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--[[
This file and its accompanying XML file exist for when we decide to rename/refactor
a system and want ensure backward compatibility for addons. Just alias the old functions
and inherit any controls you change in a newly commented section.
--]]
--ZO_MoneyInput Changes to ZO_CurrencyInput
MONEY_INPUT = CURRENCY_INPUT
ZO_DefaultMoneyInputField_SetUsePlayerGoldAsMax = ZO_DefaultCurrencyInputField_SetUsePlayerCurrencyAsMax
--TopLevel CurrencyInput control
ZO_MoneyInput = ZO_CurrencyInput
EVENT_RESURRECT_FAILURE = EVENT_RESURRECT_RESULT
RESURRECT_FAILURE_REASON_DECLINED = RESURRECT_RESULT_DECLINED
RESURRECT_FAILURE_REASON_ALREADY_CONSIDERING = RESURRECT_RESULT_ALREADY_CONSIDERING
RESURRECT_FAILURE_REASON_SOUL_GEM_IN_USE = RESURRECT_RESULT_SOUL_GEM_IN_USE
RESURRECT_FAILURE_REASON_NO_SOUL_GEM = RESURRECT_RESULT_NO_SOUL_GEM
-- Cadwell progression is now separate from player difficulty
EVENT_DIFFICULTY_LEVEL_CHANGED = EVENT_CADWELL_PROGRESSION_LEVEL_CHANGED
PLAYER_DIFFICULTY_LEVEL_FIRST_ALLIANCE = CADWELL_PROGRESSION_LEVEL_BRONZE
PLAYER_DIFFICULTY_LEVEL_SECOND_ALLIANCE = CADWELL_PROGRESSION_LEVEL_SILVER
PLAYER_DIFFICULTY_LEVEL_THIRD_ALLIANCE = CADWELL_PROGRESSION_LEVEL_GOLD
-- Player Inventory List Control
ZO_PlayerInventoryBackpack = ZO_PlayerInventoryList
--Raid function rename
--ItemStoleType is now OwnershipStatus
ITEM_STOLEN_TYPE_ANY = OWNERSHIP_STATUS_ANY
ITEM_STOLEN_TYPE_NOT_STOLEN = OWNERSHIP_STATUS_NOT_STOLEN
ITEM_STOLEN_TYPE_STOLEN = OWNERSHIP_STATUS_STOLEN
RESURRECT_FAILURE_REASON_ALREADY_CONSIDERING = RESURRECT_RESULT_ALREADY_CONSIDERING
RESURRECT_FAILURE_REASON_DECLINED = RESURRECT_RESULT_DECLINED
EVENT_GUILD_MEMBER_CHARACTER_VETERAN_RANK_CHANGED = EVENT_GUILD_MEMBER_CHARACTER_CHAMPION_POINTS_CHANGED
EVENT_FRIEND_CHARACTER_VETERAN_RANK_CHANGED = EVENT_FRIEND_CHARACTER_CHAMPION_POINTS_CHANGED
local maxLevel = nil
local maxChampPoints = nil
return minLevel , maxLevel , minChampPoints , maxChampPoints
end
--Renamed some NameplateDisplayChoice settings
NAMEPLATE_CHOICE_OFF = NAMEPLATE_CHOICE_NEVER
NAMEPLATE_CHOICE_ON = NAMEPLATE_CHOICE_ALWAYS
NAMEPLATE_CHOICE_HURT = NAMEPLATE_CHOICE_INJURED_OR_TARGETED
--Stat Change
STAT_WEAPON_POWER = STAT_WEAPON_AND_SPELL_DAMAGE
-- VR Removal
GetItemRequiredVeteranRank = GetItemRequiredChampionPoints
VETERAN_POINTS_GAIN = EVENT_EXPERIENCE_GAIN
VETERAN_POINTS_UPDATE = CHAMPION_POINT_UPDATE
EVENT_FRIEND_CHARACTER_VETERAN_RANK_CHANGED = EVENT_FRIEND_CHARACTER_CHAMPION_POINTS_CHANGED
EVENT_GUILD_MEMBER_CHARACTER_VETERAN_RANK_CHANGED = EVENT_GUILD_MEMBER_CHARACTER_CHAMPION_POINTS_CHANGED
--Traits Changed
ITEM_TRAIT_TYPE_ARMOR_EXPLORATION = ITEM_TRAIT_TYPE_ARMOR_PROSPEROUS
ITEM_TRAIT_TYPE_WEAPON_WEIGHTED = ITEM_TRAIT_TYPE_WEAPON_DECISIVE
--Dyeing Changed
end
end
-- Removed 'by-zone' scaling for OneTamriel. Zone is no longer relevant to quest rewards.
end
--Merged these two events in to one event that also includes success
EVENT_COLLECTIBLE_ON_COOLDOWN = EVENT_COLLECTIBLE_USE_RESULT
EVENT_COLLECTIBLE_USE_BLOCKED = EVENT_COLLECTIBLE_USE_RESULT
--Renamed quest instance type function to match the others
--Recipes can now have multiple tradeskill requirements
if tradeskill == CRAFTING_TYPE_PROVISIONING then
return levelRequirement
end
end
return 0
end
--Items can now be converted to more styles than just imperial
end
end
--renamed this type
COLLECTIBLE_CATEGORY_TYPE_TROPHY = COLLECTIBLE_CATEGORY_TYPE_MEMENTO
--Condensed these into one function
end
end
end
-- Added category to item tags
return description
end
--Switched Activity Finder API from activityType and index based to Id based
if activityId > 0 then
end
end
do
end
GetLFGOptionKeyboardDescriptionTextures = function ( ... ) return BasicTypeIndexToIdTemplate ( GetActivityKeyboardDescriptionTextures , ... ) end
GetLFGOptionGamepadDescriptionTexture = function ( ... ) return BasicTypeIndexToIdTemplate ( GetActivityGamepadDescriptionTexture , ... ) end
GetLFGDisplayLevels = function ( ... ) return BasicTypeIndexToIdTemplate ( GetActivityDisplayLevels , ... ) end
GetLFGOptionGroupType = function ( ... ) return BasicTypeIndexToIdTemplate ( GetActivityGroupType , ... ) end
DoesPlayerMeetLFGLevelRequirements = function ( ... ) return BasicTypeIndexToIdTemplate ( DoesPlayerMeetActivityLevelRequirements , ... ) end
DoesGroupMeetLFGLevelRequirements = function ( ... ) return BasicTypeIndexToIdTemplate ( DoesGroupMeetActivityLevelRequirements , ... ) end
GetRequiredLFGCollectibleId = function ( ... ) return BasicTypeIndexToIdTemplate ( GetRequiredActivityCollectibleId , ... ) end
end
if index then
else
end
end
end
if activityId then
end
end
end
--Renamed the objective functions to indicate that they aren't specific to AvA anymore
--Exposed the quest item id instead of duplicating the tooltip function for each system
end
end
end |