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--------------------------------------------------------------------------------
-- Voice Chat Channels
-- Consists of a list of channels the user can join, and a history
-- list of previous users heard for each channel.
--------------------------------------------------------------------------------
local LIST_CHANNELS = 1
local LIST_HISTORY = 2
--We want the officer's room to always be placed at the bottom.
if entry1 . guildRoomNumber == VOICE_CHAT_OFFICERS_ROOM_NUMBER then
return false
elseif entry2 . guildRoomNumber == VOICE_CHAT_OFFICERS_ROOM_NUMBER then
return true
end
return entry1 . guildRoomNumber < entry2 . guildRoomNumber
end
return object
end
end
return
end
end
return
end
end
local channelsHeader = {
}
local historyHeader = {
}
tabBarEntries = {
channelsHeader ,
historyHeader ,
} ,
}
end
end
end
--Manager callbacks
end )
local SHOULD_PERSIST = true
KEYBIND_STRIP : TriggerCooldown ( self . joinOrActivateChannelKeybind , VOICE_CHAT_REQUEST_DELAY , nil , SHOULD_PERSIST )
KEYBIND_STRIP : TriggerCooldown ( self . leaveChannelKeybind , VOICE_CHAT_REQUEST_DELAY , nil , SHOULD_PERSIST )
end )
--Event callbacks for playing sounds specifically while on this scene
end
end
end
end
end
end
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_JOINED , function ( eventCode , ... ) OnVoiceChannelJoined ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_CHANNEL_LEFT , function ( eventCode , ... ) OnVoiceChannelLeft ( ... ) end )
self . control : RegisterForEvent ( EVENT_VOICE_TRANSMIT_CHANNEL_CHANGED , function ( eventCode , ... ) OnVoiceTransmitChannelChanged ( ... ) end )
end
local newEntry = ZO_GamepadEntryData : New ( channel . name , channel . isJoined and VOICE_CHAT_ICON_LISTENING_CHANNEL )
newEntry . channel = channel
if headerText then
else
end
end
local mainHeaderAdded = false
--Area
if areaData then
mainHeaderAdded = true
end
--Group
if groupData then
end
--Guild Channels
--Collect into sorted list
local rooms = { }
end
for i = 1 , # rooms do
local roomData = rooms [ i ]
local header = i == 1 and guildData . header or nil
end
end
end
for i = # dataList , 1 , - 1 do --we want newer entries added first, and the list is in order from old to new
local userData = dataList [ i ]
local newEntry = ZO_GamepadEntryData : New ( ZO_FormatUserFacingDisplayName ( userData . displayName ) , userData . isMuted and VOICE_CHAT_ICON_MUTED_PLAYER )
newEntry . historyData = userData
newEntry . channelName = channelName
newEntry . channel = channel
if i == # dataList then --first entry
else
end
end
end
if areaData then
end
if groupData then
end
--Collect into sorted list
local rooms = { }
end
for i = 1 , # rooms do
local room = rooms [ i ]
end
end
end
end
return
end
end
end
return
end
return
end
if selectedData then
local channel = selectedData . channel
if channel . isJoined then
end
end
end
end
--ZO_Gamepad_ParametricList_Screen overrides
list : AddDataTemplate ( "ZO_VoiceChatChannelsEntryGamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_VoiceChatChannelsEntryGamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
list : AddDataTemplate ( "ZO_VoiceChatHistoryEntryGamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_VoiceChatHistoryEntryGamepad" , ZO_SharedGamepadEntry_OnSetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
end
if selectedData then
local channel = selectedData . channel
if channel . isJoined then
else
end
local historyData = selectedData . historyData
local displayName = historyData . displayName
local channelName = selectedData . channelName
local lastTimeSpoken = historyData . lastTimeSpoken
GAMEPAD_TOOLTIPS : LayoutVoiceChatParticipantHistory ( GAMEPAD_LEFT_TOOLTIP , displayName , channelName , lastTimeSpoken )
else
end
end
end
do
end
local joinOrActivateChannelKeybind = {
function ( )
if channel . isJoined then
else
end
end ,
keybind = "UI_SHORTCUT_PRIMARY" ,
function ( )
end ,
function ( )
return false
end
if not entry then
return false
end
local channel = entry . channel
return not channel . isTransmitting
end ,
}
local leaveChannelKeybind = {
keybind = "UI_SHORTCUT_SECONDARY" ,
function ( )
end ,
function ( )
return false
end
if not entry then
return false
end
local channel = entry . channel
return channel . isJoined
end ,
}
local showParticipantsKeybind = {
keybind = "UI_SHORTCUT_TERTIARY" ,
function ( )
end ,
function ( )
return false
end
if not entry then
return false
end
local channel = entry . channel
if not channel . isJoined then
return false
end
return # participantDataList > 1 --we don't show the local player, so we need at least 1 other player
end ,
}
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
--These are inserted as numerically indiced entries
joinOrActivateChannelKeybind ,
leaveChannelKeybind ,
showParticipantsKeybind ,
}
--Save these off so we can register cooldown delays on them later
end
end
end
end
end
do
self . headerData . messageText = zo_strformat ( GetString ( SI_GAMEPAD_VOICECHAT_UNAVAILABLE ) , GetString ( SI_GAMEPAD_HELP_WEBSITE ) )
end
end
end
else
end
end
end |