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--Keep Upgrade Window Gamepad
local SYMBOL_PARAMS = {
FIRST_SECTION_OFFSET_X = 39 ,
FIRST_SECTION_OFFSET_Y = 50 ,
SYMBOL_PADDING_X = 10 ,
SYMBOL_PADDING_Y = 0 ,
SYMBOL_SECTION_OFFSET_X = 0 ,
SYMBOL_SECTION_OFFSET_Y = 20 ,
}
local NORMAL_BUTTON_TEXTURE = "EsoUI/Art/ActionBar/abilityFrame64_up.dds"
local FOCUSED_BUTTON_TEXTURE = "EsoUI/Art/ActionBar/actionBar_mouseOver.dds"
return object
end
local ROW_MAJOR_GRID = true
ZO_Scroll_Gamepad_SetScrollIndicatorSide ( self . scrollTooltip . scrollIndicator , ZO_SharedGamepadNavQuadrant_4_Background , LEFT )
if ( newState == SCENE_FRAGMENT_SHOWN ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end )
end
end
end
end
end
-- Unhighlight old button
if button then
local info = button . info
if info . description and info . description ~= "" then
end
else
end
end
--Globals
GAMEPAD_WORLD_MAP_KEEP_INFO : SetFragment ( "UPGRADE_FRAGMENT" , GAMEPAD_WORLD_MAP_KEEP_UPGRADE : GetFragment ( ) )
end |