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LOOT_MONEY_ICON = "EsoUI/Art/Icons/Item_Generic_CoinBag.dds"
LOOT_TELVAR_STONE_ICON = "EsoUI/Art/Icons/Icon_TelVarStone.dds"
LOOT_ALLIANCE_POINT_ICON = "EsoUI/Art/Icons/Icon_AlliancePoints.dds"
LOOT_EXPERIENCE_ICON = "EsoUI/Art/Icons/Icon_Experience.dds"
LOOT_GEMS_ICON = "EsoUI/Art/Icons/store_crownGem.dds"
LOOT_WRIT_VOUCHER_ICON = "EsoUI/Art/Icons/Icon_WritVoucher.dds"
end
end
return loot
end
if targetType == INTERACT_TARGET_TYPE_ITEM then
elseif targetType == INTERACT_TARGET_TYPE_OBJECT then
elseif targetType == INTERACT_TARGET_TYPE_FIXTURE then
end
end
end
local function OnLootReceived ( eventCode , receivedBy , objectName , stackCount , soundCategory , lootType , lootedBySelf , questIcon )
if ( not lootedBySelf ) then
return
end
-- Real item sound hooks are handled by the inventory.
if ( lootType == LOOT_TYPE_QUEST_ITEM ) then
if ( soundCategory ~= ITEM_SOUND_CATEGORY_NONE ) then
end
end
end
local function CloseLootWindow ( ) -- Called when C++ is telling us to close the window. Don't call CloseLoot.
local CLOSE_LOOT_WINDOW = true
end
if ( reason == LOOT_ITEM_RESULT_INVENTORY_FULL or reason == LOOT_ITEM_RESULT_INVENTORY_FULL_LOOT_ALL ) then
end
ZO_Alert ( UI_ALERT_CATEGORY_ERROR , SOUNDS . NEGATIVE_CLICK , zo_strformat ( GetString ( "SI_LOOTITEMRESULT" , reason ) , itemName ) )
end
end
end
end
end
--[[ Globals ]] --
if isMonster then
end
end |