Back to Home

ESO Lua File v100018

ingame/housingeditor/housingpreview_shared.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
local HOUSING_PREVIEW_IMAGE_FILE_WIDTH = 1024
local HOUSING_PREVIEW_IMAGE_FILE_HEIGHT = 512
local HOUSING_PREVIEW_IMAGE_FILE_RIGHT_OFFSET = 700
local HOUSING_PREVIEW_IMAGE_FILE_BOTTOM_OFFSET = 400
ZO_HOUSING_PREVIEW_IMAGE_TEXTURE_COORDS_RIGHT = HOUSING_PREVIEW_IMAGE_FILE_RIGHT_OFFSET / HOUSING_PREVIEW_IMAGE_FILE_WIDTH
ZO_HOUSING_PREVIEW_IMAGE_TEXTURE_COORDS_BOTTOM = HOUSING_PREVIEW_IMAGE_FILE_BOTTOM_OFFSET / HOUSING_PREVIEW_IMAGE_FILE_HEIGHT
ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH = 700
ZO_HOUSING_PREVIEW_IMAGE_CANVAS_HEIGHT = 400
ZO_HOUSING_PREVIEW_INFO_PADDING_X = 20
ZO_HOUSING_PREVIEW_INFO_WIDTH = ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH - (ZO_HOUSING_PREVIEW_INFO_PADDING_X * 2)
ZO_HOUSING_PREVIEW_ERROR_LABEL_PADDING_X = 10
ZO_HousingPreviewDialog_Shared = ZO_Object:Subclass()
function ZO_HousingPreviewDialog_Shared:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_HousingPreviewDialog_Shared:Initialize(control, dialogName)
    self.control = control
    self.houseImageControl = control:GetNamedChild("HouseImage")
    local detailsControl = control:GetNamedChild("Details")
    self.locationDataLabel = detailsControl:GetNamedChild("LocationData")
    self.houseTypeDataLabel = detailsControl:GetNamedChild("HouseTypeData")
    self.notAvailableLabel = control:GetNamedChild("NotAvailableText")
    self.templateContainer = control:GetNamedChild("Template")
    self.templateComboBoxControl = self.templateContainer:GetNamedChild("ComboBox")
    self.templatePreviewButton = self.templateContainer:GetNamedChild("PreviewButton")
    self.purchaseOptionsControl = control:GetNamedChild("PurchaseOptions")
    local function SetupPurchaseOptionControl(rootName)
        local purchaseOptionControl = self.purchaseOptionsControl:GetNamedChild(rootName)
        purchaseOptionControl.button = purchaseOptionControl:GetNamedChild("Button")
        purchaseOptionControl.currencyNameLabel = purchaseOptionControl:GetNamedChild("CurrencyNameLabel")
        purchaseOptionControl.errorLabel = purchaseOptionControl:GetNamedChild("ErrorLabel")
        return purchaseOptionControl
    end
    self.goldPurchaseOptionControl = SetupPurchaseOptionControl("Gold")
    self.crownsPurchaseOptionControl = SetupPurchaseOptionControl("Crowns")
    self.crownGemsPurchaseOptionControl = SetupPurchaseOptionControl("CrownGems")
    self.marketPurchaseOptionControlsByCurrencyType =
    {
        [MKCT_CROWNS] = self.crownsPurchaseOptionControl,
        [MKCT_CROWN_GEMS] = self.crownGemsPurchaseOptionControl,
    }
    self.dialogName = dialogName
    
    ZO_Dialogs_RegisterCustomDialog(self.dialogName, self.dialogInfo)
end
function ZO_HousingPreviewDialog_Shared:InitializeTemplateComboBox()
    assert(false) -- Must be overriden
end
function ZO_HousingPreviewDialog_Shared:BuildDialogInfo()
    local function OnDialogReleased()
        self:OnDialogReleased()
    end
    self.dialogInfo =
    {
        setup = function() self:OnDialogShowing() end,
        customControl = self.control,
        finishedCallback = OnDialogReleased,
        noChoiceCallback = OnDialogReleased,
        title =
        {
            text = "",
        },
        mainText =
        {
            text = "",
        },
    }
end
function ZO_HousingPreviewDialog_Shared:RegisterForCallbacks()
    HOUSE_PREVIEW_MANAGER:RegisterCallback("OnHouseTemplateDataUpdated", function() self:RefreshTemplateComboBox() end)
    HOUSE_PREVIEW_MANAGER:RegisterCallback("OnPlayerActivated", function() self:RefreshDisplayInfo() end)
end
do
    local NO_DATA = nil
    function ZO_HousingPreviewDialog_Shared:RefreshTemplateComboBox()
        local comboBox = self.templateComboBox
    
        local currentlyPreviewedTemplateId = GetCurrentHousePreviewTemplateId()
        comboBox:ClearItems()
        local templateData = HOUSE_PREVIEW_MANAGER:GetFullHouseTemplateData()
        local function OnFilterChanged(comboBox, entryText, entry)
            self:OnFilterChanged(entry.data)
        end
        local currentlyPreviewedItemEntryIndex
        for i, data in ipairs(templateData) do
            local localizedName = zo_strformat(SI_HOUSE_TEMPLATE_NAME_FORMAT, data.name)
            local entry = comboBox:CreateItemEntry(localizedName, OnFilterChanged)
            entry.data = data
            comboBox:AddItem(entry, ZO_COMBOBOX_SUPRESS_UPDATE)
            if data.houseTemplateId == currentlyPreviewedTemplateId then
                currentlyPreviewedItemEntryIndex = i
            end
        end
        local hasTemplateEntries = NonContiguousCount(templateData) > 0
        self.notAvailableLabel:SetHidden(hasTemplateEntries)
        self.templateContainer:SetHidden(not hasTemplateEntries)
        if hasTemplateEntries then
            if currentlyPreviewedItemEntryIndex then
                comboBox:SelectItemByIndex(currentlyPreviewedItemEntryIndex)
            else
                comboBox:SelectFirstItem()
            end
        else
            self:OnFilterChanged(NO_DATA)
        end
    end
end
function ZO_HousingPreviewDialog_Shared:RefreshDisplayInfo()
    local displayInfo = HOUSE_PREVIEW_MANAGER:GetDisplayInfo()
    self.dialogInfo.title.text = displayInfo.houseName
    self.locationDataLabel:SetText(ZO_CachedStrFormat(SI_ZONE_NAME, displayInfo.houseFoundInLocation))
    self.houseTypeDataLabel:SetText(displayInfo.houseCategory)
    self.houseImageControl:SetTexture(displayInfo.backgroundImage)
end
do
    local DONT_USE_SHORT_FORMAT = false
    local NOT_GAME_CURRENCY = nil
    local NOT_MARKET_CURRENCY = nil
    local NO_ERROR = nil
    local function ResetPurchaseOptionControl(control)
        control:SetHidden(true)
        control:SetWidth(0)
    end
    function ZO_HousingPreviewDialog_Shared:SetupPurchaseOptionControl(control, price, gameCurrency, marketCurrency, errorStringId)
        control:SetHidden(false)
    
        local uiCurrency = gameCurrency or ZO_Currency_MarketCurrencyToUICurrency(marketCurrency)
        local priceText = ZO_CurrencyControl_FormatCurrencyAndAppendIcon(price, DONT_USE_SHORT_FORMAT, uiCurrency, IsInGamepadPreferredMode())
        local currencyColor = ZO_SELECTED_TEXT
        local noError = true
        if errorStringId then
            control.errorLabel:SetText(GetErrorString(errorStringId))
            noError = false
            currencyColor = ZO_DISABLED_TEXT
        elseif gameCurrency and GetCarriedCurrencyAmount(gameCurrency) < price then
            currencyColor = ZO_ERROR_COLOR
        end
        priceText = currencyColor:Colorize(priceText)
        control.button:SetEnabled(noError)
        control.currencyNameLabel:SetHidden(not noError)
        control.errorLabel:SetHidden(noError)
        control.button:SetText(priceText)
        control.button.price = price
        control.button.errorStringId = errorStringId
        control:SetWidth(self.purchaseOptionSectionWidth)
        control.errorLabel:SetWidth(self.purchaseOptionSectionWidth - (ZO_HOUSING_PREVIEW_ERROR_LABEL_PADDING_X * 2))
    end
    function ZO_HousingPreviewDialog_Shared:OnFilterChanged(entryData)
        ResetPurchaseOptionControl(self.goldPurchaseOptionControl)
        ResetPurchaseOptionControl(self.crownsPurchaseOptionControl)
        ResetPurchaseOptionControl(self.crownGemsPurchaseOptionControl)
        if entryData then
            local currentHousePreviewTemplateId = GetCurrentHousePreviewTemplateId()
            if currentHousePreviewTemplateId ~= entryData.houseTemplateId then
                self.houseTemplateIdToPreview = entryData.houseTemplateId
            else
                self.houseTemplateIdToPreview =  nil
            end
            --Figure out how wide the purchase options should be
            local numShownButtons = 0
            if entryData.goldStoreEntryIndex then
                numShownButtons = numShownButtons + 1
            end
            if entryData.marketPurchaseOptions then
                numShownButtons = numShownButtons + NonContiguousCount(entryData.marketPurchaseOptions)
            end
            self.purchaseOptionSectionWidth = ZO_HOUSING_PREVIEW_INFO_WIDTH / numShownButtons
            --Setup individual options
            if entryData.goldStoreEntryIndex then
                self:SetupPurchaseOptionControl(self.goldPurchaseOptionControl, entryData.goldPrice, CURT_MONEY, NOT_MARKET_CURRENCY, entryData.requirementsToBuyErrorId)
                self.goldPurchaseOptionControl.button.goldStoreEntryIndex = entryData.goldStoreEntryIndex
                self.goldPurchaseOptionControl.button.templateName = entryData.name
            end
            if entryData.marketPurchaseOptions then
                for currencyType, purchaseData in pairs(entryData.marketPurchaseOptions) do
                    local marketControl = self.marketPurchaseOptionControlsByCurrencyType[currencyType]
                    --Currently there are no requirement failures for market options, but there could be in the future, and here is where we would handle them
                    self:SetupPurchaseOptionControl(marketControl, purchaseData.cost, NOT_GAME_CURRENCY, currencyType, NO_ERROR)
                    marketControl.button.purchaseData = purchaseData
                end
            end
        end
    end
end
function ZO_HousingPreviewDialog_Shared:ShowDialog()
    ZO_Dialogs_ShowPlatformDialog(self.dialogName)
end
function ZO_HousingPreviewDialog_Shared:OnDialogShowing()
    HOUSE_PREVIEW_MANAGER:RequestOpenMarket()
end
function ZO_HousingPreviewDialog_Shared:ReleaseDialog()
    ZO_Dialogs_ReleaseDialog(self.dialogName)
end
function ZO_HousingPreviewDialog_Shared:OnDialogReleased()
    OnMarketClose()
    PlaySound(SOUNDS.HOUSING_EDITOR_CLOSED)
end
function ZO_HousingPreviewDialog_Shared:IsShowing()
    return ZO_Dialogs_IsShowing(self.dialogName)
end
function ZO_HousingPreviewDialog_Shared:PreviewSelectedTemplate()
    if self.houseTemplateIdToPreview then
        HousingEditorPreviewTemplate(self.houseTemplateIdToPreview)
    end
    self:ReleaseDialog()
end
function ZO_HousingPreviewDialog_Shared:BuyForGold(control)
    if control.price and GetCarriedCurrencyAmount(CURT_MONEY) < control.price then
        ZO_AlertEvent(EVENT_UI_ERROR, SI_ERROR_CANT_AFFORD_OPTION)
    elseif control.errorStringId then
        ZO_Alert(UI_ALERT_CATEGORY_ERROR, SOUNDS.GENERAL_ALERT_ERROR, GetErrorString(control.errorStringId))
    else
        self:ReleaseDialog()
        RequestOpenHouseStore()
        local priceText = ZO_CurrencyControl_FormatCurrencyAndAppendIcon(control.price, DONT_USE_SHORT_FORMAT, CURT_MONEY, IsInGamepadPreferredMode())
        local displayInfo = HOUSE_PREVIEW_MANAGER:GetDisplayInfo()
        ZO_Dialogs_ShowPlatformDialog("CONFIRM_BUY_HOUSE_FOR_GOLD", { goldStoreEntryIndex = control.goldStoreEntryIndex }, { mainTextParams={ displayInfo.houseName, control.templateName, priceText }})
    end
end
function ZO_HousingPreviewDialog_Shared:BuyFromMarket(control)
    self:ReleaseDialog()
    RequestPurchaseMarketProduct(control.purchaseData.marketProductId, control.purchaseData.presentationIndex)
end