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return object
end
if selectedData then
end
end
{
title =
{
} ,
buttons =
{
{
clickSound = SOUNDS . INVENTORY_ITEM_APPLY_CHARGE ,
} ,
{
}
}
} )
end
end
local FORCE = true
end
function ZO_SoulGemItemCharger : OnSoulGemSelected ( itemBagId , itemSlotIndex , soulGemBagId , soulGemSlotIndex )
local chargesToAdd = GetAmountSoulGemWouldChargeItem ( itemBagId , itemSlotIndex , soulGemBagId , soulGemSlotIndex )
end
return GetSoulGemItemInfo ( left . data . bag , left . data . index ) < GetSoulGemItemInfo ( right . data . bag , right . data . index )
end
end
local itemList = PLAYER_INVENTORY : GenerateListOfVirtualStackedItems ( INVENTORY_BACKPACK , IsFilledSoulGem )
end
listDialog : SetOnSelectedCallback ( function ( selectedData ) self : OnSoulGemSelected ( bag , index , selectedData . bag , selectedData . index ) end )
end
end
end |