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GAMEPAD_SELECTOR_STRIDE = 3
GAMEPAD_SELECTOR_IGNORE_POSITION = - 1
--
-- Character Creation Generic Selector
--
return object
end
self . highlightControl = CCSelectorHighlight -- TODO: This is a concrete control from gamepad character select
self . selectedControl = CreateControlFromVirtual ( control : GetName ( ) .. "Selected" , control , "ZO_CharacterCreateSelectorSelected_Gamepad" )
end
return
end
else
end
end
end
end
end
local bannerText = nil
if info . position == GAMEPAD_SELECTOR_IGNORE_POSITION then
-- Ignore
-- If the button is selected
-- If we have the button highlighted (in focus)
else
-- Unselected and unhighlighted
end
end
end
selectionName : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SELECTED ) )
else
selectionName : SetColor ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_DISABLED ) )
end
end
end
end
if position == GAMEPAD_SELECTOR_IGNORE_POSITION then
return nil
end
if info . position == position then
return info . selectorButton
end
end
return nil
end
end
break
end
end
end
break
end
end
end
return newHighlight
end
end
return nil
end
local isValid = false
if newButton then
isValid = ( newButtonState ~= BSTATE_DISABLED_PRESSED ) and ( newButtonState ~= BSTATE_DISABLED )
end
return isValid
end
local sound = nil
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
sound = SOUNDS . GAMEPAD_MENU_DOWN
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
sound = SOUNDS . GAMEPAD_MENU_UP
else
newHighlight = nil
end
if newHighlight then
newHighlight = nil
else
end
end
return newHighlight
end
-- Up/down movement
if newHighlight then
return true
end
end
-- To be overridden
end
-- To be overridden
end
-- To be overridden
end
--
-- Character Creation Alliance
--
object . stride = GAMEPAD_SELECTOR_STRIDE
object . showKeybind = true
end
end
end
end
end
else
end
end
-- Character Creation Race
object . stride = GAMEPAD_SELECTOR_STRIDE
object . showKeybind = true
end
if not button then
return false
end
local alliance = button . alliance
end
end
end
if not moveDown then
local currentIndex = maxIndex
while currentIndex > 0 do
if self : GetColumnFromIndex ( currentIndex ) == index and self : IsValidRaceForAlliance ( currentIndex ) then
return
end
currentIndex = currentIndex - 1
end
end
end
-- These are the centered buttons
if maxIndex == 4 then
if index == 4 then
return 2
end
elseif maxIndex == 10 then
if index == 10 then
return 2
end
end
end
end
else
end
end
index = minIndex
index = index + 1
end
end
return index
end
-- Button layout is
-- 1 2 3
-- 4 5 6
-- 7 8 9
-- 10
local LAST_ROW_LEFT = 7
local LAST_ROW_MIDDLE = 8
local MAX_RACE = 10
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
if newHighlight == MAX_RACE then
return nil
elseif newHighlight >= LAST_ROW_LEFT then
newHighlight = MAX_RACE
else
-- Make sure we move it back up to a valid button
newHighlight = self : GetNearestValidRace ( newHighlight , newHighlight - ( newHighlight - 1 ) % self . stride )
end
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
if newHighlight == MAX_RACE then
-- Move directly back up
newHighlight = LAST_ROW_MIDDLE
-- Make sure we move it back up to a valid button
else
end
else
return nil
end
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
end
return newHighlight
end
return nil
end
--
-- Character Creation Class
--
object . stride = GAMEPAD_SELECTOR_STRIDE
object . showKeybind = true
end
end
end
end
return 2
end
end
else
end
end
-- Button layout is
-- 1 2 3
-- 4
-- So moving down from 1-3 goes to 4
-- and moving up from 4 goes to 2
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
if newHighlight <= 3 then
newHighlight = 4
else
newHighlight = nil
end
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
if newHighlight == 4 then
newHighlight = 2
else
newHighlight = nil
end
else
newHighlight = nil
end
if newHighlight then
newHighlight = nil
end
end
return newHighlight
end |