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SCENE_FRAGMENT_SHOWN = "shown"
SCENE_FRAGMENT_HIDDEN = "hidden"
SCENE_FRAGMENT_SHOWING = "showing"
SCENE_FRAGMENT_HIDING = "hiding"
return fragment
end
end
end
end
end
end
end
end
end
end
end
end
return false
end
end
end
end
--Show and Hide will be called by the scene management system. They should not be called directly by code.
end
end
end
end
end
end
end
--If true, Show and Hide will be called even if the fragment is already in the Showing or Hiding state.
end
if ( currentScene ) then
end
end
end
end
end
if ( self . state ~= SCENE_FRAGMENT_SHOWN and ( self . allShowHideTimeUpdates == true or self . state ~= SCENE_FRAGMENT_SHOWING ) ) then
end
end
if ( self . state ~= SCENE_FRAGMENT_HIDDEN and ( self . allShowHideTimeUpdates == true or self . state ~= SCENE_FRAGMENT_HIDING ) ) then
end
end
end
if ( nextScene ) then
if ( currentSceneState == SCENE_HIDING ) then
if ( currentHasDependency ~= nextHasDependency ) then
return
end
end
else
end
else
end
end
else
if ( currentSceneState == SCENE_SHOWING or currentSceneState == SCENE_SHOWN ) then
end
end
else
end
else
end
else
end
end |