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end
end
local warn = true
ZO_Dialogs_ShowDialog ( "CONFIRM_STUCK_WITH_TELVAR_COST" , nil , { mainTextParams = { cost , zo_iconFormat ( "EsoUI/Art/currency/currency_gold.dds" , 16 , 16 ) , zo_floor ( GetTelvarStonePercentLossOnNonPvpDeath ( ) * 100 ) } } )
else
ZO_Dialogs_ShowDialog ( "CONFIRM_STUCK" , nil , { mainTextParams = { cost , zo_iconFormat ( "EsoUI/Art/currency/currency_gold.dds" , 16 , 16 ) } } )
end
end
end
end
end
--Events
end
end
end
end
end
-- handling these to technically handle every stuck event if functionality is desired later, but PC informs the user via the chat window / C++ code
end
end
end
end
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