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--------------------------------------------
-- CampaignEmperor Gamepad
--------------------------------------------
local CampaignEmperor_Gamepad = ZO_Object . MultiSubclass ( CampaignEmperor_Shared , ZO_SortFilterList_Gamepad )
end
-- Add to this function if there is something to be done on selection when scrolling through a leaderboard.
-- At the moment this function exists to enable scrolling through a leaderboard.
end
return manager
end
local SCROLL_AS_BLOCK = true
ZO_Scroll_Gamepad_SetScrollIndicatorSide ( self . scrollIndicator , ZO_SharedGamepadNavQuadrant_2_3_Background , RIGHT )
self . imperialKeepPool = ZO_ControlPool : New ( "ZO_CampaignImperialKeep_Gamepad" , self . imperialKeeps , "ImperialKeep" )
end
local LIST_ENTRY_HEIGHT = 64
ZO_ScrollList_AddDataType ( self . list , ZO_EMPEROR_LEADERBOARD_NONPLAYER_DATA , "ZO_CampaignEmperorLeaderboardsNonPlayerRow_Gamepad" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetupLeaderboardNonPlayerEntry ( control , data ) end )
ZO_ScrollList_AddDataType ( self . list , ZO_EMPEROR_LEADERBOARD_PLAYER_DATA , "ZO_CampaignEmperorLeaderboardsPlayerRow_Gamepad" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetupLeaderboardEntry ( control , data ) end )
ZO_ScrollList_AddDataType ( self . list , ZO_EMPEROR_LEADERBOARD_ALLIANCE_DATA , "ZO_CampaignEmperorLeaderboardsAllianceRow_Gamepad" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetupLeaderboardAllianceEntry ( control , data ) end )
ZO_ScrollList_AddDataType ( self . list , ZO_EMPEROR_LEADERBOARD_EMPTY_DATA , "ZO_CampaignEmperorLeaderboardsEmptyRow_Gamepad" , LIST_ENTRY_HEIGHT , function ( control , data ) self : SetupLeaderboardEmptyEntry ( control , data ) end )
self . shownAllianceIndex = self . listAlliance
local ALWAYS_ANIMATE = true
CAMPAIGN_EMPEROR_GAMEPAD_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_CampaignEmperor_Gamepad , ALWAYS_ANIMATE )
if ( newState == SCENE_FRAGMENT_SHOWN ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end )
end
local leaderboardSortKeys =
{
isCurrent = { tiebreaker = "allianceName" , reverseTiebreakerSortOrder = true } ,
allianceName = { } ,
}
end
end
end
local allianceList = { ALLIANCE_ALDMERI_DOMINION , ALLIANCE_DAGGERFALL_COVENANT , ALLIANCE_EBONHEART_PACT }
self . leaderboardAlliances = { }
local allianceInfo = {
alliance = alliance ,
isCurrent = self . listAlliance == alliance
}
end
end
end
self . masterList = { }
local foundPlayer = false
if self . leaderboardAlliances then
index = # self . masterList ,
isAlliance = true ,
alliance = allianceInfo . alliance ,
}
if numEntries > 0 then
foundPlayer = foundPlayer or playerInAllianceLeaderboard
end
if i < # self . leaderboardAlliances then
local emptyData = {
index = # self . masterList ,
isEmpty = true ,
}
self . masterList [ # self . masterList + 1 ] = emptyData
end
end
end
end
function CampaignEmperor_Gamepad : CreateImperialKeepControl ( rulesetId , playerAlliance , index , _ , prevKeep )
if ( prevKeep ) then
else
local xOffset = index == 1 and 0 or 360
end
return keep
end
if keep . nameControl then
end
end
-- CampaignEmperor_Shared Overrides
local numOwned = 0
for i = 1 , numRequired do
if ( keepAlliance ~= ALLIANCE_NONE ) then
if keep . nameControl then
end
if ( keepAlliance == playerAlliance ) then
numOwned = numOwned + 1
end
else
end
end
if ( self . imperialKeepsRequiredData ) then
self . imperialKeepsRequiredData : SetText ( zo_strformat ( SI_GAMEPAD_CAMPAIGN_EMPEROR_KEEPS_NEEDED_FORMAT , numOwned , numRequired ) )
else
self . imperialKeepsRequired : SetText ( zo_strformat ( SI_CAMPAIGN_EMPEROR_KEEPS_NEEDED , numOwned , numRequired ) )
end
end
-- XML Calls
end |