Back to Home

ESO Lua File v100018

internalingame/market/gamepad/marketclasses_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_WIDTH = 407
ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT = 270
ZO_GAMEPAD_MARKET_PRODUCT_TEMPLATE = "ZO_Gamepad_MarketProductTemplate"
ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ATTACHMENT_TEMPLATE = "ZO_Gamepad_MarketProductBundleAttachmentTemplate"
ZO_GAMEPAD_MARKET_BLANK_TILE_TEMPLATE = "ZO_Gamepad_MarketBlankTileTemplate"
--
--[[ Gamepad Market Product ]]--
--
ZO_GamepadMarketProduct = ZO_LargeSingleMarketProduct_Base:Subclass()
function ZO_GamepadMarketProduct:New(...)
    return ZO_LargeSingleMarketProduct_Base.New(self, ...)
end
function ZO_GamepadMarketProduct:Initialize(controlId, parent, owner, controlName)
    local controlTemplate = self:GetTemplate()
    local control = CreateControlFromVirtual(controlName or controlTemplate, parent, controlTemplate, controlId)
    ZO_LargeSingleMarketProduct_Base.Initialize(self, control, owner)
end
function ZO_GamepadMarketProduct:InitializeControls(control)
    ZO_LargeSingleMarketProduct_Base.InitializeControls(self, control)
    self.focusData =
    {
        control = self.control,
        highlight = self.control:GetNamedChild("Highlight"),
        marketProduct = self,
        isBlank = self:IsBlank()
    }
end
function ZO_GamepadMarketProduct:GetTemplate()
    return ZO_GAMEPAD_MARKET_PRODUCT_TEMPLATE
end
do
    -- single tiles are 512 x 512
    local INDIVIDUAL_TEXTURE_WIDTH_COORD = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_WIDTH / 512
    local INDIVIDUAL_TEXTURE_HEIGHT_COORD = ZO_GAMEPAD_MARKET_INDIVIDUAL_PRODUCT_HEIGHT / 512
    function ZO_GamepadMarketProduct:LayoutBackground(background)
        self.background:SetTexture(background)
        
        self.background:SetTextureCoords(0, INDIVIDUAL_TEXTURE_WIDTH_COORD, 0, INDIVIDUAL_TEXTURE_HEIGHT_COORD)
        self.background:SetHidden(background == ZO_NO_TEXTURE_FILE)
    end
end
function ZO_GamepadMarketProduct:GetFocusData()
    return self.focusData
end
function ZO_GamepadMarketProduct:SetListIndex(listIndex)
    self.listIndex = listIndex
end
function ZO_GamepadMarketProduct:GetListIndex()
    return self.listIndex
end
-- Used for cycling through preview items in the preview screen
function ZO_GamepadMarketProduct:SetPreviewIndex(previewIndex)
    self.previewIndex = previewIndex
end
function ZO_GamepadMarketProduct:GetPreviewIndex()
    return self.previewIndex
end
--
--[[ Gamepad Market Product Bundle Attachment ]]--
--
ZO_GamepadMarketProductBundleAttachment = ZO_GamepadMarketProduct:Subclass()
function ZO_GamepadMarketProductBundleAttachment:New(...)
    return ZO_GamepadMarketProduct.New(self, ...)
end
function ZO_GamepadMarketProductBundleAttachment:GetTemplate()
    return ZO_GAMEPAD_MARKET_PRODUCT_BUNDLE_ATTACHMENT_TEMPLATE
end
function ZO_GamepadMarketProductBundleAttachment:Show(...)
    ZO_GamepadMarketProduct.Show(self, ...)
    -- we want to show collectibles that we currently own as collected in the bundle viewer
    local productType = self:GetProductType()
    local collectibleOwned = false
    if productType == MARKET_PRODUCT_TYPE_COLLECTIBLE then
        local collectibleId, _, name, type, description, owned, isPlaceholder = GetMarketProductCollectibleInfo(self:GetId())
        if not isPlaceholder then
            collectibleOwned = owned
        end
    elseif productType == MARKET_PRODUCT_TYPE_BUNDLE then
        -- Show bundles that have all their collectibles unlocked as collected
        collectibleOwned = CouldAcquireMarketProduct(self.marketProductId) == MARKET_PURCHASE_RESULT_COLLECTIBLE_ALREADY
    end
    self.purchaseLabelControl:SetHidden(not collectibleOwned)
    if collectibleOwned then
        self.purchaseLabelControl:SetText(GetString("SI_COLLECTIBLEUNLOCKSTATE", COLLECTIBLE_UNLOCK_STATE_UNLOCKED_OWNED))
    end
    -- hide all the price info
    self.cost:SetHidden(true)
    self.previousCost:SetHidden(true)
    self.textCallout:SetHidden(true)
end
function ZO_GamepadMarketProductBundleAttachment:SetBundle(bundle)
    self.bundle = bundle
end
function ZO_GamepadMarketProductBundleAttachment:IsPurchaseLocked()
     return self.bundle:IsPurchaseLocked()
end
function ZO_GamepadMarketProductBundleAttachment:Reset()
    ZO_GamepadMarketProduct.Reset(self)
    self.bundle = nil
end
--
--[[ Gamepad Market Blank Product ]]--
--
ZO_GamepadMarketBlankProduct = ZO_Object.MultiSubclass(ZO_MarketBlankProductBase, ZO_GamepadMarketProduct)
function ZO_GamepadMarketBlankProduct:New(...)
    return ZO_GamepadMarketProduct.New(self, ...)
end
function ZO_GamepadMarketBlankProduct:Initialize(...)
    ZO_GamepadMarketProduct.Initialize(self, ...)
end
function ZO_GamepadMarketBlankProduct:InitializeControls(control)
    ZO_GamepadMarketProduct.InitializeControls(self, control)
end
function ZO_MarketBlankProductBase:LayoutBackground()
end
function ZO_MarketBlankProductBase:UpdateProductStyle()
end
function ZO_GamepadMarketBlankProduct:GetTemplate()
    return ZO_GAMEPAD_MARKET_BLANK_TILE_TEMPLATE
end