1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 |
--
-- MarketProductCarousel_Gamepad
--
end
self . leftArrow . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowScaleAnimation_Gamepad" , self . leftArrow )
self . rightArrow . animation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowScaleAnimation_Gamepad" , self . rightArrow )
self . leftArrow . downAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowDownScaleAnimation_Gamepad" , self . leftArrow )
self . rightArrow . downAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_MarketAnnouncement_ArrowDownScaleAnimation_Gamepad" , self . rightArrow )
end
-- overrides to handle gamepad arrow animations
do
if currentState == BSTATE_DISABLED or currentState == BSTATE_DISABLED_PRESSED then
end
end
end
end
end
end
----
-- MarketAnnouncement_Gamepad
----
end
self . carousel = MarketProductCarousel_Gamepad : New ( self . carouselControl , "ZO_MarketAnnouncement_MarketProductTemplate_Gamepad" )
end
end
return marketProduct
end
--global XML functions
end
if not ( currentState == BSTATE_DISABLED or currentState == BSTATE_DISABLED_PRESSED ) then
if playForward then
else
end
end
end |