Back to Home

ESO Lua File v100018

ingame/skills/gamepad/gamepadactionbar.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
ZO_GamepadActionBar = ZO_Object:Subclass()
function ZO_GamepadActionBar:New(...)
    local assignableActionBar = ZO_Object.New(self)
    assignableActionBar:Initialize(...)
    return assignableActionBar
end
function ZO_GamepadActionBar:Initialize(control)
    self.control = control
    self.interpolator = ZO_SimpleControlScaleInterpolator:New(1.0, 1.28)
    self.buttons = {
        ZO_GamepadActionBarButton:New(self.control:GetNamedChild("Button1"), ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 1),
        ZO_GamepadActionBarButton:New(self.control:GetNamedChild("Button2"), ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 2),
        ZO_GamepadActionBarButton:New(self.control:GetNamedChild("Button3"), ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 3),
        ZO_GamepadActionBarButton:New(self.control:GetNamedChild("Button4"), ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 4),
        ZO_GamepadActionBarButton:New(self.control:GetNamedChild("Button5"), ACTION_BAR_FIRST_NORMAL_SLOT_INDEX + 5),
        ZO_GamepadActionBarButton:New(self.control:GetNamedChild("Button6"), ACTION_BAR_ULTIMATE_SLOT_INDEX + 1),
    }
    local function Refresh()
        self:OnSkillsChanged()
    end
    local function MarkButtonSlotDirty(slotNum)
        self:MarkButtonSlotDirty(slotNum)
    end
    local function OnUpdateActionBar()
        self:RefreshDirtyButtons()
    end
    self.control:RegisterForEvent(EVENT_ACTION_SLOT_UPDATED, function (_, slotnum) MarkButtonSlotDirty(slotnum) end)
    self.control:RegisterForEvent(EVENT_ACTION_SLOTS_FULL_UPDATE, Refresh)
    EVENT_MANAGER:RegisterForUpdate(self.control:GetName(), 100, OnUpdateActionBar)
end
function ZO_GamepadActionBar:OnSkillsChanged()
    if not self.control:IsControlHidden() then
        self:RefreshAllButtons()
    end
end
function ZO_GamepadActionBar:MarkButtonSlotDirty(slotNum)
    if not self.control:IsControlHidden() then
        -- we need to convert absolute button slot position (slotNum) into our self.buttons position, which is offset by ACTION_BAR_FIRST_NORMAL_SLOT_INDEX
        local button = self.buttons[slotNum - ACTION_BAR_FIRST_NORMAL_SLOT_INDEX]
        if button and not button.noUpdates then
            button.markedDirty = true
        end
    end
end
function ZO_GamepadActionBar:Activate()
end
function ZO_GamepadActionBar:Deactivate()
end
function ZO_GamepadActionBar:GetControl()
    return self.control
end
function ZO_GamepadActionBar:RefreshAllButtons()
    for i, button in ipairs(self.buttons) do
        button:Refresh()
    end
end
function ZO_GamepadActionBar:RefreshDirtyButtons()
    for i, button in ipairs(self.buttons) do
        if button.markedDirty then
            button:Refresh()
            button.markedDirty = false
        end
    end
end
function ZO_GamepadActionBar:SetHighlightAll(highlightAll)
    for i, button in ipairs(self.buttons) do
        button:SetSelected(highlightAll, self.interpolator)
    end
end
ZO_GamepadActionBarButton = ZO_Object:Subclass()
function ZO_GamepadActionBarButton:New(...)
    local gamepadActionBarButton = ZO_Object.New(self)
    gamepadActionBarButton:Initialize(...)
    return gamepadActionBarButton
end
function ZO_GamepadActionBarButton:Initialize(control, slotId)
    self.control = control
    self.icon = self.control:GetNamedChild("Icon")
    self.highlight = self.control:GetNamedChild("Highlight")
    self.keybindLabel = self.control:GetNamedChild("KeybindLabel")
    self.frame = self.control:GetNamedChild("Frame")
    if self.keybindLabel then
        local HIDE_UNBOUND = false
        ZO_Keybindings_RegisterLabelForBindingUpdate(self.keybindLabel, "GAMEPAD_ACTION_BUTTON_" .. slotId, HIDE_UNBOUND)
    end
    self.slotId = slotId
end
function ZO_GamepadActionBarButton:GetSlotId()
    return self.slotId
end
function ZO_GamepadActionBarButton:IsUltimateSlot()
    return self.slotId == ACTION_BAR_ULTIMATE_SLOT_INDEX + 1
end
function ZO_GamepadActionBarButton:GetControl()
    return self.control
end
function ZO_GamepadActionBarButton:GetIconControl()
    return self.icon
end
function ZO_GamepadActionBarButton:SetSelected(selected, interpolator)
    if selected then
        interpolator:ScaleUp(self:GetIconControl())
    else
        interpolator:ScaleDown(self:GetIconControl())
    end
    if self.highlight then
        self.highlight:SetHidden(not selected)
    end
    if self.frame then
        local color = selected and ZO_SELECTED_TEXT or ZO_NORMAL_TEXT
        self.frame:SetEdgeColor(color:UnpackRGBA())
    end
end
function ZO_GamepadActionBarButton:Refresh()
    local slotType = GetSlotType(self:GetSlotId())
    if slotType == ACTION_TYPE_NOTHING then
        self.icon:SetHidden(true)
    else
        self.icon:SetHidden(false)
        local slotIcon = GetSlotTexture(self:GetSlotId())
        self.icon:SetTexture(slotIcon)
    end
end
function ZO_GamepadActionBarButton:ClearSlot()
    ClearSlot(self.slotId)
end
function ZO_GamepadActionBarButton:SetAbility(skillType, skillLineIndex, abilityIndex)
    SelectSlotSkillAbility(skillType, skillLineIndex, abilityIndex, self:GetSlotId())
end