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ZO_GAMEPAD_LOOT_HISTORY_ENTRY_SPACING_Y = - 1
local GAMEPAD_LOOT_HISTORY_ENTRY_TEMPLATE = "ZO_LootHistory_GamepadEntry"
end
end
if newState == SCENE_FRAGMENT_SHOWN then
elseif newState == SCENE_FRAGMENT_HIDING then
end
end )
end
local HORIZ_OFFSET = 0
local VERTICAL_OFFSET = - 120
local MAX_ENTRIES = 5
self . lootStreamPersistent = self : CreateFadingStationaryControlBuffer ( control : GetNamedChild ( "PersistentContainer" ) , "ZO_LootHistory_FadeShared" , "ZO_LootHistory_IconEntranceShared" , "ZO_LootHistory_ContainerFadeShared" , anchor , MAX_ENTRIES , PERSISTENT_CONTAINER_SHOW_TIME_MS , "GamepadPersistent" )
self . lootStream = self : CreateFadingStationaryControlBuffer ( control : GetNamedChild ( "Container" ) , "ZO_LootHistory_FadeShared" , "ZO_LootHistory_IconEntranceShared" , "ZO_LootHistory_ContainerFadeShared" , anchor , MAX_ENTRIES , CONTAINER_SHOW_TIME_MS , "Gamepad" )
end
end
return currentSceneName == "gamepadInteract" or currentSceneName == "gamepad_inventory_root"
or currentSceneName == "crownCrateGamepad" or SCENE_MANAGER : IsSceneOnStack ( "gamepad_inventory_root" )
end
end |