1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 |
return object
end
end
{
end ,
end ,
} )
{
end ,
} )
end
end
end
end
end
EVENT_MANAGER : RegisterForEvent ( "CMapHandler" , EVENT_CURRENT_SUBZONE_LIST_CHANGED , RefreshKeepsAndObjectives )
end
end )
end
end
if pinType ~= MAP_PIN_TYPE_INVALID then
if ( keepUnderAttack ) then
end
end
end
end
for i = 1 , numKeeps do
end
end
end
end
end
local AVA_OBJECTIVE_PINS_WITH_ARROWS =
{
[ MAP_PIN_TYPE_FLAG_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_FLAG_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_FLAG_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_FLAG_NEUTRAL ] = true ,
[ MAP_PIN_TYPE_BALL_ALDMERI_DOMINION ] = true ,
[ MAP_PIN_TYPE_BALL_EBONHEART_PACT ] = true ,
[ MAP_PIN_TYPE_BALL_DAGGERFALL_COVENANT ] = true ,
[ MAP_PIN_TYPE_BALL_NEUTRAL ] = true ,
}
return true
else
if objectiveType == OBJECTIVE_ARTIFACT_OFFENSIVE or objectiveType == OBJECTIVE_ARTIFACT_DEFENSIVE then
return true
return true
end
end
return false
end
RemoveMapPinsInRange ( MAP_PIN_TYPE_FLAG_ALDMERI_DOMINION , MAP_PIN_TYPE_HALF_CAPTURE_FLAG_DAGGERFALL_COVENANT )
--Clearing the attack indicators.
for i = 1 , numObjectives do
if self : IsObjectiveShown ( keepId , objectiveId , bgContext ) and DoesObjectivePassCompassVisibilitySubzoneCheck ( keepId , objectiveId , bgContext ) then
--spawn locations
if pinType ~= MAP_PIN_TYPE_INVALID then
end
-- current locations
local pinType , currentX , currentY , continuousUpdate = GetAvAObjectivePinInfo ( keepId , objectiveId , bgContext )
if pinType ~= MAP_PIN_TYPE_INVALID then
if continuousUpdate then
end
if AVA_OBJECTIVE_PINS_WITH_ARROWS [ pinType ] then
end
if objectiveType == OBJECTIVE_CAPTURE_AREA then
if objectiveState ~= OBJECTIVE_CONTROL_STATE_AREA_MAX_CONTROL and objectiveState ~= OBJECTIVE_CONTROL_STATE_AREA_NO_CONTROL then
end
end
end
end
end
end
end
end
end
local isAvAObjective = ZO_MapPin . AVA_OBJECTIVE_PIN_TYPES [ pinType ] or ZO_MapPin . AVA_SPAWN_OBJECTIVE_PIN_TYPES [ pinType ]
local isAvARespawn = ZO_MapPin . AVA_RESPAWN_PIN_TYPES [ pinType ]
local isForwardCamp = ZO_MapPin . FORWARD_CAMP_PIN_TYPES [ pinType ]
local isFastTravelKeep = ZO_MapPin . FAST_TRAVEL_KEEP_PIN_TYPES [ pinType ]
local isKeep = ZO_MapPin . KEEP_PIN_TYPES [ pinType ]
local isDistrict = ZO_MapPin . DISTRICT_PIN_TYPES [ pinType ]
if isAvAObjective or isAvARespawn or isForwardCamp or isFastTravelKeep or isKeep or isDistrict then
return isAvAObjective or isAvARespawn or isForwardCamp or isFastTravelKeep or isKeep
return isDistrict or isAvARespawn
end
return false
end
return true
end
|