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CHAT_OPTIONS = nil
local FILTERS_PER_ROW = 2
local GUILDS_PER_ROW = 2
--defines channels to be combined under one button
local COMBINED_CHANNELS = {
[ CHAT_CATEGORY_WHISPER_INCOMING ] = { parentChannel = CHAT_CATEGORY_WHISPER_INCOMING , name = SI_CHAT_CHANNEL_NAME_WHISPER } ,
[ CHAT_CATEGORY_WHISPER_OUTGOING ] = { parentChannel = CHAT_CATEGORY_WHISPER_INCOMING , name = SI_CHAT_CHANNEL_NAME_WHISPER } ,
[ CHAT_CATEGORY_MONSTER_SAY ] = { parentChannel = CHAT_CATEGORY_MONSTER_SAY , name = SI_CHAT_CHANNEL_NAME_NPC } ,
[ CHAT_CATEGORY_MONSTER_YELL ] = { parentChannel = CHAT_CATEGORY_MONSTER_SAY , name = SI_CHAT_CHANNEL_NAME_NPC } ,
[ CHAT_CATEGORY_MONSTER_WHISPER ] = { parentChannel = CHAT_CATEGORY_MONSTER_SAY , name = SI_CHAT_CHANNEL_NAME_NPC } ,
[ CHAT_CATEGORY_MONSTER_EMOTE ] = { parentChannel = CHAT_CATEGORY_MONSTER_SAY , name = SI_CHAT_CHANNEL_NAME_NPC } ,
}
-- defines channels to skip when building the filter (non guild) section
local SKIP_CHANNELS = {
[ CHAT_CATEGORY_SYSTEM ] = true ,
[ CHAT_CATEGORY_GUILD_1 ] = true ,
[ CHAT_CATEGORY_GUILD_2 ] = true ,
[ CHAT_CATEGORY_GUILD_3 ] = true ,
[ CHAT_CATEGORY_GUILD_4 ] = true ,
[ CHAT_CATEGORY_GUILD_5 ] = true ,
[ CHAT_CATEGORY_OFFICER_1 ] = true ,
[ CHAT_CATEGORY_OFFICER_2 ] = true ,
[ CHAT_CATEGORY_OFFICER_3 ] = true ,
[ CHAT_CATEGORY_OFFICER_4 ] = true ,
[ CHAT_CATEGORY_OFFICER_5 ] = true ,
}
-- defines the ordering of the filter categories
local CHANNEL_ORDERING_WEIGHT = {
[ CHAT_CATEGORY_SAY ] = 10 ,
[ CHAT_CATEGORY_YELL ] = 20 ,
[ CHAT_CATEGORY_WHISPER_INCOMING ] = 30 ,
[ CHAT_CATEGORY_PARTY ] = 40 ,
[ CHAT_CATEGORY_EMOTE ] = 50 ,
[ CHAT_CATEGORY_MONSTER_SAY ] = 60 ,
[ CHAT_CATEGORY_ZONE ] = 80 ,
[ CHAT_CATEGORY_ZONE_ENGLISH ] = 90 ,
[ CHAT_CATEGORY_ZONE_FRENCH ] = 100 ,
[ CHAT_CATEGORY_ZONE_GERMAN ] = 110 ,
}
--[[ Chat Options Panel ]] --
return options
end
{
title =
{
} ,
buttons =
{
{
keybind = "DIALOG_NEGATIVE" ,
end ,
} ,
{
keybind = "DIALOG_RESET" ,
end ,
} ,
}
} )
end
if ( not self . initialized ) then
end
end
end
self . filterButtons = { }
self . guildNameLabels = { }
self . initialized = true
end
end
end
end
end
local leftPrimaryCategory = left . channels [ 1 ]
local rightPrimaryCategory = right . channels [ 1 ]
local leftWeight = CHANNEL_ORDERING_WEIGHT [ leftPrimaryCategory ]
local rightWeight = CHANNEL_ORDERING_WEIGHT [ rightPrimaryCategory ]
if leftWeight and rightWeight then
return leftWeight < rightWeight
elseif not leftWeight and not rightWeight then
return false
elseif leftWeight then
return true
end
return false
end
do
local FILTER_PAD_X = 90
local FILTER_PAD_Y = 0
local FILTER_WIDTH = 150
local FILTER_HEIGHT = 27
local INITIAL_XOFFS = 0
local INITIAL_YOFFS = 0
--generate a table of entry data from the chat category header information
local entryData = { }
local lastEntry = CHAT_CATEGORY_HEADER_COMBAT - 1
for i = CHAT_CATEGORY_HEADER_CHANNELS , lastEntry do
if ( COMBINED_CHANNELS [ i ] == nil ) then
entryData [ i ] =
{
channels = { i } ,
}
else
--create the entry for those with combined channels just once
local parentChannel = COMBINED_CHANNELS [ i ] . parentChannel
if ( not entryData [ parentChannel ] ) then
entryData [ parentChannel ] =
{
channels = { } ,
}
end
end
end
end
--now generate and anchor buttons
local sortedEntries = { }
sortedEntries [ # sortedEntries + 1 ] = entry
end
filter . key = key
button . channels = entry . channels
ZO_Anchor_BoxLayout ( filterAnchor , filter , count , FILTERS_PER_ROW , FILTER_PAD_X , FILTER_PAD_Y , FILTER_WIDTH , FILTER_HEIGHT , INITIAL_XOFFS , INITIAL_YOFFS )
end
end
local GUILD_PAD_X = 90
local GUILD_PAD_Y = 0
local GUILD_WIDTH = 150
local GUILD_HEIGHT = 90
-- setup and anchor the guild sections
local maxGuild = CHAT_CATEGORY_HEADER_GUILDS + MAX_GUILDS - 1
for k = CHAT_CATEGORY_HEADER_GUILDS , maxGuild do
guild . key = key
guildButton . channels = { k }
local officerChannel = k + MAX_GUILDS
officerButton . channels = { officerChannel }
ZO_Anchor_BoxLayout ( guildAnchor , guild , count , GUILDS_PER_ROW , GUILD_PAD_X , GUILD_PAD_Y , GUILD_WIDTH , GUILD_HEIGHT , INITIAL_XOFFS , INITIAL_YOFFS )
end
end
end
if ( guildName ~= "" ) then
else
end
end
end
return self . chatTabIndex
end
return self . chatContainer
end
-- If options are switched before closing the window, allow the previously selected window to fade out...
self . chatContainer = chatContainer
self . chatTabIndex = chatTabIndex
end
-- Iterate each button's channel list and check just the first entry in each as they are all toggled together
else
end
end
end
end
--set all channel buttons selected active
end
end
if self . chatContainer then
end
end
end
--[[ XML Handlers ]] --
end
end
end
local channels = buttonControl . channels
end
end |