1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 |
ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME = "gamepad_activity_finder_root"
--------------
--Initialize--
--------------
end
local ACTIVATE_LIST_ON_SHOW = true
GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE = ZO_Scene : New ( ZO_GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE_NAME , SCENE_MANAGER )
ZO_Gamepad_ParametricList_Screen . Initialize ( self , control , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ACTIVATE_LIST_ON_SHOW , GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE )
end
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
-- Select
{
keybind = "UI_SHORTCUT_PRIMARY" ,
if targetData then
if entryData . isRoleSelector then
else
end
end
end ,
end
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
{
}
end
local function CategoryEntrySetup ( control , data , selected , reselectingDuringRebuild , enabled , active )
local isLocked = activityFinderObject and ( activityFinderObject : GetLevelLockInfo ( ) or activityFinderObject : GetNumLocations ( ) == 0 )
end
list : AddDataTemplate ( "ZO_GamepadMenuEntryTemplate" , CategoryEntrySetup , ZO_GamepadMenuEntryTemplateParametricListFunction )
list : AddDataTemplateWithHeader ( "ZO_GamepadMenuEntryTemplate" , CategoryEntrySetup , ZO_GamepadMenuEntryTemplateParametricListFunction , nil , "ZO_GamepadMenuEntryHeaderTemplate" )
else
end
end
end
end
----------
--Update--
----------
--We must override this
end
--Make sure we aren't interacting with the roles bar when we get there
local DONT_ANIMATE = false
local ALLOW_EVEN_IF_DISABLED = true
else
end
end
do
local isLevelLocked , lowestLevelLimit , lowestPointsLimit = data . activityFinderObject : GetLevelLockInfo ( )
local lockedText
if isLevelLocked then
if lowestLevelLimit then
elseif lowestPointsLimit then
lockedText = zo_strformat ( SI_ACTIVITY_FINDER_TOOLTIP_CHAMPION_LOCK , LOCK_TEXTURE , CHAMPION_ICON , lowestPointsLimit )
end
else
if numLocations == 0 then
end
end
GAMEPAD_TOOLTIPS : LayoutTitleAndMultiSectionDescriptionTooltip ( GAMEPAD_LEFT_TOOLTIP , data . name , data . tooltipDescription , lockedText )
end
end
end
--Add an ethereal entry to interact with the roles
{
isRoleSelector = true ,
}
end
end
end
end |