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------------------
-- Medal Object --
------------------
return object
end
end
end
else
self . pointsLabel : SetText ( zo_strformat ( SI_BATTLEGROUND_MATCH_INFO_POINTS_FORMATTER_KEYBOARD , points ) )
end
end
----------------------
-- Match Info Panel --
----------------------
local MAX_NUM_MEDALS_DISPLAYED = 5
return object
end
function ZO_BattlegroundMatchInfo_Shared : Initialize ( control , medalControlTemplate , medalControlPadding )
damageDealtHeaderLabel : SetText ( GetString ( "SI_SCORETRACKERENTRYTYPE" , SCORE_TRACKER_TYPE_DAMAGE_DONE ) )
healingDoneHeaderLabel : SetText ( GetString ( "SI_SCORETRACKERENTRYTYPE" , SCORE_TRACKER_TYPE_HEALING_DONE ) )
self . medalObjects = { }
local previousMedalControl
for i = 1 , MAX_NUM_MEDALS_DISPLAYED do
local medalControl = CreateControlFromVirtual ( "$(parent)Medal" .. i , medalsContainer , medalControlTemplate )
if previousMedalControl then
else
end
previousMedalControl = medalControl
end
self . scoreboardEntryRawMedalData = { }
end
return self . fragment
end
do
if leftTotalValue == rightTotalValue then
if left . scoreReward == right . scoreReward then
end
return left . scoreReward > right . scoreReward
end
return leftTotalValue > rightTotalValue
end
rowValueLabel : SetText ( ZO_AbbreviateNumber ( score , NUMBER_ABBREVIATION_PRECISION_TENTHS , USE_LOWERCASE_NUMBER_SUFFIXES ) )
end
local primaryName = ZO_GetPrimaryPlayerName ( ZO_FormatUserFacingDisplayName ( displayName ) , characterName )
end
local rawMedalInfo =
{
medalId = medalId ,
scoreReward = scoreReward ,
}
end
for i = 1 , MAX_NUM_MEDALS_DISPLAYED do
local rawData = self . scoreboardEntryRawMedalData [ i ]
local medalObject = self . medalObjects [ i ]
if rawData then
else
end
end
end
end |