1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 |
return object
end
if ( newState == SCENE_FRAGMENT_SHOWING ) then
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
end
end )
end
end
end
end
end
end
end
end
return
end
end
end
local USES_RIGHT_SIDE_CONTENT = true
local DOESNT_USE_RIGHT_SIDE_CONTENT = false
-- Table for the Window data. Each entry is a tab in the UI.
{
callback = function ( ) self : SwitchToFragment ( GAMEPAD_WORLD_MAP_QUESTS_FRAGMENT , USES_RIGHT_SIDE_CONTENT ) end
} ,
{
callback = function ( ) self : SwitchToFragment ( GAMEPAD_WORLD_MAP_LOCATIONS_FRAGMENT , USES_RIGHT_SIDE_CONTENT ) end
} ,
{
callback = function ( ) self : SwitchToFragment ( GAMEPAD_WORLD_MAP_FILTERS_FRAGMENT , DOESNT_USE_RIGHT_SIDE_CONTENT ) end
} ,
{
callback = function ( ) self : SwitchToFragment ( GAMEPAD_WORLD_MAP_HOUSES : GetFragment ( ) , DOESNT_USE_RIGHT_SIDE_CONTENT ) end
} ,
}
}
end
--Global
end
end |