1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 |
local CUSTOM = true
local PREDEFINED = false
ZO_CHROMA_EFFECT_DRAW_LEVEL =
{
FALLBACK = 0 , --Blanket layer, lowest level, there to make sure there's always something genericly lit
UNDERLAY_LOW = 1 , --Blanket layer, like fallback but more specific, e.g.: alliance color when known
UNDERLAY_HIGH = 2 , --Blanket layer, an extra underlay that goes overtop of UNDERLAY_LOW, e.g.: specialized hot zones
ANIMATION = 300 , --Ripples and highlights, usually blending with effects underneath
ACTIVE_KEY = 400 , --For lighting up relevant keys, typically regardless of the effects underneath, but can blend if necessary
COVER = 500 , --For when you need to just cover up all the other effects
}
ZO_CHROMA_CUSTOM_EFFECT_VALID_CELL = true
--------------
--Animations--
--------------
return object
end
self . maxValue = animationTimerData . maxValue
self . startValue = animationTimerData . startValue
self . deleteOnComplete = animationTimerData . deleteOnComplete
self . timeline . object = self
end
self . isComplete = false
end
end
end
self . isComplete = true
end
end
return self . isComplete
end
--Pulsate--
end
end
end
if completedPlaying then
end
end
ZO_CHROMA_ANIMATION_TIMER_DATA =
{
DEATH_FADE_OUT = { animationClass = ZO_ChromaAnimationTimer , animationName = "ZO_ChromaDeathFadeOutAnimation" , minValue = . 33 , maxValue = 1 , startValue = 1 , useAlpha = false , restartOnAdd = true , deleteOnComplete = false , } ,
DEATH_PULSATE = { animationClass = ZO_ChromaPulsateTimer , animationName = "ZO_ChromaDeathPulsateAnimation" , minValue = . 33 , maxValue = 1 , startValue = . 33 , useAlpha = false , restartOnAdd = false , deleteOnComplete = false , } ,
QUICKSLOT_ONE_PULSE = { animationClass = ZO_ChromaAnimationTimer , animationName = "ZO_ChromaOnePulseAnimation" , minValue = . 11 , maxValue = 1 , startValue = . 33 , useAlpha = true , restartOnAdd = true , deleteOnComplete = true , } ,
ULTIMATE_ONE_PULSE = { animationClass = ZO_ChromaAnimationTimer , animationName = "ZO_ChromaOnePulseAnimation" , minValue = . 5 , maxValue = 1 , startValue = . 5 , useAlpha = false , restartOnAdd = true , deleteOnComplete = false , } ,
PLAYER_TO_PLAYER_PROMPT_PULSATE = { animationClass = ZO_ChromaPulsateTimer , animationName = "ZO_ChromaSteadyPulsateAnimation" , minValue = . 3 , maxValue = 1 , startValue = . 3 , useAlpha = false , restartOnAdd = true , deleteOnComplete = false , } ,
}
do
local ANIMATION_TIMERS = { }
local animationTimer = ANIMATION_TIMERS [ animationTimerData ]
if not animationTimer then
ANIMATION_TIMERS [ animationTimerData ] = animationTimer
end
return animationTimer
end
end
------------------------
--Base template effect--
------------------------
return object
end
self . deviceType = deviceType
self . drawLevel = drawLevel
self . isCustom = isCustom
end
end
return self . isCustom
end
self . isCStyle = true
end
return self . isCStyle
end
return self . drawLevel
end
return self . deviceType
end
self . elapsedTimeMs = 0
end
end
end
self . elapsedTimeMs = timeMs - self . addedTimeMs
end
end
----------------------
--Custom effect Base--
----------------------
end
function ZO_ChromaCustomEffectBase : Initialize ( deviceType , drawLevel , color , blendMode , animationTimerData , isFullGrid )
self . blendMode = blendMode
self . isFullGrid = isFullGrid
self . animationTimerData = animationTimerData
--Don't create the timer unless we actually end up needing it
self . animationTimer = nil
end
end
end
return self . blendMode
end
return self . isFullGrid
end
if self . animationTimerData then
if not self . animationTimer then
end
end
end
end
if self . animationTimer then
end
end
end
--To be overriden
end
end
----------------------
--Custom effect Full--
----------------------
end
function ZO_ChromaCustomEffectFull : Initialize ( deviceType , drawLevel , color , blendMode , animationTimerData )
ZO_ChromaCustomEffectBase . Initialize ( self , deviceType , drawLevel , color , blendMode , animationTimerData , true )
end
end
return ZO_CHROMA_CUSTOM_EFFECT_VALID_CELL
end
end
-----------------------
--Custom effect Cells--
-----------------------
end
function ZO_ChromaCustomEffectCells : Initialize ( deviceType , drawLevel , color , blendMode , animationTimerData )
ZO_ChromaCustomEffectBase . Initialize ( self , deviceType , drawLevel , color , blendMode , animationTimerData , false )
self . cells = { }
end
local row = self . cells [ rowIndex ]
if not row then
if not isActive then
-- Cell is already inactive
return
end
row = { }
self . cells [ rowIndex ] = row
end
row [ columnIndex ] = isActive or nil
end
local validCell = self . cells [ rowIndex ] and self . cells [ rowIndex ] [ columnIndex ]
end
---------------------------
--Full custom fade effect--
---------------------------
end
function ZO_ChromaCustomEffectFullFadeAnimation : Initialize ( deviceType , drawLevel , color , blendMode , animationTimerData )
ZO_ChromaCustomEffectFull . Initialize ( self , deviceType , drawLevel , color , blendMode , animationTimerData )
end
if self . animationTimerData . useAlpha then
else
local initColor = self . initColor
self . color : SetRGB ( self . initColor . r * currentValue , self . initColor . g * currentValue , self . initColor . b * currentValue )
end
end
----------------------------
--Cells custom fade effect--
----------------------------
end
function ZO_ChromaCustomEffectCellsFadeAnimation : Initialize ( deviceType , drawLevel , color , blendMode , animationTimerData )
ZO_ChromaCustomEffectCells . Initialize ( self , deviceType , drawLevel , color , blendMode , animationTimerData )
end
if self . animationTimerData . useAlpha then
else
local initColor = self . initColor
self . color : SetRGB ( self . initColor . r * currentValue , self . initColor . g * currentValue , self . initColor . b * currentValue )
end
end
-------------------------
--C-Style Custom Effect--
-------------------------
--Base--
end
function ZO_ChromaCStyleCustomEffect : Initialize ( deviceType , drawLevel , gridStyle , animationTimerData )
self . animationTimerData = animationTimerData
--Don't create the timer unless we actually end up needing it
self . animationTimer = nil
end
return self . effectId
end
end
end
end
--Single Color--
end
function ZO_ChromaCStyleCustomSingleColorEffect : Initialize ( deviceType , drawLevel , gridStyle , animationTimerData , color , blendMode )
end
return CHROMA_CUSTOM_EFFECT_TYPE_SINGLE_COLOR
end
--Single Color Fading--
end
function ZO_ChromaCStyleCustomSingleColorFadingEffect : Initialize ( deviceType , drawLevel , gridStyle , animationTimerData , color , blendMode )
ZO_ChromaCStyleCustomSingleColorEffect . Initialize ( self , deviceType , drawLevel , gridStyle , animationTimerData , color , blendMode )
end
return CHROMA_CUSTOM_EFFECT_TYPE_SINGLE_COLOR_FADING
end
if self . animationTimerData then
if not self . animationTimer then
end
end
end
end
if self . animationTimer then
else
end
end
end
end
end
end
---------------------
--Predefined Effect--
---------------------
end
self . args = { ... }
end
end |