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local ICON_PER_ROW = 6
local ICON_PADDING = 40
local ICON_SIZE = 64
local ICON_OFFSET_X = 0
local ICON_OFFSET_Y = 0
ZO_ICONSELECTOR_MOVEMENT_TYPES =
{
MOVE_RIGHT = 1 ,
MOVE_LEFT = 2 ,
MOVE_UP = 3 ,
MOVE_DOWN = 4 ,
-- LAST allows derived classes to start their movement enumerations after the base movements
LAST = 5 ,
}
end
end
--------------------
-- Util Functions --
--------------------
local col = ( index - 1 ) % itemsPerRow
return row , col
end
local index = ( row * itemsPerRow ) + col
return index
end
----------------------------
-- ZO_GamepadIconSelector --
----------------------------
return object
end
self . iconsPerRow = ICON_PER_ROW
self . iconPadding = ICON_PADDING
self . iconSize = ICON_SIZE
self . iconOffsetX = ICON_OFFSET_X
self . iconOffsetY = ICON_OFFSET_Y
if ( settings . iconsPerRow ) then
self . iconsPerRow = settings . iconsPerRow
end
if ( settings . iconPadding ) then
self . iconPadding = settings . iconPadding
end
if ( settings . iconSize ) then
self . iconSize = settings . iconSize
end
if ( settings . iconOffsetX ) then
self . iconOffsetX = settings . iconOffsetX
end
if ( settings . iconOffsetY ) then
self . iconOffsetY = settings . iconOffsetY
end
if ( settings . totalIcons > self . iconsPerRow ) then
end
self . iconSelectorControls = { }
local iconSelectorId = 0
for i = 1 , settings . totalIcons do
local iconSelector = CreateControlFromVirtual ( settings . uniqueName , control , "ZO_GamepadIconSelectorElementTemplate" , iconSelectorId )
iconSelector . iconIndex = i
iconSelector : SetAnchor ( TOPLEFT , nil , TOPLEFT , col * ( self . iconSize + self . iconPadding ) + self . iconOffsetX , row * ( self . iconSize + self . iconPadding ) + self . iconOffsetY )
iconSelectorId = iconSelectorId + 1
end
local defaultHighlightIndex = 1
if ( settings . defaultHighlightIndex ) then
defaultHighlightIndex = settings . defaultHighlightIndex
end
end
for i = 1 , # self . iconSelectorControls do
end
end
------------------------
-- Selector Highlight --
------------------------
local oldHighlightIndex = self . highlightIndex
local itemsPerRow = self . iconsPerRow
local totalItems = # self . iconSelectorControls
local minCol = 0
local minRow = 0
col = col + colDiff
if ( row ~= maxRow ) then
if ( col < minCol ) then
col = itemsPerRow - 1
elseif ( col > itemsPerRow - 1 ) then
col = minCol
end
else
if ( col < minCol ) then
col = maxCol
elseif ( col > maxCol ) then
col = minCol
end
end
row = row + rowDiff
if ( row < minRow ) then
row = maxRow
elseif ( row > maxRow ) then
row = 0
end
if ( row == maxRow and col > maxCol ) then
if ( rowDiff > 0 ) then
row = minRow
else
row = row - 1
end
end
return newHighlightIndex ~= oldHighlightIndex
end
self . highlightIndex = index
else
end
end
return self . highlightIndex
end
end
-------------------------
-- Movement Controller --
-------------------------
end
end
else
end
end
end
if ( self . horzMovementController ) then
if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
end
end
if ( self . vertMovementController ) then
if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
end
end
end
end
end
end
end
end
end
end
end
end |