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return newSkillCalloutManager
end
end
local skillType , skillLineIndex , abilityIndex = GetSkillAbilityIndicesFromProgressionIndex ( progressionIndex )
end
EVENT_MANAGER : RegisterForEvent ( namespace , EVENT_ABILITY_PROGRESSION_RANK_UPDATE , OnAbilityRankUpdate )
end
if abilityList then
if abilityList [ abilityIndex ] then
abilityList [ abilityIndex ] . isNew = false --initialize all news to false
end
end
end
end
end
end
if abilityList ~= nil then
local _ , _ , earnedRank , _ , _ , _ , progressionIndex = GetSkillAbilityInfo ( skillType , skillLineIndex , abilityIndex )
if abilityList [ abilityIndex ] and not abilityList [ abilityIndex ] . isNew then
if atMorph and not abilityList [ abilityIndex ] . atMorph then
abilityList [ abilityIndex ] . atMorph = true
abilityList [ abilityIndex ] . isNew = true
end
end
if not abilityList [ abilityIndex ] and earnedRank <= currentSkillRank then
abilityList [ abilityIndex ] =
{
atMorph = atMorph ,
isNew = true , --new ability that came with new skill line
}
end
end
end
if abilityList == nil then -- add new skill line to list
else --mark unlocked abilities new
end
end
end
local abilityList = { }
local _ , _ , earnedRank , _ , _ , _ , progressionIndex = GetSkillAbilityInfo ( skillType , skillLineIndex , abilityIndex )
local unlocked = earnedRank <= currentSkillRank
if unlocked then
abilityList [ abilityIndex ] =
{
atMorph = atMorph ,
isNew = unlocked , --new ability that came with new skill line
}
end
end
end
return true
end
end
end
return false
end
if abilityList == nil then
return true
end
return true --a skill line got a new ability
end
end
return false
end
if abilityList ~= nil and abilityList [ abilityIndex ] then
if abilityList [ abilityIndex ] . isNew and abilityList [ abilityIndex ] . atMorph then
return true -- abilities are now only new if they are at their morph stage
end
end
return false
end
function ZO_NewSkillCalloutManager : ClearNewStatusOnAbilities ( skillType , skillLineIndex , abilityIndex )
if abilityList ~= nil and abilityList [ abilityIndex ] then
abilityList [ abilityIndex ] . isNew = false
end
end
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