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--[[ Character Create Slider ]] --
return slider
end
end
if displayName and displayName ~= "" then
else
end
end
function ZO_CharacterCreateSlider_Base : SetData ( sliderIndex , name , category , steps , value , defaultValue )
end
end
end
end
end
local randomValue = 0
-- If this is the initial randomization and we have a valid default value
-- then don't actually randomize anything, just use the default value.
else
-- Otherwise, pick a random value from the valid values
if numSteps > 0 then
end
end
end
end
end
return true
end
end
else
end
end
if button then --- This means that the gamepad version (which has no buttons) works fine.
if isEnabled then
else
end
end
end
end
end
end
end
--[[ Character Create Appearance Slider ]] --
-- Implemented as a mixin
ZO_CharacterCreateAppearanceSlider = { }
for appearanceIndex = 1 , numValues do
if legalInitialSetting then
end
end
end
end
end
end
local randomValue = 1
-- If this is the initial randomization and we have some legal initial values
-- then only randomize over those values
else
-- Otherwise, pick a random value from the valid values
if maxValue > 0 then
end
end
end
end
end
end
end
-- Global XML functions
end |