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local ICON_BANK = "EsoUI/Art/Guild/Gamepad/gp_guild_bankAccess.dds"
local ICON_HERALDRY = "EsoUI/Art/Guild/Gamepad/gp_guild_heraldryAccess.dds"
local ICON_TRADING_HOUSE = "EsoUI/Art/Guild/Gamepad/gp_guild_tradingHouseAccess.dds"
local ICON_KEEP = "EsoUI/Art/Guild/Gamepad/gp_ownership_icon_keep.dds"
local ICON_TRADER = "EsoUI/Art/Guild/Gamepad/gp_ownership_icon_guildTrader.dds"
local GUILD_RESOURCE_ICONS =
{
[ RESOURCETYPE_WOOD ] = "EsoUI/Art/Guild/Gamepad/gp_ownership_icon_lumberMill.dds" ,
[ RESOURCETYPE_ORE ] = "EsoUI/Art/Guild/Gamepad/gp_ownership_icon_mine.dds" ,
[ RESOURCETYPE_FOOD ] = "EsoUI/Art/Guild/Gamepad/gp_ownership_icon_farm.dds" ,
}
return object
end
if newState == SCENE_SHOWING then
end
elseif newState == SCENE_HIDING then
end
end )
end
end
ZO_GamepadGenericHeader_Initialize ( self . header , ZO_GAMEPAD_HEADER_TABBAR_DONT_CREATE , ZO_GAMEPAD_HEADER_LAYOUTS . CONTENT_HEADER_DATA_PAIRS_LINKED )
end
end
end
end
end
end
}
end
self . footerData . data1Text = zo_strformat ( GetString ( SI_GAMEPAD_GUILD_HEADER_MEMBERS_ONLINE_FORMAT ) , numOnline , numGuildMembers )
end
--------------
-- Messages --
--------------
end
end
end
end
end
-----------
-- Icons --
-----------
local icon = ICON_KEEP
if ( keepType == KEEPTYPE_RESOURCE ) then
icon = GUILD_RESOURCE_ICONS [ resourceType ]
end
else
end
end
if ( traderName ) then
else
end
end
--------------------
end |