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local GAMEPAD_GUILD_HUB_SCENE_NAME = "gamepad_campaign_root"
local CAMPAIGN_BROWSER_MODES = {
CAMPAIGNS = 1 ,
BONUSES = 2 ,
}
local ENTRY_TYPES = {
CAMPAIGN = 1 ,
BONUSES = 2 ,
SCORING = 3 ,
EMPERORSHIP = 4 ,
ENTER_CAMPAIGN = 5 ,
TRAVEL_TO_CAMPAIGN = 6 ,
LEAVE_QUEUE = 7 ,
SET_HOME = 8 ,
ABANDON_CAMPAIGN = 9 ,
}
local CONTENT_TYPES =
{
BONUSES = 1 ,
SCORING = 2 ,
EMPERORSHIP = 3 ,
CAMPAIGN = 4 ,
}
local ICON_ENTER = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_enter.dds"
local ICON_TRAVEL = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_travel.dds"
local ICON_LEAVE = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_leave.dds"
local ICON_ABANDON = "EsoUI/Art/Campaign/Gamepad/gp_campaign_menuIcon_abandon.dds"
local ICON_HOME = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_home.dds"
local ICON_GUEST = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_guest.dds"
local ICON_BONUS = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_bonus.dds"
local ICON_SCORING = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_scoring.dds"
local ICON_EMPEROR = "EsoUI/Art/Campaign/Gamepad/gp_overview_menuIcon_emperor.dds"
end
local ACTIVATE_LIST_ON_SHOW = false
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_LIST_ON_SHOW )
self . currentMode = CAMPAIGN_BROWSER_MODES . CAMPAIGNS
if newState == SCENE_SHOWING then
if ( self . currentMode == CAMPAIGN_BROWSER_MODES . BONUSES ) then
self . currentMode = CAMPAIGN_BROWSER_MODES . CAMPAIGNS
end
elseif newState == SCENE_HIDDEN then
end
end )
end
------------
-- Update --
------------
end
end
local hideContent = true
local hideScoring = true
local hideEmperor = true
local hideBonuses = true
if ( targetData ~= nil ) then
if ( targetData . displayContentType == CONTENT_TYPES . CAMPAIGN ) then
if not updateFromTimer then
end
hideContent = false
elseif ( targetData . displayContentType == CONTENT_TYPES . SCORING ) then
if not updateFromTimer then
end
hideScoring = false
elseif ( targetData . displayContentType == CONTENT_TYPES . EMPERORSHIP ) then
if not updateFromTimer then
local queryType = BGQUERY_LOCAL
queryType = BGQUERY_ASSIGNED_CAMPAIGN
end
end
hideEmperor = false
elseif ( targetData . displayContentType == CONTENT_TYPES . BONUSES ) then
if not updateFromTimer then
end
hideBonuses = false
end
end
if ( hideContent ) then
end
if ( hideScoring ) then
end
if ( hideEmperor ) then
end
if ( hideBonuses ) then
end
local hideAll = hideScoring and hideContent and hideEmperor and hideBonuses
if ( hideAll ) then
else
end
end
local POPULATION_ICONS =
{
[ CAMPAIGN_POP_LOW ] = "EsoUI/Art/AvA/Gamepad/Server_Empty.dds" ,
[ CAMPAIGN_POP_MEDIUM ] = "EsoUI/Art/AvA/Gamepad/Server_One.dds" ,
[ CAMPAIGN_POP_HIGH ] = "EsoUI/Art/AvA/Gamepad/Server_Two.dds" ,
[ CAMPAIGN_POP_FULL ] = "EsoUI/Art/AvA/Gamepad/Server_Full.dds" ,
}
return POPULATION_ICONS [ population ]
end
--We don't want to show an estimate for seconds
if queueWaitSeconds < 60 then
queueWaitSeconds = 60
end
queueWaitMs = queueWaitSeconds * 1000
local textEstimatedTime = ZO_GetSimplifiedTimeEstimateText ( queueWaitMs , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT , nil , ZO_TIME_ESTIMATE_STYLE . ARITHMETIC )
else
end
if ( isFull ) then
else
end
end
function ZO_CampaignBrowser_Gamepad : UpdateQueuedMessageControls ( descriptionControl , id , isGroup , state )
if state == CAMPAIGN_QUEUE_REQUEST_STATE_FINISHED then
else
if isLoading then
else
end
end
end
local IS_GROUP = true
local isIndividualQueued = self : UpdateQueuedMessage ( control , data , not IS_GROUP , data . queuedIndividualState )
end
return isQueued
end
if selectedData then
local campaignId = selectedData . id
SetupPopulationIcon ( self . campaignInfoStats : GetNamedChild ( "AldmeriDominion" ) , { population = selectedData . alliancePopulation1 , campaignId = campaignId , alliance = ALLIANCE_ALDMERI_DOMINION } )
SetupPopulationIcon ( self . campaignInfoStats : GetNamedChild ( "EbonheartPact" ) , { population = selectedData . alliancePopulation2 , campaignId = campaignId , alliance = ALLIANCE_EBONHEART_PACT } )
SetupPopulationIcon ( self . campaignInfoStats : GetNamedChild ( "DaggerfallCovenant" ) , { population = selectedData . alliancePopulation3 , campaignId = campaignId , alliance = ALLIANCE_DAGGERFALL_COVENANT } )
end
end
-------------------
-- Deferred Init --
-------------------
if self . deferredInitialied then return end
self . deferredInitialied = true
self . dataRegistration = ZO_CampaignDataRegistration : New ( "CampaignSelectorData" , function ( ) return GAMEPAD_AVA_ROOT_SCENE : IsShowing ( ) end )
end
if selectedData then
end
end
self . lastStates = {
{ } ,
{ }
}
end
------------
-- Header --
------------
self . currentMode = mode
end
self . headerData = {
ZO_CurrencyControl_SetSimpleCurrency ( control , CURT_ALLIANCE_POINTS , GetAlliancePoints ( ) , ZO_GAMEPAD_CURRENCY_OPTIONS_LONG_FORMAT )
return true
end ,
}
self . contentHeaderData = { }
ZO_GamepadGenericHeader_Initialize ( self . contentHeader , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ZO_GAMEPAD_HEADER_LAYOUTS . CONTENT_HEADER_DATA_PAIRS_LINKED )
end
end
local dataText = nil
if ( secondsRemaining > 0 ) then
dataText = ZO_FormatTime ( secondsRemaining , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_TWELVE_HOUR )
else
end
return headerDataText , dataText
end
local headerData = self . contentHeaderData
-- Title
if ( selectedData . contentHeaderTitle ) then
else
end
if selectedData . entryType == ENTRY_TYPES . SCORING then
-- Data 1
return true
end
-- Data 2
-- Data 3
headerData . data3HeaderText = nil
-- Data 4
headerData . data4HeaderText = nil
elseif selectedData . entryType == ENTRY_TYPES . BONUSES then
-- Data 1
local _ , _ , numHomeHeld , numTotalHome = GetAvAKeepScore ( CAMPAIGN_BONUSES_GAMEPAD . campaignId , GetUnitAlliance ( "player" ) )
return zo_strformat ( GetString ( SI_GAMEPAD_CAMPAIGN_BONUSES_HOME_KEEPS_HEADER_INFO ) , numHomeHeld , numTotalHome )
end
-- Data 2
local _ , enemyKeepsHeld = GetAvAKeepScore ( CAMPAIGN_BONUSES_GAMEPAD . campaignId , GetUnitAlliance ( "player" ) )
return enemyKeepsHeld
end
-- Data 3
local _ , enemyScrollsHeld = GetAvAArtifactScore ( CAMPAIGN_BONUSES_GAMEPAD . campaignId , GetUnitAlliance ( "player" ) , OBJECTIVE_ARTIFACT_DEFENSIVE )
return enemyScrollsHeld
end
-- Data 4
local _ , enemyScrollsHeld = GetAvAArtifactScore ( CAMPAIGN_BONUSES_GAMEPAD . campaignId , GetUnitAlliance ( "player" ) , OBJECTIVE_ARTIFACT_OFFENSIVE )
return enemyScrollsHeld
end
elseif selectedData . entryType == ENTRY_TYPES . EMPERORSHIP then
-- Data 1
return zo_strformat ( GetString ( SI_GAMEPAD_CAMPAIGN_EMPEROR_HEADER_NAME ) , GetAllianceSymbolIcon ( alliance ) , userFacingName )
else
end
end
-- Data 2
end
-- Data 3
headerData . data3HeaderText = nil
-- Data 4
headerData . data4HeaderText = nil
else
-- Data 1
headerData . data1HeaderText = nil
if ( selectedData . numGroupMembers ) then
headerData . data1Text = zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT , selectedData . numGroupMembers )
end
-- Data 2
headerData . data2HeaderText = nil
if ( selectedData . numFriends ) then
headerData . data2Text = zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT , selectedData . numFriends )
end
-- Data 3
headerData . data3HeaderText = nil
if ( selectedData . numGuildMembers ) then
headerData . data3Text = zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_PEOPLE_AMOUNT , selectedData . numGuildMembers )
end
-- Data 4
end
end
end
--------------
-- Key Bind --
--------------
self . keybindStripDescriptor = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{ -- select
keybind = "UI_SHORTCUT_PRIMARY" ,
if ( selectedData ) then
elseif ( selectedData . entryType == ENTRY_TYPES . TRAVEL_TO_CAMPAIGN and self : CanEnter ( selectedData ) ) then
local isGroup = selectedData . isGroup or selectedData . queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING
elseif ( selectedData . entryType == ENTRY_TYPES . SET_HOME ) then
elseif ( selectedData . entryType == ENTRY_TYPES . BONUSES ) then
elseif ( selectedData . entryType == ENTRY_TYPES . ABANDON_CAMPAIGN ) then
end
end
end ,
if ( selectedData ) then
if ( selectedData . entryType == ENTRY_TYPES . ENTER_CAMPAIGN and ( self : CanQueue ( selectedData ) or self : IsQueued ( selectedData ) ) ) then
return true
elseif ( selectedData . entryType == ENTRY_TYPES . TRAVEL_TO_CAMPAIGN and self : CanEnter ( selectedData ) ) then
return true
return true
return true
elseif ( selectedData . entryType == ENTRY_TYPES . BONUSES ) then
if self . currentMode == CAMPAIGN_BROWSER_MODES . CAMPAIGNS then
return true
end
elseif ( selectedData . entryType == ENTRY_TYPES . ABANDON_CAMPAIGN ) then
return true
end
return false
else
return false
end
end ,
if ( selectedData ) then
return false
return false
end
end
return true
end
} ,
{ -- back
keybind = "UI_SHORTCUT_NEGATIVE" ,
if ( self . currentMode == CAMPAIGN_BROWSER_MODES . BONUSES ) then
else
end
end ,
} ,
{ -- set campaign
keybind = "UI_SHORTCUT_SECONDARY" ,
if ( not selectedData ) then
return
end
if ( self . currentMode == CAMPAIGN_BROWSER_MODES . CAMPAIGNS and selectedData . entryType == ENTRY_TYPES . CAMPAIGN ) then
end
return false
end ,
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_SELECT_DIALOG , { canHome = self : CanHome ( selectedData ) , canGuest = self : CanGuest ( ) and GetGuestCampaignId ( ) ~= selectedData . id } , { mainTextParams = { selectedData . name } } )
end ,
} ,
}
if self . currentMode == CAMPAIGN_BROWSER_MODES . BONUSES then
return CAMPAIGN_BONUSES_GAMEPAD . abilityList
else
end
end
end
------------
-- Events --
------------
self . nextUpdateTimeSeconds = 0
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_SELECTION_DATA_CHANGED , function ( ) self : Update ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_ASSIGNED_CAMPAIGN_CHANGED , function ( ) self : Update ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_GUEST_CAMPAIGN_CHANGED , function ( ) self : Update ( ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_JOINED , function ( _ , campaignId , group ) self : OnCampaignQueueJoined ( campaignId ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_LEFT , function ( _ , campaignId , group ) self : OnCampaignQueueLeft ( campaignId ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_STATE_CHANGED , function ( _ , campaignId ) self : OnCampaignQueueStateChanged ( campaignId ) end )
EVENT_MANAGER : RegisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED , function ( ) self : OnCampaignQueuePositionChanged ( ) end )
end
EVENT_MANAGER : UnregisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_SELECTION_DATA_CHANGED )
EVENT_MANAGER : UnregisterForEvent ( "ZO_CampaignBrowser_Gamepad" , EVENT_CAMPAIGN_QUEUE_POSITION_CHANGED )
end
if ( seconds > self . nextUpdateTimeSeconds ) then
local listUpdateRequired = false
for i = 1 , # self . assignedCampaignData do
local lastStateInfo = self . lastStates [ i ]
if ( lastStateInfo . groupState ~= data . queuedGroupState or lastStateInfo . soloState ~= data . queuedIndividualState ) then
listUpdateRequired = true
end
end
end
if ( listUpdateRequired ) then
else
end
end
end
------------------------------------------------------------------------------------------------------------
end
local IS_GROUP = true
end
return data . queuedGroupState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING or data . queuedIndividualState == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING
end
do
local PENDING_QUEUE_STATES = {
[ CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_JOIN ] = true ,
[ CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_LEAVE ] = true ,
[ CAMPAIGN_QUEUE_REQUEST_STATE_PENDING_ACCEPT ] = true ,
}
return PENDING_QUEUE_STATES [ data . queuedGroupState ] or PENDING_QUEUE_STATES [ data . queuedIndividualState ]
end
end
end
if ( lockTimeLeft > 0 ) then
else
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_SET_HOME_REVIEW_DIALOG , { id = data . id } , { mainTextParams = self : GetTextParamsForSetHomeDialog ( ) } )
end
end
end
end
local IS_GROUP = true
if groupQueue or individualQueue then
if ( state == CAMPAIGN_QUEUE_REQUEST_STATE_WAITING ) then
elseif ( state == CAMPAIGN_QUEUE_REQUEST_STATE_CONFIRMING ) then
end
end
end
end
if ( lockTimeLeft > 0 ) then
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG , { isHome = true , isAbandoning = true , id = data . id } )
else
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_ABANDON_HOME_CONFIRM_DIALOG , { id = data . id } , { mainTextParams = self : GetTextParamsForAbandonHomeDialog ( ) } )
end
if ( lockTimeLeft > 0 ) then
ZO_Dialogs_ShowGamepadDialog ( ZO_GAMEPAD_CAMPAIGN_LOCKED_DIALOG , { isHome = false , isAbandoning = true , id = data . id } )
else
end
end
end
return self . campaignBrowser
end
end
end
local DEFAULT_GAMEPAD_CAMPAIGN_ITEM_SORT =
{
campaignSort = { tiebreaker = "name" , isNumeric = true } ,
id = { isId64 = true } ,
}
if ( not self . headerAlreadyAddedToCampaignList ) then
self . headerAlreadyAddedToCampaignList = true
else
end
end
itemData . displayContentType = contentType
itemData . entryType = entryType
end
local homeIndex = nil
local guestIndex = nil
for i = 1 , # masterList do
local headerText = nil
local campaignInfo = masterList [ i ]
if assignedCampaign == campaignInfo . id then
homeIndex = i
elseif guestCampaign == campaignInfo . id then
guestIndex = i
end
campaignEntry . campaignSort = campaignInfo . rulesetId
campaignEntry . displayContentType = CONTENT_TYPES . CAMPAIGN
campaignEntry . entryType = ENTRY_TYPES . CAMPAIGN
campaignEntry . headerText = headerText
campaignEntry . contentHeaderTitle = zo_strformat ( SI_GAMEPAD_CAMPAIGN_BROWSER_CONTENT_TITLE , campaignInfo . name , campaignEntry . bestItemCategoryName )
self . masterList [ i ] = campaignEntry
end
if ( homeIndex ) then
end
if ( guestIndex ) then
end
end
for i = 1 , # self . assignedCampaignData do
self . headerAlreadyAddedToCampaignList = false
-- ENTER CAMPAIGN
self : AddCampaignDataToList ( data , GetString ( SI_CAMPAIGN_BROWSER_QUEUE_CAMPAIGN ) , ICON_ENTER , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . ENTER_CAMPAIGN )
end
-- TRAVEL TO / Leave CAMPAIGN
self : AddCampaignDataToList ( data , GetString ( SI_CAMPAIGN_BROWSER_ENTER_CAMPAIGN ) , ICON_TRAVEL , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . TRAVEL_TO_CAMPAIGN )
self : AddCampaignDataToList ( data , GetString ( SI_GAMEPAD_CAMPAIGN_BROWSER_LEAVE_CAMPAIGN ) , ICON_LEAVE , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . LEAVE_QUEUE )
-- LEAVE QUEUE
self : AddCampaignDataToList ( data , GetString ( SI_CAMPAIGN_BROWSER_LEAVE_QUEUE ) , ICON_LEAVE , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . LEAVE_QUEUE )
end
-- SET HOME
self : AddCampaignDataToList ( data , GetString ( SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN ) , ICON_HOME , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . SET_HOME )
end
-- BONUSES
self : AddCampaignDataToList ( data , GetString ( SI_CAMPAIGN_OVERVIEW_CATEGORY_BONUSES ) , ICON_BONUS , CONTENT_TYPES . BONUSES , ENTRY_TYPES . BONUSES )
-- SCORING
self : AddCampaignDataToList ( data , GetString ( SI_CAMPAIGN_OVERVIEW_CATEGORY_SCORING ) , ICON_SCORING , CONTENT_TYPES . SCORING , ENTRY_TYPES . SCORING )
-- EMPERORSHIP
self : AddCampaignDataToList ( data , GetString ( SI_CAMPAIGN_OVERVIEW_CATEGORY_EMPERORSHIP ) , ICON_EMPEROR , CONTENT_TYPES . EMPERORSHIP , ENTRY_TYPES . EMPERORSHIP )
-- ABANDON
self : AddCampaignDataToList ( data , GetString ( SI_CAMPAIGN_BROWSER_ABANDON_CAMPAIGN ) , ICON_ABANDON , CONTENT_TYPES . CAMPAIGN , ENTRY_TYPES . ABANDON_CAMPAIGN )
-- Store current state so we can use it to check for changes in OnUpdate
end
end
end
table . sort ( self . masterList , function ( left , right ) return ZO_TableOrderingFunction ( left , right , "campaignSort" , DEFAULT_GAMEPAD_CAMPAIGN_ITEM_SORT , ZO_SORT_ORDER_UP ) end )
local lastBestItemCategoryName
-- Home and Guest index locations are already added above in detail so skip them when adding in the other campaigns
if assignedCampaign ~= itemData . id and guestCampaign ~= itemData . id then
if itemData . bestItemCategoryName ~= lastBestItemCategoryName then
lastBestItemCategoryName = itemData . bestItemCategoryName
else
end
end
end
end
self . masterList = { }
self . assignedCampaignData = { }
local BLOCK_SELECTION_CHANGED_CALLBACK = true
if self . currentMode == CAMPAIGN_BROWSER_MODES . BONUSES then
if previousSelectedData . entryType == ENTRY_TYPES . BONUSES and data . entryType == ENTRY_TYPES . BONUSES then
return true
end
end
return false
end
end
end
if useGold then
if hasEnough then
else
end
else
if hasEnough then
else
end
end
end
local isFree = nowCost == 0
local hasEnough = nowCost <= numAlliancePoints
local costMessage = nil
if isFree then
else
costMessage = zo_strformat ( GetString ( SI_GAMEPAD_CAMPAIGN_BROWSER_CHOOSE_HOME_CAMPAIGN_COST ) , priceMessage )
end
return { warning , costMessage }
end
local warning = zo_strformat ( GetString ( SI_ABANDON_HOME_CAMPAIGN_QUERY ) , GetCampaignName ( homeCampaignId ) )
local isFree = alliancePointCost == 0
local costMessage
if isFree then
else
costMessage = ""
end
return { warning , costMessage }
end
end
end
end
end
end
end
local allianceTexture = nil
if ( alliance == ALLIANCE_EBONHEART_PACT ) then
allianceTexture = "EsoUI/Art/Campaign/Gamepad/gp_overview_allianceIcon_ebonheart.dds"
elseif ( alliance == ALLIANCE_ALDMERI_DOMINION ) then
allianceTexture = "EsoUI/Art/Campaign/Gamepad/gp_overview_allianceIcon_aldmeri.dds"
elseif ( alliance == ALLIANCE_DAGGERFALL_COVENANT ) then
allianceTexture = "EsoUI/Art/Campaign/Gamepad/gp_overview_allianceIcon_daggerfall.dds"
end
end |