Back to Home

ESO Lua File v100018

ingame/fence/keyboard/fence_keyboard.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
--[[
---- Lifecycle
--]]
ZO_Fence_Keyboard = ZO_Fence_Base:Subclass()
function ZO_Fence_Keyboard:New(...)
    return ZO_Fence_Base.New(self, ...)
end
function ZO_Fence_Keyboard:Initialize(control)
    local resetTimeControl = control:GetNamedChild("ResetTime")
    self.resetTimeControl = resetTimeControl
    self.resetTimeStatControl = resetTimeControl:GetNamedChild("Stat")
    self.resetTimeValueControl = resetTimeControl:GetNamedChild("Value")
    -- Call base initialize
    ZO_Fence_Base.Initialize(self, control)
    SYSTEMS:RegisterKeyboardObject("fence", self)
    -- Create scene
    FENCE_SCENE = ZO_InteractScene:New("fence_keyboard", SCENE_MANAGER, STORE_INTERACTION)
    FENCE_SCENE:RegisterCallback("StateChange",   
        function(oldState, newState)
            if(newState == SCENE_SHOWING) then
                self.modeBar:SelectFragment(SI_STORE_MODE_SELL)
            elseif(newState == SCENE_HIDDEN) then
                self.mode = nil
                ZO_InventorySlot_RemoveMouseOverKeybinds()
                KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
                self.modeBar:Clear()
            end
        end)
    -- Initialize Mode Bar
    local lastUpdateSeconds = 0
    local function OnUpdate(control, currentFrameTimeSeconds)
        if currentFrameTimeSeconds - lastUpdateSeconds > 1 then
            self:RefreshFooter()
            lastUpdateSeconds = currentFrameTimeSeconds
        end
    end
    control:SetHandler("OnUpdate", OnUpdate)
end
function ZO_Fence_Keyboard:InitializeModeBar(enableSell, enableLaunder)
    if not self.modeBar then
        self.modeBar = ZO_SceneFragmentBar:New(ZO_Fence_Keyboard_WindowMenuBar)
    else
        self.modeBar:RemoveAll()
    end
    local function CreateButtonData(normal, pressed, highlight, clickSound, tutorialTrigger, additionalCallback)
        return {
            normal = normal,
            pressed = pressed,
            highlight = highlight,
            clickSound = clickSound,
            callback = function()
                TriggerTutorial(tutorialTrigger)
                if (additionalCallback) then additionalCallback() end
            end
        }
    end
    local stackAllButton =
    {
        alignment = KEYBIND_STRIP_ALIGN_CENTER,
        {
            name = GetString(SI_ITEM_ACTION_STACK_ALL),
            keybind = "UI_SHORTCUT_STACK_ALL",
            callback = function()
                StackBag(BAG_BACKPACK)
            end,
        }
    }
    --Sell Button
    if enableSell then
        local sellButtonData = CreateButtonData("EsoUI/Art/Vendor/vendor_tabIcon_sell_up.dds",
                                                "EsoUI/Art/Vendor/vendor_tabIcon_sell_down.dds",
                                                "EsoUI/Art/Vendor/vendor_tabIcon_sell_over.dds",
                                                SOUNDS.MENU_BAR_CLICK, 
                                                TUTORIAL_TRIGGER_FENCE_OPENED,
                                                function() FENCE_MANAGER:OnEnterSell() end)
        self.modeBar:Add(SI_STORE_MODE_SELL, { INVENTORY_FRAGMENT, BACKPACK_FENCE_LAYOUT_FRAGMENT }, sellButtonData, stackAllButton)
    end
    --Launder Button
    if enableLaunder then
        local launderButtonData = CreateButtonData("EsoUI/Art/Vendor/vendor_tabIcon_fence_up.dds",
                                                   "EsoUI/Art/Vendor/vendor_tabIcon_fence_down.dds",
                                                   "EsoUI/Art/Vendor/vendor_tabIcon_fence_over.dds",
                                                   SOUNDS.MENU_BAR_CLICK,
                                                   TUTORIAL_TRIGGER_LAUNDER_OPENED,
                                                   function() FENCE_MANAGER:OnEnterLaunder() end)
        self.modeBar:Add(SI_FENCE_LAUNDER_TAB, { INVENTORY_FRAGMENT, BACKPACK_LAUNDER_LAYOUT_FRAGMENT }, launderButtonData, stackAllButton)
    end
end
--[[
---- Callbacks
--]]
function ZO_Fence_Keyboard:OnOpened(enableSell, enableLaunder)
    if not IsInGamepadPreferredMode() then
        self:InitializeModeBar(enableSell, enableLaunder)
        self.mode = enableSell and ZO_MODE_STORE_SELL_STOLEN or ZO_MODE_STORE_LAUNDER
          SCENE_MANAGER:Show("fence_keyboard")
     end
end
function ZO_Fence_Keyboard:OnClosed()
    SCENE_MANAGER:Hide("fence_keyboard")
    ZO_Dialogs_ReleaseDialog("CANT_BUYBACK_FROM_FENCE")
    ZO_PlayerInventorySortByPriceName:SetText(GetString(SI_INVENTORY_SORT_TYPE_PRICE))
    ZO_PlayerInventoryInfoBarAltFreeSlots:SetHidden(true)
    ZO_PlayerInventoryInfoBarAltMoney:SetHidden(true)
end
function ZO_Fence_Keyboard:OnFenceStateUpdated(totalSells, sellsUsed, totalLaunders, laundersUsed)
    if self:IsLaundering() then
        self:UpdateTransactionLabel(totalLaunders, laundersUsed, SI_FENCE_LAUNDER_LIMIT, SI_FENCE_LAUNDER_LIMIT_REACHED)
        PlaySound(SOUNDS.FENCE_ITEM_LAUNDERED)
    else
        self:UpdateTransactionLabel(totalSells, sellsUsed, SI_FENCE_SELL_LIMIT, SI_FENCE_SELL_LIMIT_REACHED)
        local hagglingSkillLevel = FENCE_MANAGER:GetHagglingBonus()
        self:UpdateHagglingLabel(hagglingSkillLevel)
    end
end
function ZO_Fence_Keyboard:OnEnterSell(totalSells, sellsUsed)
    self.mode = ZO_MODE_STORE_SELL_STOLEN
    ZO_PlayerInventoryInfoBarAltFreeSlots:SetHidden(false)
    ZO_PlayerInventoryInfoBarAltMoney:SetHidden(false)
    self:UpdateTransactionLabel(totalSells, sellsUsed, SI_FENCE_SELL_LIMIT, SI_FENCE_SELL_LIMIT_REACHED)
    local hagglingSkillLevel = FENCE_MANAGER:GetHagglingBonus()
    self:UpdateHagglingLabel(hagglingSkillLevel)
    PLAYER_INVENTORY:RefreshBackpackWithFenceData()
    ZO_PlayerInventorySortByPriceName:SetText(GetString(SI_INVENTORY_SORT_TYPE_PRICE))
    self:RefreshFooter()
end
function ZO_Fence_Keyboard:OnEnterLaunder(totalLaunders, laundersUsed)
    self.mode = ZO_MODE_STORE_LAUNDER
    ZO_PlayerInventoryInfoBarAltFreeSlots:SetHidden(false)
    ZO_PlayerInventoryInfoBarAltMoney:SetHidden(true)
    self:UpdateTransactionLabel(totalLaunders, laundersUsed, SI_FENCE_LAUNDER_LIMIT, SI_FENCE_LAUNDER_LIMIT_REACHED)
    local function ColorCost(control, data, scrollList)
        priceControl = control:GetNamedChild("SellPrice")
        ZO_CurrencyControl_SetCurrencyData(priceControl, CURT_MONEY, data.stackLaunderPrice, CURRENCY_DONT_SHOW_ALL, (GetCarriedCurrencyAmount(CURT_MONEY) < data.stackLaunderPrice))
        ZO_CurrencyControl_SetCurrency(priceControl, ZO_KEYBOARD_CARRIED_CURRENCY_OPTIONS)
    end
    PLAYER_INVENTORY:RefreshBackpackWithFenceData(ColorCost)
    ZO_PlayerInventorySortByPriceName:SetText(GetString(SI_LAUNDER_SORT_TYPE_COST))
    self:RefreshFooter()
end
--[[
---- Helper functions
--]]
function ZO_Fence_Keyboard:UpdateTransactionLabel(totalTransactions, usedTransactions, transactionsRemainingString, transactionsFullString)
    local transactionString = (usedTransactions >= totalTransactions) and transactionsFullString or transactionsRemainingString
    ZO_PlayerInventoryInfoBarAltFreeSlots:SetText(zo_strformat(transactionString, usedTransactions, totalTransactions))
end
function ZO_Fence_Keyboard:UpdateHagglingLabel(skillLevel)
    if skillLevel > 0 then
        ZO_PlayerInventoryInfoBarAltMoney:SetText(zo_strformat(SI_FENCE_HAGGLING_SKILL_BONUS_LABEL, skillLevel))
        ZO_PlayerInventoryInfoBarAltMoney:SetHidden(false)
    else
        ZO_PlayerInventoryInfoBarAltMoney:SetHidden(true)
    end
end
function ZO_Fence_Keyboard:IsLaundering()
    return self.mode == ZO_MODE_STORE_LAUNDER
end
function ZO_Fence_Keyboard:IsSellingStolenItems()
    return self.mode == ZO_MODE_STORE_SELL_STOLEN
end
function ZO_Fence_Keyboard:RefreshFooter()
    if self.mode == ZO_MODE_STORE_SELL_STOLEN then
        local totalSells, sellsUsed, resetTimeSeconds = GetFenceSellTransactionInfo()
        if totalSells - sellsUsed <= 0 then
            self.resetTimeStatControl:SetText(GetString(SI_FENCE_SELL_LIMIT_RESET))
            local timeText = ZO_FormatTimeMilliseconds(resetTimeSeconds * 1000, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            self.resetTimeValueControl:SetText(timeText)
            self.resetTimeControl:SetHidden(false)
        else
            self.resetTimeControl:SetHidden(true)
        end
    elseif self.mode == ZO_MODE_STORE_LAUNDER then
        local totalLaunders, laundersUsed, resetTimeSeconds = GetFenceLaunderTransactionInfo()
        if totalLaunders - laundersUsed <= 0 then
            self.resetTimeStatControl:SetText(GetString(SI_FENCE_LAUNDER_LIMIT_RESET))
            local timeText = ZO_FormatTimeMilliseconds(resetTimeSeconds * 1000, TIME_FORMAT_STYLE_COLONS, TIME_FORMAT_PRECISION_TWELVE_HOUR)
            self.resetTimeValueControl:SetText(timeText)
            self.resetTimeControl:SetHidden(false)
        else
            self.resetTimeControl:SetHidden(true)
        end
    end
end
--[[
---- Global Functions
--]]
    FENCE_KEYBOARD = ZO_Fence_Keyboard:New(control)
end