return combatWindow , combatLog
end
end
self . primary = true
end
return self . primary
end
for i = from , # self . windows do
self . windows [ i ] . tab . index = i
end
end
local window = self . windows [ index ]
if window then
end
if freeOption == nil or freeOption == FREE then
if # self . windows == 0 then
else
end
else
return window
end
end
end
if window then
if # self . windows == 0 then
end
end
end
local window = self . windows [ index ]
if not window or window . locked then
return
end
self . isDragging = true
--this is the primary tab, just start moving it
if not self . primary then
end
else
--this tab is being pulled off of the chat container
end
end
do
for i = 2 , # self . windows do
local tab = self . windows [ i ] . tab
return i
end
end
return # self . windows + 1
end
return left <= x
and x < right
and top <= y
and y < bottom
end
end
local monitoredControl = self . monitoredControl
--peform a layout with extra space for the potential tab
elseif self . insertIndex then
--reset the layout
self . insertIndex = nil
end
end
end
self . monitoredControl = controlToMonitor
end
end
self . monitoredControl = nil
end
return self . insertIndex ~= nil
end
self . isDragging = false
end
--[[ Scroll bar handling ]] --
self . scrollbar . container = self
end
end
end
end
end
end
end
end
if disabled then
return BSTATE_DISABLED , disabled
end
if currentState == BSTATE_DISABLED or currentState == BSTATE_DISABLED_PRESSED then
return BSTATE_NORMAL , disabled
end
return currentState , disabled
end
--force the scroll bar to look like its at the bottom
end
end
local shadowStyle = "soft-shadow-thick"
if fontSize <= 14 then
shadowStyle = "soft-shadow-thin"
end
end
-- Should be overridden
end
--
--[[ Chat System ]] --
--
return chat
end
self . platformSettings = platformSettings
self . textEntry = TextEntry : New ( self , control : GetNamedChild ( "TextEntry" ) , platformSettings . chatEditBufferTop , platformSettings . chatEditBufferBottom )
self . commandPrefixes = { }
self . currentNumNotifications = 0
self . numUnreadMails = 0
self . isAgentChatActive = false
self . isMinimized = false
self . allowMultipleContainers = false
self . minContainerWidth = 300
self . maxContainerWidth = 550
self . minContainerHeight = 170
self . maxContainerHeight = 380
end
end
self . switchLookup = { }
self . targets = { }
self . channelData = { }
if not self . switchLookup [ channel ] then
self . switchLookup [ channel ] = switchArg
end
end
end
targetData . target = channel
self . switchLookup [ switchArg ] = targetData
if not self . switchLookup [ channel ] then
self . switchLookup [ channel ] = switchArg
end
end
end
end
end
end
self . containers = { }
return window
end
end
self . agentChatBurstTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "NotificationAddedBurst" , agentChatBurst )
self . agentChatPulseTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "NotificationPulse" , agentChatEcho )
local containerControl = ZO_ObjectPool_CreateControl ( "ZO_ChatContainerTemplate" , objectPool , GuiRoot )
end
self . containerPool = ZO_ObjectPool : New ( CreateContainer , function ( container ) container : OnDestroy ( ) end )
end
self . categories = { }
local savedVariablesReady = false
local playerActivated = false
self . loaded = false
if savedVariablesReady and playerActivated and not self . loaded then
end
end
savedVariablesReady = true
end
end
playerActivated = true
if ( not self . allowMultipleContainers ) then
end
if ( self . isAgentChatActive ) then
end
else
end
end
end
--Special events (dialogs etc)
ZO_Dialogs_ShowDialog ( "CHANNEL_INVITE" , { channelName = channelName } , { mainTextParams = { channelName , playerName } } )
end
end
end
EVENT_MANAGER : RegisterForEvent ( "ChatSystem" , EVENT_GUILD_DATA_LOADED , function ( ) self : ValidateChatChannel ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ChatSystem" , EVENT_GUILD_RANK_CHANGED , function ( ) self : ValidateChatChannel ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ChatSystem" , EVENT_GUILD_RANKS_CHANGED , function ( ) self : ValidateChatChannel ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ChatSystem" , EVENT_GUILD_MEMBER_RANK_CHANGED , function ( ) self : ValidateChatChannel ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ChatSystem" , EVENT_MAIL_NUM_UNREAD_CHANGED , function ( _ , numUnread ) self : OnNumUnreadMailChanged ( numUnread ) end )
end
end
end
-- Overridden if applicable
end
self . suppressSave = true
self . primaryContainer = self : CreateChatContainer ( newContainerFn ( self , self . control , self . windowPool , self . tabPool ) )
end
self . suppressSave = false
self . loaded = true
end
-- Overridden if applicable
end
for i = 2 , # self . containers do
-- Grab the second container, the first is always the primary
local container = self . containers [ 2 ]
-- move all tabs to the primary container
for j = 1 , # container . windows do
end
end
end
return not self . suppressSave
end
-- Overridden if applicable
end
self . insertIndicator . owner = container
return self . insertIndicator
end
if self . insertIndicator . owner == container then
self . insertIndicator . owner = nil
end
end
if not self . categories [ category ] then
self . categories [ category ] = { }
end
self . categories [ category ] [ container ] = ( self . categories [ category ] [ container ] or 0 ) + 1
end
local platformSettings = self . platformSettings
self . newChatFadeAnim : PingPong ( platformSettings . initialFadeAlpha , platformSettings . finalFadeAlpha , platformSettings . fadeTransitionTime , platformSettings . numBlinks )
end
local categories = self . categories [ category ]
if categories then
if categories [ container ] then
if categories [ container ] == 1 then
categories [ container ] = nil
else
categories [ container ] = categories [ container ] - 1
end
self . categories [ category ] = nil
end
end
end
end
if not self . targets [ targetChannel ] then
end
end
if SimpleEventToCategoryMappings [ event ] then
return SimpleEventToCategoryMappings [ event ]
end
if MultiLevelEventToCategoryMappings [ event ] then
return MultiLevelEventToCategoryMappings [ event ] [ messageType ]
end
end
if self . categories [ category ] then
if formattedEventText then
if targetChannel then
end
end
CALLBACK_MANAGER : FireCallbacks ( "OnFormattedChatEvent" , formattedEventText , category , targetChannel , fromDisplayName , rawMessageText )
end
end
end
end
for i = start , # self . containers do
self . containers [ i ] . id = i
end
end
--invalid state, can't destroy a container with windows
--invalid state, primary containers should never be destroyed
if not self . suppressSave then
end
end
-- Overridden if applicable
end
self . isTransferring = true
local tabIndex = window . tab . index
if not self . suppressSave then
end
self . isTransferring = false
end
self . hasCombatLog = self . hasCombatLog or isCombatLog
if not self . suppressSave and not self . isTransferring then
end
end
if not self . suppressSave then
end
end
if not self . hasCombatLog then
end
return false
end
self . combatLogObject = combatLogObject
end
if container ~= initiator then
end
end
end
local tabDropContainer
if container ~= initiator then
tabDropContainer = container
end
end
end
if tabDropContainer then
--It's always the first window since that's the only draggable tab
end
end
self . allowMultipleContainers = allow
end
return self . allowMultipleContainers
end
if not container then
local key
container . key = key
end
local id = # self . containers + 1
self . containers [ id ] = container
container . id = id
if not self . suppressSave then
end
return container
end
-- Should be overridden
end
end
end
end
end
--Check the requirement again, just incase something has changed since the switch was activated
--if it isn't valid, try to revert to the last valid channel
local lastChannelData = self . channelData [ self . lastValidChannel ]
else
--if that doesn't work, just revert to say
self . lastValidChannel = CHAT_CHANNEL_SAY
self . lastValidTarget = nil
end
end
end
return false
else
--even if the chat channel is still valid, its name may have changed
local channelData = self . channelData [ self . currentChannel ]
if channelData then
--if it did change, don't send this
return false
end
end
end
return true --appears to be valid
end
else
if self . commandPrefixes [ prefix ] then
else
end
end
end
else
end
end
if ( self . shouldMinimizeAfterEntry ) then
end
end
if self . pendingChannel then
end
end
end
if switch then
if switch . target then
-- Either get the arguments from the text or from an channel target
local switchArg
local finalSpace
if switch . target == true then
self . pendingChannel = switch . id
--No channel, just a target requirement
local secondWordStart = firstSpaceStart + 1
local doAutoComplete = true
if secondSpaceStart and secondSpaceStart > 1 then
finalSpace = secondSpaceStart
-- dont look for a second space if the targer begins with a display name flag char
doAutoComplete = false
end
end
end
-- look for the comma as the final delimiter (names can have multiple spaces)
if commaStart and commaStart > 1 then
finalSpace = commaEnd
doAutoComplete = false
end
end
if doAutoComplete then
end
elseif self . targets [ switch . target ] then
--Channel target
end
if switchArg and switchArg ~= "" then
--Valid, Channel Argument, No errors, Override the beginning of the switch
return true , switchArg , false , finalSpace
end
--Valid, no args, no errors
return true
else
--Only valid if the requirement is getting deferred, no args, deferred if the channel defers the error
return switch . deferRequirement , nil , switch . deferRequirement
end
else
--No requirements to meet, the switch is valid
return true
end
end
--No valid switch
return false
end
if self . ignoreTextEntryChangedEvent then return end
self . ignoreTextEntryChangedEvent = true
if spaceStart and spaceStart > 1 then
local valid , switchArg , deferredError , spaceStartOverride = self : ValidateSwitch ( switch , newText , spaceStart )
if valid then
if ( deferredError ) then
else
end
spaceStart = spaceStartOverride or spaceStart
end
else
if self . suppressAutoCompleteClear then
self . suppressAutoCompleteClear = false
else
end
end
self . ignoreTextEntryChangedEvent = false
end
if self . targets [ self . currentChannel ] then
if target and target ~= "" then
end
end
end
if self . targets [ self . currentChannel ] then
if target and target ~= "" then
end
end
end
STUB_SETTING_KEEP_MINIMIZED = false
ZO_CHAT_BLOCKING_SCENE_NAMES =
{
[ "gamepad_market_pre_scene" ] = true ,
[ "gamepad_market" ] = true ,
[ "gamepad_market_preview" ] = true ,
}
if currentSceneName and ZO_CHAT_BLOCKING_SCENE_NAMES [ currentSceneName ] then
return
end
if not self . currentChannel or channel then
end
if not dontShowHUDWindow then
if ( self . isMinimized ) then
self . shouldMinimizeAfterEntry = STUB_SETTING_KEEP_MINIMIZED
else
self . shouldMinimizeAfterEntry = false
end
end
end
end
end
if self . targets [ channelType ] then
if target and target ~= "" then
end
end
end
end
newChannel = newChannel or CHAT_CHANNEL_SAY
local channelData = self . channelData [ newChannel ]
if ( self . currentChannel ) then
else
end
end
if channelData and ( newChannel ~= self . currentChannel or channelTarget ~= self . currentTarget ) then
self . lastValidChannel = self . currentChannel
self . lastValidTarget = self . currentTarget
self . currentChannel = newChannel
self . currentTarget = channelTarget
end
--Check for trial limitations
end
if not self . currentChannel then
end
local channelData = self . channelData [ self . currentChannel ]
return channelData , self . currentTarget
end
self . minContainerWidth = minWidth
self . maxContainerWidth = maxWidth
self . minContainerHeight = minHeight
end
local channelData = self . channelData [ self . currentChannel ]
if channelData then
end
end
if characterByte then
end
end
if not localPlayerIsGrouped or ( localPlayerIsGroupLeader and not otherPlayerIsInPlayersGroup ) then
local SENT_FROM_CHAT = false
local DISPLAY_INVITED_MESSAGE = true
elseif otherPlayerIsInPlayersGroup and localPlayerIsGroupLeader then
AddMenuItem ( GetString ( SI_CHAT_PLAYER_CONTEXT_REMOVE_GROUP ) , function ( ) GroupKickByName ( rawName ) end )
end
end
AddMenuItem ( GetString ( SI_CHAT_PLAYER_CONTEXT_WHISPER ) , function ( ) self : StartTextEntry ( nil , CHAT_CHANNEL_WHISPER , playerName ) end )
end
AddMenuItem ( GetString ( SI_CHAT_PLAYER_CONTEXT_ADD_FRIEND ) , function ( ) ZO_Dialogs_ShowDialog ( "REQUEST_FRIEND" , { name = rawName } ) end )
end
AddMenuItem ( zo_strformat ( SI_CHAT_PLAYER_CONTEXT_REPORT , rawName ) , function ( ) ZO_ReportPlayerDialog_Show ( playerName , REPORT_PLAYER_REASON_CHAT_SPAM , rawName ) end )
end
end
if linkType == CHARACTER_LINK_TYPE then
if button == MOUSE_BUTTON_INDEX_LEFT then
elseif button == MOUSE_BUTTON_INDEX_RIGHT then
end
end
return true
elseif linkType == DISPLAY_NAME_LINK_TYPE then
local displayName = ...
if button == MOUSE_BUTTON_INDEX_LEFT then
elseif button == MOUSE_BUTTON_INDEX_RIGHT then
end
end
return true
elseif linkType == CHANNEL_LINK_TYPE then
local channelName = ...
if button == MOUSE_BUTTON_INDEX_LEFT then
end
return true
end
end
end
end
local textEntryCategoryId = MultiLevelEventToCategoryMappings [ EVENT_CHAT_MESSAGE_CHANNEL ] [ self . currentChannel ]
if textEntryCategoryId == categoryId then
end
for i = 1 , # self . containers do
end
end
end
end
end
for containerIndex = 1 , # self . containers do
local container = self . containers [ containerIndex ]
for tabIndex = 1 , # container . windows do
end
end
end
end
for containerIndex = 1 , # self . containers do
local container = self . containers [ containerIndex ]
end
end
end
for containerIndex = 1 , # self . containers do
local container = self . containers [ containerIndex ]
end
end
--Prepare switches for sorting
local switches = { }
local switch = self . switchLookup [ channel ]
if switch then
switches [ # switches + 1 ] = switch
end
end
--Display sorted switches
for i = 1 , # switches do
local switch = switches [ i ]
else
AddMenuItem ( switch , function ( ) self : StartTextEntry ( self . textEntry : GetText ( ) , data . id ) end , nil , nil , itemColor )
end
end
end
end
end
end
end
end
self . currentNumNotifications = numNotifications
end
return self . numUnreadMails ~= 0
end
end
self . numUnreadMails = numUnread
end
if ( isActive ~= self . isAgentChatActive ) then
self . isAgentChatActive = isActive
end
if ( isActive ) then
else
end
end
end
if options ~= "" then
end
end
-- Overridden if applicable
end
-- Should be overridden
end
-- Should be overridden
end
return self . isMinimized
end
-- intended to be overriden in subclasses if necessary
return false
end
-- intended to be overriden in subclasses if necessary
end
-- Should be overridden
end
-- Should be overridden
end
-- Should be overridden
end
end
end
end
end
end
local buffer = container . currentBuffer
if shift then
elseif ctrl then
end
end
end
end
end
end
end
end
end
end
end
end
end
end
else
end
end
if ( numUnreadMail == 0 ) then
else
end
end
end
end
end
end
if ( isChatRequested ) then
else
end
end
end
end
end
end
end
end
end
end
end
else
end
end
end
end
local KEEP_TEXT = true
end
else
end
end
end |